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Deva Ramanan

Publications and source records attributed to Deva Ramanan.

At least 91 records · Page 5Linked to original sources

Better Call SAL: Towards Learning to Segment Anything in Lidar

We propose the SAL (Segment Anything in Lidar) method consisting of a text-promptable zero-shot model for segmenting and classifying any object in Lidar, and a pseudo-labeling engine that facilitates model training without manual supervision. While the established paradigm for Lidar Panoptic Segmentation (LPS) relies on manual supervision for a handful of object classes defined a priori, we utilize 2D vision foundation models to generate 3D supervision ``for free''. Our pseudo-labels consist of instance masks and corresponding CLIP tokens, which we lift to Lidar using calibrated multi-modal data. By training our model on these labels, we distill the 2D foundation models into our Lidar SAL model. Even without manual labels, our model achieves $91\%$ in terms of class-agnostic segmentation and $54\%$ in terms of zero-shot Lidar Panoptic Segmentation of the fully supervised state-of-the-art. Furthermore, we outperform several baselines that do not distill but only lift image features to 3D. More importantly, we demonstrate that SAL supports arbitrary class prompts, can be easily extended to new datasets, and shows significant potential to improve with increasing amounts of self-labeled data. Code and models are available at this $\href{https://github.com/nv-dvl/segment-anything-lidar}{URL}$.

cs.CV↗

I Can't Believe It's Not Scene Flow!

Current scene flow methods broadly fail to describe motion on small objects, and current scene flow evaluation protocols hide this failure by averaging over many points, with most drawn larger objects. To fix this evaluation failure, we propose a new evaluation protocol, Bucket Normalized EPE, which is class-aware and speed-normalized, enabling contextualized error comparisons between object types that move at vastly different speeds. To highlight current method failures, we propose a frustratingly simple supervised scene flow baseline, TrackFlow, built by bolting a high-quality pretrained detector (trained using many class rebalancing techniques) onto a simple tracker, that produces state-of-the-art performance on current standard evaluations and large improvements over prior art on our new evaluation. Our results make it clear that all scene flow evaluations must be class and speed aware, and supervised scene flow methods must address point class imbalances. We release the evaluation code publicly at https://github.com/kylevedder/BucketedSceneFlowEval.

cs.CV↗

Evaluating a VR System for Collecting Safety-Critical Vehicle-Pedestrian Interactions

Autonomous vehicles (AVs) require comprehensive and reliable pedestrian trajectory data to ensure safe operation. However, obtaining data of safety-critical scenarios such as jaywalking and near-collisions, or uncommon agents such as children, disabled pedestrians, and vulnerable road users poses logistical and ethical challenges. This paper evaluates a Virtual Reality (VR) system designed to collect pedestrian trajectory and body pose data in a controlled, low-risk environment. We substantiate the usefulness of such a system through semi-structured interviews with professionals in the AV field, and validate the effectiveness of the system through two empirical studies: a first-person user evaluation involving 62 participants, and a third-person evaluative survey involving 290 respondents. Our findings demonstrate that the VR-based data collection system elicits realistic responses for capturing pedestrian data in safety-critical or uncommon vehicle-pedestrian interaction scenarios.

cs.HC↗

Evaluating Text-to-Visual Generation with Image-to-Text Generation

Despite significant progress in generative AI, comprehensive evaluation remains challenging because of the lack of effective metrics and standardized benchmarks. For instance, the widely-used CLIPScore measures the alignment between a (generated) image and text prompt, but it fails to produce reliable scores for complex prompts involving compositions of objects, attributes, and relations. One reason is that text encoders of CLIP can notoriously act as a "bag of words", conflating prompts such as "the horse is eating the grass" with "the grass is eating the horse". To address this, we introduce the VQAScore, which uses a visual-question-answering (VQA) model to produce an alignment score by computing the probability of a "Yes" answer to a simple "Does this figure show '{text}'?" question. Though simpler than prior art, VQAScore computed with off-the-shelf models produces state-of-the-art results across many (8) image-text alignment benchmarks. We also compute VQAScore with an in-house model that follows best practices in the literature. For example, we use a bidirectional image-question encoder that allows image embeddings to depend on the question being asked (and vice versa). Our in-house model, CLIP-FlanT5, outperforms even the strongest baselines that make use of the proprietary GPT-4V. Interestingly, although we train with only images, VQAScore can also align text with video and 3D models. VQAScore allows researchers to benchmark text-to-visual generation using complex texts that capture the compositional structure of real-world prompts. We introduce GenAI-Bench, a more challenging benchmark with 1,600 compositional text prompts that require parsing scenes, objects, attributes, relationships, and high-order reasoning like comparison and logic. GenAI-Bench also offers over 15,000 human ratings for leading image and video generation models such as Stable Diffusion, DALL-E 3, and Gen2.

cs.CV↗

The Neglected Tails in Vision-Language Models

Vision-language models (VLMs) excel in zero-shot recognition but their performance varies greatly across different visual concepts. For example, although CLIP achieves impressive accuracy on ImageNet (60-80%), its performance drops below 10% for more than ten concepts like night snake, presumably due to their limited presence in the pretraining data. However, measuring the frequency of concepts in VLMs' large-scale datasets is challenging. We address this by using large language models (LLMs) to count the number of pretraining texts that contain synonyms of these concepts. Our analysis confirms that popular datasets, such as LAION, exhibit a long-tailed concept distribution, yielding biased performance in VLMs. We also find that downstream applications of VLMs, including visual chatbots (e.g., GPT-4V) and text-to-image models (e.g., Stable Diffusion), often fail to recognize or generate images of rare concepts identified by our method. To mitigate the imbalanced performance of zero-shot VLMs, we propose REtrieval-Augmented Learning (REAL). First, instead of prompting VLMs using the original class names, REAL uses their most frequent synonyms found in pretraining texts. This simple change already outperforms costly human-engineered and LLM-enriched prompts over nine benchmark datasets. Second, REAL trains a linear classifier on a small yet balanced set of pretraining data retrieved using concept synonyms. REAL surpasses the previous zero-shot SOTA, using 400x less storage and 10,000x less training time!

cs.CV↗

Revisiting the Role of Language Priors in Vision-Language Models

Vision-language models (VLMs) are impactful in part because they can be applied to a variety of visual understanding tasks in a zero-shot fashion, without any fine-tuning. We study $\textit{generative VLMs}$ that are trained for next-word generation given an image. We explore their zero-shot performance on the illustrative task of image-text retrieval across 8 popular vision-language benchmarks. Our first observation is that they can be repurposed for discriminative tasks (such as image-text retrieval) by simply computing the match score of generating a particular text string given an image. We call this probabilistic score the $\textit{Visual Generative Pre-Training Score}$ (VisualGPTScore). While the VisualGPTScore produces near-perfect accuracy on some retrieval benchmarks, it yields poor accuracy on others. We analyze this behavior through a probabilistic lens, pointing out that some benchmarks inadvertently capture unnatural language distributions by creating adversarial but unlikely text captions. In fact, we demonstrate that even a "blind" language model that ignores any image evidence can sometimes outperform all prior art, reminiscent of similar challenges faced by the visual-question answering (VQA) community many years ago. We derive a probabilistic post-processing scheme that controls for the amount of linguistic bias in generative VLMs at test time without having to retrain or fine-tune the model. We show that the VisualGPTScore, when appropriately debiased, is a strong zero-shot baseline for vision-language understanding, oftentimes producing state-of-the-art accuracy.

cs.CV↗

Language Models as Black-Box Optimizers for Vision-Language Models

Vision-language models (VLMs) pre-trained on web-scale datasets have demonstrated remarkable capabilities on downstream tasks when fine-tuned with minimal data. However, many VLMs rely on proprietary data and are not open-source, which restricts the use of white-box approaches for fine-tuning. As such, we aim to develop a black-box approach to optimize VLMs through natural language prompts, thereby avoiding the need to access model parameters, feature embeddings, or even output logits. We propose employing chat-based LLMs to search for the best text prompt for VLMs. Specifically, we adopt an automatic hill-climbing procedure that converges to an effective prompt by evaluating the performance of current prompts and asking LLMs to refine them based on textual feedback, all within a conversational process without human-in-the-loop. In a challenging 1-shot image classification setup, our simple approach surpasses the white-box continuous prompting method (CoOp) by an average of 1.5% across 11 datasets including ImageNet. Our approach also outperforms both human-engineered and LLM-generated prompts. We highlight the advantage of conversational feedback that incorporates both positive and negative prompts, suggesting that LLMs can utilize the implicit gradient direction in textual feedback for a more efficient search. In addition, we find that the text prompts generated through our strategy are not only more interpretable but also transfer well across different VLM architectures in a black-box manner. Lastly, we apply our framework to optimize the state-of-the-art black-box VLM (DALL-E 3) for text-to-image generation, prompt inversion, and personalization.

cs.CL↗

Predicting Long-horizon Futures by Conditioning on Geometry and Time

Our work explores the task of generating future sensor observations conditioned on the past. We are motivated by `predictive coding' concepts from neuroscience as well as robotic applications such as self-driving vehicles. Predictive video modeling is challenging because the future may be multi-modal and learning at scale remains computationally expensive for video processing. To address both challenges, our key insight is to leverage the large-scale pretraining of image diffusion models which can handle multi-modality. We repurpose image models for video prediction by conditioning on new frame timestamps. Such models can be trained with videos of both static and dynamic scenes. To allow them to be trained with modestly-sized datasets, we introduce invariances by factoring out illumination and texture by forcing the model to predict (pseudo) depth, readily obtained for in-the-wild videos via off-the-shelf monocular depth networks. In fact, we show that simply modifying networks to predict grayscale pixels already improves the accuracy of video prediction. Given the extra controllability with timestamp conditioning, we propose sampling schedules that work better than the traditional autoregressive and hierarchical sampling strategies. Motivated by probabilistic metrics from the object forecasting literature, we create a benchmark for video prediction on a diverse set of videos spanning indoor and outdoor scenes and a large vocabulary of objects. Our experiments illustrate the effectiveness of learning to condition on timestamps, and show the importance of predicting the future with invariant modalities.

cs.CV↗

SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM

Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces SplaTAM, an approach that, for the first time, leverages explicit volumetric representations, i.e., 3D Gaussians, to enable high-fidelity reconstruction from a single unposed RGB-D camera, surpassing the capabilities of existing methods. SplaTAM employs a simple online tracking and mapping system tailored to the underlying Gaussian representation. It utilizes a silhouette mask to elegantly capture the presence of scene density. This combination enables several benefits over prior representations, including fast rendering and dense optimization, quickly determining if areas have been previously mapped, and structured map expansion by adding more Gaussians. Extensive experiments show that SplaTAM achieves up to 2x superior performance in camera pose estimation, map construction, and novel-view synthesis over existing methods, paving the way for more immersive high-fidelity SLAM applications.

cs.CV↗

Cameras as Rays: Pose Estimation via Ray Diffusion

Estimating camera poses is a fundamental task for 3D reconstruction and remains challenging given sparsely sampled views (<10). In contrast to existing approaches that pursue top-down prediction of global parametrizations of camera extrinsics, we propose a distributed representation of camera pose that treats a camera as a bundle of rays. This representation allows for a tight coupling with spatial image features improving pose precision. We observe that this representation is naturally suited for set-level transformers and develop a regression-based approach that maps image patches to corresponding rays. To capture the inherent uncertainties in sparse-view pose inference, we adapt this approach to learn a denoising diffusion model which allows us to sample plausible modes while improving performance. Our proposed methods, both regression- and diffusion-based, demonstrate state-of-the-art performance on camera pose estimation on CO3D while generalizing to unseen object categories and in-the-wild captures.

cs.CV↗

TAO-Amodal: A Benchmark for Tracking Any Object Amodally

Amodal perception, the ability to comprehend complete object structures from partial visibility, is a fundamental skill, even for infants. Its significance extends to applications like autonomous driving, where a clear understanding of heavily occluded objects is essential. However, modern detection and tracking algorithms often overlook this critical capability, perhaps due to the prevalence of \textit{modal} annotations in most benchmarks. To address the scarcity of amodal benchmarks, we introduce TAO-Amodal, featuring 833 diverse categories in thousands of video sequences. Our dataset includes \textit{amodal} and modal bounding boxes for visible and partially or fully occluded objects, including those that are partially out of the camera frame. We investigate the current lay of the land in both amodal tracking and detection by benchmarking state-of-the-art modal trackers and amodal segmentation methods. We find that existing methods, even when adapted for amodal tracking, struggle to detect and track objects under heavy occlusion. To mitigate this, we explore simple finetuning schemes that can increase the amodal tracking and detection metrics of occluded objects by 2.1\% and 3.3\%.

cs.CV↗

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize, most real-world objects can be modeled more efficiently with surfaces instead of volumes, requiring far fewer samples per ray. This observation has spurred considerable progress in surface representations such as signed distance functions, but these may struggle to model semi-opaque and thin structures. We propose a method, HybridNeRF, that leverages the strengths of both representations by rendering most objects as surfaces while modeling the (typically) small fraction of challenging regions volumetrically. We evaluate HybridNeRF against the challenging Eyeful Tower dataset along with other commonly used view synthesis datasets. When comparing to state-of-the-art baselines, including recent rasterization-based approaches, we improve error rates by 15-30% while achieving real-time framerates (at least 36 FPS) for virtual-reality resolutions (2Kx2K).

cs.CV↗

ZeroFlow: Scalable Scene Flow via Distillation

Scene flow estimation is the task of describing the 3D motion field between temporally successive point clouds. State-of-the-art methods use strong priors and test-time optimization techniques, but require on the order of tens of seconds to process full-size point clouds, making them unusable as computer vision primitives for real-time applications such as open world object detection. Feedforward methods are considerably faster, running on the order of tens to hundreds of milliseconds for full-size point clouds, but require expensive human supervision. To address both limitations, we propose Scene Flow via Distillation, a simple, scalable distillation framework that uses a label-free optimization method to produce pseudo-labels to supervise a feedforward model. Our instantiation of this framework, ZeroFlow, achieves state-of-the-art performance on the Argoverse 2 Self-Supervised Scene Flow Challenge while using zero human labels by simply training on large-scale, diverse unlabeled data. At test-time, ZeroFlow is over 1000x faster than label-free state-of-the-art optimization-based methods on full-size point clouds (34 FPS vs 0.028 FPS) and over 1000x cheaper to train on unlabeled data compared to the cost of human annotation (\$394 vs ~\$750,000). To facilitate further research, we release our code, trained model weights, and high quality pseudo-labels for the Argoverse 2 and Waymo Open datasets at https://vedder.io/zeroflow.html

cs.CV↗

Soft Augmentation for Image Classification

Modern neural networks are over-parameterized and thus rely on strong regularization such as data augmentation and weight decay to reduce overfitting and improve generalization. The dominant form of data augmentation applies invariant transforms, where the learning target of a sample is invariant to the transform applied to that sample. We draw inspiration from human visual classification studies and propose generalizing augmentation with invariant transforms to soft augmentation where the learning target softens non-linearly as a function of the degree of the transform applied to the sample: e.g., more aggressive image crop augmentations produce less confident learning targets. We demonstrate that soft targets allow for more aggressive data augmentation, offer more robust performance boosts, work with other augmentation policies, and interestingly, produce better calibrated models (since they are trained to be less confident on aggressively cropped/occluded examples). Combined with existing aggressive augmentation strategies, soft target 1) doubles the top-1 accuracy boost across Cifar-10, Cifar-100, ImageNet-1K, and ImageNet-V2, 2) improves model occlusion performance by up to $4\times$, and 3) halves the expected calibration error (ECE). Finally, we show that soft augmentation generalizes to self-supervised classification tasks. Code available at https://github.com/youngleox/soft_augmentation

cs.CV↗

Re-Evaluating LiDAR Scene Flow for Autonomous Driving

Popular benchmarks for self-supervised LiDAR scene flow (stereoKITTI, and FlyingThings3D) have unrealistic rates of dynamic motion, unrealistic correspondences, and unrealistic sampling patterns. As a result, progress on these benchmarks is misleading and may cause researchers to focus on the wrong problems. We evaluate a suite of top methods on a suite of real-world datasets (Argoverse 2.0, Waymo, and NuScenes) and report several conclusions. First, we find that performance on stereoKITTI is negatively correlated with performance on real-world data. Second, we find that one of this task's key components -- removing the dominant ego-motion -- is better solved by classic ICP than any tested method. Finally, we show that despite the emphasis placed on learning, most performance gains are caused by pre- and post-processing steps: piecewise-rigid refinement and ground removal. We demonstrate this through a baseline method that combines these processing steps with a learning-free test-time flow optimization. This baseline outperforms every evaluated method.

cs.CV↗

RelPose++: Recovering 6D Poses from Sparse-view Observations

We address the task of estimating 6D camera poses from sparse-view image sets (2-8 images). This task is a vital pre-processing stage for nearly all contemporary (neural) reconstruction algorithms but remains challenging given sparse views, especially for objects with visual symmetries and texture-less surfaces. We build on the recent RelPose framework which learns a network that infers distributions over relative rotations over image pairs. We extend this approach in two key ways; first, we use attentional transformer layers to process multiple images jointly, since additional views of an object may resolve ambiguous symmetries in any given image pair (such as the handle of a mug that becomes visible in a third view). Second, we augment this network to also report camera translations by defining an appropriate coordinate system that decouples the ambiguity in rotation estimation from translation prediction. Our final system results in large improvements in 6D pose prediction over prior art on both seen and unseen object categories and also enables pose estimation and 3D reconstruction for in-the-wild objects.

cs.CV↗

PyNeRF: Pyramidal Neural Radiance Fields

Neural Radiance Fields (NeRFs) can be dramatically accelerated by spatial grid representations. However, they do not explicitly reason about scale and so introduce aliasing artifacts when reconstructing scenes captured at different camera distances. Mip-NeRF and its extensions propose scale-aware renderers that project volumetric frustums rather than point samples but such approaches rely on positional encodings that are not readily compatible with grid methods. We propose a simple modification to grid-based models by training model heads at different spatial grid resolutions. At render time, we simply use coarser grids to render samples that cover larger volumes. Our method can be easily applied to existing accelerated NeRF methods and significantly improves rendering quality (reducing error rates by 20-90% across synthetic and unbounded real-world scenes) while incurring minimal performance overhead (as each model head is quick to evaluate). Compared to Mip-NeRF, we reduce error rates by 20% while training over 60x faster.

cs.CV↗

Lidar Panoptic Segmentation and Tracking without Bells and Whistles

State-of-the-art lidar panoptic segmentation (LPS) methods follow bottom-up segmentation-centric fashion wherein they build upon semantic segmentation networks by utilizing clustering to obtain object instances. In this paper, we re-think this approach and propose a surprisingly simple yet effective detection-centric network for both LPS and tracking. Our network is modular by design and optimized for all aspects of both the panoptic segmentation and tracking task. One of the core components of our network is the object instance detection branch, which we train using point-level (modal) annotations, as available in segmentation-centric datasets. In the absence of amodal (cuboid) annotations, we regress modal centroids and object extent using trajectory-level supervision that provides information about object size, which cannot be inferred from single scans due to occlusions and the sparse nature of the lidar data. We obtain fine-grained instance segments by learning to associate lidar points with detected centroids. We evaluate our method on several 3D/4D LPS benchmarks and observe that our model establishes a new state-of-the-art among open-sourced models, outperforming recent query-based models.

cs.CV↗