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Devi Parikh

Publications and source records attributed to Devi Parikh.

At least 109 records · Page 6Linked to original sources

Best of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model

We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce 'safe' and generic responses ("I don't know", "I can't tell"). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it cannot be deployed to have real conversations with users. Our work aims to achieve the best of both worlds -- the practical usefulness of G and the strong performance of D -- via knowledge transfer from D to G. Our primary contribution is an end-to-end trainable generative visual dialog model, where G receives gradients from D as a perceptual (not adversarial) loss of the sequence sampled from G. We leverage the recently proposed Gumbel-Softmax (GS) approximation to the discrete distribution -- specifically, an RNN augmented with a sequence of GS samplers, coupled with the straight-through gradient estimator to enable end-to-end differentiability. We also introduce a stronger encoder for visual dialog, and employ a self-attention mechanism for answer encoding along with a metric learning loss to aid D in better capturing semantic similarities in answer responses. Overall, our proposed model outperforms state-of-the-art on the VisDial dataset by a significant margin (2.67% on recall@10). The source code can be downloaded from https://github.com/jiasenlu/visDial.pytorch.

cs.CV

It Takes Two to Tango: Towards Theory of AI's Mind

Theory of Mind is the ability to attribute mental states (beliefs, intents, knowledge, perspectives, etc.) to others and recognize that these mental states may differ from one's own. Theory of Mind is critical to effective communication and to teams demonstrating higher collective performance. To effectively leverage the progress in Artificial Intelligence (AI) to make our lives more productive, it is important for humans and AI to work well together in a team. Traditionally, there has been much emphasis on research to make AI more accurate, and (to a lesser extent) on having it better understand human intentions, tendencies, beliefs, and contexts. The latter involves making AI more human-like and having it develop a theory of our minds. In this work, we argue that for human-AI teams to be effective, humans must also develop a theory of AI's mind (ToAIM) - get to know its strengths, weaknesses, beliefs, and quirks. We instantiate these ideas within the domain of Visual Question Answering (VQA). We find that using just a few examples (50), lay people can be trained to better predict responses and oncoming failures of a complex VQA model. We further evaluate the role existing explanation (or interpretability) modalities play in helping humans build ToAIM. Explainable AI has received considerable scientific and popular attention in recent times. Surprisingly, we find that having access to the model's internal states - its confidence in its top-k predictions, explicit or implicit attention maps which highlight regions in the image (and words in the question) the model is looking at (and listening to) while answering a question about an image - do not help people better predict its behavior.

cs.CV

Sound-Word2Vec: Learning Word Representations Grounded in Sounds

To be able to interact better with humans, it is crucial for machines to understand sound - a primary modality of human perception. Previous works have used sound to learn embeddings for improved generic textual similarity assessment. In this work, we treat sound as a first-class citizen, studying downstream textual tasks which require aural grounding. To this end, we propose sound-word2vec - a new embedding scheme that learns specialized word embeddings grounded in sounds. For example, we learn that two seemingly (semantically) unrelated concepts, like leaves and paper are similar due to the similar rustling sounds they make. Our embeddings prove useful in textual tasks requiring aural reasoning like text-based sound retrieval and discovering foley sound effects (used in movies). Moreover, our embedding space captures interesting dependencies between words and onomatopoeia and outperforms prior work on aurally-relevant word relatedness datasets such as AMEN and ASLex.

cs.CL

Evaluating Visual Conversational Agents via Cooperative Human-AI Games

As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but also in terms of how it translates to helping humans perform certain tasks, i.e., the performance of human-AI teams. In this work, we design a cooperative game - GuessWhich - to measure human-AI team performance in the specific context of the AI being a visual conversational agent. GuessWhich involves live interaction between the human and the AI. The AI, which we call ALICE, is provided an image which is unseen by the human. Following a brief description of the image, the human questions ALICE about this secret image to identify it from a fixed pool of images. We measure performance of the human-ALICE team by the number of guesses it takes the human to correctly identify the secret image after a fixed number of dialog rounds with ALICE. We compare performance of the human-ALICE teams for two versions of ALICE. Our human studies suggest a counterintuitive trend - that while AI literature shows that one version outperforms the other when paired with an AI questioner bot, we find that this improvement in AI-AI performance does not translate to improved human-AI performance. This suggests a mismatch between benchmarking of AI in isolation and in the context of human-AI teams.

cs.HC

LR-GAN: Layered Recursive Generative Adversarial Networks for Image Generation

We present LR-GAN: an adversarial image generation model which takes scene structure and context into account. Unlike previous generative adversarial networks (GANs), the proposed GAN learns to generate image background and foregrounds separately and recursively, and stitch the foregrounds on the background in a contextually relevant manner to produce a complete natural image. For each foreground, the model learns to generate its appearance, shape and pose. The whole model is unsupervised, and is trained in an end-to-end manner with gradient descent methods. The experiments demonstrate that LR-GAN can generate more natural images with objects that are more human recognizable than DCGAN.

cs.CV

Visual Dialog

We introduce the task of Visual Dialog, which requires an AI agent to hold a meaningful dialog with humans in natural, conversational language about visual content. Specifically, given an image, a dialog history, and a question about the image, the agent has to ground the question in image, infer context from history, and answer the question accurately. Visual Dialog is disentangled enough from a specific downstream task so as to serve as a general test of machine intelligence, while being grounded in vision enough to allow objective evaluation of individual responses and benchmark progress. We develop a novel two-person chat data-collection protocol to curate a large-scale Visual Dialog dataset (VisDial). VisDial v0.9 has been released and contains 1 dialog with 10 question-answer pairs on ~120k images from COCO, with a total of ~1.2M dialog question-answer pairs. We introduce a family of neural encoder-decoder models for Visual Dialog with 3 encoders -- Late Fusion, Hierarchical Recurrent Encoder and Memory Network -- and 2 decoders (generative and discriminative), which outperform a number of sophisticated baselines. We propose a retrieval-based evaluation protocol for Visual Dialog where the AI agent is asked to sort a set of candidate answers and evaluated on metrics such as mean-reciprocal-rank of human response. We quantify gap between machine and human performance on the Visual Dialog task via human studies. Putting it all together, we demonstrate the first 'visual chatbot'! Our dataset, code, trained models and visual chatbot are available on https://visualdialog.org

cs.CV

Context-aware Captions from Context-agnostic Supervision

We introduce an inference technique to produce discriminative context-aware image captions (captions that describe differences between images or visual concepts) using only generic context-agnostic training data (captions that describe a concept or an image in isolation). For example, given images and captions of "siamese cat" and "tiger cat", we generate language that describes the "siamese cat" in a way that distinguishes it from "tiger cat". Our key novelty is that we show how to do joint inference over a language model that is context-agnostic and a listener which distinguishes closely-related concepts. We first apply our technique to a justification task, namely to describe why an image contains a particular fine-grained category as opposed to another closely-related category of the CUB-200-2011 dataset. We then study discriminative image captioning to generate language that uniquely refers to one of two semantically-similar images in the COCO dataset. Evaluations with discriminative ground truth for justification and human studies for discriminative image captioning reveal that our approach outperforms baseline generative and speaker-listener approaches for discrimination.

cs.CV

Deal or No Deal? End-to-End Learning for Negotiation Dialogues

Much of human dialogue occurs in semi-cooperative settings, where agents with different goals attempt to agree on common decisions. Negotiations require complex communication and reasoning skills, but success is easy to measure, making this an interesting task for AI. We gather a large dataset of human-human negotiations on a multi-issue bargaining task, where agents who cannot observe each other's reward functions must reach an agreement (or a deal) via natural language dialogue. For the first time, we show it is possible to train end-to-end models for negotiation, which must learn both linguistic and reasoning skills with no annotated dialogue states. We also introduce dialogue rollouts, in which the model plans ahead by simulating possible complete continuations of the conversation, and find that this technique dramatically improves performance. Our code and dataset are publicly available (https://github.com/facebookresearch/end-to-end-negotiator).

cs.AI

Knowing When to Look: Adaptive Attention via A Visual Sentinel for Image Captioning

Attention-based neural encoder-decoder frameworks have been widely adopted for image captioning. Most methods force visual attention to be active for every generated word. However, the decoder likely requires little to no visual information from the image to predict non-visual words such as "the" and "of". Other words that may seem visual can often be predicted reliably just from the language model e.g., "sign" after "behind a red stop" or "phone" following "talking on a cell". In this paper, we propose a novel adaptive attention model with a visual sentinel. At each time step, our model decides whether to attend to the image (and if so, to which regions) or to the visual sentinel. The model decides whether to attend to the image and where, in order to extract meaningful information for sequential word generation. We test our method on the COCO image captioning 2015 challenge dataset and Flickr30K. Our approach sets the new state-of-the-art by a significant margin.

cs.CV

Cooperative Learning with Visual Attributes

Learning paradigms involving varying levels of supervision have received a lot of interest within the computer vision and machine learning communities. The supervisory information is typically considered to come from a human supervisor -- a "teacher" figure. In this paper, we consider an alternate source of supervision -- a "peer" -- i.e. a different machine. We introduce cooperative learning, where two agents trying to learn the same visual concepts, but in potentially different environments using different sources of data (sensors), communicate their current knowledge of these concepts to each other. Given the distinct sources of data in both agents, the mode of communication between the two agents is not obvious. We propose the use of visual attributes -- semantic mid-level visual properties such as furry, wooden, etc.-- as the mode of communication between the agents. Our experiments in three domains -- objects, scenes, and animals -- demonstrate that our proposed cooperative learning approach improves the performance of both agents as compared to their performance if they were to learn in isolation. Our approach is particularly applicable in scenarios where privacy, security and/or bandwidth constraints restrict the amount and type of information the two agents can exchange.

cs.CV

Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering

Problems at the intersection of vision and language are of significant importance both as challenging research questions and for the rich set of applications they enable. However, inherent structure in our world and bias in our language tend to be a simpler signal for learning than visual modalities, resulting in models that ignore visual information, leading to an inflated sense of their capability. We propose to counter these language priors for the task of Visual Question Answering (VQA) and make vision (the V in VQA) matter! Specifically, we balance the popular VQA dataset by collecting complementary images such that every question in our balanced dataset is associated with not just a single image, but rather a pair of similar images that result in two different answers to the question. Our dataset is by construction more balanced than the original VQA dataset and has approximately twice the number of image-question pairs. Our complete balanced dataset is publicly available at www.visualqa.org as part of the 2nd iteration of the Visual Question Answering Dataset and Challenge (VQA v2.0). We further benchmark a number of state-of-art VQA models on our balanced dataset. All models perform significantly worse on our balanced dataset, suggesting that these models have indeed learned to exploit language priors. This finding provides the first concrete empirical evidence for what seems to be a qualitative sense among practitioners. Finally, our data collection protocol for identifying complementary images enables us to develop a novel interpretable model, which in addition to providing an answer to the given (image, question) pair, also provides a counter-example based explanation. Specifically, it identifies an image that is similar to the original image, but it believes has a different answer to the same question. This can help in building trust for machines among their users.

cs.CV

Counting Everyday Objects in Everyday Scenes

We are interested in counting the number of instances of object classes in natural, everyday images. Previous counting approaches tackle the problem in restricted domains such as counting pedestrians in surveillance videos. Counts can also be estimated from outputs of other vision tasks like object detection. In this work, we build dedicated models for counting designed to tackle the large variance in counts, appearances, and scales of objects found in natural scenes. Our approach is inspired by the phenomenon of subitizing - the ability of humans to make quick assessments of counts given a perceptual signal, for small count values. Given a natural scene, we employ a divide and conquer strategy while incorporating context across the scene to adapt the subitizing idea to counting. Our approach offers consistent improvements over numerous baseline approaches for counting on the PASCAL VOC 2007 and COCO datasets. Subsequently, we study how counting can be used to improve object detection. We then show a proof of concept application of our counting methods to the task of Visual Question Answering, by studying the `how many?' questions in the VQA and COCO-QA datasets.

cs.CV

C-VQA: A Compositional Split of the Visual Question Answering (VQA) v1.0 Dataset

Visual Question Answering (VQA) has received a lot of attention over the past couple of years. A number of deep learning models have been proposed for this task. However, it has been shown that these models are heavily driven by superficial correlations in the training data and lack compositionality -- the ability to answer questions about unseen compositions of seen concepts. This compositionality is desirable and central to intelligence. In this paper, we propose a new setting for Visual Question Answering where the test question-answer pairs are compositionally novel compared to training question-answer pairs. To facilitate developing models under this setting, we present a new compositional split of the VQA v1.0 dataset, which we call Compositional VQA (C-VQA). We analyze the distribution of questions and answers in the C-VQA splits. Finally, we evaluate several existing VQA models under this new setting and show that the performances of these models degrade by a significant amount compared to the original VQA setting.

cs.CV

Grad-CAM: Why did you say that?

We propose a technique for making Convolutional Neural Network (CNN)-based models more transparent by visualizing input regions that are 'important' for predictions -- or visual explanations. Our approach, called Gradient-weighted Class Activation Mapping (Grad-CAM), uses class-specific gradient information to localize important regions. These localizations are combined with existing pixel-space visualizations to create a novel high-resolution and class-discriminative visualization called Guided Grad-CAM. These methods help better understand CNN-based models, including image captioning and visual question answering (VQA) models. We evaluate our visual explanations by measuring their ability to discriminate between classes, to inspire trust in humans, and their correlation with occlusion maps. Grad-CAM provides a new way to understand CNN-based models. We have released code, an online demo hosted on CloudCV, and a full version of this extended abstract.

stat.ML

Hierarchical Question-Image Co-Attention for Visual Question Answering

A number of recent works have proposed attention models for Visual Question Answering (VQA) that generate spatial maps highlighting image regions relevant to answering the question. In this paper, we argue that in addition to modeling "where to look" or visual attention, it is equally important to model "what words to listen to" or question attention. We present a novel co-attention model for VQA that jointly reasons about image and question attention. In addition, our model reasons about the question (and consequently the image via the co-attention mechanism) in a hierarchical fashion via a novel 1-dimensional convolution neural networks (CNN). Our model improves the state-of-the-art on the VQA dataset from 60.3% to 60.5%, and from 61.6% to 63.3% on the COCO-QA dataset. By using ResNet, the performance is further improved to 62.1% for VQA and 65.4% for COCO-QA.

cs.CV

Sort Story: Sorting Jumbled Images and Captions into Stories

Temporal common sense has applications in AI tasks such as QA, multi-document summarization, and human-AI communication. We propose the task of sequencing -- given a jumbled set of aligned image-caption pairs that belong to a story, the task is to sort them such that the output sequence forms a coherent story. We present multiple approaches, via unary (position) and pairwise (order) predictions, and their ensemble-based combinations, achieving strong results on this task. We use both text-based and image-based features, which depict complementary improvements. Using qualitative examples, we demonstrate that our models have learnt interesting aspects of temporal common sense.

cs.CL

VQA: Visual Question Answering

We propose the task of free-form and open-ended Visual Question Answering (VQA). Given an image and a natural language question about the image, the task is to provide an accurate natural language answer. Mirroring real-world scenarios, such as helping the visually impaired, both the questions and answers are open-ended. Visual questions selectively target different areas of an image, including background details and underlying context. As a result, a system that succeeds at VQA typically needs a more detailed understanding of the image and complex reasoning than a system producing generic image captions. Moreover, VQA is amenable to automatic evaluation, since many open-ended answers contain only a few words or a closed set of answers that can be provided in a multiple-choice format. We provide a dataset containing ~0.25M images, ~0.76M questions, and ~10M answers (www.visualqa.org), and discuss the information it provides. Numerous baselines and methods for VQA are provided and compared with human performance. Our VQA demo is available on CloudCV (http://cloudcv.org/vqa).

cs.CL

Analyzing the Behavior of Visual Question Answering Models

Recently, a number of deep-learning based models have been proposed for the task of Visual Question Answering (VQA). The performance of most models is clustered around 60-70%. In this paper we propose systematic methods to analyze the behavior of these models as a first step towards recognizing their strengths and weaknesses, and identifying the most fruitful directions for progress. We analyze two models, one each from two major classes of VQA models -- with-attention and without-attention and show the similarities and differences in the behavior of these models. We also analyze the winning entry of the VQA Challenge 2016. Our behavior analysis reveals that despite recent progress, today's VQA models are "myopic" (tend to fail on sufficiently novel instances), often "jump to conclusions" (converge on a predicted answer after 'listening' to just half the question), and are "stubborn" (do not change their answers across images).

cs.CL