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Dewei Wang

Publications and source records attributed to Dewei Wang.

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PCHC: Enabling Preference Conditioned Humanoid Control via Multi-Objective Reinforcement Learning

Humanoid robots often need to balance competing objectives, such as maximizing speed while minimizing energy consumption. While current reinforcement learning (RL) methods can master complex skills like fall recovery and perceptive locomotion, they are constrained by fixed weighting strategies that produce a single suboptimal policy, rather than providing a diverse set of solutions for sophisticated multi-objective control. In this paper, we propose a novel framework leveraging Multi-Objective Reinforcement Learning (MORL) to achieve Preference-Conditioned Humanoid Control (PCHC). Unlike conventional methods that require training a series of policies to approximate the Pareto front, our framework enables a single, preference-conditioned policy to exhibit a wide spectrum of diverse behaviors. To effectively integrate these requirements, we introduce a Beta distribution-based alignment mechanism based on preference vectors modulating a Mixture-of-Experts (MoE) module. We validated our approach on two representative humanoid tasks. Extensive simulations and real-world experiments demonstrate that the proposed framework allows the robot to adaptively shift its objective priorities in real-time based on the input preference condition.

cs.RO

X-Loco: Towards Generalist Humanoid Locomotion Control via Synergetic Policy Distillation

While recent advances have demonstrated strong performance in individual humanoid skills such as upright locomotion, fall recovery and whole-body coordination, learning a single policy that masters all these skills remains challenging due to the diverse dynamics and conflicting control objectives involved. To address this, we introduce X-Loco, a framework for training a vision-based generalist humanoid locomotion policy. X-Loco trains multiple oracle specialist policies and adopts a synergetic policy distillation with a case-adaptive specialist selection mechanism, which dynamically leverages multiple specialist policies to guide a vision-based student policy. This design enables the student to acquire a broad spectrum of locomotion skills, ranging from fall recovery to terrain traversal and whole-body coordination skills. To the best of our knowledge, X-Loco is the first framework to demonstrate vision-based humanoid locomotion that jointly integrates upright locomotion, whole-body coordination and fall recovery, while operating solely under velocity commands without relying on reference motions. Experimental results show that X-Loco achieves superior performance, demonstrated by tasks such as fall recovery and terrain traversal. Ablation studies further highlight that our framework effectively leverages specialist expertise and enhances learning efficiency.

cs.RO

Pro-HOI: Perceptive Root-guided Humanoid-Object Interaction

Executing reliable Humanoid-Object Interaction (HOI) tasks for humanoid robots is hindered by the lack of generalized control interfaces and robust closed-loop perception mechanisms. In this work, we introduce Perceptive Root-guided Humanoid-Object Interaction, Pro-HOI, a generalizable framework for robust humanoid loco-manipulation. First, we collect box-carrying motions that are suitable for real-world deployment and optimize penetration artifacts through a Signed Distance Field loss. Second, we propose a novel training framework that conditions the policy on a desired root-trajectory while utilizing reference motion exclusively as a reward. This design not only eliminates the need for intricate reward tuning but also establishes root trajectory as a universal interface for high-level planners, enabling simultaneous navigation and loco-manipulation. Furthermore, to ensure operational reliability, we incorporate a persistent object estimation module. By fusing real-time detection with Digital Twin, this module allows the robot to autonomously detect slippage and trigger re-grasping maneuvers. Empirical validation on a Unitree G1 robot demonstrates that Pro-HOI significantly outperforms baselines in generalization and robustness, achieving reliable long-horizon execution in complex real-world scenarios.

cs.RO

HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control

While current humanoid whole-body control frameworks predominantly rely on the static environment assumptions, addressing tasks characterized by high dynamism and complex interactions presents a formidable challenge. In this paper, we address humanoid skateboarding, a highly challenging task requiring stable dynamic maneuvering on an underactuated wheeled platform. This integrated system is governed by non-holonomic constraints and tightly coupled human-object interactions. Successfully executing this task requires simultaneous mastery of hybrid contact dynamics and robust balance control on a mechanically coupled, dynamically unstable skateboard. To overcome the aforementioned challenges, we propose HUSKY, a learning-based framework that integrates humanoid-skateboard system modeling and physics-aware whole-body control. We first model the coupling relationship between board tilt and truck steering angles, enabling a principled analysis of system dynamics. Building upon this, HUSKY leverages Adversarial Motion Priors (AMP) to learn human-like pushing motions and employs a physics-guided, heading-oriented strategy for lean-to-steer behaviors. Moreover, a trajectory-guided mechanism ensures smooth and stable transitions between pushing and steering. Experimental results on the Unitree G1 humanoid platform demonstrate that our framework enables stable and agile maneuvering on skateboards in real-world scenarios. The project page is available on https://husky-humanoid.github.io/.

cs.RO

Towards Adaptive Humanoid Control via Multi-Behavior Distillation and Reinforced Fine-Tuning

Humanoid robots are promising to learn a diverse set of human-like locomotion behaviors, including standing up, walking, running, and jumping. However, existing methods predominantly require training independent policies for each skill, yielding behavior-specific controllers that exhibit limited generalization and brittle performance when deployed on irregular terrains and in diverse situations. To address this challenge, we propose Adaptive Humanoid Control (AHC) that adopts a two-stage framework to learn an adaptive humanoid locomotion controller across different skills and terrains. Specifically, we first train several primary locomotion policies and perform a multi-behavior distillation process to obtain a basic multi-behavior controller, facilitating adaptive behavior switching based on the environment. Then, we perform reinforced fine-tuning by collecting online feedback in performing adaptive behaviors on more diverse terrains, enhancing terrain adaptability for the controller. We conduct experiments in both simulation and real-world experiments in Unitree G1 robots. The results show that our method exhibits strong adaptability across various situations and terrains. Project website: https://ahc-humanoid.github.io.

cs.RO

Skill-Nav: Enhanced Navigation with Versatile Quadrupedal Locomotion via Waypoint Interface

Quadrupedal robots have demonstrated exceptional locomotion capabilities through Reinforcement Learning (RL), including extreme parkour maneuvers. However, integrating locomotion skills with navigation in quadrupedal robots has not been fully investigated, which holds promise for enhancing long-distance movement capabilities. In this paper, we propose Skill-Nav, a method that incorporates quadrupedal locomotion skills into a hierarchical navigation framework using waypoints as an interface. Specifically, we train a waypoint-guided locomotion policy using deep RL, enabling the robot to autonomously adjust its locomotion skills to reach targeted positions while avoiding obstacles. Compared with direct velocity commands, waypoints offer a simpler yet more flexible interface for high-level planning and low-level control. Utilizing waypoints as the interface allows for the application of various general planning tools, such as large language models (LLMs) and path planning algorithms, to guide our locomotion policy in traversing terrains with diverse obstacles. Extensive experiments conducted in both simulated and real-world scenarios demonstrate that Skill-Nav can effectively traverse complex terrains and complete challenging navigation tasks.

cs.RO

MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains

Humanoid robots have demonstrated robust locomotion capabilities using Reinforcement Learning (RL)-based approaches. Further, to obtain human-like behaviors, existing methods integrate human motion-tracking or motion prior in the RL framework. However, these methods are limited in flat terrains with proprioception only, restricting their abilities to traverse challenging terrains with human-like gaits. In this work, we propose a novel framework using a mixture of latent residual experts with multi-discriminators to train an RL policy, which is capable of traversing complex terrains in controllable lifelike gaits with exteroception. Our two-stage training pipeline first teaches the policy to traverse complex terrains using a depth camera, and then enables gait-commanded switching between human-like gait patterns. We also design gait rewards to adjust human-like behaviors like robot base height. Simulation and real-world experiments demonstrate that our framework exhibits exceptional performance in traversing complex terrains, and achieves seamless transitions between multiple human-like gait patterns.

cs.RO

Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning

Humans exhibit diverse and expressive whole-body movements. However, attaining human-like whole-body coordination in humanoid robots remains challenging, as conventional approaches that mimic whole-body motions often neglect the distinct roles of upper and lower body. This oversight leads to computationally intensive policy learning and frequently causes robot instability and falls during real-world execution. To address these issues, we propose Adversarial Locomotion and Motion Imitation (ALMI), a novel framework that enables adversarial policy learning between upper and lower body. Specifically, the lower body aims to provide robust locomotion capabilities to follow velocity commands while the upper body tracks various motions. Conversely, the upper-body policy ensures effective motion tracking when the robot executes velocity-based movements. Through iterative updates, these policies achieve coordinated whole-body control, which can be extended to loco-manipulation tasks with teleoperation systems. Extensive experiments demonstrate that our method achieves robust locomotion and precise motion tracking in both simulation and on the full-size Unitree H1 robot. Additionally, we release a large-scale whole-body motion control dataset featuring high-quality episodic trajectories from MuJoCo simulations deployable on real robots. The project page is https://almi-humanoid.github.io.

cs.RO

ML-Triton, A Multi-Level Compilation and Language Extension to Triton GPU Programming

In the era of LLMs, dense operations such as GEMM and MHA are critical components. These operations are well-suited for parallel execution using a tilebased approach. While traditional GPU programming often relies on low level interfaces like CUDA or SYCL, Triton has emerged as a DSL that offers a more user-friendly and portable alternative by programming at a higher level. The current Triton starts at the workgroup (aka threadblock) level, and directly lowers to per-thread level. And then attempt to coalesce and amend through a series of passes, promoting information from low-level representation. We believe this is pre-mature lowering based on the below observations. 1. GPU has a hierarchical structure both physically and logically. Modern GPUs often feature SIMD units capable of directly operating on tiles on a warp or warpgroup basis, such as blocked load and blocked MMA. 2. Multi-level gradual lowering can make compiler decoupled and clean by separating considerations inter and intra a logical layer. 3. Kernel developers often need fine control to get good performance on the latest hardware. FlashAttention2 advocates explicit data partition between warps to make a performance boost. In this context, we propose ML-Triton which features multi-level compilation flow and programming interface. Our approach begins at the workgroup level and progressively lowers to the warp and intrinsic level, implementing a multilevel lowering align with the hierarchical nature of GPU. Additionally, we extend triton language to support user-set compiler hint and warp level programming, enabling researchers to get good out-of-the box performance without awaiting compiler updates. Experimental results demonstrate that our approach achieves performance above 95% of expert-written kernels on Intel GPU, as measured by the geometric mean.

cs.CL

A group testing based exploration of age-varying factors in chlamydia infections among Iowa residents

Group testing, a method that screens subjects in pooled samples rather than individually, has been employed as a cost-effective strategy for chlamydia screening among Iowa residents. In efforts to deepen our understanding of chlamydia epidemiology in Iowa, several group testing regression models have been proposed. Different than previous approaches, we expand upon the varying coefficient model to capture potential age-varying associations with chlamydia infection risk. In general, our model operates within a Bayesian framework, allowing regression associations to vary with a covariate of key interest. We employ a stochastic search variable selection process for regularization in estimation. Additionally, our model can integrate random effects to consider potential geographical factors and estimate unknown assay accuracy probabilities. The performance of our model is assessed through comprehensive simulation studies. Upon application to the Iowa group testing dataset, we reveal a significant age-varying racial disparity in chlamydia infections. We believe this discovery has the potential to inform the enhancement of interventions and prevention strategies, leading to more effective chlamydia control and management, thereby promoting health equity across all populations.

stat.AP

Hy-DAT: A Tool to Address Hydropower Modeling Gaps Using Interdependency, Efficiency Curves, and Unit Dispatch Models

As the power system continues to be flooded with intermittent resources, it becomes more important to accurately assess the role of hydro and its impact on the power grid. While hydropower generation has been studied for decades, dependency of power generation on water availability and constraints in hydro operation are not well represented in power system models used in the planning and operation of large-scale interconnection studies. There are still multiple modeling gaps that need to be addressed; if not, they can lead to inaccurate operation and planning reliability studies, and consequently to unintentional load shedding or even blackouts. As a result, it is very important that hydropower is represented correctly in both steady-state and dynamic power system studies. In this paper, we discuss the development and use of the Hydrological Dispatch and Analysis Tool (Hy-DAT) as an interactive graphical user interface, that uses a novel methodology to address the hydropower modeling gaps like water availability and interdependency using a database and algorithms to generate accurate representative models for power system simulation.

eess.SP

Uncertainty quantification for Multiphase-CFD simulations of bubbly flows: a machine learning-based Bayesian approach supported by high-resolution experiments

In this paper, we develop a machine learning-based Bayesian approach to inversely quantify and reduce the uncertainties of the two-fluid model-based multiphase computational fluid dynamics (MCFD) for bubbly flow simulations. The proposed approach is supported by high-resolution two-phase flow measurement techniques, including double-sensor conductivity probes, high-speed imaging, and particle image velocimetry. Local distribution of key physical quantities of interest (QoIs), including void fraction and phasic velocities, are obtained to support the modular Bayesian inference. In the process, the epistemic uncertainties of the closure relations are inversely quantified, the aleatory uncertainties from stochastic fluctuation of the system are evaluated based on experimental uncertainty analysis. The combined uncertainties are then propagated through the MCFD solver to obtain uncertainties of QoIs, based on which probability-boxes are constructed for validation. The proposed approach relies on three machine learning methods: feedforward neural networks and principal component analysis for surrogate modeling, and Gaussian processes for model form uncertainty modeling. The whole process is implemented within the framework of open-source deep learning library PyTorch with graphics processing unit (GPU) acceleration, thus ensuring the efficiency of the computation. The results demonstrate that with the support of high-resolution data, the uncertainty of MCFD simulations can be significantly reduced.

physics.flu-dyn

Always-On, Sub-300-nW, Event-Driven Spiking Neural Network based on Spike-Driven Clock-Generation and Clock- and Power-Gating for an Ultra-Low-Power Intelligent Device

Always-on artificial intelligent (AI) functions such as keyword spotting (KWS) and visual wake-up tend to dominate total power consumption in ultra-low power devices. A key observation is that the signals to an always-on function are sparse in time, which a spiking neural network (SNN) classifier can leverage for power savings, because the switching activity and power consumption of SNNs tend to scale with spike rate. Toward this goal, we present a novel SNN classifier architecture for always-on functions, demonstrating sub-300nW power consumption at the competitive inference accuracy for a KWS and other always-on classification workloads.

cs.NE

High-Dimensional Inference Based on the Leave-One-Covariate-Out LASSO Path

We propose a new measure of variable importance in high-dimensional regression based on the change in the LASSO solution path when one covariate is left out. The proposed procedure provides a novel way to calculate variable importance and conduct variable screening. In addition, our procedure allows for the construction of P-values for testing whether each coefficient is equal to zero as well as for testing hypotheses involving multiple regression coefficients simultaneously; bootstrap techniques are used to construct the null distribution. For low-dimensional linear models, our method can achieve higher power than the $t$-test. Extensive simulations are provided to show the effectiveness of our method. In the high-dimensional setting, our proposed solution path based test achieves greater power than some other recently developed high-dimensional inference methods.

stat.ME

Local polynomial regression for pooled response data

We propose local polynomial estimators for the conditional mean of a continuous response when only pooled response data are collected under different pooling designs. Asymptotic properties of these estimators are investigated and compared. Extensive simulation studies are carried out to compare finite sample performance of the proposed estimators under various model settings and pooling strategies. We apply the proposed local polynomial regression methods to two real-life applications to illustrate practical implementation and performance of the estimators for the mean function.

stat.ME