Searcharxiv⌕ Search

arXiv subjects

Derek Groen

Publications and source records attributed to Derek Groen.

26 records · Page 2Linked to original sources

Coalesced communication: a design pattern for complex parallel scientific software

We present a new design pattern for high-performance parallel scientific software, named coalesced communication. This pattern allows for a structured way to improve the communication performance through coalescence of multiple communication needs using two communication management components. We apply the design pattern to several simulations of a lattice-Boltzmann blood flow solver with streaming visualisation which engenders a reduction in the communication overhead of approximately 40%.

cs.DC↗

High performance cosmological simulations on a grid of supercomputers

We present results from our cosmological N-body simulation which consisted of 2048x2048x2048 particles and ran distributed across three supercomputers throughout Europe. The run, which was performed as the concluding phase of the Gravitational Billion Body Problem DEISA project, integrated a 30 Mpc box of dark matter using an optimized Tree/Particle Mesh N-body integrator. We ran the simulation up to the present day (z=0), and obtained an efficiency of about 0.93 over 2048 cores compared to a single supercomputer run. In addition, we share our experiences on using multiple supercomputers for high performance computing and provide several recommendations for future projects.

cs.DC↗

High Performance Gravitational N-body Simulations on a Planet-wide Distributed Supercomputer

We report on the performance of our cold-dark matter cosmological N-body simulation which was carried out concurrently using supercomputers across the globe. We ran simulations on 60 to 750 cores distributed over a variety of supercomputers in Amsterdam (the Netherlands, Europe), in Tokyo (Japan, Asia), Edinburgh (UK, Europe) and Espoo (Finland, Europe). Regardless the network latency of 0.32 seconds and the communication over 30.000 km of optical network cable we are able to achieve about 87% of the performance compared to an equal number of cores on a single supercomputer. We argue that using widely distributed supercomputers in order to acquire more compute power is technically feasible, and that the largest obstacle is introduced by local scheduling and reservation policies.

cs.DC↗

A Light-Weight Communication Library for Distributed Computing

We present MPWide, a platform independent communication library for performing message passing between computers. Our library allows coupling of several local MPI applications through a long distance network and is specifically optimized for such communications. The implementation is deliberately kept light-weight, platform independent and the library can be installed and used without administrative privileges. The only requirements are a C++ compiler and at least one open port to a wide area network on each site. In this paper we present the library, describe the user interface, present performance tests and apply MPWide in a large scale cosmological N-body simulation on a network of two computers, one in Amsterdam and the other in Tokyo.

cs.DC↗

Simulating the universe on an intercontinental grid of supercomputers

Understanding the universe is hampered by the elusiveness of its most common constituent, cold dark matter. Almost impossible to observe, dark matter can be studied effectively by means of simulation and there is probably no other research field where simulation has led to so much progress in the last decade. Cosmological N-body simulations are an essential tool for evolving density perturbations in the nonlinear regime. Simulating the formation of large-scale structures in the universe, however, is still a challenge due to the enormous dynamic range in spatial and temporal coordinates, and due to the enormous computer resources required. The dynamic range is generally dealt with by the hybridization of numerical techniques. We deal with the computational requirements by connecting two supercomputers via an optical network and make them operate as a single machine. This is challenging, if only for the fact that the supercomputers of our choice are separated by half the planet, as one is located in Amsterdam and the other is in Tokyo. The co-scheduling of the two computers and the 'gridification' of the code enables us to achieve a 90% efficiency for this distributed intercontinental supercomputer.

astro-ph.CO↗

A multiphysics and multiscale software environment for modeling astrophysical systems

We present MUSE, a software framework for combining existing computational tools for different astrophysical domains into a single multiphysics, multiscale application. MUSE facilitates the coupling of existing codes written in different languages by providing inter-language tools and by specifying an interface between each module and the framework that represents a balance between generality and computational efficiency. This approach allows scientists to use combinations of codes to solve highly-coupled problems without the need to write new codes for other domains or significantly alter their existing codes. MUSE currently incorporates the domains of stellar dynamics, stellar evolution and stellar hydrodynamics for studying generalized stellar systems. We have now reached a "Noah's Ark" milestone, with (at least) two available numerical solvers for each domain. MUSE can treat multi-scale and multi-physics systems in which the time- and size-scales are well separated, like simulating the evolution of planetary systems, small stellar associations, dense stellar clusters, galaxies and galactic nuclei. In this paper we describe three examples calculated using MUSE: the merger of two galaxies, the merger of two evolving stars, and a hybrid N-body simulation. In addition, we demonstrate an implementation of MUSE on a distributed computer which may also include special-purpose hardware, such as GRAPEs or GPUs, to accelerate computations. The current MUSE code base is publicly available as open source at http://muse.li

astro-ph↗

A parallel gravitational N-body kernel

We describe source code level parallelization for the {\tt kira} direct gravitational $N$-body integrator, the workhorse of the {\tt starlab} production environment for simulating dense stellar systems. The parallelization strategy, called ``j-parallelization'', involves the partition of the computational domain by distributing all particles in the system among the available processors. Partial forces on the particles to be advanced are calculated in parallel by their parent processors, and are then summed in a final global operation. Once total forces are obtained, the computing elements proceed to the computation of their particle trajectories. We report the results of timing measurements on four different parallel computers, and compare them with theoretical predictions. The computers employ either a high-speed interconnect, a NUMA architecture to minimize the communication overhead or are distributed in a grid. The code scales well in the domain tested, which ranges from 1024 - 65536 stars on 1 - 128 processors, providing satisfactory speedup. Running the production environment on a grid becomes inefficient for more than 60 processors distributed across three sites.

astro-ph↗

Distributed N-body Simulation on the Grid Using Dedicated Hardware

We present performance measurements of direct gravitational N -body simulation on the grid, with and without specialized (GRAPE-6) hardware. Our inter-continental virtual organization consists of three sites, one in Tokyo, one in Philadelphia and one in Amsterdam. We run simulations with up to 196608 particles for a variety of topologies. In many cases, high performance simulations over the entire planet are dominated by network bandwidth rather than latency. With this global grid of GRAPEs our calculation time remains dominated by communication over the entire range of N, which was limited due to the use of three sites. Increasing the number of particles will result in a more efficient execution. Based on these timings we construct and calibrate a model to predict the performance of our simulation on any grid infrastructure with or without GRAPE. We apply this model to predict the simulation performance on the Netherlands DAS-3 wide area computer. Equipping the DAS-3 with GRAPE-6Af hardware would achieve break-even between calculation and communication at a few million particles, resulting in a compute time of just over ten hours for 1 N -body time unit. Key words: high-performance computing, grid, N-body simulation, performance modelling

astro-ph↗