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Deepal Basak

Publications and source records attributed to Deepal Basak.

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Similarity of Information in Games

Algorithmic content targeting homogenizes information, with implications for strategic interactions. For example, this increased homogenization was arguably responsible for the run on the Silicon Valley Bank. We argue that existing measures of similarity are inappropriate for studying games -- especially coordination games -- because they do not discipline agents' conditional beliefs. We propose a class of stochastic orders, Concentration Along the Diagonal (CAD), built on agents' conditional beliefs. In canonical binary-action coordination games, greater CAD-similarity is both necessary and sufficient for strategic similarity -- agents adopt the same strategy. We further demonstrate CAD's applicability in congestion games, collective action, and second-price auctions.

econ.GN

Similarity of Information and Collective Action

We study a canonical collective action game with incomplete information. Individuals attempt to coordinate to achieve a shared goal, while also facing a temptation to free-ride. Consuming more similar information about the fundamentals can help them coordinate, but it can also exacerbate free-riding. Our main result shows that more similar information facilitates (impedes) achieving a common goal when achieving the goal is sufficiently challenging (easy). We apply this insight to show why insufficiently powerful authoritarian governments may face larger protests when attempting to restrict press freedom, and why informational diversity in committees is beneficial when each vote carries more weight.

econ.GN