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Deqing Sun

Publications and source records attributed to Deqing Sun.

At least 55 records · Page 3Linked to original sources

Adaptive Transformers for Robust Few-shot Cross-domain Face Anti-spoofing

While recent face anti-spoofing methods perform well under the intra-domain setups, an effective approach needs to account for much larger appearance variations of images acquired in complex scenes with different sensors for robust performance. In this paper, we present adaptive vision transformers (ViT) for robust cross-domain face antispoofing. Specifically, we adopt ViT as a backbone to exploit its strength to account for long-range dependencies among pixels. We further introduce the ensemble adapters module and feature-wise transformation layers in the ViT to adapt to different domains for robust performance with a few samples. Experiments on several benchmark datasets show that the proposed models achieve both robust and competitive performance against the state-of-the-art methods for cross-domain face anti-spoofing using a few samples.

cs.CV↗

Substance or Style: What Does Your Image Embedding Know?

Probes are small networks that predict properties of underlying data from embeddings, and they provide a targeted, effective way to illuminate the information contained in embeddings. While analysis through the use of probes has become standard in NLP, there has been much less exploration in vision. Image foundation models have primarily been evaluated for semantic content. Better understanding the non-semantic information in popular embeddings (e.g., MAE, SimCLR, or CLIP) will shed new light both on the training algorithms and on the uses for these foundation models. We design a systematic transformation prediction task and measure the visual content of embeddings along many axes, including image style, quality, and a range of natural and artificial transformations. Surprisingly, six embeddings (including SimCLR) encode enough non-semantic information to identify dozens of transformations. We also consider a generalization task, where we group similar transformations and hold out several for testing. We find that image-text models (CLIP and ALIGN) are better at recognizing new examples of style transfer than masking-based models (CAN and MAE). Overall, our results suggest that the choice of pre-training algorithm impacts the types of information in the embedding, and certain models are better than others for non-semantic downstream tasks.

cs.LG↗

Accidental Light Probes

Recovering lighting in a scene from a single image is a fundamental problem in computer vision. While a mirror ball light probe can capture omnidirectional lighting, light probes are generally unavailable in everyday images. In this work, we study recovering lighting from accidental light probes (ALPs) -- common, shiny objects like Coke cans, which often accidentally appear in daily scenes. We propose a physically-based approach to model ALPs and estimate lighting from their appearances in single images. The main idea is to model the appearance of ALPs by photogrammetrically principled shading and to invert this process via differentiable rendering to recover incidental illumination. We demonstrate that we can put an ALP into a scene to allow high-fidelity lighting estimation. Our model can also recover lighting for existing images that happen to contain an ALP.

cs.CV↗

Self-supervised AutoFlow

Recently, AutoFlow has shown promising results on learning a training set for optical flow, but requires ground truth labels in the target domain to compute its search metric. Observing a strong correlation between the ground truth search metric and self-supervised losses, we introduce self-supervised AutoFlow to handle real-world videos without ground truth labels. Using self-supervised loss as the search metric, our self-supervised AutoFlow performs on par with AutoFlow on Sintel and KITTI where ground truth is available, and performs better on the real-world DAVIS dataset. We further explore using self-supervised AutoFlow in the (semi-)supervised setting and obtain competitive results against the state of the art.

cs.CV↗

LOCATE: Localize and Transfer Object Parts for Weakly Supervised Affordance Grounding

Humans excel at acquiring knowledge through observation. For example, we can learn to use new tools by watching demonstrations. This skill is fundamental for intelligent systems to interact with the world. A key step to acquire this skill is to identify what part of the object affords each action, which is called affordance grounding. In this paper, we address this problem and propose a framework called LOCATE that can identify matching object parts across images, to transfer knowledge from images where an object is being used (exocentric images used for learning), to images where the object is inactive (egocentric ones used to test). To this end, we first find interaction areas and extract their feature embeddings. Then we learn to aggregate the embeddings into compact prototypes (human, object part, and background), and select the one representing the object part. Finally, we use the selected prototype to guide affordance grounding. We do this in a weakly supervised manner, learning only from image-level affordance and object labels. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods by a large margin on both seen and unseen objects.

cs.CV↗

VQ3D: Learning a 3D-Aware Generative Model on ImageNet

Recent work has shown the possibility of training generative models of 3D content from 2D image collections on small datasets corresponding to a single object class, such as human faces, animal faces, or cars. However, these models struggle on larger, more complex datasets. To model diverse and unconstrained image collections such as ImageNet, we present VQ3D, which introduces a NeRF-based decoder into a two-stage vector-quantized autoencoder. Our Stage 1 allows for the reconstruction of an input image and the ability to change the camera position around the image, and our Stage 2 allows for the generation of new 3D scenes. VQ3D is capable of generating and reconstructing 3D-aware images from the 1000-class ImageNet dataset of 1.2 million training images. We achieve an ImageNet generation FID score of 16.8, compared to 69.8 for the next best baseline method.

cs.CV↗

Disentangling Architecture and Training for Optical Flow

How important are training details and datasets to recent optical flow models like RAFT? And do they generalize? To explore these questions, rather than develop a new model, we revisit three prominent models, PWC-Net, IRR-PWC and RAFT, with a common set of modern training techniques and datasets, and observe significant performance gains, demonstrating the importance and generality of these training details. Our newly trained PWC-Net and IRR-PWC models show surprisingly large improvements, up to 30% versus original published results on Sintel and KITTI 2015 benchmarks. They outperform the more recent Flow1D on KITTI 2015 while being 3x faster during inference. Our newly trained RAFT achieves an Fl-all score of 4.31% on KITTI 2015, more accurate than all published optical flow methods at the time of writing. Our results demonstrate the benefits of separating the contributions of models, training techniques and datasets when analyzing performance gains of optical flow methods. Our source code will be publicly available.

cs.CV↗

Pyramid Adversarial Training Improves ViT Performance

Aggressive data augmentation is a key component of the strong generalization capabilities of Vision Transformer (ViT). One such data augmentation technique is adversarial training (AT); however, many prior works have shown that this often results in poor clean accuracy. In this work, we present pyramid adversarial training (PyramidAT), a simple and effective technique to improve ViT's overall performance. We pair it with a "matched" Dropout and stochastic depth regularization, which adopts the same Dropout and stochastic depth configuration for the clean and adversarial samples. Similar to the improvements on CNNs by AdvProp (not directly applicable to ViT), our pyramid adversarial training breaks the trade-off between in-distribution accuracy and out-of-distribution robustness for ViT and related architectures. It leads to 1.82% absolute improvement on ImageNet clean accuracy for the ViT-B model when trained only on ImageNet-1K data, while simultaneously boosting performance on 7 ImageNet robustness metrics, by absolute numbers ranging from 1.76% to 15.68%. We set a new state-of-the-art for ImageNet-C (41.42 mCE), ImageNet-R (53.92%), and ImageNet-Sketch (41.04%) without extra data, using only the ViT-B/16 backbone and our pyramid adversarial training. Our code is publicly available at pyramidat.github.io.

cs.CV↗

Face Deblurring using Dual Camera Fusion on Mobile Phones

Motion blur of fast-moving subjects is a longstanding problem in photography and very common on mobile phones due to limited light collection efficiency, particularly in low-light conditions. While we have witnessed great progress in image deblurring in recent years, most methods require significant computational power and have limitations in processing high-resolution photos with severe local motions. To this end, we develop a novel face deblurring system based on the dual camera fusion technique for mobile phones. The system detects subject motion to dynamically enable a reference camera, e.g., ultrawide angle camera commonly available on recent premium phones, and captures an auxiliary photo with faster shutter settings. While the main shot is low noise but blurry, the reference shot is sharp but noisy. We learn ML models to align and fuse these two shots and output a clear photo without motion blur. Our algorithm runs efficiently on Google Pixel 6, which takes 463 ms overhead per shot. Our experiments demonstrate the advantage and robustness of our system against alternative single-image, multi-frame, face-specific, and video deblurring algorithms as well as commercial products. To the best of our knowledge, our work is the first mobile solution for face motion deblurring that works reliably and robustly over thousands of images in diverse motion and lighting conditions.

cs.CV↗

FILM: Frame Interpolation for Large Motion

We present a frame interpolation algorithm that synthesizes multiple intermediate frames from two input images with large in-between motion. Recent methods use multiple networks to estimate optical flow or depth and a separate network dedicated to frame synthesis. This is often complex and requires scarce optical flow or depth ground-truth. In this work, we present a single unified network, distinguished by a multi-scale feature extractor that shares weights at all scales, and is trainable from frames alone. To synthesize crisp and pleasing frames, we propose to optimize our network with the Gram matrix loss that measures the correlation difference between feature maps. Our approach outperforms state-of-the-art methods on the Xiph large motion benchmark. We also achieve higher scores on Vimeo-90K, Middlebury and UCF101, when comparing to methods that use perceptual losses. We study the effect of weight sharing and of training with datasets of increasing motion range. Finally, we demonstrate our model's effectiveness in synthesizing high quality and temporally coherent videos on a challenging near-duplicate photos dataset. Codes and pre-trained models are available at https://film-net.github.io.

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SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections

Inverse rendering of an object under entirely unknown capture conditions is a fundamental challenge in computer vision and graphics. Neural approaches such as NeRF have achieved photorealistic results on novel view synthesis, but they require known camera poses. Solving this problem with unknown camera poses is highly challenging as it requires joint optimization over shape, radiance, and pose. This problem is exacerbated when the input images are captured in the wild with varying backgrounds and illuminations. Standard pose estimation techniques fail in such image collections in the wild due to very few estimated correspondences across images. Furthermore, NeRF cannot relight a scene under any illumination, as it operates on radiance (the product of reflectance and illumination). We propose a joint optimization framework to estimate the shape, BRDF, and per-image camera pose and illumination. Our method works on in-the-wild online image collections of an object and produces relightable 3D assets for several use-cases such as AR/VR. To our knowledge, our method is the first to tackle this severely unconstrained task with minimal user interaction. Project page: https://markboss.me/publication/2022-samurai/ Video: https://youtu.be/LlYuGDjXp-8

cs.CV↗

An Extendable, Efficient and Effective Transformer-based Object Detector

Transformers have been widely used in numerous vision problems especially for visual recognition and detection. Detection transformers are the first fully end-to-end learning systems for object detection, while vision transformers are the first fully transformer-based architecture for image classification. In this paper, we integrate Vision and Detection Transformers (ViDT) to construct an effective and efficient object detector. ViDT introduces a reconfigured attention module to extend the recent Swin Transformer to be a standalone object detector, followed by a computationally efficient transformer decoder that exploits multi-scale features and auxiliary techniques essential to boost the detection performance without much increase in computational load. In addition, we extend it to ViDT+ to support joint-task learning for object detection and instance segmentation. Specifically, we attach an efficient multi-scale feature fusion layer and utilize two more auxiliary training losses, IoU-aware loss and token labeling loss. Extensive evaluation results on the Microsoft COCO benchmark dataset demonstrate that ViDT obtains the best AP and latency trade-off among existing fully transformer-based object detectors, and its extended ViDT+ achieves 53.2AP owing to its high scalability for large models. The source code and trained models are available at https://github.com/naver-ai/vidt.

cs.CV↗

Kubric: A scalable dataset generator

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.

cs.CV↗

Revisiting RCAN: Improved Training for Image Super-Resolution

Image super-resolution (SR) is a fast-moving field with novel architectures attracting the spotlight. However, most SR models were optimized with dated training strategies. In this work, we revisit the popular RCAN model and examine the effect of different training options in SR. Surprisingly (or perhaps as expected), we show that RCAN can outperform or match nearly all the CNN-based SR architectures published after RCAN on standard benchmarks with a proper training strategy and minimal architecture change. Besides, although RCAN is a very large SR architecture with more than four hundred convolutional layers, we draw a notable conclusion that underfitting is still the main problem restricting the model capability instead of overfitting. We observe supportive evidence that increasing training iterations clearly improves the model performance while applying regularization techniques generally degrades the predictions. We denote our simply revised RCAN as RCAN-it and recommend practitioners to use it as baselines for future research. Code is publicly available at https://github.com/zudi-lin/rcan-it.

cs.CV↗

Hierarchical Contrastive Motion Learning for Video Action Recognition

One central question for video action recognition is how to model motion. In this paper, we present hierarchical contrastive motion learning, a new self-supervised learning framework to extract effective motion representations from raw video frames. Our approach progressively learns a hierarchy of motion features that correspond to different abstraction levels in a network. This hierarchical design bridges the semantic gap between low-level motion cues and high-level recognition tasks, and promotes the fusion of appearance and motion information at multiple levels. At each level, an explicit motion self-supervision is provided via contrastive learning to enforce the motion features at the current level to predict the future ones at the previous level. Thus, the motion features at higher levels are trained to gradually capture semantic dynamics and evolve more discriminative for action recognition. Our motion learning module is lightweight and flexible to be embedded into various backbone networks. Extensive experiments on four benchmarks show that the proposed approach consistently achieves superior results.

cs.CV↗

ViDT: An Efficient and Effective Fully Transformer-based Object Detector

Transformers are transforming the landscape of computer vision, especially for recognition tasks. Detection transformers are the first fully end-to-end learning systems for object detection, while vision transformers are the first fully transformer-based architecture for image classification. In this paper, we integrate Vision and Detection Transformers (ViDT) to build an effective and efficient object detector. ViDT introduces a reconfigured attention module to extend the recent Swin Transformer to be a standalone object detector, followed by a computationally efficient transformer decoder that exploits multi-scale features and auxiliary techniques essential to boost the detection performance without much increase in computational load. Extensive evaluation results on the Microsoft COCO benchmark dataset demonstrate that ViDT obtains the best AP and latency trade-off among existing fully transformer-based object detectors, and achieves 49.2AP owing to its high scalability for large models. We will release the code and trained models at https://github.com/naver-ai/vidt

cs.CV↗

Adaptive Prototype Learning and Allocation for Few-Shot Segmentation

Prototype learning is extensively used for few-shot segmentation. Typically, a single prototype is obtained from the support feature by averaging the global object information. However, using one prototype to represent all the information may lead to ambiguities. In this paper, we propose two novel modules, named superpixel-guided clustering (SGC) and guided prototype allocation (GPA), for multiple prototype extraction and allocation. Specifically, SGC is a parameter-free and training-free approach, which extracts more representative prototypes by aggregating similar feature vectors, while GPA is able to select matched prototypes to provide more accurate guidance. By integrating the SGC and GPA together, we propose the Adaptive Superpixel-guided Network (ASGNet), which is a lightweight model and adapts to object scale and shape variation. In addition, our network can easily generalize to k-shot segmentation with substantial improvement and no additional computational cost. In particular, our evaluations on COCO demonstrate that ASGNet surpasses the state-of-the-art method by 5% in 5-shot segmentation.

cs.CV↗

LASR: Learning Articulated Shape Reconstruction from a Monocular Video

Remarkable progress has been made in 3D reconstruction of rigid structures from a video or a collection of images. However, it is still challenging to reconstruct nonrigid structures from RGB inputs, due to its under-constrained nature. While template-based approaches, such as parametric shape models, have achieved great success in modeling the "closed world" of known object categories, they cannot well handle the "open-world" of novel object categories or outlier shapes. In this work, we introduce a template-free approach to learn 3D shapes from a single video. It adopts an analysis-by-synthesis strategy that forward-renders object silhouette, optical flow, and pixel values to compare with video observations, which generates gradients to adjust the camera, shape and motion parameters. Without using a category-specific shape template, our method faithfully reconstructs nonrigid 3D structures from videos of human, animals, and objects of unknown classes. Code will be available at lasr-google.github.io .

cs.CV↗