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Devin Ma

Publications and source records attributed to Devin Ma.

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Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. The generator is factorized causally in time, matching the causal structure of physical dynamics, and is aligned with a latent world-model reward for predictive consistency. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers 4K video generation at 24 FPS in real time, using an optimized GPU serving engine. In quantitative evaluations, Visko Orbis 1.0 achieves the best DOVER aesthetic and technical scores and the best VideoAlign visual and motion quality, and leads three physical-plausibility protocols (VideoPhy-2, Physics-IQ, and VBench-2.0 Physics); in long-form Arena comparisons, it obtains the highest overall-preference and temporal-stability ratings among all the state-of-the-art real-time interactive video generation systems.

cs.CV

Fairness in Reinforcement Learning: A Survey

While our understanding of fairness in machine learning has significantly progressed, our understanding of fairness in reinforcement learning (RL) remains nascent. Most of the attention has been on fairness in one-shot classification tasks; however, real-world, RL-enabled systems (e.g., autonomous vehicles) are much more complicated in that agents operate in dynamic environments over a long period of time. To ensure the responsible development and deployment of these systems, we must better understand fairness in RL. In this paper, we survey the literature to provide the most up-to-date snapshot of the frontiers of fairness in RL. We start by reviewing where fairness considerations can arise in RL, then discuss the various definitions of fairness in RL that have been put forth thus far. We continue to highlight the methodologies researchers used to implement fairness in single- and multi-agent RL systems before showcasing the distinct application domains that fair RL has been investigated in. Finally, we critically examine gaps in the literature, such as understanding fairness in the context of RLHF, that still need to be addressed in future work to truly operationalize fair RL in real-world systems.

cs.LG