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Dekun Wu

Publications and source records attributed to Dekun Wu.

9 recordsLinked to original sources

ReactHuman: A Physics-Grounded Benchmark for Human-Like Reactive Decision-Making in Embodied Multimodal LLMs

Reacting to sudden physical hazards (catching a slipping plate, dodging a falling knife) is both a meaningful test of embodied intelligence and a hard requirement for deploying multimodal large language models (MLLMs) as the decision coreof household robots. Existing evaluations, however, probe intuitive physics passively through question answering over videos, or target deliberate, long-horizon tasks such as navigation and rearrangement; none measure whether a model can turn physical understanding into immediate, safety-critical action. We introduce ReactHuman, the first physics-grounded benchmark for human-like reactive decision-making, in which the evaluated MLLM acts as the brain of a simulated humanoid facing sudden household hazards; it spans 17 event families and over 1,000 bit-for-bit reproducible scenes with exact, annotation-free ground truth derived from 240 Hz rigid-body simulation, including adversarial objects whose appearance contradicts their physics (a foam anvil, a steel apple). We further design a five-metric suite that scores each reaction along three axes: reasonable, safe, and physically grounded. We physically execute every committed plan so that decisions have observable consequences. With this harness we evaluate seven representative MLLMs. Results show that reactive safety is far from solved: models mishandle roughly one hazard in three, act from fixed dispositions rather than the observed scene, trust appearance over motion, and miss interception points at meter scale even when the chosen action is correct; none of these failures shrink with model scale. ReactHuman thus offers both a fine-grained diagnosis and a scalable training signal toward physically grounded, safety-aware embodied agents. The benchmark can be found here: https://huggingface.co/datasets/Alan123/reacthuman-benchmark-scaled

cs.RO

Foundation Protocol: A Coordination Layer for Agentic Society

Autonomous agents are moving from tools into a layer of social infrastructure: they browse, purchase, deploy software, manage systems, and increasingly interact with one another. As these systems scale, the bottleneck shifts away from raw model capability toward coordination. Agents need to form reliable relationships, organize multi-agent work, exchange value, support an AI economy, and stay safe and accountable under real-world oversight. This paper introduces the Foundation Protocol (FP), a graph-first coordination layer for an emerging human-AI society. FP unifies heterogeneous entities, including agents, tools, resources, humans, institutions, and organizations, and supports native multi-party organization and event-based collaboration. It also provides economic primitives for metering, receipts, and settlement, and treats policy, provenance, and audit as first-class concerns. FP is designed to wrap and bridge existing protocols rather than replace them, enabling incremental adoption while reducing integration and governance overhead. The aim is to keep autonomous agency composable while keeping accountability non-negotiable, so that coordination itself can become shared infrastructure for a human-AI society that is open, pluralistic, and governable.

cs.AI

Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems

The advent of large language models (LLMs) has catalyzed a transformative shift in artificial intelligence, paving the way for advanced intelligent agents capable of sophisticated reasoning, robust perception, and versatile action across diverse domains. As these agents increasingly drive AI research and practical applications, their design, evaluation, and continuous improvement present intricate, multifaceted challenges. This book provides a comprehensive overview, framing intelligent agents within modular, brain-inspired architectures that integrate principles from cognitive science, neuroscience, and computational research. We structure our exploration into four interconnected parts. First, we systematically investigate the modular foundation of intelligent agents, systematically mapping their cognitive, perceptual, and operational modules onto analogous human brain functionalities and elucidating core components such as memory, world modeling, reward processing, goal, and emotion. Second, we discuss self-enhancement and adaptive evolution mechanisms, exploring how agents autonomously refine their capabilities, adapt to dynamic environments, and achieve continual learning through automated optimization paradigms. Third, we examine multi-agent systems, investigating the collective intelligence emerging from agent interactions, cooperation, and societal structures. Finally, we address the critical imperative of building safe and beneficial AI systems, emphasizing intrinsic and extrinsic security threats, ethical alignment, robustness, and practical mitigation strategies necessary for trustworthy real-world deployment. By synthesizing modular AI architectures with insights from different disciplines, this survey identifies key research challenges and opportunities, encouraging innovations that harmonize technological advancement with meaningful societal benefit.

cs.AI

IndoorWorld: Integrating Physical Task Solving and Social Simulation in A Heterogeneous Multi-Agent Environment

Virtual environments are essential to AI agent research. Existing environments for LLM agent research typically focus on either physical task solving or social simulation, with the former oversimplifying agent individuality and social dynamics, and the latter lacking physical grounding of social behaviors. We introduce IndoorWorld, a heterogeneous multi-agent environment that tightly integrates physical and social dynamics. By introducing novel challenges for LLM-driven agents in orchestrating social dynamics to influence physical environments and anchoring social interactions within world states, IndoorWorld opens up possibilities of LLM-based building occupant simulation for architectural design. We demonstrate the potential with a series of experiments within an office setting to examine the impact of multi-agent collaboration, resource competition, and spatial layout on agent behavior.

cs.MA

Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games

In this study, we explore the application of Large Language Models (LLMs) in \textit{Jubensha}, a Chinese detective role-playing game and a novel area in Artificial Intelligence (AI) driven gaming. We introduce the first dataset specifically for Jubensha, including character scripts and game rules, to foster AI agent development in this complex narrative environment. Our work also presents a unique multi-agent interaction framework using LLMs, allowing AI agents to autonomously engage in this game. To evaluate the gaming performance of these AI agents, we developed novel methods measuring their mastery of case information and reasoning skills. Furthermore, we incorporated the latest advancements in in-context learning to improve the agents' performance in information gathering, murderer identification, and logical reasoning. The experimental results validate the effectiveness of our proposed methods. This work aims to offer a novel perspective on understanding LLM capabilities and establish a new benchmark for evaluating large language model-based agents.

cs.AI

Sports Video Analysis on Large-Scale Data

This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes. There are several major reasons: (1) The used dataset is collected from non-official providers, which naturally creates a gap between models trained on those datasets and real-world applications; (2) previously proposed methods require extensive annotation efforts (i.e., player and ball segmentation at pixel level) on localizing useful visual features to yield acceptable results; (3) very few public datasets are available. In this paper, we propose a novel large-scale NBA dataset for Sports Video Analysis (NSVA) with a focus on captioning, to address the above challenges. We also design a unified approach to process raw videos into a stack of meaningful features with minimum labelling efforts, showing that cross modeling on such features using a transformer architecture leads to strong performance. In addition, we demonstrate the broad application of NSVA by addressing two additional tasks, namely fine-grained sports action recognition and salient player identification. Code and dataset are available at https://github.com/jackwu502/NSVA.

cs.CV

ENT-DESC: Entity Description Generation by Exploring Knowledge Graph

Previous works on knowledge-to-text generation take as input a few RDF triples or key-value pairs conveying the knowledge of some entities to generate a natural language description. Existing datasets, such as WIKIBIO, WebNLG, and E2E, basically have a good alignment between an input triple/pair set and its output text. However, in practice, the input knowledge could be more than enough, since the output description may only cover the most significant knowledge. In this paper, we introduce a large-scale and challenging dataset to facilitate the study of such a practical scenario in KG-to-text. Our dataset involves retrieving abundant knowledge of various types of main entities from a large knowledge graph (KG), which makes the current graph-to-sequence models severely suffer from the problems of information loss and parameter explosion while generating the descriptions. We address these challenges by proposing a multi-graph structure that is able to represent the original graph information more comprehensively. Furthermore, we also incorporate aggregation methods that learn to extract the rich graph information. Extensive experiments demonstrate the effectiveness of our model architecture.

cs.CL

Scene Classification in Indoor Environments for Robots using Context Based Word Embeddings

Scene Classification has been addressed with numerous techniques in computer vision literature. However, with the increasing number of scene classes in datasets in the field, it has become difficult to achieve high accuracy in the context of robotics. In this paper, we implement an approach which combines traditional deep learning techniques with natural language processing methods to generate a word embedding based Scene Classification algorithm. We use the key idea that context (objects in the scene) of an image should be representative of the scene label meaning a group of objects could assist to predict the scene class. Objects present in the scene are represented by vectors and the images are re-classified based on the objects present in the scene to refine the initial classification by a Convolutional Neural Network (CNN). In our approach we address indoor Scene Classification task using a model trained with a reduced pre-processed version of the Places365 dataset and an empirical analysis is done on a real-world dataset that we built by capturing image sequences using a GoPro camera. We also report results obtained on a subset of the Places365 dataset using our approach and additionally show a deployment of our approach on a robot operating in a real-world environment.

cs.RO

A General FOFE-net Framework for Simple and Effective Question Answering over Knowledge Bases

Question answering over knowledge base (KB-QA) has recently become a popular research topic in NLP. One popular way to solve the KB-QA problem is to make use of a pipeline of several NLP modules, including entity discovery and linking (EDL) and relation detection. Recent success on KB-QA task usually involves complex network structures with sophisticated heuristics. Inspired by a previous work that builds a strong KB-QA baseline, we propose a simple but general neural model composed of fixed-size ordinally forgetting encoding (FOFE) and deep neural networks, called FOFE-net to solve KB-QA problem at different stages. For evaluation, we use two popular KB-QA datasets, SimpleQuestions and WebQSP, and a newly created dataset, FreebaseQA. The experimental results show that FOFE-net performs well on KB-QA subtasks, entity discovery and linking (EDL) and relation detection, and in turn pushing overall KB-QA system to achieve strong results on all datasets.

cs.CL