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Derek Nowrouzezahrai

Publications and source records attributed to Derek Nowrouzezahrai.

44 records · Page 3Linked to original sources

A Weakly Supervised Region-Based Active Learning Method for COVID-19 Segmentation in CT Images

One of the key challenges in the battle against the Coronavirus (COVID-19) pandemic is to detect and quantify the severity of the disease in a timely manner. Computed tomographies (CT) of the lungs are effective for assessing the state of the infection. Unfortunately, labeling CT scans can take a lot of time and effort, with up to 150 minutes per scan. We address this challenge introducing a scalable, fast, and accurate active learning system that accelerates the labeling of CT scan images. Conventionally, active learning methods require the labelers to annotate whole images with full supervision, but that can lead to wasted efforts as many of the annotations could be redundant. Thus, our system presents the annotator with unlabeled regions that promise high information content and low annotation cost. Further, the system allows annotators to label regions using point-level supervision, which is much cheaper to acquire than per-pixel annotations. Our experiments on open-source COVID-19 datasets show that using an entropy-based method to rank unlabeled regions yields to significantly better results than random labeling of these regions. Also, we show that labeling small regions of images is more efficient than labeling whole images. Finally, we show that with only 7\% of the labeling effort required to label the whole training set gives us around 90\% of the performance obtained by training the model on the fully annotated training set. Code is available at: \url{https://github.com/IssamLaradji/covid19_active_learning}.

eess.IV↗

Surprisal-Triggered Conditional Computation with Neural Networks

Autoregressive neural network models have been used successfully for sequence generation, feature extraction, and hypothesis scoring. This paper presents yet another use for these models: allocating more computation to more difficult inputs. In our model, an autoregressive model is used both to extract features and to predict observations in a stream of input observations. The surprisal of the input, measured as the negative log-likelihood of the current observation according to the autoregressive model, is used as a measure of input difficulty. This in turn determines whether a small, fast network, or a big, slow network, is used. Experiments on two speech recognition tasks show that our model can match the performance of a baseline in which the big network is always used with 15% fewer FLOPs.

cs.LG↗

Pix2Shape: Towards Unsupervised Learning of 3D Scenes from Images using a View-based Representation

We infer and generate three-dimensional (3D) scene information from a single input image and without supervision. This problem is under-explored, with most prior work relying on supervision from, e.g., 3D ground-truth, multiple images of a scene, image silhouettes or key-points. We propose Pix2Shape, an approach to solve this problem with four components: (i) an encoder that infers the latent 3D representation from an image, (ii) a decoder that generates an explicit 2.5D surfel-based reconstruction of a scene from the latent code (iii) a differentiable renderer that synthesizes a 2D image from the surfel representation, and (iv) a critic network trained to discriminate between images generated by the decoder-renderer and those from a training distribution. Pix2Shape can generate complex 3D scenes that scale with the view-dependent on-screen resolution, unlike representations that capture world-space resolution, i.e., voxels or meshes. We show that Pix2Shape learns a consistent scene representation in its encoded latent space and that the decoder can then be applied to this latent representation in order to synthesize the scene from a novel viewpoint. We evaluate Pix2Shape with experiments on the ShapeNet dataset as well as on a novel benchmark we developed, called 3D-IQTT, to evaluate models based on their ability to enable 3d spatial reasoning. Qualitative and quantitative evaluation demonstrate Pix2Shape's ability to solve scene reconstruction, generation, and understanding tasks.

cs.CV↗

Scalable Multi-Agent Inverse Reinforcement Learning via Actor-Attention-Critic

Multi-agent adversarial inverse reinforcement learning (MA-AIRL) is a recent approach that applies single-agent AIRL to multi-agent problems where we seek to recover both policies for our agents and reward functions that promote expert-like behavior. While MA-AIRL has promising results on cooperative and competitive tasks, it is sample-inefficient and has only been validated empirically for small numbers of agents -- its ability to scale to many agents remains an open question. We propose a multi-agent inverse RL algorithm that is more sample-efficient and scalable than previous works. Specifically, we employ multi-agent actor-attention-critic (MAAC) -- an off-policy multi-agent RL (MARL) method -- for the RL inner loop of the inverse RL procedure. In doing so, we are able to increase sample efficiency compared to state-of-the-art baselines, across both small- and large-scale tasks. Moreover, the RL agents trained on the rewards recovered by our method better match the experts than those trained on the rewards derived from the baselines. Finally, our method requires far fewer agent-environment interactions, particularly as the number of agents increases.

cs.MA↗

Robo-PlaNet: Learning to Poke in a Day

Recently, the Deep Planning Network (PlaNet) approach was introduced as a model-based reinforcement learning method that learns environment dynamics directly from pixel observations. This architecture is useful for learning tasks in which either the agent does not have access to meaningful states (like position/velocity of robotic joints) or where the observed states significantly deviate from the physical state of the agent (which is commonly the case in low-cost robots in the form of backlash or noisy joint readings). PlaNet, by design, interleaves phases of training the dynamics model with phases of collecting more data on the target environment, leading to long training times. In this work, we introduce Robo-PlaNet, an asynchronous version of PlaNet. This algorithm consistently reaches higher performance in the same amount of time, which we demonstrate in both a simulated and a real robotic experiment.

cs.LG↗

Navigation Agents for the Visually Impaired: A Sidewalk Simulator and Experiments

Millions of blind and visually-impaired (BVI) people navigate urban environments every day, using smartphones for high-level path-planning and white canes or guide dogs for local information. However, many BVI people still struggle to travel to new places. In our endeavor to create a navigation assistant for the BVI, we found that existing Reinforcement Learning (RL) environments were unsuitable for the task. This work introduces SEVN, a sidewalk simulation environment and a neural network-based approach to creating a navigation agent. SEVN contains panoramic images with labels for house numbers, doors, and street name signs, and formulations for several navigation tasks. We study the performance of an RL algorithm (PPO) in this setting. Our policy model fuses multi-modal observations in the form of variable resolution images, visible text, and simulated GPS data to navigate to a goal door. We hope that this dataset, simulator, and experimental results will provide a foundation for further research into the creation of agents that can assist members of the BVI community with outdoor navigation.

cs.CV↗

Using Speech Synthesis to Train End-to-End Spoken Language Understanding Models

End-to-end models are an attractive new approach to spoken language understanding (SLU) in which the meaning of an utterance is inferred directly from the raw audio without employing the standard pipeline composed of a separately trained speech recognizer and natural language understanding module. The downside of end-to-end SLU is that in-domain speech data must be recorded to train the model. In this paper, we propose a strategy for overcoming this requirement in which speech synthesis is used to generate a large synthetic training dataset from several artificial speakers. Experiments on two open-source SLU datasets confirm the effectiveness of our approach, both as a sole source of training data and as a form of data augmentation.

eess.AS↗

Beyond Pixel Norm-Balls: Parametric Adversaries using an Analytically Differentiable Renderer

Many machine learning image classifiers are vulnerable to adversarial attacks, inputs with perturbations designed to intentionally trigger misclassification. Current adversarial methods directly alter pixel colors and evaluate against pixel norm-balls: pixel perturbations smaller than a specified magnitude, according to a measurement norm. This evaluation, however, has limited practical utility since perturbations in the pixel space do not correspond to underlying real-world phenomena of image formation that lead to them and has no security motivation attached. Pixels in natural images are measurements of light that has interacted with the geometry of a physical scene. As such, we propose the direct perturbation of physical parameters that underly image formation: lighting and geometry. As such, we propose a novel evaluation measure, parametric norm-balls, by directly perturbing physical parameters that underly image formation. One enabling contribution we present is a physically-based differentiable renderer that allows us to propagate pixel gradients to the parametric space of lighting and geometry. Our approach enables physically-based adversarial attacks, and our differentiable renderer leverages models from the interactive rendering literature to balance the performance and accuracy trade-offs necessary for a memory-efficient and scalable adversarial data augmentation workflow.

cs.LG↗