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Dezhi Zheng

Publications and source records attributed to Dezhi Zheng.

38 records · Page 3Linked to original sources

Distributed Nash Equilibrium Seeking in Consistency-Constrained Multi-Coalition Games

Distributed Nash equilibrium (NE) seeking problem for multi-coalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This paper considers a class of networked games among multiple coalitions where each coalition contains multiple agents that cooperate to minimize the sum of their costs, subject to the demand of reaching an agreement on their state values. Furthermore, the underlying network topology among the agents does not need to be balanced. To achieve the goal of NE seeking within such a context, two estimates are constructed for each agent, namely, an estimate of partial derivatives of the cost function and an estimate of global state values, based on which, an iterative state updating law is elaborately designed. Linear convergence of the proposed algorithm is demonstrated. It is shown that the consistency-constrained multi-coalition games investigated in this paper put the well-studied networked games among individual players and distributed optimization in a unified framework, and the proposed algorithm can easily degenerate into solutions to these problems.

math.OC↗

Trajectory Design for UAV-Based Internet-of-Things Data Collection: A Deep Reinforcement Learning Approach

In this paper, we investigate an unmanned aerial vehicle (UAV)-assisted Internet-of-Things (IoT) system in a sophisticated three-dimensional (3D) environment, where the UAV's trajectory is optimized to efficiently collect data from multiple IoT ground nodes. Unlike existing approaches focusing only on a simplified two-dimensional scenario and the availability of perfect channel state information (CSI), this paper considers a practical 3D urban environment with imperfect CSI, where the UAV's trajectory is designed to minimize data collection completion time subject to practical throughput and flight movement constraints. Specifically, inspired from the state-of-the-art deep reinforcement learning approaches, we leverage the twin-delayed deep deterministic policy gradient (TD3) to design the UAV's trajectory and present a TD3-based trajectory design for completion time minimization (TD3-TDCTM) algorithm. In particular, we set an additional information, i.e., the merged pheromone, to represent the state information of UAV and environment as a reference of reward which facilitates the algorithm design. By taking the service statuses of IoT nodes, the UAV's position, and the merged pheromone as input, the proposed algorithm can continuously and adaptively learn how to adjust the UAV's movement strategy. By interacting with the external environment in the corresponding Markov decision process, the proposed algorithm can achieve a near-optimal navigation strategy. Our simulation results show the superiority of the proposed TD3-TDCTM algorithm over three conventional non-learning based baseline methods.

cs.IT↗