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Dennis Holzmann

Publications and source records attributed to Dennis Holzmann.

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TRec: Learning Hand-Object Interactions through 2D Point Track Motion

We present a novel approach for hand-object action recognition that leverages 2D point tracks as an additional motion cue. While most existing methods rely on RGB appearance, human pose estimation, or their combination, our work demonstrates that tracking randomly sampled image points across video frames can substantially improve recognition accuracy. Unlike prior approaches, we do not detect hands, objects, or interaction regions. Instead, we employ CoTracker to follow a set of randomly initialized points through each video and use the resulting trajectories, together with the corresponding image frames, as input to a Transformer-based recognition model. Surprisingly, our method achieves notable gains even when only the initial frame and the point tracks are provided, without incorporating the full video sequence. Experimental results confirm that integrating 2D point tracks consistently enhances performance compared to the same model trained without motion information, highlighting their potential as a lightweight yet effective representation for hand-object action understanding.

cs.CV

Face Generation and Editing with StyleGAN: A Survey

Our goal with this survey is to provide an overview of the state of the art deep learning methods for face generation and editing using StyleGAN. The survey covers the evolution of StyleGAN, from PGGAN to StyleGAN3, and explores relevant topics such as suitable metrics for training, different latent representations, GAN inversion to latent spaces of StyleGAN, face image editing, cross-domain face stylization, face restoration, and even Deepfake applications. We aim to provide an entry point into the field for readers that have basic knowledge about the field of deep learning and are looking for an accessible introduction and overview.

cs.CV