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Dennis Küster

Publications and source records attributed to Dennis Küster.

6 recordsLinked to original sources

Breathe with Me: Synchronizing Biosignals for User Embodiment in Robots

Embodiment of users within robotic systems has been explored in human-robot interaction, most often in telepresence and teleoperation. In these applications, synchronized visuomotor feedback can evoke a sense of body ownership and agency, contributing to the experience of embodiment. We extend this work by employing embreathment, the representation of the user's own breath in real time, as a means for enhancing user embodiment experience in robots. In a within-subjects experiment, participants controlled a robotic arm, while its movements were either synchronized or non-synchronized with their own breath. Synchrony was shown to significantly increase body ownership, and was preferred by most participants. We propose the representation of physiological signals as a novel interoceptive pathway for human-robot interaction, and discuss implications for telepresence, prosthetics, collaboration with robots, and shared autonomy.

cs.RO↗

EASELAN: An Open-Source Framework for Multimodal Biosignal Annotation and Data Management

Recent advancements in machine learning and adaptive cognitive systems are driving a growing demand for large and richly annotated multimodal data. A prominent example of this trend are fusion models, which increasingly incorporate multiple biosignals in addition to traditional audiovisual channels. This paper introduces the EASELAN annotation framework to improve annotation workflows designed to address the resulting rising complexity of multimodal and biosignals datasets. It builds on the robust ELAN tool by adding new components tailored to support all stages of the annotation pipeline: From streamlining the preparation of annotation files to setting up additional channels, integrated version control with GitHub, and simplified post-processing. EASELAN delivers a seamless workflow designed to integrate biosignals and facilitate rich annotations to be readily exported for further analyses and machine learning-supported model training. The EASELAN framework is successfully applied to a high-dimensional biosignals collection initiative on human everyday activities (here, table setting) for cognitive robots within the DFG-funded Collaborative Research Center 1320 Everyday Activity Science and Engineering (EASE). In this paper we discuss the opportunities, limitations, and lessons learned when using EASELAN for this initiative. To foster research on biosignal collection, annotation, and processing, the code of EASELAN is publicly available(https://github.com/cognitive-systems-lab/easelan), along with the EASELAN-supported fully annotated Table Setting Database.

cs.SE↗

Examining the Effects of Human-Likeness of Avatars on Emotion Perception and Emotion Elicitation

An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a means to express their individuality. In consequence, there has been a surge in means for avatar-based personalization, ranging from classic human representations to animals, food items, and more. However, using avatars also has drawbacks. Depending on the human-likeness of the avatar and the corresponding disparities between the avatar and the original expresser, avatars may elicit discomfort or even hinder effective nonverbal communication by distorting emotion perception. This study examines the relationship between the human-likeness of virtual avatars and emotion perception for Ekman's six "basic emotions". Research reveals that avatars with varying degrees of human-likeness have distinct effects on emotion perception. High human-likeness avatars, such as human avatars, tend to elicit more negative emotional responses from users, a phenomenon that is consistent with the concept of Uncanny Valley in aesthetics, which suggests that closely resembling humans can provoke negative emotional responses. Conversely, a raccoon avatar and a shark avatar, known as cuteness, which exhibit moderate human similarity in this study, demonstrate a positive influence on emotion perception. Our initial results suggest that the human-likeness of avatars is an important factor for emotion perception. The results from the follow-up study further suggest that the cuteness of avatars and their natural facial status may also play a significant role in emotion perception and elicitation. We discuss practical implications for strategically conveying specific human behavioral messages through avatars in multiple applications, such as business and counseling.

cs.HC↗

The Dynamics of Emotions in Online Interaction

We study the changes in emotional states induced by reading and participating in online discussions, empirically testing a computational model of online emotional interaction. Using principles of dynamical systems, we quantify changes in valence and arousal through subjective reports, as recorded in three independent studies including 207 participants (110 female). In the context of online discussions, the dynamics of valence and arousal are composed of two forces: an internal relaxation towards baseline values independent of the emotional charge of the discussion, and a driving force of emotional states that depends on the content of the discussion. The dynamics of valence show the existence of positive and negative tendencies, while arousal increases when reading emotional content regardless of its polarity. The tendency of participants to take part in the discussion increases with positive arousal. When participating in an online discussion, the content of participants' expression depends on their valence, and their arousal significantly decreases afterwards as a regulation mechanism. We illustrate how these results allow the design of agent-based models to reproduce and analyze emotions in online communities. Our work empirically validates the microdynamics of a model of online collective emotions, bridging online data analysis with research in the laboratory.

cs.HC↗

Temporal Taylor's scaling of facial electromyography and electrodermal activity in the course of emotional stimulation

High frequency psychophysiological data create a challenge for quantitative modeling based on Big Data tools since they reflect the complexity of processes taking place in human body and its responses to external events. Here we present studies of fluctuations in facial electromyography (fEMG) and electrodermal activity (EDA) massive time series and changes of such signals in the course of emotional stimulation. Zygomaticus major (ZYG, "smiling" muscle) activity, corrugator supercilii (COR, "frowning"bmuscle) activity, and phasic skin conductance (PHSC, sweating) levels of 65 participants were recorded during experiments that involved exposure to emotional stimuli (i.e., IAPS images, reading and writing messages on an artificial online discussion board). Temporal Taylor's fluctuations scaling were found when signals for various participants and during various types of emotional events were compared. Values of scaling exponents were close to 1, suggesting an external origin of system dynamics and/or strong interactions between system's basic elements (e.g., muscle fibres). Our statistical analysis shows that the scaling exponents enable identification of high valence and arousal levels in ZYG and COR signals.

q-bio.NC↗

Applying a Text-Based Affective Dialogue System in Psychological Research: Case Studies on the Effects of System Behavior, Interaction Context and Social Exclusion

This article presents two studies conducted with an affective dialogue system in which text-based system-user communication was used to model, generate, and present different affective and social interaction scenarios. We specifically investigated the influence of interaction context and roles assigned to the system and the participants, as well as the impact of pre-structured social interaction patterns that were modelled to mimic aspects of 'social exclusion' scenarios. The results of the first study demonstrate that both the social context of the interaction and the roles assigned to the system influence the system evaluation, interaction patterns, textual expressions of affective states, as well as emotional self-reports. The results observed for the second study show the system's ability to partially exclude a participant from a triadic conversation without triggering significantly different affective reactions or a more negative system evaluation. The experimental evidence provides insights on the perception, modelling and generation of affective and social cues in artificial systems that can be realized in different modalities, including the text modality, thus delivering valuable input for applying affective dialogue systems as tools for studying affect and social aspects in online communication.

cs.HC↗