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Demian Banakh

Publications and source records attributed to Demian Banakh.

4 recordsLinked to original sources

Towards infinite PCSP: a dichotomy for monochromatic cliques

The logic MMSNP is a well-studied fragment of Existential Second-Order logic that, from a computational perspective, captures finite-domain Constraint Satisfaction Problems (CSPs) modulo polynomial-time reductions. At the same time, MMSNP contains many problems that are expressible as $\omega$-categorical CSPs but not as finite-domain ones. We initiate the study of Promise MMSNP (PMMSNP), a promise analogue of MMSNP. We show that every PMMSNP problem is poly-time equivalent to a (finite-domain) Promise CSP (PCSP), thereby extending the classical MMSNP-CSP correspondence to the promise setting. We then investigate the complexity of PMMSNPs arising from forbidding monochromatic cliques, a class encompassing promise graph colouring problems. For this class, we obtain a full complexity classification conditional on the Rich 2-to-1 Conjecture, a recently proposed perfect-completeness surrogate of the Unique Games Conjecture. As a key intermediate step which may be of independent interest, we prove that it is NP-hard, under the Rich 2-to-1 Conjecture, to properly colour a uniform hypergraph even if it is promised to admit a colouring satisfying a certain technical condition called reconfigurability. This proof is an extension of the recent work of Braverman, Khot, Lifshitz and Minzer (Adv. Math. 2025). To illustrate the broad applicability of this theorem, we show that it implies most of the linearly-ordered colouring conjecture of Barto, Battistelli, and Berg (STACS 2021).

cs.CC

Boolean PCSPs through the lens of Fourier Analysis

We develop an analytical framework for Boolean Promise Constraint Satisfaction Problems (PCSPs) that studies polymorphisms through the notion of influence from Fourier analysis of Boolean functions. Extending the work of Brakensiek, Guruswami, and Sandeep [ICALP'21] on Ordered PCSPs, we identify two general phenomena in Boolean minions indicative of hardness or tractability: (1) preservation of coordinate influence under random 2-to-1 minors and (2) the presence of sharp thresholds. We demonstrate that these phenomena occur in broader settings than previously established, yielding new hardness/tractability results for minions consisting of unate or polynomial threshold functions.

cs.CC

Classical Simulation of Quantum CSP Strategies

We prove that any perfect quantum strategy for the two-prover game encoding a constraint satisfaction problem (CSP) can be simulated via a perfect classical strategy with an extra classical communication channel, whose size depends only on $(i)$ the size of the shared quantum system used in the quantum strategy, and $(ii)$ structural parameters of the CSP template. The result is obtained via a combinatorial characterisation of perfect classical strategies with extra communication channels and a geometric rounding procedure for the projection-valued measurements involved in quantum strategies. A key intermediate step of our proof is to establish that the gap between the classical chromatic number of graphs and its quantum variant is bounded when the quantum strategy involves shared quantum information of bounded size.

quant-ph

Injective hardness condition for PCSPs

We present a template for the Promise Constraint Satisfaction Problem (PCSP) which is NP-hard but does not satisfy the current state-of-the-art hardness condition [ACMTCT'21]. We introduce a new "injective" condition based on the smooth version of the layered PCP Theorem and use this new condition to confirm that the problem is indeed NP-hard. In the second part of the article, we establish a dichotomy for Boolean PCSPs defined by templates with polymorphisms in the set of linear threshold functions. The reasoning relies on the new injective condition.

cs.CC