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Dechuang Chen

Publications and source records attributed to Dechuang Chen.

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Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation

We present Vidu S2, which comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. Moreover, we explore the feasibility of real-time spatial video generation for both Vidu S2-Avatar and Vidu S2-Editing. Compared with Vidu S1, Vidu S2-Avatar supports real-time 720p video generation, generation with dynamic references that can be updated at any moment, and stronger instruction following, such as dancing. Vidu S2-Editing supports editing a video stream in real time, including style rendering, clothing replacement, character replacement, and background replacement. Experiments show that Vidu S2 outperforms all baselines. A playable online demo is available at https://vidu.com/vidu-stream.

cs.CV

Vidu S1: A Real-Time Interactive Video Generation Model

We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters. Users can control video generation content at any moment through voice instructions. Vidu S1 supports infinite-length real-time video generation without blurring, drift, or visual distortion. Built with TurboDiffusion and TurboServe, Vidu S1 outputs 540p real-time videos at up to 42 FPS on regular consumer GPUs. Users can upload custom images of real people, anime, and pets, and choose different voice tones for personalized experiences. Experiments show that Vidu S1 achieves the best performance across all test metrics while fully meeting real-time inference requirements. A playable online demo is available at https://vidu.com/vidu-stream.

cs.CV

ACGraph: An Efficient Asynchronous Out-of-Core Graph Processing Framework

Graphs are a ubiquitous data structure in diverse domains such as machine learning, social networks, and data mining. As real-world graphs continue to grow beyond the memory capacity of single machines, out-of-core graph processing systems have emerged as a viable solution. Yet, existing systems that rely on strictly synchronous, iteration-by-iteration execution incur significant overheads. In particular, their scheduling mechanisms lead to I/O inefficiencies, stemming from read and work amplification, and induce costly synchronization stalls hindering sustained disk utilization. To overcome these limitations, we present {\em ACGraph}, a novel asynchronous graph processing system optimized for SSD-based environments with constrained memory resources. ACGraph employs a dynamic, block-centric priority scheduler that adjusts in real time based on workload, along with an online asynchronous worklist that minimizes redundant disk accesses by efficiently reusing active blocks in memory. Moreover, ACGraph unifies asynchronous I/O with computation in a pipelined execution model that maintains sustained I/O activation, and leverages a highly optimized hybrid storage format to expedite access to low-degree vertices. We implement popular graph algorithms, such as Breadth-First Search (BFS), Weakly Connected Components (WCC), personalized PageRank (PPR), PageRank (PR), and $k$-core on ACGraph and demonstrate that ACGraph substantially outperforms state-of-the-art out-of-core graph processing systems in both runtime and I/O efficiency.

cs.DB