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Dheeraj Baiju

Publications and source records attributed to Dheeraj Baiju.

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DynEval: Holistic Evaluations of T2I Generative Models in the Wild

Recent advances in text-to-image (T2I) generation have led to models capable of producing highly realistic images. Yet, reliably evaluating their outputs remains challenging, especially at scale. Existing automatic evaluators, often relying on a static prompt set, struggle to capture subtle failure modes such as partial prompt misalignment, compositional errors, or visually plausible but semantically incorrect generations. In this work, we introduce DynEval, a Dynamic Evaluation framework designed to jointly assess text-to-image alignment and image quality of T2I models. To support scalable training beyond limited human-annotated data, we construct two large datasets. First, we build GenDB, a collection of 500K prompt-image pairs generated from human-written prompts drawn from DiffusionDB using a tiered prompt-model generation strategy. Second, building upon GenDB, we construct DynEvalInstruct, a 250K instruction dataset comprising prompt-image-response triplets distilled from a structured evaluation pipeline that decomposes evaluation into text-image alignment and visual quality reasoning. Using this dataset, we perform full fine-tuning of a compact evaluator through a curriculum learning strategy to effectively distill the superior evaluation capabilities of a larger teacher vision-language model, resulting in DynEval-2B and DynEval-4B. In extensive comparisons against existing evaluators across 11 benchmarks, our evaluator achieves a higher overall correlation with human judgments. Furthermore, it provides fine-grained analysis of the capabilities and failure modes of 36 T2I models across 42 subcategories and 9 semantic dimensions.

cs.CV

A Survey on Foundations and Frontiers of Multimodal Agentic Frameworks: Techniques and Applications

Advances in large language models (LLMs) have fueled a wave of research into agency: the ability to reason, plan, and act. This effort has produced agentic frameworks that orchestrate perception, memory, and decision-making around powerful LLM backbones. With the advent of large multimodal models (LMMs), these systems can process and integrate diverse modalities, including images, audio, and video, thereby improving their real-world applicability. Yet, while surveys of LLM-based agents exist, the role of multimodality in shaping agency has not been systematically examined in recent years. This survey fills the gap by analyzing the impact of multimodality across the core functional modules of the agentic framework: perception, reasoning, planning, memory, and action. Using this lens, we trace the evolution from text-centric agents to multimodal frameworks, examine how modalities are integrated through delegated, late-fusion, and early-fusion architectures, and assess the emergence of agentic behaviors enabled by grounded perception and multimodal reasoning. We organize existing work through a modality-centric taxonomy that links architectural design choices to agent capabilities. Moreover, we review multimodal agentic systems across various application domains, including Robotics, GUI & Web Navigation, Multimedia Content Generation & Editing, and Long-form Video Understanding & Retrieval. Beyond capabilities, we analyze performance across these settings and discuss efficiency-scalability trade-offs, including training and inference costs, latency, and deployment constraints. By focusing on the impact of multimodality in agentic design, we aim to identify key gaps and chart a roadmap toward robust and general-purpose intelligent systems.

cs.AI

Beyond Scalar Distances: Semantic Attribute Gradients from Frozen MLLMs for Visual Embeddings

Vision encoders for retrieval are typically trained with class-label supervision: each training pair reduces to a scalar that uniformly pushes the embedding apart or pulls it together, as if every visual attribute either differed or matched. A multimodal large language model (MLLM), shown the same pair, can articulate those attributes and use them to predict whether the images share a class. We propose \textbf{SAGA}, a framework that turns this language-grounded, attribute-aware perception into a training signal for the encoder itself. Specifically, we use Group Relative Policy Optimization (GRPO) to reward the MLLM for correct predictions on the vision encoder's tokens. Since correct predictions require those tokens to expose the specific attributes that differ or match between the pair, the gradient pushes the encoder to encode them, replacing the uniform pair-level scalar with attribute-resolved supervision. An auxiliary attention-distillation loss anchors the encoder's embedding to tokens the MLLM attended to, and a standard metric-learning loss shapes the embedding geometry for nearest-neighbour retrieval. The MLLM is frozen throughout and discarded at inference, matching the deployment cost of a metric-learning baseline. SAGA improves Recall@1 by 3 to 6 points over state-of-the-art baselines on CUB-200-2011, Cars-196, FGVC-Aircraft, and iNaturalist Aves on zero-shot image retrieval.

cs.CV

Revisiting Point Cloud Completion: Are We Ready For The Real-World?

Point clouds acquired in constrained, challenging, uncontrolled, and multi-sensor real-world settings are noisy, incomplete, and non-uniformly sparse. This presents acute challenges for the vital task of point cloud completion. Using tools from Algebraic Topology and Persistent Homology (PH), we demonstrate that current benchmark object point clouds lack rich topological features that are integral part of point clouds captured in realistic environments. To facilitate research in this direction, we contribute the first real-world industrial dataset for point cloud completion, RealPC - a diverse, rich and varied set of point clouds. It consists of ~ 40,000 pairs across 21 categories of industrial structures in railway establishments. Benchmark results on several strong baselines reveal that existing methods fail in real-world scenarios. We discover a striking observation - unlike current datasets, RealPC consists of multiple 0- and 1-dimensional PH-based topological features. We prove that integrating these topological priors into existing works helps improve completion. We present how 0-dimensional PH priors extract the global topology of a complete shape in the form of a 3D skeleton and assist a model in generating topologically consistent complete shapes. Since computing Homology is expensive, we present a simple, yet effective Homology Sampler guided network, BOSHNet that bypasses the Homology computation by sampling proxy backbones akin to 0-dim PH. These backbones provide similar benefits of 0-dim PH right from the start of the training, unlike similar methods where accurate backbones are obtained only during later phases of the training.

cs.CV