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Dengji Zhao

Publications and source records attributed to Dengji Zhao.

At least 19 recordsLinked to original sources

Fishing Out Free Riders: Shapley-Based Reward Attribution for Parallel Reasoning via Reinforcement Learning

Large Language Models (LLMs) excel at multi-step reasoning, yet current parallel reasoning approaches often fail to distinguish the contributions of individual reasoning paths. Many paths may be redundant, misleading, or even detrimental, but outcome-level rewards assign uniform reward, leading to ambiguous learning signals and unstable training. We propose Parallel Shapley, a reinforcement learning framework that attributes fine-grained, path-level contributions in multi-path reasoning. Treating each path as a player in a cooperative game, we leverage Shapley values to quantify marginal contributions, using a generative reward model to evaluate path utilities and Monte Carlo sampling for efficient approximation. Experiments on mathematical reasoning benchmarks show that Parallel Shapley outperforms existing baselines while providing more stable and interpretable training. Our framework effectively "fishes out the free riders," assigning reward proportionally and improving multi-path reasoning in LLMs.

cs.AI

Learning to cooperate with emergent reputation via multi-agent reinforcement learning

Reputation, the aggregation of peer assessments diffused through social networks, is a pivotal mechanism for promoting cooperation in social dilemmas ubiquitous to distributed multi-agent systems comprising agents with limited perception and cognitive capabilities. Exploring efficient reputation systems, comprising reputation assessment rules and reputation-based policies, is a long-standing challenge. Previous work assumes predefined reputation assessment rules or models reputation as an intrinsic reward to learn policies, compromising the methods' ability for generalization and adaptation. To address this, we propose a distributed multi-agent reinforcement learning method $\textbf{COOPER}$ ($\textbf{COOP}$eration with $\textbf{E}$mergent $\textbf{R}$eputation), which jointly learns reputation assessment rules and reputation-based policies entirely from environment rewards. Notably, leveraging the underlying mechanisms of reputation, we deliberately design the constituent modules of $\textbf{COOPER}$ and the data flows among them, overcoming the latency and noise in the feedback signal, caused by the deep entanglement between reputation and policy. Experiments on the donation game and the coin game in grid world environments demonstrate that $\textbf{COOPER}$ effectively adapts to various existing reputation systems and co-players. Furthermore, we observe the co-emergence of reputation norms and cooperation in self-play settings. These results hold robustly across diverse social network topologies, underscoring the generalizability and efficacy of our approach.

cs.GT

Fair Incentives for Early Arrival in 0-1 Cooperative Games

Incentives for early arrival (I4EA) was recently proposed for studying online cooperative games. In an online cooperative game, players arrive in an unknown order, and the value increase after each player arrived should be distributed immediately among all the arrived players. Although there is only one arriving order in the game, we also hope that the value distribution is equal to their Shapley value in expectation. To achieve these goals, the early solutions ignored the fairness in each single arriving order. More specifically, an important player may receive nothing in a game, which seems unfair in reality. To combat this, we propose refined fairness in this paper and design new solutions in 0-1 value games. Specifically, we compute the distance of the distribution in each order to the Shapley value and aim to minimize it. We propose a new mechanism called Egalitarian Value-Sharing (EVS) to do so. We also show that the mechanism can maximize the egalitarian welfare among all the players who made contributions.

cs.GT

Combinatorial Diffusion Auction Design

Diffusion auction design for combinatorial settings is a long-standing challenge. One difficulty is that we cannot directly extend the solutions for simpler settings to combinatorial settings (like extending the Vickrey auction to VCG in the traditional settings). In this paper, we propose a different approach to leverage the diffusion auctions for single-item settings. We design a combinatorial diffusion auction framework which can use any desirable single-item diffusion auction to produce a combinatorial auction to satisfy incentive compatibility (IC), individual rationality (IR), and weak budget balance (WBB).

cs.GT

Incentives for Early Arrival in Cost Sharing

In cooperative games, we study how values created or costs incurred by a coalition are shared among the members within it, and the players may join the coalition in a online manner such as investors invest a startup. Recently, Ge et al. [10] proposed a new property called incentives for early arrival (I4EA) in such games, which says that the online allocation of values or costs should incentivize agents to join early in order to prevent mutual strategic waiting. Ideally, the allocation should also be fair, so that agents arriving in an order uniformly at random should expect to get/pay their Shapley values. Ge et al. [10] showed that not all monotone value functions admit such mechanisms in online value sharing games. In this work, we show a sharp contrast in online cost sharing games. We construct a mechanism with all the properties mentioned above, for every monotone cost function. To achieve this, we first solve 0-1 valued cost sharing games with a novel mechanism called Shapley-fair shuffle cost sharing mechanism (SFS-CS), and then extend SFS-CS to a family called generalized Shapley-fair shuffle cost sharing mechanisms (GSFS-CS). The critical technique we invented here is a mapping from one arrival order to another order so that we can directly apply marginal cost allocation on the shuffled orders to satisfy the properties. Finally, we solve general valued cost functions, by decomposing them into 0-1 valued functions in an online fashion.

cs.GT

Fair Diffusion Auctions

Diffusion auction design is a new trend in mechanism design which extends the original incentive compatibility property to include buyers' private connection report. Reporting connections is equivalent to inviting their neighbors to join the auction in practice. Then, the social welfare is collectively accumulated by all participants: reporting high valuations or inviting high-valuation neighbors. Hence, we can measure each participant's contribution by the marginal social welfare increase due to her participation. Therefore, in this paper, we introduce a new property called Shapley fairness to capture participants' social welfare contribution and use it as a benchmark to guide our auction design for a fairer utility allocation. Not surprisingly, none of the existing diffusion auctions has ever approximated the fairness, because Shapley fairness depends on each buyer's own valuation and this dependence can easily violate incentive compatibility. Thus, we combat this challenge by proposing a new diffusion auction called Permutation Diffusion Auction (PDA) for selling $k$ homogeneous items, which is the first diffusion auction satisfying $\frac{1}{k+1}$-Shapley fairness, incentive compatibility and individual rationality. Moreover, PDA can be extended to the general combinatorial auction setting where the literature did not discover meaningful diffusion auctions yet.

cs.GT

Collecting Larg-Scale Robotic Datasets on a High-Speed Mobile Platform

Mobile robotics datasets are essential for research on robotics, for example for research on Simultaneous Localization and Mapping (SLAM). Therefore the ShanghaiTech Mapping Robot was constructed, that features a multitude high-performance sensors and a 16-node cluster to collect all this data. That robot is based on a Clearpath Husky mobile base with a maximum speed of 1 meter per second. This is fine for indoor datasets, but to collect large-scale outdoor datasets a faster platform is needed. This system paper introduces our high-speed mobile platform for data collection. The mapping robot is secured on the rear-steered flatbed car with maximum field of view. Additionally two encoders collect odometry data from two of the car wheels and an external sensor plate houses a downlooking RGB and event camera. With this setup a dataset of more than 10km in the underground parking garage and the outside of our campus was collected and is published with this paper.

cs.RO

Sybil-Proof Mechanism for Information Propagation with Budgets

This paper examines the problem of distributing rewards on social networks to improve the efficiency of crowdsourcing tasks for sponsors. To complete the tasks efficiently, we aim to design reward mechanisms that incentivize early-joining agents to invite more participants to the tasks. Nonetheless, participants could potentially engage in strategic behaviors, e.g., not inviting others to the tasks, misreporting their capacity for the tasks, or creaking fake identities (aka Sybil attacks), to maximize their own rewards. The focus of this study is to address the challenge outlined above by designing effective reward mechanisms. To this end, we propose a novel reward mechanism, called Propagation Reward Distribution Mechanism (PRDM), for the general information propagation model with limited budgets. It is proved that the PRDM can not only incentivize all agents to contribute their full efforts to the tasks and share the task information to all their neighbors in the social networks, but can also prevent them from Sybil attacks.

cs.GT

Cost Sharing under Private Costs and Connection Control on Directed Acyclic Graphs

We consider a cost sharing problem on a weighted directed acyclic graph (DAG) with a source node to which all the other nodes want to connect. The cost (weight) of each edge is private information reported by multiple contractors, and among them, only one contractor is selected as the builder. All the nodes except for the source need to share the total cost of the used edges. However, they may block others' connections to the source by strategically cutting their outgoing edges to reduce their cost share, which may increase the total cost of connectivity. To minimize the total cost of connectivity, we design a cost sharing mechanism to incentivize each node to offer all its outgoing edges and each contractor to report all the edges' weights truthfully, and show the properties of the proposed mechanism. In addition, our mechanism outperforms the two benchmark mechanisms.

cs.GT

Connection Incentives in Cost Sharing Mechanisms with Budgets

In a cost sharing problem on a weighted undirected graph, all other nodes want to connect to the source node for some service. Each edge has a cost denoted by a weight and all the connected nodes should share the total cost for the connectivity. The goal of the existing solutions (e.g. folk solution and cycle-complete solution) is to design cost sharing rules with nice properties, e.g. budget balance and cost monotonicity. However, they did not consider the cases that each non-source node has a budget which is the maximum it can pay for its cost share and may cut its adjacent edges to reduce its cost share. In this paper, we design two cost sharing mechanisms taking into account the nodes' budgets and incentivizing all nodes to report all their adjacent edges so that we can minimize the total cost for the connectivity.

cs.GT

Incentive-Compatible Selection for One or Two Influentials

Selecting influentials in networks against strategic manipulations has attracted many researchers' attention and it also has many practical applications. Here, we aim to select one or two influentials in terms of progeny (the influential power) and prevent agents from manipulating their edges (incentive compatibility). The existing studies mostly focused on selecting a single influential for this setting. Zhang et al. [2021] studied the problem of selecting one agent and proved an upper bound of 1/(1+ln2) to approximate the optimal selection. In this paper, we first design a mechanism to actually reach the bound. Then, we move this forward to choosing two agents and propose a mechanism to achieve an approximation ratio of (3+ln2)/(4(1+ln2)) (approx. 0.54).

cs.GT

Connected Trading Cycles

Incentivizing the existing participants to invite new participants to join an auction, matching or cooperative game have been extensively studied recently. One common challenge to design such incentive in these games is that the invitees and inviters are competitors. To have such an incentive, we normally have to sacrifice some of the traditional properties. Especially, in a housing market (one kind of one-sided matching), we cannot maintain the traditional stability and optimality. The previous studies proposed some new matching mechanisms to have the invitation incentive (part of the incentive compatibility), but did not have any guarantee on stability and optimality. In this paper, we propose new notions of stability and optimality which are achievable with incentive compatibility. We weaken stability and optimality on a special structure (complete components) on networks. We first prove that the weakened notions are the best we can achieve with incentive compatibility. Then, we propose three mechanisms (Swap With Neighbors, Leave and Share, and Connected Trading Cycles) to satisfy the desirable properties. Connected Trading Cycles is the first mechanism to satisfy the best stability and optimality compatible with incentive compatibility.

cs.GT

A Redistribution Framework for Diffusion Auctions

Redistribution mechanism design aims to redistribute the revenue collected by a truthful auction back to its participants without affecting the truthfulness. We study redistribution mechanisms for diffusion auctions, which is a new trend in mechanism design [19]. The key property of a diffusion auction is that the existing participants are incentivized to invite new participants to join the auctions. Hence, when we design redistributions, we also need to maintain this incentive. Existing redistribution mechanisms in the traditional setting are targeted at modifying the payment design of a truthful mechanism, such as the Vickrey auction. In this paper, we do not focus on one specific mechanism. Instead, we propose a general framework to redistribute the revenue back for all truthful diffusion auctions for selling a single item. The framework treats the original truthful diffusion auction as a black box, and it does not affect its truthfulness. The framework can also distribute back almost all the revenue.

cs.GT

Distributed Mechanism Design in Social Networks

Designing auctions to incentivize buyers to invite new buyers via their social connections is a new trend in mechanism design. The challenge is that buyers are competitors and we need to design proper incentives for them to invite each other. For selling a single item, many interesting mechanisms have been proposed. However, all the mechanisms require the seller or a third party to be trustworthy to execute the mechanisms. In addition, the owner of the mechanism will know all the connections of the network after the execution, which poses a potential privacy issue. Hence, distributed mechanisms to avoid the privacy issue are more appealing in practice. Therefore, in this paper, we propose the first distributed mechanism in social networks without revealing buyers' private connections to anyone, and it achieves complete decentralization that does not rely on any trustworthy third party. Moreover, the centralized reduction of our mechanism also offers a novel way to compute players' contributions compared to the existing solutions.

cs.GT

Cost Sharing under Private Valuation and Connection Control

We consider a cost sharing problem on a weighted undirected graph, where all the nodes want to connect to a special node called source, and they need to share the total cost (weights) of the used edges. Each node except for the source has a private valuation of the connection, and it may block others' connections by strategically cutting its adjacent edges to reduce its cost share, which may increase the total cost. We aim to design mechanisms to prevent the nodes from misreporting their valuations and cutting their adjacent edges. We first show that it is impossible for such a mechanism to further satisfy budget balance (cover the total cost) and efficiency (maximize social welfare). Then, we design two feasible cost sharing mechanisms that incentivize each node to offer all its adjacent edges and truthfully report its valuation, and also satisfy either budget balance or efficiency.

cs.GT

Optimal Diffusion Auctions

Diffusion auction design is a new trend in mechanism design for which the main goal is to incentivize existing buyers to invite new buyers, who are their neighbors on a social network, to join an auction even though they are competitors. With more buyers, a diffusion auction will be able to give a more efficient allocation and receive higher revenue. Existing studies have proposed many interesting diffusion auctions to attract more buyers, but the seller's revenue is not optimized. Hence, in this study, we investigate what optimal revenue the seller can achieve by attracting more buyers. Different from the traditional setting, the revenue that can be achieved in a diffusion auction highly relies on the structure of the network. Hence, we focus on optimal auctions with given classes of underlying networks. We propose a class of mechanisms, where for any given structure, an optimal diffusion mechanism can be found. We point out that it implies an idea of "reserve structure". Moreover, we show that an optimal mechanism that handles all structures does not exist. Therefore, we also propose mechanisms that have bounded approximations of the optimal revenue in all structures.

cs.GT

Sybil-Proof Diffusion Auction in Social Networks

A diffusion auction is a market to sell commodities over a social network, where the challenge is to incentivize existing buyers to invite their neighbors in the network to join the market. Existing mechanisms have been designed to solve the challenge in various settings, aiming at desirable properties such as non-deficiency, incentive compatibility and social welfare maximization. Since the mechanisms are employed in dynamic networks with ever-changing structures, buyers could easily generate fake nodes in the network to manipulate the mechanisms for their own benefits, which is commonly known as the Sybil attack. We observe that strategic agents may gain an unfair advantage in existing mechanisms through such attacks. To resist this potential attack, we propose two diffusion auction mechanisms, the Sybil tax mechanism (STM) and the Sybil cluster mechanism (SCM), to achieve both Sybil-proofness and incentive compatibility in the single-item setting. Our proposal provides the first mechanisms to protect the interests of buyers against Sybil attacks with a mild sacrifice of social welfare and revenue.

cs.GT

Multi-Unit Diffusion Auctions with Intermediaries

This paper studies multi-unit auctions powered by intermediaries, where each intermediary owns a private set of unit-demand buyers and all intermediaries are networked with each other. Our goal is to incentivize the intermediaries to diffuse the auction information to individuals they can reach, including their private buyers and neighboring intermediaries, so that more potential buyers are able to participate in the auction. To this end, we build a diffusion-based auction framework which incorporates the strategic interaction of intermediaries. It is showed that the classic Vickrey-Clarke-Groves (VCG) mechanism within the framework can achieve the maximum social welfare, but it may decrease the seller's revenue or even lead to a deficit. To overcome the revenue issue, we propose a novel auction, called critical neighborhood auction, which not only maximizes the social welfare, but also improves the seller's revenue comparing to the VCG mechanism with/without intermediaries.

cs.GT