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Deqing Sun

Publications and source records attributed to Deqing Sun.

At least 19 recordsLinked to original sources

ORBIT++: Benchmarking SfM in the Wild with 360{\deg} Video

Structure-from-Motion (SfM) is a cornerstone of 3D perception, yet current methods often fail when applied to complex videos involving challenging camera motions or dynamic scenes. Compounding the problem, the field lacks reliable ground-truth benchmarks for such difficult scenarios, making it hard to gauge real-world progress or to pinpoint where improvements are most needed. To address this gap, we introduce a new benchmark for evaluating camera pose estimation. Our key insight is to leverage online panoramic 360{\deg} video as a source of data from which to construct challenging clips, while still enabling robust ground-truth trajectory recovery. The panoramic nature of these videos provides richer visual context for tracking camera motion, even when parts of the view are affected by blur, motion, or dynamic objects. After tracking camera motion across full 360{\deg} videos, we crop and reproject selected portions to generate perspective-view clips that serve as our benchmark, called ORBIT. Experiments show that COLMAP, as well as recent optimization-based and feed-forward SfM methods struggle to accurately estimate camera poses on our benchmark. Hence, ORBIT provides a valuable testbed where researchers can meaningfully measure progress on truly challenging, real-world SfM problems.

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LiteFrame: Efficient Vision Encoders Unlock Frame Scaling in Video LLMs

The fundamental challenge in scaling Video Large Language Models (Video LLMs) to long-form video lies in managing the explosion of visual-token context length. Existing strategies predominantly focus on "post-hoc" token reduction -- reducing visual tokens after feature extraction to alleviate the LLM's computational overhead. While these methods effectively reduce the number of visual tokens, we observe that the primary latency bottleneck then shifts from the LLM to the expensive per-frame processing of the vision encoder. To address this, we introduce LiteFrame, a strong, yet highly efficient video encoder backbone for Video LLMs. To train LiteFrame, we propose Compressed Token Distillation (CTD), a novel training framework that teaches a compact student vision encoder to directly predict information-dense, spatio-temporally compressed representations produced by a large teacher vision model, effectively bypassing redundant computation. When coupled with further Language Model Adaptation (LMA), this approach results in a new latency-accuracy Pareto frontier -- compared with InternVL3-8B, LiteFrame provides a 35% reduction in end-to-end latency while processing 8$\times$ more frames and improves average video understanding accuracy across multiple benchmarks. Our results demonstrate a new potential path to unlocking longer-form video understanding under fixed compute budgets.

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LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory

Feedforward geometric foundation models achieve strong short-window reconstruction, yet scaling them to minutes-long videos is bottlenecked by quadratic attention complexity or limited effective memory in recurrent designs. We present LoGeR (Long-context Geometric Reconstruction), a novel architecture that scales dense 3D reconstruction to extremely long sequences without post-optimization. LoGeR processes video streams in chunks, leveraging strong bidirectional priors for high-fidelity intra-chunk reasoning. To manage the critical challenge of coherence across chunk boundaries, we propose a learning-based hybrid memory module. This dual-component system combines a parametric Test-Time Training (TTT) memory to anchor the global coordinate frame and prevent scale drift, alongside a non-parametric Sliding Window Attention (SWA) mechanism to preserve uncompressed context for high-precision adjacent alignment. Remarkably, this memory architecture enables LoGeR to be trained on sequences of 128 frames, and generalize up to thousands of frames during inference. Evaluated across standard benchmarks and a newly repurposed VBR dataset with sequences of up to 19k frames, LoGeR substantially outperforms prior state-of-the-art feedforward methods--reducing ATE on KITTI by over 74%--and achieves robust, globally consistent reconstruction over unprecedented horizons.

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UFO-4D: Unposed Feedforward 4D Reconstruction from Two Images

Dense 4D reconstruction from unposed images remains a critical challenge, with current methods relying on slow test-time optimization or fragmented, task-specific feedforward models. We introduce UFO-4D, a unified feedforward framework to reconstruct a dense, explicit 4D representation from just a pair of unposed images. UFO-4D directly estimates dynamic 3D Gaussian Splats, enabling the joint and consistent estimation of 3D geometry, 3D motion, and camera pose in a feedforward manner. Our core insight is that differentiably rendering multiple signals from a single Dynamic 3D Gaussian representation offers major training advantages. This approach enables a self-supervised image synthesis loss while tightly coupling appearance, depth, and motion. Since all modalities share the same geometric primitives, supervising one inherently regularizes and improves the others. This synergy overcomes data scarcity, allowing UFO-4D to outperform prior work by up to 3 times in joint geometry, motion, and camera pose estimation. Our representation also enables high-fidelity 4D interpolation across novel views and time. Please visit our project page for visual results: https://ufo-4d.github.io/

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GeCo: Evaluating Geometric Consistency for Video Generation via Motion and Structure

We introduce GeCo, a geometry-grounded metric for jointly detecting geometric deformation and occlusion-inconsistency artifacts in static scenes. By fusing residual motion and depth priors, GeCo produces interpretable, dense consistency maps that reveal these artifacts. We use GeCo to systematically benchmark recent video generation models, uncovering common failure modes, and further employ it as a training-free guidance loss to reduce deformation artifacts during video generation.

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EA3D: Online Open-World 3D Object Extraction from Streaming Videos

Current 3D scene understanding methods are limited by offline-collected multi-view data or pre-constructed 3D geometry. In this paper, we present ExtractAnything3D (EA3D), a unified online framework for open-world 3D object extraction that enables simultaneous geometric reconstruction and holistic scene understanding. Given a streaming video, EA3D dynamically interprets each frame using vision-language and 2D vision foundation encoders to extract object-level knowledge. This knowledge is integrated and embedded into a Gaussian feature map via a feed-forward online update strategy. We then iteratively estimate visual odometry from historical frames and incrementally update online Gaussian features with new observations. A recurrent joint optimization module directs the model's attention to regions of interest, simultaneously enhancing both geometric reconstruction and semantic understanding. Extensive experiments across diverse benchmarks and tasks, including photo-realistic rendering, semantic and instance segmentation, 3D bounding box and semantic occupancy estimation, and 3D mesh generation, demonstrate the effectiveness of EA3D. Our method establishes a unified and efficient framework for joint online 3D reconstruction and holistic scene understanding, enabling a broad range of downstream tasks.

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DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes

We present DrivingGaussian++, an efficient and effective framework for realistic reconstructing and controllable editing of surrounding dynamic autonomous driving scenes. DrivingGaussian++ models the static background using incremental 3D Gaussians and reconstructs moving objects with a composite dynamic Gaussian graph, ensuring accurate positions and occlusions. By integrating a LiDAR prior, it achieves detailed and consistent scene reconstruction, outperforming existing methods in dynamic scene reconstruction and photorealistic surround-view synthesis. DrivingGaussian++ supports training-free controllable editing for dynamic driving scenes, including texture modification, weather simulation, and object manipulation, leveraging multi-view images and depth priors. By integrating large language models (LLMs) and controllable editing, our method can automatically generate dynamic object motion trajectories and enhance their realism during the optimization process. DrivingGaussian++ demonstrates consistent and realistic editing results and generates dynamic multi-view driving scenarios, while significantly enhancing scene diversity. More results and code can be found at the project site: https://xiong-creator.github.io/DrivingGaussian_plus.github.io

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Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control Signals

Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain largely understudied. In this work, we investigate using physical forces as a control signal for video generation and propose force prompts which enable users to interact with images through both localized point forces, such as poking a plant, and global wind force fields, such as wind blowing on fabric. We demonstrate that these force prompts can enable videos to respond realistically to physical control signals by leveraging the visual and motion prior in the original pretrained model, without using any 3D asset or physics simulator at inference. The primary challenge of force prompting is the difficulty in obtaining high quality paired force-video training data, both in the real world due to the difficulty of obtaining force signals, and in synthetic data due to limitations in the visual quality and domain diversity of physics simulators. Our key finding is that video generation models can generalize remarkably well when adapted to follow physical force conditioning from videos synthesized by Blender, even with limited demonstrations of few objects. Our method can generate videos which simulate forces across diverse geometries, settings, and materials. We also try to understand the source of this generalization and perform ablations that reveal two key elements: visual diversity and the use of specific text keywords during training. Our approach is trained on only around 15k training examples for a single day on four A100 GPUs, and outperforms existing methods on force adherence and physics realism, bringing world models closer to real-world physics interactions. We release all datasets, code, weights, and interactive video demos at our project page.

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Unified Autoregressive Visual Generation and Understanding with Continuous Tokens

We present UniFluid, a unified autoregressive framework for joint visual generation and understanding leveraging continuous visual tokens. Our unified autoregressive architecture processes multimodal image and text inputs, generating discrete tokens for text and continuous tokens for image. We find though there is an inherent trade-off between the image generation and understanding task, a carefully tuned training recipe enables them to improve each other. By selecting an appropriate loss balance weight, the unified model achieves results comparable to or exceeding those of single-task baselines on both tasks. Furthermore, we demonstrate that employing stronger pre-trained LLMs and random-order generation during training is important to achieve high-fidelity image generation within this unified framework. Built upon the Gemma model series, UniFluid exhibits competitive performance across both image generation and understanding, demonstrating strong transferability to various downstream tasks, including image editing for generation, as well as visual captioning and question answering for understanding.

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Motion Prompting: Controlling Video Generation with Motion Trajectories

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal compositions. To this end, we train a video generation model conditioned on spatio-temporally sparse or dense motion trajectories. In contrast to prior motion conditioning work, this flexible representation can encode any number of trajectories, object-specific or global scene motion, and temporally sparse motion; due to its flexibility we refer to this conditioning as motion prompts. While users may directly specify sparse trajectories, we also show how to translate high-level user requests into detailed, semi-dense motion prompts, a process we term motion prompt expansion. We demonstrate the versatility of our approach through various applications, including camera and object motion control, "interacting" with an image, motion transfer, and image editing. Our results showcase emergent behaviors, such as realistic physics, suggesting the potential of motion prompts for probing video models and interacting with future generative world models. Finally, we evaluate quantitatively, conduct a human study, and demonstrate strong performance. Video results are available on our webpage: https://motion-prompting.github.io/

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HoliSDiP: Image Super-Resolution via Holistic Semantics and Diffusion Prior

Text-to-image diffusion models have emerged as powerful priors for real-world image super-resolution (Real-ISR). However, existing methods may produce unintended results due to noisy text prompts and their lack of spatial information. In this paper, we present HoliSDiP, a framework that leverages semantic segmentation to provide both precise textual and spatial guidance for diffusion-based Real-ISR. Our method employs semantic labels as concise text prompts while introducing dense semantic guidance through segmentation masks and our proposed Segmentation-CLIP Map. Extensive experiments demonstrate that HoliSDiP achieves significant improvement in image quality across various Real-ISR scenarios through reduced prompt noise and enhanced spatial control.

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Fluid: Scaling Autoregressive Text-to-image Generative Models with Continuous Tokens

Scaling up autoregressive models in vision has not proven as beneficial as in large language models. In this work, we investigate this scaling problem in the context of text-to-image generation, focusing on two critical factors: whether models use discrete or continuous tokens, and whether tokens are generated in a random or fixed raster order using BERT- or GPT-like transformer architectures. Our empirical results show that, while all models scale effectively in terms of validation loss, their evaluation performance -- measured by FID, GenEval score, and visual quality -- follows different trends. Models based on continuous tokens achieve significantly better visual quality than those using discrete tokens. Furthermore, the generation order and attention mechanisms significantly affect the GenEval score: random-order models achieve notably better GenEval scores compared to raster-order models. Inspired by these findings, we train Fluid, a random-order autoregressive model on continuous tokens. Fluid 10.5B model achieves a new state-of-the-art zero-shot FID of 6.16 on MS-COCO 30K, and 0.69 overall score on the GenEval benchmark. We hope our findings and results will encourage future efforts to further bridge the scaling gap between vision and language models.

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A Simple Approach to Unifying Diffusion-based Conditional Generation

Recent progress in image generation has sparked research into controlling these models through condition signals, with various methods addressing specific challenges in conditional generation. Instead of proposing another specialized technique, we introduce a simple, unified framework to handle diverse conditional generation tasks involving a specific image-condition correlation. By learning a joint distribution over a correlated image pair (e.g. image and depth) with a diffusion model, our approach enables versatile capabilities via different inference-time sampling schemes, including controllable image generation (e.g. depth to image), estimation (e.g. image to depth), signal guidance, joint generation (image & depth), and coarse control. Previous attempts at unification often introduce significant complexity through multi-stage training, architectural modification, or increased parameter counts. In contrast, our simple formulation requires a single, computationally efficient training stage, maintains the standard model input, and adds minimal learned parameters (15% of the base model). Moreover, our model supports additional capabilities like non-spatially aligned and coarse conditioning. Extensive results show that our single model can produce comparable results with specialized methods and better results than prior unified methods. We also demonstrate that multiple models can be effectively combined for multi-signal conditional generation.

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High-Resolution Frame Interpolation with Patch-based Cascaded Diffusion

Despite the recent progress, existing frame interpolation methods still struggle with processing extremely high resolution input and handling challenging cases such as repetitive textures, thin objects, and large motion. To address these issues, we introduce a patch-based cascaded pixel diffusion model for high resolution frame interpolation, HiFI, that excels in these scenarios while achieving competitive performance on standard benchmarks. Cascades, which generate a series of images from low to high resolution, can help significantly with large or complex motion that require both global context for a coarse solution and detailed context for high resolution output. However, contrary to prior work on cascaded diffusion models which perform diffusion on increasingly large resolutions, we use a single model that always performs diffusion at the same resolution and upsamples by processing patches of the inputs and the prior solution. At inference time, this drastically reduces memory usage and allows a single model, solving both frame interpolation (base model's task) and spatial up-sampling, saving training cost as well. HiFI excels at high-resolution images and complex repeated textures that require global context, achieving comparable or state-of-the-art performance on various benchmarks (Vimeo, Xiph, X-Test, and SEPE-8K). We further introduce a new dataset, LaMoR, that focuses on particularly challenging cases, and HiFI significantly outperforms other baselines. Please visit our project page for video results: https://hifi-diffusion.github.io

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MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion

Estimating geometry from dynamic scenes, where objects move and deform over time, remains a core challenge in computer vision. Current approaches often rely on multi-stage pipelines or global optimizations that decompose the problem into subtasks, like depth and flow, leading to complex systems prone to errors. In this paper, we present Motion DUSt3R (MonST3R), a novel geometry-first approach that directly estimates per-timestep geometry from dynamic scenes. Our key insight is that by simply estimating a pointmap for each timestep, we can effectively adapt DUST3R's representation, previously only used for static scenes, to dynamic scenes. However, this approach presents a significant challenge: the scarcity of suitable training data, namely dynamic, posed videos with depth labels. Despite this, we show that by posing the problem as a fine-tuning task, identifying several suitable datasets, and strategically training the model on this limited data, we can surprisingly enable the model to handle dynamics, even without an explicit motion representation. Based on this, we introduce new optimizations for several downstream video-specific tasks and demonstrate strong performance on video depth and camera pose estimation, outperforming prior work in terms of robustness and efficiency. Moreover, MonST3R shows promising results for primarily feed-forward 4D reconstruction.

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SMooDi: Stylized Motion Diffusion Model

We introduce a novel Stylized Motion Diffusion model, dubbed SMooDi, to generate stylized motion driven by content texts and style motion sequences. Unlike existing methods that either generate motion of various content or transfer style from one sequence to another, SMooDi can rapidly generate motion across a broad range of content and diverse styles. To this end, we tailor a pre-trained text-to-motion model for stylization. Specifically, we propose style guidance to ensure that the generated motion closely matches the reference style, alongside a lightweight style adaptor that directs the motion towards the desired style while ensuring realism. Experiments across various applications demonstrate that our proposed framework outperforms existing methods in stylized motion generation.

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Probing the 3D Awareness of Visual Foundation Models

Recent advances in large-scale pretraining have yielded visual foundation models with strong capabilities. Not only can recent models generalize to arbitrary images for their training task, their intermediate representations are useful for other visual tasks such as detection and segmentation. Given that such models can classify, delineate, and localize objects in 2D, we ask whether they also represent their 3D structure? In this work, we analyze the 3D awareness of visual foundation models. We posit that 3D awareness implies that representations (1) encode the 3D structure of the scene and (2) consistently represent the surface across views. We conduct a series of experiments using task-specific probes and zero-shot inference procedures on frozen features. Our experiments reveal several limitations of the current models. Our code and analysis can be found at https://github.com/mbanani/probe3d.

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GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting

We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian representation for 3D content generation with adaptive geometric constraints. We then propose an instance-scene compositional optimization mechanism with conditioned diffusion to collaboratively generate realistic 3D scenes with consistent geometry, texture, scale, and accurate interactions among multiple objects while simultaneously adjusting the coarse layout priors extracted from the LLMs to align with the generated scene. Experiments show that GALA3D is a user-friendly, end-to-end framework for state-of-the-art scene-level 3D content generation and controllable editing while ensuring the high fidelity of object-level entities within the scene. The source codes and models will be available at gala3d.github.io.

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