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Devi Parikh

Publications and source records attributed to Devi Parikh.

At least 55 records · Page 3Linked to original sources

Neuro-Symbolic Generative Art: A Preliminary Study

There are two classes of generative art approaches: neural, where a deep model is trained to generate samples from a data distribution, and symbolic or algorithmic, where an artist designs the primary parameters and an autonomous system generates samples within these constraints. In this work, we propose a new hybrid genre: neuro-symbolic generative art. As a preliminary study, we train a generative deep neural network on samples from the symbolic approach. We demonstrate through human studies that subjects find the final artifacts and the creation process using our neuro-symbolic approach to be more creative than the symbolic approach 61% and 82% of the time respectively.

cs.AI

Feel The Music: Automatically Generating A Dance For An Input Song

We present a general computational approach that enables a machine to generate a dance for any input music. We encode intuitive, flexible heuristics for what a 'good' dance is: the structure of the dance should align with the structure of the music. This flexibility allows the agent to discover creative dances. Human studies show that participants find our dances to be more creative and inspiring compared to meaningful baselines. We also evaluate how perception of creativity changes based on different presentations of the dance. Our code is available at https://github.com/purvaten/feel-the-music.

cs.AI

SQuINTing at VQA Models: Introspecting VQA Models with Sub-Questions

Existing VQA datasets contain questions with varying levels of complexity. While the majority of questions in these datasets require perception for recognizing existence, properties, and spatial relationships of entities, a significant portion of questions pose challenges that correspond to reasoning tasks - tasks that can only be answered through a synthesis of perception and knowledge about the world, logic and / or reasoning. Analyzing performance across this distinction allows us to notice when existing VQA models have consistency issues; they answer the reasoning questions correctly but fail on associated low-level perception questions. For example, in Figure 1, models answer the complex reasoning question "Is the banana ripe enough to eat?" correctly, but fail on the associated perception question "Are the bananas mostly green or yellow?" indicating that the model likely answered the reasoning question correctly but for the wrong reason. We quantify the extent to which this phenomenon occurs by creating a new Reasoning split of the VQA dataset and collecting VQA-introspect, a new dataset1 which consists of 238K new perception questions which serve as sub questions corresponding to the set of perceptual tasks needed to effectively answer the complex reasoning questions in the Reasoning split. Our evaluation shows that state-of-the-art VQA models have comparable performance in answering perception and reasoning questions, but suffer from consistency problems. To address this shortcoming, we propose an approach called Sub-Question Importance-aware Network Tuning (SQuINT), which encourages the model to attend to the same parts of the image when answering the reasoning question and the perception sub question. We show that SQuINT improves model consistency by ~5%, also marginally improving performance on the Reasoning questions in VQA, while also displaying better attention maps.

cs.CV

Emergence of Compositional Language with Deep Generational Transmission

Recent work has studied the emergence of language among deep reinforcement learning agents that must collaborate to solve a task. Of particular interest are the factors that cause language to be compositional -- i.e., express meaning by combining words which themselves have meaning. Evolutionary linguists have found that in addition to structural priors like those already studied in deep learning, the dynamics of transmitting language from generation to generation contribute significantly to the emergence of compositionality. In this paper, we introduce these cultural evolutionary dynamics into language emergence by periodically replacing agents in a population to create a knowledge gap, implicitly inducing cultural transmission of language. We show that this implicit cultural transmission encourages the resulting languages to exhibit better compositional generalization.

cs.LG

Exploring Crowd Co-creation Scenarios for Sketches

As a first step towards studying the ability of human crowds and machines to effectively co-create, we explore several human-only collaborative co-creation scenarios. The goal in each scenario is to create a digital sketch using a simple web interface. We find that settings in which multiple humans iteratively add strokes and vote on the best additions result in the sketches with highest perceived creativity (value + novelty). Lack of collaboration leads to a higher variance in quality and lower novelty or surprise. Collaboration without voting leads to high novelty but low quality.

cs.AI

Improving Vision-and-Language Navigation with Image-Text Pairs from the Web

Following a navigation instruction such as 'Walk down the stairs and stop at the brown sofa' requires embodied AI agents to ground scene elements referenced via language (e.g. 'stairs') to visual content in the environment (pixels corresponding to 'stairs'). We ask the following question -- can we leverage abundant 'disembodied' web-scraped vision-and-language corpora (e.g. Conceptual Captions) to learn visual groundings (what do 'stairs' look like?) that improve performance on a relatively data-starved embodied perception task (Vision-and-Language Navigation)? Specifically, we develop VLN-BERT, a visiolinguistic transformer-based model for scoring the compatibility between an instruction ('...stop at the brown sofa') and a sequence of panoramic RGB images captured by the agent. We demonstrate that pretraining VLN-BERT on image-text pairs from the web before fine-tuning on embodied path-instruction data significantly improves performance on VLN -- outperforming the prior state-of-the-art in the fully-observed setting by 4 absolute percentage points on success rate. Ablations of our pretraining curriculum show each stage to be impactful -- with their combination resulting in further positive synergistic effects.

cs.CV

12-in-1: Multi-Task Vision and Language Representation Learning

Much of vision-and-language research focuses on a small but diverse set of independent tasks and supporting datasets often studied in isolation; however, the visually-grounded language understanding skills required for success at these tasks overlap significantly. In this work, we investigate these relationships between vision-and-language tasks by developing a large-scale, multi-task training regime. Our approach culminates in a single model on 12 datasets from four broad categories of task including visual question answering, caption-based image retrieval, grounding referring expressions, and multi-modal verification. Compared to independently trained single-task models, this represents a reduction from approximately 3 billion parameters to 270 million while simultaneously improving performance by 2.05 points on average across tasks. We use our multi-task framework to perform in-depth analysis of the effect of joint training diverse tasks. Further, we show that finetuning task-specific models from our single multi-task model can lead to further improvements, achieving performance at or above the state-of-the-art.

cs.CV

Are we pretraining it right? Digging deeper into visio-linguistic pretraining

Numerous recent works have proposed pretraining generic visio-linguistic representations and then finetuning them for downstream vision and language tasks. While architecture and objective function design choices have received attention, the choice of pretraining datasets has received little attention. In this work, we question some of the default choices made in literature. For instance, we systematically study how varying similarity between the pretraining dataset domain (textual and visual) and the downstream domain affects performance. Surprisingly, we show that automatically generated data in a domain closer to the downstream task (e.g., VQA v2) is a better choice for pretraining than "natural" data but of a slightly different domain (e.g., Conceptual Captions). On the other hand, some seemingly reasonable choices of pretraining datasets were found to be entirely ineffective for some downstream tasks. This suggests that despite the numerous recent efforts, vision & language pretraining does not quite work "out of the box" yet. Overall, as a by-product of our study, we find that simple design choices in pretraining can help us achieve close to state-of-art results on downstream tasks without any architectural changes.

cs.CV

Lemotif: An Affective Visual Journal Using Deep Neural Networks

We present Lemotif, an integrated natural language processing and image generation system that uses machine learning to (1) parse a text-based input journal entry describing the user's day for salient themes and emotions and (2) visualize the detected themes and emotions in creative and appealing image motifs. Synthesizing approaches from artificial intelligence and psychology, Lemotif acts as an affective visual journal, encouraging users to regularly write and reflect on their daily experiences through visual reinforcement. By making patterns in emotions and their sources more apparent, Lemotif aims to help users better understand their emotional lives, identify opportunities for action, and track the effectiveness of behavioral changes over time. We verify via human studies that prospective users prefer motifs generated by Lemotif over corresponding baselines, find the motifs representative of their journal entries, and think they would be more likely to journal regularly using a Lemotif-based app.

cs.HC

Large-scale Pretraining for Visual Dialog: A Simple State-of-the-Art Baseline

Prior work in visual dialog has focused on training deep neural models on VisDial in isolation. Instead, we present an approach to leverage pretraining on related vision-language datasets before transferring to visual dialog. We adapt the recently proposed ViLBERT (Lu et al., 2019) model for multi-turn visually-grounded conversations. Our model is pretrained on the Conceptual Captions and Visual Question Answering datasets, and finetuned on VisDial. Our best single model outperforms prior published work (including model ensembles) by more than 1% absolute on NDCG and MRR. Next, we find that additional finetuning using "dense" annotations in VisDial leads to even higher NDCG -- more than 10% over our base model -- but hurts MRR -- more than 17% below our base model! This highlights a trade-off between the two primary metrics -- NDCG and MRR -- which we find is due to dense annotations not correlating well with the original ground-truth answers to questions.

cs.LG

RUBi: Reducing Unimodal Biases in Visual Question Answering

Visual Question Answering (VQA) is the task of answering questions about an image. Some VQA models often exploit unimodal biases to provide the correct answer without using the image information. As a result, they suffer from a huge drop in performance when evaluated on data outside their training set distribution. This critical issue makes them unsuitable for real-world settings. We propose RUBi, a new learning strategy to reduce biases in any VQA model. It reduces the importance of the most biased examples, i.e. examples that can be correctly classified without looking at the image. It implicitly forces the VQA model to use the two input modalities instead of relying on statistical regularities between the question and the answer. We leverage a question-only model that captures the language biases by identifying when these unwanted regularities are used. It prevents the base VQA model from learning them by influencing its predictions. This leads to dynamically adjusting the loss in order to compensate for biases. We validate our contributions by surpassing the current state-of-the-art results on VQA-CP v2. This dataset is specifically designed to assess the robustness of VQA models when exposed to different question biases at test time than what was seen during training. Our code is available: github.com/cdancette/rubi.bootstrap.pytorch

cs.CV

Predicting A Creator's Preferences In, and From, Interactive Generative Art

As a lay user creates an art piece using an interactive generative art tool, what, if anything, do the choices they make tell us about them and their preferences? These preferences could be in the specific generative art form (e.g., color palettes, density of the piece, thickness or curvatures of any lines in the piece); predicting them could lead to a smarter interactive tool. Or they could be preferences in other walks of life (e.g., music, fashion, food, interior design, paintings) or attributes of the person (e.g., personality type, gender, artistic inclinations); predicting them could lead to improved personalized recommendations for products or experiences. To study this research question, we collect preferences from 311 subjects, both in a specific generative art form and in other walks of life. We analyze the preferences and train machine learning models to predict a subset of preferences from the remaining. We find that preferences in the generative art form we studied cannot predict preferences in other walks of life better than chance (and vice versa). However, preferences within the generative art form are reliably predictive of each other.

cs.AI

TarMAC: Targeted Multi-Agent Communication

We propose a targeted communication architecture for multi-agent reinforcement learning, where agents learn both what messages to send and whom to address them to while performing cooperative tasks in partially-observable environments. This targeting behavior is learnt solely from downstream task-specific reward without any communication supervision. We additionally augment this with a multi-round communication approach where agents coordinate via multiple rounds of communication before taking actions in the environment. We evaluate our approach on a diverse set of cooperative multi-agent tasks, of varying difficulties, with varying number of agents, in a variety of environments ranging from 2D grid layouts of shapes and simulated traffic junctions to 3D indoor environments, and demonstrate the benefits of targeted and multi-round communication. Moreover, we show that the targeted communication strategies learned by agents are interpretable and intuitive. Finally, we show that our architecture can be easily extended to mixed and competitive environments, leading to improved performance and sample complexity over recent state-of-the-art approaches.

cs.LG

DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames

We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is ever stale), making it conceptually simple and easy to implement. In our experiments on training virtual robots to navigate in Habitat-Sim, DD-PPO exhibits near-linear scaling -- achieving a speedup of 107x on 128 GPUs over a serial implementation. We leverage this scaling to train an agent for 2.5 Billion steps of experience (the equivalent of 80 years of human experience) -- over 6 months of GPU-time training in under 3 days of wall-clock time with 64 GPUs. This massive-scale training not only sets the state of art on Habitat Autonomous Navigation Challenge 2019, but essentially solves the task --near-perfect autonomous navigation in an unseen environment without access to a map, directly from an RGB-D camera and a GPS+Compass sensor. Fortuitously, error vs computation exhibits a power-law-like distribution; thus, 90% of peak performance is obtained relatively early (at 100 million steps) and relatively cheaply (under 1 day with 8 GPUs). Finally, we show that the scene understanding and navigation policies learned can be transferred to other navigation tasks -- the analog of ImageNet pre-training + task-specific fine-tuning for embodied AI. Our model outperforms ImageNet pre-trained CNNs on these transfer tasks and can serve as a universal resource (all models and code are publicly available).

cs.CV

Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization

We propose a technique for producing "visual explanations" for decisions from a large class of CNN-based models, making them more transparent. Our approach - Gradient-weighted Class Activation Mapping (Grad-CAM), uses the gradients of any target concept, flowing into the final convolutional layer to produce a coarse localization map highlighting important regions in the image for predicting the concept. Grad-CAM is applicable to a wide variety of CNN model-families: (1) CNNs with fully-connected layers, (2) CNNs used for structured outputs, (3) CNNs used in tasks with multimodal inputs or reinforcement learning, without any architectural changes or re-training. We combine Grad-CAM with fine-grained visualizations to create a high-resolution class-discriminative visualization and apply it to off-the-shelf image classification, captioning, and visual question answering (VQA) models, including ResNet-based architectures. In the context of image classification models, our visualizations (a) lend insights into their failure modes, (b) are robust to adversarial images, (c) outperform previous methods on localization, (d) are more faithful to the underlying model and (e) help achieve generalization by identifying dataset bias. For captioning and VQA, we show that even non-attention based models can localize inputs. We devise a way to identify important neurons through Grad-CAM and combine it with neuron names to provide textual explanations for model decisions. Finally, we design and conduct human studies to measure if Grad-CAM helps users establish appropriate trust in predictions from models and show that Grad-CAM helps untrained users successfully discern a 'stronger' nodel from a 'weaker' one even when both make identical predictions. Our code is available at https://github.com/ramprs/grad-cam/, along with a demo at http://gradcam.cloudcv.org, and a video at youtu.be/COjUB9Izk6E.

cs.CV

Chasing Ghosts: Instruction Following as Bayesian State Tracking

A visually-grounded navigation instruction can be interpreted as a sequence of expected observations and actions an agent following the correct trajectory would encounter and perform. Based on this intuition, we formulate the problem of finding the goal location in Vision-and-Language Navigation (VLN) within the framework of Bayesian state tracking - learning observation and motion models conditioned on these expectable events. Together with a mapper that constructs a semantic spatial map on-the-fly during navigation, we formulate an end-to-end differentiable Bayes filter and train it to identify the goal by predicting the most likely trajectory through the map according to the instructions. The resulting navigation policy constitutes a new approach to instruction following that explicitly models a probability distribution over states, encoding strong geometric and algorithmic priors while enabling greater explainability. Our experiments show that our approach outperforms a strong LingUNet baseline when predicting the goal location on the map. On the full VLN task, i.e. navigating to the goal location, our approach achieves promising results with less reliance on navigation constraints.

cs.CV

Habitat: A Platform for Embodied AI Research

We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configurable agents, sensors, and generic 3D dataset handling. Habitat-Sim is fast -- when rendering a scene from Matterport3D, it achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU. (ii) Habitat-API: a modular high-level library for end-to-end development of embodied AI algorithms -- defining tasks (e.g., navigation, instruction following, question answering), configuring, training, and benchmarking embodied agents. These large-scale engineering contributions enable us to answer scientific questions requiring experiments that were till now impracticable or 'merely' impractical. Specifically, in the context of point-goal navigation: (1) we revisit the comparison between learning and SLAM approaches from two recent works and find evidence for the opposite conclusion -- that learning outperforms SLAM if scaled to an order of magnitude more experience than previous investigations, and (2) we conduct the first cross-dataset generalization experiments {train, test} x {Matterport3D, Gibson} for multiple sensors {blind, RGB, RGBD, D} and find that only agents with depth (D) sensors generalize across datasets. We hope that our open-source platform and these findings will advance research in embodied AI.

cs.CV

Taking a HINT: Leveraging Explanations to Make Vision and Language Models More Grounded

Many vision and language models suffer from poor visual grounding - often falling back on easy-to-learn language priors rather than basing their decisions on visual concepts in the image. In this work, we propose a generic approach called Human Importance-aware Network Tuning (HINT) that effectively leverages human demonstrations to improve visual grounding. HINT encourages deep networks to be sensitive to the same input regions as humans. Our approach optimizes the alignment between human attention maps and gradient-based network importances - ensuring that models learn not just to look at but rather rely on visual concepts that humans found relevant for a task when making predictions. We apply HINT to Visual Question Answering and Image Captioning tasks, outperforming top approaches on splits that penalize over-reliance on language priors (VQA-CP and robust captioning) using human attention demonstrations for just 6% of the training data.

cs.CV