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Deying Li

Publications and source records attributed to Deying Li.

At least 19 recordsLinked to original sources

UECP: Uncertainty-Enhanced Collaborative Perception

Collaborative perception serves as a pivotal solution to enhance the perception capability of individual agents in autonomous driving, where a core challenge lies in seeking reliable evidence to quantify and weight the contribution of each participating agent. Existing methods typically rely on a confidence map, which is co-trained with the detection head, but it is inherently correlated with the detection results and thus fails to provide unbiased physical evidence. Furthermore, how to deeply integrate evidence into the cooperative fusion process remains an open question. To address these issues, this paper first proposes an uncertainty map, a physically grounded and unambiguous metric for evaluating perception quality. This map is directly supervised by real-time sensor signals, i.e., LiDAR point density, ensuring decoupling from detection noise and thereby providing physical scenario-aware evidence for weighting agent contribution. Based on this map, we develop the Uncertainty-Enhanced Collaborative Perception (UECP) framework, centered on the Uncertainty-Aware Pyramid Fusion (UAPF) module. UAPF uses a coarse-to-fine strategy, with two key components: Uncertainty-Weighted Downsampling (UWD) for high-fidelity feature preservation, and Uncertainty-Guided Residual Fusion (UGRF) to reinforce ego features, suppressing noise and ensuring robust fusion. Extensive experiments on real-world datasets show UECP outperforms state-of-the-art methods in effectiveness and robustness by embedding the uncertainty map into fusion. Code will be publicly available.

cs.CV

CCKS: Consensus-based Communication and Knowledge Sharing

In Decentralized Training and Decentralized Execution (DTDE) for cooperative Multi-Agent Reinforcement Learning (MARL), action-advising-based knowledge sharing promotes interpretable and scalable cooperation among agents. However, current action advising approaches often adhere too much to the teacher's guidance without evaluating teacher-student compatibility, which causes excessive advising, suboptimal stability, and degraded performance. To overcome these challenges, this paper presents a Consensus-based Communication and Knowledge Sharing (CCKS) framework, which allows agents to adopt recommendations based on consensus-derived constraints and to follow the teacher's instructions more smartly. This mechanism enables agents to balance exploration and learning from experienced teachers, improving overall performance. The key is the consensus model construction, for which we propose to employ contrastive learning to construct consensus models based on local observations in the agents' training phase. In action selection, agents score and choose actions based on consensus and shared knowledge. Designed as a plug-and-play solution, CCKS integrates seamlessly with existing DTDE algorithms. Experiments conducted in the Google Research Football environment and the complex StarCraft II Multi-Agent Challenge demonstrate that the integration with CCKS significantly improves cooperation efficiency, learning speed, and overall performance compared with current DTDE baselines. The code is available at https://github.com/yuanxpy/CCKS.

cs.MA

BOLT: Online Lightweight Adaptation for Preparation-Free Heterogeneous Cooperative Perception

Most existing heterogeneous cooperative perception methods depend on prior preparation like offline joint training or tailored collaborator-model adaptation. Such preprocessing is, however, generally impractical in real scenarios, as agents are usually independently trained by different developers and meet occasionally online. This work investigates \emph{preparation-free heterogeneous cooperative perception}, where agents use independently trained single-agent detectors without any pre-deployment coordination. We find direct cross-agent fusion under this setting greatly underperforms ego-only perception. We present BOLT, a lightweight plug-and-play module that adapts neighboring features online via ego-as-teacher distillation, requiring only ego predictions without ground-truth labels. BOLT leverages high-confidence ego perception features to guide cross-agent feature-domain alignment, while enabling neighbors to contribute features in the ego's low-confidence regions. With only 0.9M trainable parameters, BOLT improves AP@50 by up to 32.3 points over vanilla unadapted fusion in the preparation-free setting. It consistently outperforms ego-only results on DAIR-V2X and OPV2V, across different encoder pairs and fusion strategies. Code: https://github.com/sidiangongyuan/BOLT.

cs.CV

EIMC: Efficient Instance-aware Multi-modal Collaborative Perception

Multi-modal collaborative perception calls for great attention to enhancing the safety of autonomous driving. However, current multi-modal approaches remain a ``local fusion to communication'' sequence, which fuses multi-modal data locally and needs high bandwidth to transmit an individual's feature data before collaborative fusion. EIMC innovatively proposes an early collaborative paradigm. It injects lightweight collaborative voxels, transmitted by neighbor agents, into the ego's local modality-fusion step, yielding compact yet informative 3D collaborative priors that tighten cross-modal alignment. Next, a heatmap-driven consensus protocol identifies exactly where cooperation is needed by computing per-pixel confidence heatmaps. Only the Top-K instance vectors located in these low-confidence, high-discrepancy regions are queried from peers, then fused via cross-attention for completion. Afterwards, we apply a refinement fusion that involves collecting the top-K most confident instances from each agent and enhancing their features using self-attention. The above instance-centric messaging reduces redundancy while guaranteeing that critical occluded objects are recovered. Evaluated on OPV2V and DAIR-V2X, EIMC attains 73.01\% AP@0.5 while reducing byte bandwidth usage by 87.98\% compared with the best published multi-modal collaborative detector. Code publicly released at https://github.com/sidiangongyuan/EIMC.

cs.CV

MapDream: Task-Driven Map Learning for Vision-Language Navigation

Vision-Language Navigation (VLN) requires agents to follow natural language instructions in partially observed 3D environments, motivating map representations that aggregate spatial context beyond local perception. However, most existing approaches rely on hand-crafted maps constructed independently of the navigation policy. We argue that maps should instead be learned representations shaped directly by navigation objectives rather than exhaustive reconstructions. Based on this insight, we propose MapDream, a map-in-the-loop framework that formulates map construction as autoregressive bird's-eye-view (BEV) image synthesis. The framework jointly learns map generation and action prediction, distilling environmental context into a compact three-channel BEV map that preserves only navigation-critical affordances. Supervised pre-training bootstraps a reliable mapping-to-control interface, while the autoregressive design enables end-to-end joint optimization through reinforcement fine-tuning. Experiments on R2R-CE and RxR-CE achieve state-of-the-art monocular performance, validating task-driven generative map learning.

cs.RO

Progress-Think: Semantic Progress Reasoning for Vision-Language Navigation

Vision-Language Navigation requires agents to act coherently over long horizons by understanding not only local visual context but also how far they have advanced within a multi-step instruction. However, recent Vision-Language-Action models focus on direct action prediction and earlier progress methods predict numeric achievements; both overlook the monotonic co-progression property of the observation and instruction sequences. Building on this insight, Progress-Think introduces semantic progress reasoning, predicting instruction-style progress from visual observations to enable more accurate navigation. To achieve this without expensive annotations, we propose a three-stage framework. In the initial stage, Self-Aligned Progress Pretraining bootstraps a reasoning module via a novel differentiable alignment between visual history and instruction prefixes. Then, Progress-Guided Policy Pretraining injects learned progress states into the navigation context, guiding the policy toward consistent actions. Finally, Progress-Policy Co-Finetuning jointly optimizes both modules with tailored progress-aware reinforcement objectives. Experiments on R2R-CE and RxR-CE show state-of-the-art success and efficiency, demonstrating that semantic progress yields a more consistent representation of navigation advancement.

cs.RO

Mem4D: Decoupling Static and Dynamic Memory for Dynamic Scene Reconstruction

Reconstructing dense geometry for dynamic scenes from a monocular video is a critical yet challenging task. Recent memory-based methods enable efficient online reconstruction, but they fundamentally suffer from a Memory Demand Dilemma: The memory representation faces an inherent conflict between the long-term stability required for static structures and the rapid, high-fidelity detail retention needed for dynamic motion. This conflict forces existing methods into a compromise, leading to either geometric drift in static structures or blurred, inaccurate reconstructions of dynamic objects. To address this dilemma, we propose Mem4D, a novel framework that decouples the modeling of static geometry and dynamic motion. Guided by this insight, we design a dual-memory architecture: 1) The Transient Dynamics Memory (TDM) focuses on capturing high-frequency motion details from recent frames, enabling accurate and fine-grained modeling of dynamic content; 2) The Persistent Structure Memory (PSM) compresses and preserves long-term spatial information, ensuring global consistency and drift-free reconstruction for static elements. By alternating queries to these specialized memories, Mem4D simultaneously maintains static geometry with global consistency and reconstructs dynamic elements with high fidelity. Experiments on challenging benchmarks demonstrate that our method achieves state-of-the-art or competitive performance while maintaining high efficiency. Codes will be publicly available.

cs.CV

MonoDream: Monocular Vision-Language Navigation with Panoramic Dreaming

Vision-Language Navigation (VLN) tasks often leverage panoramic RGB and depth inputs to provide rich spatial cues for action planning, but these sensors can be costly or less accessible in real-world deployments. Recent approaches based on Vision-Language Action (VLA) models achieve strong results with monocular input, yet they still lag behind methods using panoramic RGB-D information. We present MonoDream, a lightweight VLA framework that enables monocular agents to learn a Unified Navigation Representation (UNR). This shared feature representation jointly aligns navigation-relevant visual semantics (e.g., global layout, depth, and future cues) and language-grounded action intent, enabling more reliable action prediction. MonoDream further introduces Latent Panoramic Dreaming (LPD) tasks to supervise the UNR, which train the model to predict latent features of panoramic RGB and depth observations at both current and future steps based on only monocular input. Experiments on multiple VLN benchmarks show that MonoDream consistently improves monocular navigation performance and significantly narrows the gap with panoramic-based agents.

cs.CV

Aux-Think: Exploring Reasoning Strategies for Data-Efficient Vision-Language Navigation

Vision-Language Navigation (VLN) is a critical task for developing embodied agents that can follow natural language instructions to navigate in complex real-world environments. Recent advances in VLN by large pretrained models have significantly improved generalization and instruction grounding compared to traditional approaches. However, the role of reasoning strategies in navigation-an action-centric, long-horizon task-remains underexplored, despite Chain-of-Thought (CoT) reasoning's demonstrated success in static tasks like visual question answering. To address this gap, we conduct the first systematic evaluation of reasoning strategies for VLN, including No-Think (direct action prediction), Pre-Think (reason before action), and Post-Think (reason after action). Surprisingly, our findings reveal the Inference-time Reasoning Collapse issue, where inference-time reasoning degrades navigation accuracy, highlighting the challenges of integrating reasoning into VLN. Based on this insight, we propose Aux-Think, a framework that trains models to internalize structured reasoning patterns through CoT supervision, while inferring action directly without reasoning in online prediction. To support this framework, we release R2R-CoT-320k, the first Chain-of-Thought annotated dataset for VLN. Extensive experiments show that Aux-Think reduces training effort greatly and achieves the best performance under the same data scale.

cs.RO

Is Discretization Fusion All You Need for Collaborative Perception?

Collaborative perception in multi-agent system enhances overall perceptual capabilities by facilitating the exchange of complementary information among agents. Current mainstream collaborative perception methods rely on discretized feature maps to conduct fusion, which however, lacks flexibility in extracting and transmitting the informative features and can hardly focus on the informative features during fusion. To address these problems, this paper proposes a novel Anchor-Centric paradigm for Collaborative Object detection (ACCO). It avoids grid precision issues and allows more flexible and efficient anchor-centric communication and fusion. ACCO is composed by three main components: (1) Anchor featuring block (AFB) that targets to generate anchor proposals and projects prepared anchor queries to image features. (2) Anchor confidence generator (ACG) is designed to minimize communication by selecting only the features in the confident anchors to transmit. (3) A local-global fusion module, in which local fusion is anchor alignment-based fusion (LAAF) and global fusion is conducted by spatial-aware cross-attention (SACA). LAAF and SACA run in multi-layers, so agents conduct anchor-centric fusion iteratively to adjust the anchor proposals. Comprehensive experiments are conducted to evaluate ACCO on OPV2V and Dair-V2X datasets, which demonstrate ACCO's superiority in reducing the communication volume, and in improving the perception range and detection performances. Code can be found at: \href{https://github.com/sidiangongyuan/ACCO}{https://github.com/sidiangongyuan/ACCO}.

cs.CV

Point-Cache: Test-time Dynamic and Hierarchical Cache for Robust and Generalizable Point Cloud Analysis

This paper proposes a general solution to enable point cloud recognition models to handle distribution shifts at test time. Unlike prior methods, which rely heavily on training data (often inaccessible during online inference) and are limited to recognizing a fixed set of point cloud classes predefined during training, we explore a more practical and challenging scenario: adapting the model solely based on online test data to recognize both previously seen classes and novel, unseen classes at test time. To this end, we develop \textbf{Point-Cache}, a hierarchical cache model that captures essential clues of online test samples, particularly focusing on the global structure of point clouds and their local-part details. Point-Cache, which serves as a rich 3D knowledge base, is dynamically managed to prioritize the inclusion of high-quality samples. Designed as a plug-and-play module, our method can be flexibly integrated into large multimodal 3D models to support open-vocabulary point cloud recognition. Notably, our solution operates with efficiency comparable to zero-shot inference, as it is entirely training-free. Point-Cache demonstrates substantial gains across 8 challenging benchmarks and 4 representative large 3D models, highlighting its effectiveness. Code is available at https://github.com/auniquesun/Point-Cache.

cs.CV

MambaVO: Deep Visual Odometry Based on Sequential Matching Refinement and Training Smoothing

Deep visual odometry has demonstrated great advancements by learning-to-optimize technology. This approach heavily relies on the visual matching across frames. However, ambiguous matching in challenging scenarios leads to significant errors in geometric modeling and bundle adjustment optimization, which undermines the accuracy and robustness of pose estimation. To address this challenge, this paper proposes MambaVO, which conducts robust initialization, Mamba-based sequential matching refinement, and smoothed training to enhance the matching quality and improve the pose estimation. Specifically, the new frame is matched with the closest keyframe in the maintained Point-Frame Graph (PFG) via the semi-dense based Geometric Initialization Module (GIM). Then the initialized PFG is processed by a proposed Geometric Mamba Module (GMM), which exploits the matching features to refine the overall inter-frame matching. The refined PFG is finally processed by differentiable BA to optimize the poses and the map. To deal with the gradient variance, a Trending-Aware Penalty (TAP) is proposed to smooth training and enhance convergence and stability. A loop closure module is finally applied to enable MambaVO++. On public benchmarks, MambaVO and MambaVO++ demonstrate SOTA performance, while ensuring real-time running.

cs.CV

Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images

Photo-realistic scene reconstruction from sparse-view, uncalibrated images is highly required in practice. Although some successes have been made, existing methods are either Sparse-View but require accurate camera parameters (i.e., intrinsic and extrinsic), or SfM-free but need densely captured images. To combine the advantages of both methods while addressing their respective weaknesses, we propose Dust to Tower (D2T), an accurate and efficient coarse-to-fine framework to optimize 3DGS and image poses simultaneously from sparse and uncalibrated images. Our key idea is to first construct a coarse model efficiently and subsequently refine it using warped and inpainted images at novel viewpoints. To do this, we first introduce a Coarse Construction Module (CCM) which exploits a fast Multi-View Stereo model to initialize a 3D Gaussian Splatting (3DGS) and recover initial camera poses. To refine the 3D model at novel viewpoints, we propose a Confidence Aware Depth Alignment (CADA) module to refine the coarse depth maps by aligning their confident parts with estimated depths by a Mono-depth model. Then, a Warped Image-Guided Inpainting (WIGI) module is proposed to warp the training images to novel viewpoints by the refined depth maps, and inpainting is applied to fulfill the ``holes" in the warped images caused by view-direction changes, providing high-quality supervision to further optimize the 3D model and the camera poses. Extensive experiments and ablation studies demonstrate the validity of D2T and its design choices, achieving state-of-the-art performance in both tasks of novel view synthesis and pose estimation while keeping high efficiency. Codes will be publicly available.

cs.CV

Point-PRC: A Prompt Learning Based Regulation Framework for Generalizable Point Cloud Analysis

This paper investigates the 3D domain generalization (3DDG) ability of large 3D models based on prevalent prompt learning. Recent works demonstrate the performances of 3D point cloud recognition can be boosted remarkably by parameter-efficient prompt tuning. However, we observe that the improvement on downstream tasks comes at the expense of a severe drop in 3D domain generalization. To resolve this challenge, we present a comprehensive regulation framework that allows the learnable prompts to actively interact with the well-learned general knowledge in large 3D models to maintain good generalization. Specifically, the proposed framework imposes multiple explicit constraints on the prompt learning trajectory by maximizing the mutual agreement between task-specific predictions and task-agnostic knowledge. We design the regulation framework as a plug-and-play module to embed into existing representative large 3D models. Surprisingly, our method not only realizes consistently increasing generalization ability but also enhances task-specific 3D recognition performances across various 3DDG benchmarks by a clear margin. Considering the lack of study and evaluation on 3DDG, we also create three new benchmarks, namely base-to-new, cross-dataset and few-shot generalization benchmarks, to enrich the field and inspire future research. Code and benchmarks are available at \url{https://github.com/auniquesun/Point-PRC}.

cs.CV

VSFormer: Mining Correlations in Flexible View Set for Multi-view 3D Shape Understanding

View-based methods have demonstrated promising performance in 3D shape understanding. However, they tend to make strong assumptions about the relations between views or learn the multi-view correlations indirectly, which limits the flexibility of exploring inter-view correlations and the effectiveness of target tasks. To overcome the above problems, this paper investigates flexible organization and explicit correlation learning for multiple views. In particular, we propose to incorporate different views of a 3D shape into a permutation-invariant set, referred to as \emph{View Set}, which removes rigid relation assumptions and facilitates adequate information exchange and fusion among views. Based on that, we devise a nimble Transformer model, named \emph{VSFormer}, to explicitly capture pairwise and higher-order correlations of all elements in the set. Meanwhile, we theoretically reveal a natural correspondence between the Cartesian product of a view set and the correlation matrix in the attention mechanism, which supports our model design. Comprehensive experiments suggest that VSFormer has better flexibility, efficient inference efficiency and superior performance. Notably, VSFormer reaches state-of-the-art results on various 3d recognition datasets, including ModelNet40, ScanObjectNN and RGBD. It also establishes new records on the SHREC'17 retrieval benchmark. The code and datasets are available at \url{https://github.com/auniquesun/VSFormer}.

cs.CV

An Efficient and Exact Algorithm for Locally h-Clique Densest Subgraph Discovery

Detecting locally, non-overlapping, near-clique densest subgraphs is a crucial problem for community search in social networks. As a vertex may be involved in multiple overlapped local cliques, detecting locally densest sub-structures considering h-clique density, i.e., locally h-clique densest subgraph (LhCDS) attracts great interests. This paper investigates the LhCDS detection problem and proposes an efficient and exact algorithm to list the top-k non-overlapping, locally h-clique dense, and compact subgraphs. We in particular jointly consider h-clique compact number and LhCDS and design a new "Iterative Propose-Prune-and-Verify" pipeline (IPPV) for top-k LhCDS detection. (1) In the proposal part, we derive initial bounds for h-clique compact numbers; prove the validity, and extend a convex programming method to tighten the bounds for proposing LhCDS candidates without missing any. (2) Then a tentative graph decomposition method is proposed to solve the challenging case where a clique spans multiple subgraphs in graph decomposition. (3) To deal with the verification difficulty, both a basic and a fast verification method are proposed, where the fast method constructs a smaller-scale flow network to improve efficiency while preserving the verification correctness. The verified LhCDSes are returned, while the candidates that remained unsure reenter the IPPV pipeline. (4) We further extend the proposed methods to locally more general pattern densest subgraph detection problems. We prove the exactness and low complexity of the proposed algorithm. Extensive experiments on real datasets show the effectiveness and high efficiency of IPPV.

cs.DS

GSLAMOT: A Tracklet and Query Graph-based Simultaneous Locating, Mapping, and Multiple Object Tracking System

For interacting with mobile objects in unfamiliar environments, simultaneously locating, mapping, and tracking the 3D poses of multiple objects are crucially required. This paper proposes a Tracklet Graph and Query Graph-based framework, i.e., GSLAMOT, to address this challenge. GSLAMOT utilizes camera and LiDAR multimodal information as inputs and divides the representation of the dynamic scene into a semantic map for representing the static environment, a trajectory of the ego-agent, and an online maintained Tracklet Graph (TG) for tracking and predicting the 3D poses of the detected mobile objects. A Query Graph (QG) is constructed in each frame by object detection to query and update TG. For accurate object association, a Multi-criteria Star Graph Association (MSGA) method is proposed to find matched objects between the detections in QG and the predicted tracklets in TG. Then, an Object-centric Graph Optimization (OGO) method is proposed to simultaneously optimize the TG, the semantic map, and the agent trajectory. It triangulates the detected objects into the map to enrich the map's semantic information. We address the efficiency issues to handle the three tightly coupled tasks in parallel. Experiments are conducted on KITTI, Waymo, and an emulated Traffic Congestion dataset that highlights challenging scenarios. Experiments show that GSLAMOT enables accurate crowded object tracking while conducting SLAM accurately in challenging scenarios, demonstrating more excellent performances than the state-of-the-art methods. The code and dataset are at https://gslamot.github.io.

cs.CV

PRISM: PRogressive dependency maxImization for Scale-invariant image Matching

Image matching aims at identifying corresponding points between a pair of images. Currently, detector-free methods have shown impressive performance in challenging scenarios, thanks to their capability of generating dense matches and global receptive field. However, performing feature interaction and proposing matches across the entire image is unnecessary, because not all image regions contribute to the matching process. Interacting and matching in unmatchable areas can introduce errors, reducing matching accuracy and efficiency. Meanwhile, the scale discrepancy issue still troubles existing methods. To address above issues, we propose PRogressive dependency maxImization for Scale-invariant image Matching (PRISM), which jointly prunes irrelevant patch features and tackles the scale discrepancy. To do this, we firstly present a Multi-scale Pruning Module (MPM) to adaptively prune irrelevant features by maximizing the dependency between the two feature sets. Moreover, we design the Scale-Aware Dynamic Pruning Attention (SADPA) to aggregate information from different scales via a hierarchical design. Our method's superior matching performance and generalization capability are confirmed by leading accuracy across various evaluation benchmarks and downstream tasks. The code is publicly available at https://github.com/Master-cai/PRISM.

cs.CV