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Denis Zorin

Publications and source records attributed to Denis Zorin.

At least 37 records · Page 2Linked to original sources

3D Parametric Wireframe Extraction Based on Distance Fields

We present a pipeline for parametric wireframe extraction from densely sampled point clouds. Our approach processes a scalar distance field that represents proximity to the nearest sharp feature curve. In intermediate stages, it detects corners, constructs curve segmentation, and builds a topological graph fitted to the wireframe. As an output, we produce parametric spline curves that can be edited and sampled arbitrarily. We evaluate our method on 50 complex 3D shapes and compare it to the novel deep learning-based technique, demonstrating superior quality.

cs.CV↗

A Large-Scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs with the Finite Element Method

The Finite Element Method (FEM) is widely used to solve discrete Partial Differential Equations (PDEs) in engineering and graphics applications. The popularity of FEM led to the development of a large family of variants, most of which require a tetrahedral or hexahedral mesh to construct the basis. While the theoretical properties of FEM basis (such as convergence rate, stability, etc.) are well understood under specific assumptions on the mesh quality, their practical performance, influenced both by the choice of the basis construction and quality of mesh generation, have not been systematically documented for large collections of automatically meshed 3D geometries. We introduce a set of benchmark problems involving most commonly solved elliptic PDEs, starting from simple cases with an analytical solution, moving to commonly used test problem setups, and using manufactured solutions for thousands of real-world, automatically meshed geometries. For all these cases, we use state-of-the-art meshing tools to create both tetrahedral and hexahedral meshes, and compare the performance of different element types for common elliptic PDEs. The goal of his benchmark is to enable comparison of complete FEM pipelines, from mesh generation to algebraic solver, and exploration of relative impact of different factors on the overall system performance.

math.NA↗

A Large-Scale Benchmark for the Incompressible Navier-Stokes Equations

We introduce a collection of benchmark problems in 2D and 3D (geometry description and boundary conditions), including simple cases with known analytic solution, classical experimental setups, and complex geometries with fabricated solutions for evaluation of numerical schemes for incompressible Navier-Stokes equations in laminar flow regime. We compare the performance of a representative selection of most broadly used algorithms for Navier-Stokes equations on this set of problems. Where applicable, we compare the most common spatial discretization choices (unstructured triangle/tetrahedral meshes and structured or semi-structured quadrilateral/hexahedral meshes). The study shows that while the type of spatial discretization used has a minor impact on the accuracy of the solutions, the choice of time integration method, spatial discretization order, and the choice of solving the coupled equations or reducing them to simpler subproblems have very different properties. Methods that are directly solving the original equations tend to be more accurate than splitting approaches for the same number of degrees of freedom, but numerical or computational difficulty arise when they are scaled to larger problem sizes. Low-order splitting methods are less accurate, but scale more easily to large problems, while higher-order splitting methods are accurate but require dense time discretizations to be stable. We release the description of the experiments and an implementation of our benchmark, which we believe will enable statistically significant comparisons with the state of the art as new approaches for solving the incompressible Navier-Stokes equations are introduced.

cs.CE↗

Neural Fields as Learnable Kernels for 3D Reconstruction

We present Neural Kernel Fields: a novel method for reconstructing implicit 3D shapes based on a learned kernel ridge regression. Our technique achieves state-of-the-art results when reconstructing 3D objects and large scenes from sparse oriented points, and can reconstruct shape categories outside the training set with almost no drop in accuracy. The core insight of our approach is that kernel methods are extremely effective for reconstructing shapes when the chosen kernel has an appropriate inductive bias. We thus factor the problem of shape reconstruction into two parts: (1) a backbone neural network which learns kernel parameters from data, and (2) a kernel ridge regression that fits the input points on-the-fly by solving a simple positive definite linear system using the learned kernel. As a result of this factorization, our reconstruction gains the benefits of data-driven methods under sparse point density while maintaining interpolatory behavior, which converges to the ground truth shape as input sampling density increases. Our experiments demonstrate a strong generalization capability to objects outside the train-set category and scanned scenes. Source code and pretrained models are available at https://nv-tlabs.github.io/nkf.

cs.CV↗

A Cross-Platform Benchmark for Interval Computation Libraries

Interval computation is widely used to certify computations that use floating point operations to avoid pitfalls related to rounding error introduced by inaccurate operations. Despite its popularity and practical benefits, support for interval arithmetic is not standardized nor available in mainstream programming languages. We propose the first benchmark for interval computations, coupled with reference solutions computed with exact arithmetic, and compare popular C and C++ libraries over different architectures, operating systems, and compilers. The benchmark allows identifying limitations in existing implementations, and provides a reliable guide on which library to use on each system. We believe that our benchmark will be useful for developers of future interval libraries, as a way to test the correctness and performance of their algorithms.

cs.MS↗

GCN-Denoiser: Mesh Denoising with Graph Convolutional Networks

In this paper, we present GCN-Denoiser, a novel feature-preserving mesh denoising method based on graph convolutional networks (GCNs). Unlike previous learning-based mesh denoising methods that exploit hand-crafted or voxel-based representations for feature learning, our method explores the structure of a triangular mesh itself and introduces a graph representation followed by graph convolution operations in the dual space of triangles. We show such a graph representation naturally captures the geometry features while being lightweight for both training and inference. To facilitate effective feature learning, our network exploits both static and dynamic edge convolutions, which allow us to learn information from both the explicit mesh structure and potential implicit relations among unconnected neighbors. To better approximate an unknown noise function, we introduce a cascaded optimization paradigm to progressively regress the noise-free facet normals with multiple GCNs. GCN-Denoiser achieves the new state-of-the-art results in multiple noise datasets, including CAD models often containing sharp features and raw scan models with real noise captured from different devices. We also create a new dataset called PrintData containing 20 real scans with their corresponding ground-truth meshes for the research community. Our code and data are available in https://github.com/Jhonve/GCN-Denoiser.

cs.GR↗

An Extensible Benchmark Suite for Learning to Simulate Physical Systems

Simulating physical systems is a core component of scientific computing, encompassing a wide range of physical domains and applications. Recently, there has been a surge in data-driven methods to complement traditional numerical simulations methods, motivated by the opportunity to reduce computational costs and/or learn new physical models leveraging access to large collections of data. However, the diversity of problem settings and applications has led to a plethora of approaches, each one evaluated on a different setup and with different evaluation metrics. We introduce a set of benchmark problems to take a step towards unified benchmarks and evaluation protocols. We propose four representative physical systems, as well as a collection of both widely used classical time integrators and representative data-driven methods (kernel-based, MLP, CNN, nearest neighbors). Our framework allows evaluating objectively and systematically the stability, accuracy, and computational efficiency of data-driven methods. Additionally, it is configurable to permit adjustments for accommodating other learning tasks and for establishing a foundation for future developments in machine learning for scientific computing.

cs.LG↗

Neural Splines: Fitting 3D Surfaces with Infinitely-Wide Neural Networks

We present Neural Splines, a technique for 3D surface reconstruction that is based on random feature kernels arising from infinitely-wide shallow ReLU networks. Our method achieves state-of-the-art results, outperforming recent neural network-based techniques and widely used Poisson Surface Reconstruction (which, as we demonstrate, can also be viewed as a type of kernel method). Because our approach is based on a simple kernel formulation, it is easy to analyze and can be accelerated by general techniques designed for kernel-based learning. We provide explicit analytical expressions for our kernel and argue that our formulation can be seen as a generalization of cubic spline interpolation to higher dimensions. In particular, the RKHS norm associated with Neural Splines biases toward smooth interpolants.

cs.CV↗

A robust solver for elliptic PDEs in 3D complex geometries

We develop a boundary integral equation solver for elliptic partial differential equations on complex \threed geometries. Our method is efficient, high-order accurate and robustly handles complex geometries. A key component is our singular and near-singular layer potential evaluation scheme, \qbkix: a simple extrapolation of the solution along a line to the boundary. We present a series of geometry-processing algorithms required for \qbkix to run efficiently with accuracy guarantees on arbitrary geometries and an adaptive upsampling scheme based on a iteration-free heuristic for quadrature error. We validate the accuracy and performance with a series of numerical tests and compare our approach to a competing local evaluation method.

math.NA↗

Orienting Point Clouds with Dipole Propagation

Establishing a consistent normal orientation for point clouds is a notoriously difficult problem in geometry processing, requiring attention to both local and global shape characteristics. The normal direction of a point is a function of the local surface neighborhood; yet, point clouds do not disclose the full underlying surface structure. Even assuming known geodesic proximity, calculating a consistent normal orientation requires the global context. In this work, we introduce a novel approach for establishing a globally consistent normal orientation for point clouds. Our solution separates the local and global components into two different sub-problems. In the local phase, we train a neural network to learn a coherent normal direction per patch (i.e., consistently oriented normals within a single patch). In the global phase, we propagate the orientation across all coherent patches using a dipole propagation. Our dipole propagation decides to orient each patch using the electric field defined by all previously orientated patches. This gives rise to a global propagation that is stable, as well as being robust to nearby surfaces, holes, sharp features and noise.

cs.GR↗

Efficient and Robust Discrete Conformal Equivalence with Boundary

We describe an efficient algorithm to compute a conformally equivalent metric for a discrete surface, possibly with boundary, exhibiting prescribed Gaussian curvature at all interior vertices and prescribed geodesic curvature along the boundary. Our construction is based on the theory developed in [Gu et al. 2018; Springborn 2020], and in particular relies on results on hyperbolic Delaunay triangulations. Generality is achieved by considering the surface's intrinsic triangulation as a degree of freedom, and particular attention is paid to the proper treatment of surface boundaries. While via a double cover approach the boundary case can be reduced to the closed case quite naturally, the implied symmetry of the setting causes additional challenges related to stable Delaunay-critical configurations that we address explicitly in this work.

cs.CG↗

Towards Part-Based Understanding of RGB-D Scans

Recent advances in 3D semantic scene understanding have shown impressive progress in 3D instance segmentation, enabling object-level reasoning about 3D scenes; however, a finer-grained understanding is required to enable interactions with objects and their functional understanding. Thus, we propose the task of part-based scene understanding of real-world 3D environments: from an RGB-D scan of a scene, we detect objects, and for each object predict its decomposition into geometric part masks, which composed together form the complete geometry of the observed object. We leverage an intermediary part graph representation to enable robust completion as well as building of part priors, which we use to construct the final part mask predictions. Our experiments demonstrate that guiding part understanding through part graph to part prior-based predictions significantly outperforms alternative approaches to the task of semantic part completion.

cs.CV↗

Geometric Attention for Prediction of Differential Properties in 3D Point Clouds

Estimation of differential geometric quantities in discrete 3D data representations is one of the crucial steps in the geometry processing pipeline. Specifically, estimating normals and sharp feature lines from raw point cloud helps improve meshing quality and allows us to use more precise surface reconstruction techniques. When designing a learnable approach to such problems, the main difficulty is selecting neighborhoods in a point cloud and incorporating geometric relations between the points. In this study, we present a geometric attention mechanism that can provide such properties in a learnable fashion. We establish the usefulness of the proposed technique with several experiments on the prediction of normal vectors and the extraction of feature lines.

cs.CV↗

Deep Vectorization of Technical Drawings

We present a new method for vectorization of technical line drawings, such as floor plans, architectural drawings, and 2D CAD images. Our method includes (1) a deep learning-based cleaning stage to eliminate the background and imperfections in the image and fill in missing parts, (2) a transformer-based network to estimate vector primitives, and (3) optimization procedure to obtain the final primitive configurations. We train the networks on synthetic data, renderings of vector line drawings, and manually vectorized scans of line drawings. Our method quantitatively and qualitatively outperforms a number of existing techniques on a collection of representative technical drawings.

cs.CV↗

CAD-Deform: Deformable Fitting of CAD Models to 3D Scans

Shape retrieval and alignment are a promising avenue towards turning 3D scans into lightweight CAD representations that can be used for content creation such as mobile or AR/VR gaming scenarios. Unfortunately, CAD model retrieval is limited by the availability of models in standard 3D shape collections (e.g., ShapeNet). In this work, we address this shortcoming by introducing CAD-Deform, a method which obtains more accurate CAD-to-scan fits by non-rigidly deforming retrieved CAD models. Our key contribution is a new non-rigid deformation model incorporating smooth transformations and preservation of sharp features, that simultaneously achieves very tight fits from CAD models to the 3D scan and maintains the clean, high-quality surface properties of hand-modeled CAD objects. A series of thorough experiments demonstrate that our method achieves significantly tighter scan-to-CAD fits, allowing a more accurate digital replica of the scanned real-world environment while preserving important geometric features present in synthetic CAD environments.

cs.CV↗

Making DensePose fast and light

DensePose estimation task is a significant step forward for enhancing user experience computer vision applications ranging from augmented reality to cloth fitting. Existing neural network models capable of solving this task are heavily parameterized and a long way from being transferred to an embedded or mobile device. To enable Dense Pose inference on the end device with current models, one needs to support an expensive server-side infrastructure and have a stable internet connection. To make things worse, mobile and embedded devices do not always have a powerful GPU inside. In this work, we target the problem of redesigning the DensePose R-CNN model's architecture so that the final network retains most of its accuracy but becomes more light-weight and fast. To achieve that, we tested and incorporated many deep learning innovations from recent years, specifically performing an ablation study on 23 efficient backbone architectures, multiple two-stage detection pipeline modifications, and custom model quantization methods. As a result, we achieved $17\times$ model size reduction and $2\times$ latency improvement compared to the baseline model.

cs.CV↗

Latent Video Transformer

The video generation task can be formulated as a prediction of future video frames given some past frames. Recent generative models for videos face the problem of high computational requirements. Some models require up to 512 Tensor Processing Units for parallel training. In this work, we address this problem via modeling the dynamics in a latent space. After the transformation of frames into the latent space, our model predicts latent representation for the next frames in an autoregressive manner. We demonstrate the performance of our approach on BAIR Robot Pushing and Kinetics-600 datasets. The approach tends to reduce requirements to 8 Graphical Processing Units for training the models while maintaining comparable generation quality.

cs.CV↗