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Denny Britz

Publications and source records attributed to Denny Britz.

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Pommerman: A Multi-Agent Playground

We present Pommerman, a multi-agent environment based on the classic console game Bomberman. Pommerman consists of a set of scenarios, each having at least four players and containing both cooperative and competitive aspects. We believe that success in Pommerman will require a diverse set of tools and methods, including planning, opponent/teammate modeling, game theory, and communication, and consequently can serve well as a multi-agent benchmark. To date, we have already hosted one competition, and our next one will be featured in the NIPS 2018 competition track.

cs.MA

JESC: Japanese-English Subtitle Corpus

In this paper we describe the Japanese-English Subtitle Corpus (JESC). JESC is a large Japanese-English parallel corpus covering the underrepresented domain of conversational dialogue. It consists of more than 3.2 million examples, making it the largest freely available dataset of its kind. The corpus was assembled by crawling and aligning subtitles found on the web. The assembly process incorporates a number of novel preprocessing elements to ensure high monolingual fluency and accurate bilingual alignments. We summarize its contents and evaluate its quality using human experts and baseline machine translation (MT) systems.

cs.CL

Generating High-Quality and Informative Conversation Responses with Sequence-to-Sequence Models

Sequence-to-sequence models have been applied to the conversation response generation problem where the source sequence is the conversation history and the target sequence is the response. Unlike translation, conversation responding is inherently creative. The generation of long, informative, coherent, and diverse responses remains a hard task. In this work, we focus on the single turn setting. We add self-attention to the decoder to maintain coherence in longer responses, and we propose a practical approach, called the glimpse-model, for scaling to large datasets. We introduce a stochastic beam-search algorithm with segment-by-segment reranking which lets us inject diversity earlier in the generation process. We trained on a combined data set of over 2.3B conversation messages mined from the web. In human evaluation studies, our method produces longer responses overall, with a higher proportion rated as acceptable and excellent as length increases, compared to baseline sequence-to-sequence models with explicit length-promotion. A back-off strategy produces better responses overall, in the full spectrum of lengths.

cs.CL

Efficient Attention using a Fixed-Size Memory Representation

The standard content-based attention mechanism typically used in sequence-to-sequence models is computationally expensive as it requires the comparison of large encoder and decoder states at each time step. In this work, we propose an alternative attention mechanism based on a fixed size memory representation that is more efficient. Our technique predicts a compact set of K attention contexts during encoding and lets the decoder compute an efficient lookup that does not need to consult the memory. We show that our approach performs on-par with the standard attention mechanism while yielding inference speedups of 20% for real-world translation tasks and more for tasks with longer sequences. By visualizing attention scores we demonstrate that our models learn distinct, meaningful alignments.

cs.CL

Massive Exploration of Neural Machine Translation Architectures

Neural Machine Translation (NMT) has shown remarkable progress over the past few years with production systems now being deployed to end-users. One major drawback of current architectures is that they are expensive to train, typically requiring days to weeks of GPU time to converge. This makes exhaustive hyperparameter search, as is commonly done with other neural network architectures, prohibitively expensive. In this work, we present the first large-scale analysis of NMT architecture hyperparameters. We report empirical results and variance numbers for several hundred experimental runs, corresponding to over 250,000 GPU hours on the standard WMT English to German translation task. Our experiments lead to novel insights and practical advice for building and extending NMT architectures. As part of this contribution, we release an open-source NMT framework that enables researchers to easily experiment with novel techniques and reproduce state of the art results.

cs.CL