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Declan Oller

Publications and source records attributed to Declan Oller.

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Coachable agents for interactive gameplay

Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models. Through trial-and-error, these AI systems typically learn one, near-optimal behavior to solve their tasks. However, there are many use cases in which one would like to assert some level of control, preferably in real time, over how the task is solved. We refer to these modifications of a core task as styles. We combine universal value function approximators (UVFAs) with carefully selected training scenarios, learning algorithms, and data augmentation to create a framework for coaching agents that exhibit styles in complex domains. We demonstrate the framework's application in the AAA video games Horizon Forbidden West and Gran Turismo, and in an open-source humanoid test domain. Despite the different nature of the domains -- car racing, stylized game combat, and humanoid walking -- each agent shows strong coherence to the style requests while still satisfying the main task in its domain. Importantly, the techniques outlined in this paper allow an end user to choose the final behavior at run time, giving them flexible control over the final executed performance.

cs.AI

Analyzing Reinforcement Learning Benchmarks with Random Weight Guessing

We propose a novel method for analyzing and visualizing the complexity of standard reinforcement learning (RL) benchmarks based on score distributions. A large number of policy networks are generated by randomly guessing their parameters, and then evaluated on the benchmark task; the study of their aggregated results provide insights into the benchmark complexity. Our method guarantees objectivity of evaluation by sidestepping learning altogether: the policy network parameters are generated using Random Weight Guessing (RWG), making our method agnostic to (i) the classic RL setup, (ii) any learning algorithm, and (iii) hyperparameter tuning. We show that this approach isolates the environment complexity, highlights specific types of challenges, and provides a proper foundation for the statistical analysis of the task's difficulty. We test our approach on a variety of classic control benchmarks from the OpenAI Gym, where we show that small untrained networks can provide a robust baseline for a variety of tasks. The networks generated often show good performance even without gradual learning, incidentally highlighting the triviality of a few popular benchmarks.

cs.LG