SearcharxivSearch

arXiv subjects

Deepak Ramachandran

Publications and source records attributed to Deepak Ramachandran.

At least 19 recordsLinked to original sources

Formalize, Don't Optimize: The Heuristic Trap in LLM-Generated Combinatorial Solvers

Large Language Models (LLMs) struggle to solve complex combinatorial problems through direct reasoning, so recent neuro-symbolic systems increasingly use them to synthesize executable solvers. A central design question is how the LLM should represent the solver, and whether it should also attempt to optimize search. We introduce CP-SynC-XL, a benchmark of 100 combinatorial problems (4,577 instances), and evaluate three solver-construction paradigms: native algorithmic search (Python), constraint modeling through a Python solver API (Python + OR-Tools), and declarative constraint modeling (MiniZinc + OR-Tools). We find a consistent representational divergence: Python + OR-Tools attains the highest correctness across LLMs, while MiniZinc + OR-Tools has lower absolute coverage despite using the same OR-Tools back-end. Native Python is the most likely to return a schema-valid solution that fails verification, whereas solver-backed paths preserve higher conditional fidelity. On the heuristic axis, prompting for search optimization yields only small median speed-ups (1.03-1.12x) and a strongly bimodal effect: many instances slow down, and correctness drops sharply on a long tail of problems. A paired code-level audit traces these regressions to a recurring heuristic trap. Under an efficiency-oriented prompt, the LLM may replace complete search with local approximations (Python), inject unverified bounds (Python + OR-Tools), or add redundant declarative machinery that overwhelms or over-constrains the model (MiniZinc + OR-Tools). These findings support a conservative design principle for LLM-generated combinatorial solvers: use the LLM primarily to formalize variables, constraints, and objectives for verified solvers, and separately check any LLM-authored search optimization before use.

cs.AI

Multi-Objective Preference Optimization: Improving Human Alignment of Generative Models

Post-training LLMs with RLHF and preference optimization methods (e.g., DPO, IPO) has greatly improved alignment, yet these approaches assume a single objective. In reality, humans express multiple, often conflicting objectives, such as helpfulness and harmlessness, with no natural scalarization. We study the multi-objective preference alignment problem, where a policy must balance several objectives simultaneously. We propose Multi-Objective Preference Optimization (MOPO), a constrained KL-regularized framework that maximizes a primary objective while enforcing lower bounds on secondary objectives via tunable safety thresholds. MOPO operates directly on pairwise preferences without point-wise rewards, and admits simple closed-form iterative updates. Empirically, MOPO recovers Pareto-optimal policies on synthetic benchmarks and, when fine-tuned on human-preference data, yields multi-billion parameter models that achieve higher rewards and Pareto-dominate baselines, with stable and robust optimization dynamics.

cs.LG

Robust LLM Alignment via Distributionally Robust Direct Preference Optimization

A major challenge in aligning large language models (LLMs) with human preferences is the issue of distribution shift. LLM alignment algorithms rely on static preference datasets, assuming that they accurately represent real-world user preferences. However, user preferences vary significantly across geographical regions, demographics, linguistic patterns, and evolving cultural trends. This preference distribution shift leads to catastrophic alignment failures in many real-world applications. We address this problem using the principled framework of distributionally robust optimization, and develop two novel distributionally robust direct preference optimization (DPO) algorithms, namely, Wasserstein DPO (WDPO) and Kullback-Leibler DPO (KLDPO). We characterize the sample complexity of learning the optimal policy parameters for WDPO and KLDPO. Moreover, we propose scalable gradient descent-style learning algorithms by developing suitable approximations for the challenging minimax loss functions of WDPO and KLDPO. Our empirical experiments using benchmark data sets and LLMs demonstrate the superior performance of WDPO and KLDPO in substantially improving the alignment when there is a preference distribution shift.

cs.LG

Best Policy Learning from Trajectory Preference Feedback

Reinforcement Learning from Human Feedback (RLHF) has emerged as a powerful approach for aligning generative models, but its reliance on learned reward models makes it vulnerable to mis-specification and reward hacking. Preference-based Reinforcement Learning (PbRL) offers a more robust alternative by directly leveraging noisy binary comparisons over trajectories. We study the best policy identification problem in PbRL, motivated by post-training optimization of generative models, for example, during multi-turn interactions. Learning in this setting combines an offline preference dataset - potentially biased or out-of-distribution and collected from a rater of subpar `competence' - with online pure exploration, making systematic online learning essential. To this end, we propose Posterior Sampling for Preference Learning ($\mathsf{PSPL}$), a novel algorithm inspired by Top-Two Thompson Sampling that maintains posteriors over the reward model and dynamics. We provide the first Bayesian simple regret guarantees for PbRL and introduce an efficient approximation that outperforms existing baselines on simulation and image generation benchmarks.

cs.LG

Erasing More Than Intended? How Concept Erasure Degrades the Generation of Non-Target Concepts

Concept erasure techniques have recently gained significant attention for their potential to remove unwanted concepts from text-to-image models. While these methods often demonstrate promising results in controlled settings, their robustness in real-world applications and suitability for deployment remain uncertain. In this work, we (1) identify a critical gap in evaluating sanitized models, particularly in assessing their performance across diverse concept dimensions, and (2) systematically analyze the failure modes of text-to-image models post-erasure. We focus on the unintended consequences of concept removal on non-target concepts across different levels of interconnected relationships including visually similar, binomial, and semantically related concepts. To address this, we introduce EraseBench, a comprehensive benchmark for evaluating post-erasure performance. EraseBench includes over 100 curated concepts, targeted evaluation prompts, and a robust set of metrics to assess both effectiveness and side effects of erasure. Our findings reveal a phenomenon of concept entanglement, where erasure leads to unintended suppression of non-target concepts, causing spillover degradation that manifests as distortions and a decline in generation quality.

cs.CV

Focus-N-Fix: Region-Aware Fine-Tuning for Text-to-Image Generation

Text-to-image (T2I) generation has made significant advances in recent years, but challenges still remain in the generation of perceptual artifacts, misalignment with complex prompts, and safety. The prevailing approach to address these issues involves collecting human feedback on generated images, training reward models to estimate human feedback, and then fine-tuning T2I models based on the reward models to align them with human preferences. However, while existing reward fine-tuning methods can produce images with higher rewards, they may change model behavior in unexpected ways. For example, fine-tuning for one quality aspect (e.g., safety) may degrade other aspects (e.g., prompt alignment), or may lead to reward hacking (e.g., finding a way to increase rewards without having the intended effect). In this paper, we propose Focus-N-Fix, a region-aware fine-tuning method that trains models to correct only previously problematic image regions. The resulting fine-tuned model generates images with the same high-level structure as the original model but shows significant improvements in regions where the original model was deficient in safety (over-sexualization and violence), plausibility, or other criteria. Our experiments demonstrate that Focus-N-Fix improves these localized quality aspects with little or no degradation to others and typically imperceptible changes in the rest of the image. Disclaimer: This paper contains images that may be overly sexual, violent, offensive, or harmful.

cs.CV

Preference Adaptive and Sequential Text-to-Image Generation

We address the problem of interactive text-to-image (T2I) generation, designing a reinforcement learning (RL) agent which iteratively improves a set of generated images for a user through a sequence of prompt expansions. Using human raters, we create a novel dataset of sequential preferences, which we leverage, together with large-scale open-source (non-sequential) datasets. We construct user-preference and user-choice models using an EM strategy and identify varying user preference types. We then leverage a large multimodal language model (LMM) and a value-based RL approach to suggest an adaptive and diverse slate of prompt expansions to the user. Our Preference Adaptive and Sequential Text-to-image Agent (PASTA) extends T2I models with adaptive multi-turn capabilities, fostering collaborative co-creation and addressing uncertainty or underspecification in a user's intent. We evaluate PASTA using human raters, showing significant improvement compared to baseline methods. We also open-source our sequential rater dataset and simulated user-rater interactions to support future research in user-centric multi-turn T2I systems.

cs.CV

What Secrets Do Your Manifolds Hold? Understanding the Local Geometry of Generative Models

Deep Generative Models are frequently used to learn continuous representations of complex data distributions using a finite number of samples. For any generative model, including pre-trained foundation models with Diffusion or Transformer architectures, generation performance can significantly vary across the learned data manifold. In this paper we study the local geometry of the learned manifold and its relationship to generation outcomes for a wide range of generative models, including DDPM, Diffusion Transformer (DiT), and Stable Diffusion 1.4. Building on the theory of continuous piecewise-linear (CPWL) generators, we characterize the local geometry in terms of three geometric descriptors - scaling ($\psi$), rank ($\nu$), and complexity/un-smoothness ($\delta$). We provide quantitative and qualitative evidence showing that for a given latent-image pair, the local descriptors are indicative of generation aesthetics, diversity, and memorization by the generative model. Finally, we demonstrate that by training a reward model on the local scaling for Stable Diffusion, we can self-improve both generation aesthetics and diversity using `geometry reward' based guidance during denoising.

cs.LG

Imagen 3

We introduce Imagen 3, a latent diffusion model that generates high quality images from text prompts. We describe our quality and responsibility evaluations. Imagen 3 is preferred over other state-of-the-art (SOTA) models at the time of evaluation. In addition, we discuss issues around safety and representation, as well as methods we used to minimize the potential harm of our models.

cs.CV

Beyond Thumbs Up/Down: Untangling Challenges of Fine-Grained Feedback for Text-to-Image Generation

Human feedback plays a critical role in learning and refining reward models for text-to-image generation, but the optimal form the feedback should take for learning an accurate reward function has not been conclusively established. This paper investigates the effectiveness of fine-grained feedback which captures nuanced distinctions in image quality and prompt-alignment, compared to traditional coarse-grained feedback (for example, thumbs up/down or ranking between a set of options). While fine-grained feedback holds promise, particularly for systems catering to diverse societal preferences, we show that demonstrating its superiority to coarse-grained feedback is not automatic. Through experiments on real and synthetic preference data, we surface the complexities of building effective models due to the interplay of model choice, feedback type, and the alignment between human judgment and computational interpretation. We identify key challenges in eliciting and utilizing fine-grained feedback, prompting a reassessment of its assumed benefits and practicality. Our findings -- e.g., that fine-grained feedback can lead to worse models for a fixed budget, in some settings; however, in controlled settings with known attributes, fine grained rewards can indeed be more helpful -- call for careful consideration of feedback attributes and potentially beckon novel modeling approaches to appropriately unlock the potential value of fine-grained feedback in-the-wild.

cs.LG

e-COP : Episodic Constrained Optimization of Policies

In this paper, we present the $\texttt{e-COP}$ algorithm, the first policy optimization algorithm for constrained Reinforcement Learning (RL) in episodic (finite horizon) settings. Such formulations are applicable when there are separate sets of optimization criteria and constraints on a system's behavior. We approach this problem by first establishing a policy difference lemma for the episodic setting, which provides the theoretical foundation for the algorithm. Then, we propose to combine a set of established and novel solution ideas to yield the $\texttt{e-COP}$ algorithm that is easy to implement and numerically stable, and provide a theoretical guarantee on optimality under certain scaling assumptions. Through extensive empirical analysis using benchmarks in the Safety Gym suite, we show that our algorithm has similar or better performance than SoTA (non-episodic) algorithms adapted for the episodic setting. The scalability of the algorithm opens the door to its application in safety-constrained Reinforcement Learning from Human Feedback for Large Language or Diffusion Models.

cs.LG

Online Bandit Learning with Offline Preference Data for Improved RLHF

Reinforcement Learning with Human Feedback (RLHF) is at the core of fine-tuning methods for generative AI models for language and images. Such feedback is often sought as rank or preference feedback from human raters, as opposed to eliciting scores since the latter tends to be noisy. On the other hand, RL theory and algorithms predominantly assume that a reward feedback is available. In particular, approaches for online learning that can be helpful in adaptive data collection via active learning cannot incorporate offline preference data. In this paper, we adopt a finite-armed linear bandit model as a prototypical model of online learning. We consider an offline preference dataset to be available generated by an expert of unknown 'competence'. We propose warmPref-PS, a posterior sampling algorithm for online learning that can be warm-started with an offline dataset with noisy preference feedback. We show that by modeling the 'competence' of the expert that generated it, we are able to use such a dataset most effectively. We support our claims with novel theoretical analysis of its Bayesian regret, as well as, extensive empirical evaluation of an approximate loss function that optimizes for infinitely many arms, and performs substantially better than baselines.

cs.LG

Rich Human Feedback for Text-to-Image Generation

Recent Text-to-Image (T2I) generation models such as Stable Diffusion and Imagen have made significant progress in generating high-resolution images based on text descriptions. However, many generated images still suffer from issues such as artifacts/implausibility, misalignment with text descriptions, and low aesthetic quality. Inspired by the success of Reinforcement Learning with Human Feedback (RLHF) for large language models, prior works collected human-provided scores as feedback on generated images and trained a reward model to improve the T2I generation. In this paper, we enrich the feedback signal by (i) marking image regions that are implausible or misaligned with the text, and (ii) annotating which words in the text prompt are misrepresented or missing on the image. We collect such rich human feedback on 18K generated images (RichHF-18K) and train a multimodal transformer to predict the rich feedback automatically. We show that the predicted rich human feedback can be leveraged to improve image generation, for example, by selecting high-quality training data to finetune and improve the generative models, or by creating masks with predicted heatmaps to inpaint the problematic regions. Notably, the improvements generalize to models (Muse) beyond those used to generate the images on which human feedback data were collected (Stable Diffusion variants). The RichHF-18K data set will be released in our GitHub repository: https://github.com/google-research/google-research/tree/master/richhf_18k.

cs.CV

Using Domain Knowledge to Guide Dialog Structure Induction via Neural Probabilistic Soft Logic

Dialog Structure Induction (DSI) is the task of inferring the latent dialog structure (i.e., a set of dialog states and their temporal transitions) of a given goal-oriented dialog. It is a critical component for modern dialog system design and discourse analysis. Existing DSI approaches are often purely data-driven, deploy models that infer latent states without access to domain knowledge, underperform when the training corpus is limited/noisy, or have difficulty when test dialogs exhibit distributional shifts from the training domain. This work explores a neural-symbolic approach as a potential solution to these problems. We introduce Neural Probabilistic Soft Logic Dialogue Structure Induction (NEUPSL DSI), a principled approach that injects symbolic knowledge into the latent space of a generative neural model. We conduct a thorough empirical investigation on the effect of NEUPSL DSI learning on hidden representation quality, few-shot learning, and out-of-domain generalization performance. Over three dialog structure induction datasets and across unsupervised and semi-supervised settings for standard and cross-domain generalization, the injection of symbolic knowledge using NEUPSL DSI provides a consistent boost in performance over the canonical baselines.

cs.CL

Demystifying Embedding Spaces using Large Language Models

Embeddings have become a pivotal means to represent complex, multi-faceted information about entities, concepts, and relationships in a condensed and useful format. Nevertheless, they often preclude direct interpretation. While downstream tasks make use of these compressed representations, meaningful interpretation usually requires visualization using dimensionality reduction or specialized machine learning interpretability methods. This paper addresses the challenge of making such embeddings more interpretable and broadly useful, by employing Large Language Models (LLMs) to directly interact with embeddings -- transforming abstract vectors into understandable narratives. By injecting embeddings into LLMs, we enable querying and exploration of complex embedding data. We demonstrate our approach on a variety of diverse tasks, including: enhancing concept activation vectors (CAVs), communicating novel embedded entities, and decoding user preferences in recommender systems. Our work couples the immense information potential of embeddings with the interpretative power of LLMs.

cs.CL

Understanding Subjectivity through the Lens of Motivational Context in Model-Generated Image Satisfaction

Image generation models are poised to become ubiquitous in a range of applications. These models are often fine-tuned and evaluated using human quality judgments that assume a universal standard, failing to consider the subjectivity of such tasks. To investigate how to quantify subjectivity, and the scale of its impact, we measure how assessments differ among human annotators across different use cases. Simulating the effects of ordinarily latent elements of annotators subjectivity, we contrive a set of motivations (t-shirt graphics, presentation visuals, and phone background images) to contextualize a set of crowdsourcing tasks. Our results show that human evaluations of images vary within individual contexts and across combinations of contexts. Three key factors affecting this subjectivity are image appearance, image alignment with text, and representation of objects mentioned in the text. Our study highlights the importance of taking individual users and contexts into account, both when building and evaluating generative models

cs.HC

Prompt Expansion for Adaptive Text-to-Image Generation

Text-to-image generation models are powerful but difficult to use. Users craft specific prompts to get better images, though the images can be repetitive. This paper proposes a Prompt Expansion framework that helps users generate high-quality, diverse images with less effort. The Prompt Expansion model takes a text query as input and outputs a set of expanded text prompts that are optimized such that when passed to a text-to-image model, generates a wider variety of appealing images. We conduct a human evaluation study that shows that images generated through Prompt Expansion are more aesthetically pleasing and diverse than those generated by baseline methods. Overall, this paper presents a novel and effective approach to improving the text-to-image generation experience.

cs.CV

Helping or Herding? Reward Model Ensembles Mitigate but do not Eliminate Reward Hacking

Reward models play a key role in aligning language model applications towards human preferences. However, this setup creates an incentive for the language model to exploit errors in the reward model to achieve high estimated reward, a phenomenon often termed \emph{reward hacking}. A natural mitigation is to train an ensemble of reward models, aggregating over model outputs to obtain a more robust reward estimate. We explore the application of reward ensembles to alignment at both training time (through reinforcement learning) and inference time (through reranking). First, we show that reward models are \emph{underspecified}: reward models that perform similarly in-distribution can yield very different rewards when used in alignment, due to distribution shift. Second, underspecification results in overoptimization, where alignment to one reward model does not improve reward as measured by another reward model trained on the same data. Third, overoptimization is mitigated by the use of reward ensembles, and ensembles that vary by their \emph{pretraining} seeds lead to better generalization than ensembles that differ only by their \emph{fine-tuning} seeds, with both outperforming individual reward models. However, even pretrain reward ensembles do not eliminate reward hacking: we show several qualitative reward hacking phenomena that are not mitigated by ensembling because all reward models in the ensemble exhibit similar error patterns.

cs.LG