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Dheeraj Nagaraj

Publications and source records attributed to Dheeraj Nagaraj.

At least 19 recordsLinked to original sources

Fine-Tuning Diffusion Models via Intermediate Distribution Shaping

Diffusion models are widely used for generative tasks across domains. Given a pre-trained diffusion model, it is often desirable to fine-tune it further either to correct for errors in learning or to align with downstream applications. Towards this, we examine the effect of shaping the distribution at intermediate noise levels induced by diffusion models. First, we show that existing variants of Rejection sAmpling based Fine-Tuning (RAFT), which we unify as GRAFT, can implicitly perform KL regularized reward maximization with reshaped rewards. Motivated by this observation, we introduce P-GRAFT to shape distributions at intermediate noise levels and demonstrate empirically that this can lead to more effective fine-tuning. We mathematically explain this via a bias-variance tradeoff. Next, we look at correcting learning errors in pre-trained flow models based on the developed mathematical framework. In particular, we propose inverse noise correction, a novel algorithm to improve the quality of pre-trained flow models without explicit rewards. We empirically evaluate our methods on text-to-image(T2I) generation, layout generation, molecule generation and unconditional image generation. Notably, our framework, applied to Stable Diffusion v2, improves over policy gradient methods on popular T2I benchmarks in terms of VQAScore and shows an $8.81\%$ relative improvement over the base model. For unconditional image generation, inverse noise correction improves FID of generated images at lower FLOPs/image.

cs.LG

Dimension-free Score Matching and Time Bootstrapping for Diffusion Models

Diffusion models generate samples by estimating the score function of the target distribution at various noise levels. The model is trained using samples drawn from the target distribution by progressively adding noise. Previous sample complexity bounds have polynomial dependence on the dimension $d$, apart from a $\log(|\mathcal{H}|)$ term, where $\mathcal{H}$ is the hypothesis class. In this work, we establish the first (nearly) dimension-free sample complexity bounds, modulo the $\log(|\mathcal{H}|)$ dependence, for learning these score functions, achieving a double exponential improvement in the dimension over prior results. A key aspect of our analysis is the use of a single function approximator to jointly estimate scores across noise levels, a practical feature that enables generalization across time steps. We introduce a martingale-based error decomposition and sharp variance bounds, enabling efficient learning from dependent data generated by Markov processes, which may be of independent interest. Building on these insights, we propose Bootstrapped Score Matching (BSM), a variance reduction technique that leverages previously learned scores to improve accuracy at higher noise levels. These results provide insights into the efficiency and effectiveness of diffusion models for generative modeling.

cs.LG

The Poisson Midpoint Method for Langevin Dynamics: Provably Efficient Discretization for Diffusion Models

Langevin Dynamics is a Stochastic Differential Equation (SDE) central to sampling and generative modeling and is implemented via time discretization. Langevin Monte Carlo (LMC), based on the Euler-Maruyama discretization, is the simplest and most studied algorithm. LMC can suffer from slow convergence - requiring a large number of steps of small step-size to obtain good quality samples. This becomes stark in the case of diffusion models where a large number of steps gives the best samples, but the quality degrades rapidly with smaller number of steps. Randomized Midpoint Method has been recently proposed as a better discretization of Langevin dynamics for sampling from strongly log-concave distributions. However, important applications such as diffusion models involve non-log concave densities and contain time varying drift. We propose its variant, the Poisson Midpoint Method, which approximates a small step-size LMC with large step-sizes. We prove that this can obtain a quadratic speed up of LMC under very weak assumptions. We apply our method to diffusion models for image generation and show that it maintains the quality of DDPM with 1000 neural network calls with just 50-80 neural network calls and outperforms ODE based methods with similar compute.

cs.LG

Poisson Midpoint Method for Log Concave Sampling: Beyond the Strong Error Lower Bounds

We study the problem of sampling from strongly log-concave distributions over $\mathbb{R}^d$ using the Poisson midpoint discretization (a variant of the randomized midpoint method) for overdamped/underdamped Langevin dynamics. We prove its convergence in the 2-Wasserstein distance ($W_2$), achieving a cubic speedup in dependence on the target accuracy ($ε$) over the Euler-Maruyama discretization, surpassing existing bounds for randomized midpoint methods. Notably, in the case of underdamped Langevin dynamics, we demonstrate the complexity of $W_2$ convergence is much smaller than the complexity lower bounds for convergence in $L^2$ strong error established in the literature.

math.PR

Interleaved Gibbs Diffusion: Generating Discrete-Continuous Data with Implicit Constraints

We introduce Interleaved Gibbs Diffusion (IGD), a novel generative modeling framework for discrete-continuous data, focusing on problems with important, implicit and unspecified constraints in the data. Most prior works on discrete and discrete-continuous diffusion assume a factorized denoising distribution, which can hinder the modeling of strong dependencies between random variables in such problems. We empirically demonstrate a significant improvement in 3-SAT performance out of the box by switching to a Gibbs-sampling style discrete diffusion model which does not assume factorizability. Motivated by this, we introduce IGD which generalizes discrete time Gibbs sampling type Markov chain for the case of discrete-continuous generation. IGD allows for seamless integration between discrete and continuous denoisers while theoretically guaranteeing exact reversal of a suitable forward process. Further, it provides flexibility in the choice of denoisers, allows conditional generation via state-space doubling and inference time refinement. Empirical evaluations on three challenging generation tasks - molecule structures, layouts and tabular data - demonstrate state-of-the-art performance. Notably, IGD achieves state-of-the-art results without relying on domain-specific inductive biases like equivariant diffusion or auxiliary losses. We explore a wide range of modeling, and interleaving strategies along with hyperparameters in each of these problems.

cs.LG

The Bandit Whisperer: Communication Learning for Restless Bandits

Applying Reinforcement Learning (RL) to Restless Multi-Arm Bandits (RMABs) offers a promising avenue for addressing allocation problems with resource constraints and temporal dynamics. However, classic RMAB models largely overlook the challenges of (systematic) data errors - a common occurrence in real-world scenarios due to factors like varying data collection protocols and intentional noise for differential privacy. We demonstrate that conventional RL algorithms used to train RMABs can struggle to perform well in such settings. To solve this problem, we propose the first communication learning approach in RMABs, where we study which arms, when involved in communication, are most effective in mitigating the influence of such systematic data errors. In our setup, the arms receive Q-function parameters from similar arms as messages to guide behavioral policies, steering Q-function updates. We learn communication strategies by considering the joint utility of messages across all pairs of arms and using a Q-network architecture that decomposes the joint utility. Both theoretical and empirical evidence validate the effectiveness of our method in significantly improving RMAB performance across diverse problems.

cs.LG

Glauber Generative Model: Discrete Diffusion Models via Binary Classification

We introduce the Glauber Generative Model (GGM), a new class of discrete diffusion models, to obtain new samples from a distribution given samples from a discrete space. GGM deploys a discrete Markov chain called the heat bath dynamics (or the Glauber dynamics) to denoise a sequence of noisy tokens to a sample from a joint distribution of discrete tokens. Our novel conceptual framework provides an exact reduction of the task of learning the denoising Markov chain to solving a class of binary classification tasks. More specifically, the model learns to classify a given token in a noisy sequence as signal or noise. In contrast, prior works on discrete diffusion models either solve regression problems to learn importance ratios, or minimize loss functions given by variational approximations. We apply GGM to language modeling and image generation, where images are discretized using image tokenizers like VQGANs. We show that it outperforms existing discrete diffusion models in language generation, and demonstrates strong performance for image generation without using dataset-specific image tokenizers. We also show that our model is capable of performing well in zero-shot control settings like text and image infilling.

cs.LG

Near-Optimal Streaming Heavy-Tailed Statistical Estimation with Clipped SGD

We consider the problem of high-dimensional heavy-tailed statistical estimation in the streaming setting, which is much harder than the traditional batch setting due to memory constraints. We cast this problem as stochastic convex optimization with heavy tailed stochastic gradients, and prove that the widely used Clipped-SGD algorithm attains near-optimal sub-Gaussian statistical rates whenever the second moment of the stochastic gradient noise is finite. More precisely, with $T$ samples, we show that Clipped-SGD, for smooth and strongly convex objectives, achieves an error of $\sqrt{\frac{\mathsf{Tr}(Σ)+\sqrt{\mathsf{Tr}(Σ)\|Σ\|_2}\log(\frac{\log(T)}δ)}{T}}$ with probability $1-δ$, where $Σ$ is the covariance of the clipped gradient. Note that the fluctuations (depending on $\frac{1}δ$) are of lower order than the term $\mathsf{Tr}(Σ)$. This improves upon the current best rate of $\sqrt{\frac{\mathsf{Tr}(Σ)\log(\frac{1}δ)}{T}}$ for Clipped-SGD, known only for smooth and strongly convex objectives. Our results also extend to smooth convex and lipschitz convex objectives. Key to our result is a novel iterative refinement strategy for martingale concentration, improving upon the PAC-Bayes approach of Catoni and Giulini.

stat.ML

A Decision-Language Model (DLM) for Dynamic Restless Multi-Armed Bandit Tasks in Public Health

Restless multi-armed bandits (RMAB) have demonstrated success in optimizing resource allocation for large beneficiary populations in public health settings. Unfortunately, RMAB models lack flexibility to adapt to evolving public health policy priorities. Concurrently, Large Language Models (LLMs) have emerged as adept automated planners across domains of robotic control and navigation. In this paper, we propose a Decision Language Model (DLM) for RMABs, enabling dynamic fine-tuning of RMAB policies in public health settings using human-language commands. We propose using LLMs as automated planners to (1) interpret human policy preference prompts, (2) propose reward functions as code for a multi-agent RMAB environment, and (3) iterate on the generated reward functions using feedback from grounded RMAB simulations. We illustrate the application of DLM in collaboration with ARMMAN, an India-based non-profit promoting preventative care for pregnant mothers, that currently relies on RMAB policies to optimally allocate health worker calls to low-resource populations. We conduct a technology demonstration in simulation using the Gemini Pro model, showing DLM can dynamically shape policy outcomes using only human prompts as input.

cs.MA

Stochastic Re-weighted Gradient Descent via Distributionally Robust Optimization

We present Re-weighted Gradient Descent (RGD), a novel optimization technique that improves the performance of deep neural networks through dynamic sample re-weighting. Leveraging insights from distributionally robust optimization (DRO) with Kullback-Leibler divergence, our method dynamically assigns importance weights to training data during each optimization step. RGD is simple to implement, computationally efficient, and compatible with widely used optimizers such as SGD and Adam. We demonstrate the effectiveness of RGD on various learning tasks, including supervised learning, meta-learning, and out-of-domain generalization. Notably, RGD achieves state-of-the-art results on diverse benchmarks, with improvements of +0.7% on DomainBed, +1.44% on tabular classification, \textcolor{blue}+1.94% on GLUE with BERT, and +1.01% on ImageNet-1K with ViT.

cs.LG

Finite time analysis of temporal difference learning with linear function approximation: Tail averaging and regularisation

We study the finite-time behaviour of the popular temporal difference (TD) learning algorithm when combined with tail-averaging. We derive finite time bounds on the parameter error of the tail-averaged TD iterate under a step-size choice that does not require information about the eigenvalues of the matrix underlying the projected TD fixed point. Our analysis shows that tail-averaged TD converges at the optimal $O\left(1/t\right)$ rate, both in expectation and with high probability. In addition, our bounds exhibit a sharper rate of decay for the initial error (bias), which is an improvement over averaging all iterates. We also propose and analyse a variant of TD that incorporates regularisation. From analysis, we conclude that the regularised version of TD is useful for problems with ill-conditioned features.

cs.LG

Towards a Pretrained Model for Restless Bandits via Multi-arm Generalization

Restless multi-arm bandits (RMABs), a class of resource allocation problems with broad application in areas such as healthcare, online advertising, and anti-poaching, have recently been studied from a multi-agent reinforcement learning perspective. Prior RMAB research suffers from several limitations, e.g., it fails to adequately address continuous states, and requires retraining from scratch when arms opt-in and opt-out over time, a common challenge in many real world applications. We address these limitations by developing a neural network-based pre-trained model (PreFeRMAB) that has general zero-shot ability on a wide range of previously unseen RMABs, and which can be fine-tuned on specific instances in a more sample-efficient way than retraining from scratch. Our model also accommodates general multi-action settings and discrete or continuous state spaces. To enable fast generalization, we learn a novel single policy network model that utilizes feature information and employs a training procedure in which arms opt-in and out over time. We derive a new update rule for a crucial $λ$-network with theoretical convergence guarantees and empirically demonstrate the advantages of our approach on several challenging, real-world inspired problems.

cs.LG

Utilising the CLT Structure in Stochastic Gradient based Sampling : Improved Analysis and Faster Algorithms

We consider stochastic approximations of sampling algorithms, such as Stochastic Gradient Langevin Dynamics (SGLD) and the Random Batch Method (RBM) for Interacting Particle Dynamcs (IPD). We observe that the noise introduced by the stochastic approximation is nearly Gaussian due to the Central Limit Theorem (CLT) while the driving Brownian motion is exactly Gaussian. We harness this structure to absorb the stochastic approximation error inside the diffusion process, and obtain improved convergence guarantees for these algorithms. For SGLD, we prove the first stable convergence rate in KL divergence without requiring uniform warm start, assuming the target density satisfies a Log-Sobolev Inequality. Our result implies superior first-order oracle complexity compared to prior works, under significantly milder assumptions. We also prove the first guarantees for SGLD under even weaker conditions such as Hölder smoothness and Poincare Inequality, thus bridging the gap between the state-of-the-art guarantees for LMC and SGLD. Our analysis motivates a new algorithm called covariance correction, which corrects for the additional noise introduced by the stochastic approximation by rescaling the strength of the diffusion. Finally, we apply our techniques to analyze RBM, and significantly improve upon the guarantees in prior works (such as removing exponential dependence on horizon), under minimal assumptions.

math.PR

Provably Fast Finite Particle Variants of SVGD via Virtual Particle Stochastic Approximation

Stein Variational Gradient Descent (SVGD) is a popular variational inference algorithm which simulates an interacting particle system to approximately sample from a target distribution, with impressive empirical performance across various domains. Theoretically, its population (i.e, infinite-particle) limit dynamics is well studied but the behavior of SVGD in the finite-particle regime is much less understood. In this work, we design two computationally efficient variants of SVGD, namely VP-SVGD and GB-SVGD, with provably fast finite-particle convergence rates. We introduce the notion of virtual particles and develop novel stochastic approximations of population-limit SVGD dynamics in the space of probability measures, which are exactly implementable using a finite number of particles. Our algorithms can be viewed as specific random-batch approximations of SVGD, which are computationally more efficient than ordinary SVGD. We show that the $n$ particles output by VP-SVGD and GB-SVGD, run for $T$ steps with batch-size $K$, are at-least as good as i.i.d samples from a distribution whose Kernel Stein Discrepancy to the target is at most $O\left(\tfrac{d^{1/3}}{(KT)^{1/6}}\right)$ under standard assumptions. Our results also hold under a mild growth condition on the potential function, which is much weaker than the isoperimetric (e.g. Poincare Inequality) or information-transport conditions (e.g. Talagrand's Inequality $\mathsf{T}_1$) generally considered in prior works. As a corollary, we consider the convergence of the empirical measure (of the particles output by VP-SVGD and GB-SVGD) to the target distribution and demonstrate a double exponential improvement over the best known finite-particle analysis of SVGD. Beyond this, our results present the first known oracle complexities for this setting with polynomial dimension dependence.

stat.ML

Near Optimal Heteroscedastic Regression with Symbiotic Learning

We consider the problem of heteroscedastic linear regression, where, given $n$ samples $(\mathbf{x}_i, y_i)$ from $y_i = \langle \mathbf{w}^{*}, \mathbf{x}_i \rangle + ε_i \cdot \langle \mathbf{f}^{*}, \mathbf{x}_i \rangle$ with $\mathbf{x}_i \sim N(0,\mathbf{I})$, $ε_i \sim N(0,1)$, we aim to estimate $\mathbf{w}^{*}$. Beyond classical applications of such models in statistics, econometrics, time series analysis etc., it is also particularly relevant in machine learning when data is collected from multiple sources of varying but apriori unknown quality. Our work shows that we can estimate $\mathbf{w}^{*}$ in squared norm up to an error of $\tilde{O}\left(\|\mathbf{f}^{*}\|^2 \cdot \left(\frac{1}{n} + \left(\frac{d}{n}\right)^2\right)\right)$ and prove a matching lower bound (upto log factors). This represents a substantial improvement upon the previous best known upper bound of $\tilde{O}\left(\|\mathbf{f}^{*}\|^2\cdot \frac{d}{n}\right)$. Our algorithm is an alternating minimization procedure with two key subroutines 1. An adaptation of the classical weighted least squares heuristic to estimate $\mathbf{w}^{*}$, for which we provide the first non-asymptotic guarantee. 2. A nonconvex pseudogradient descent procedure for estimating $\mathbf{f}^{*}$ inspired by phase retrieval. As corollaries, we obtain fast non-asymptotic rates for two important problems, linear regression with multiplicative noise and phase retrieval with multiplicative noise, both of which are of independent interest. Beyond this, the proof of our lower bound, which involves a novel adaptation of LeCam's method for handling infinite mutual information quantities (thereby preventing a direct application of standard techniques like Fano's method), could also be of broader interest for establishing lower bounds for other heteroscedastic or heavy-tailed statistical problems.

stat.ML

Multi-User Reinforcement Learning with Low Rank Rewards

In this work, we consider the problem of collaborative multi-user reinforcement learning. In this setting there are multiple users with the same state-action space and transition probabilities but with different rewards. Under the assumption that the reward matrix of the $N$ users has a low-rank structure -- a standard and practically successful assumption in the offline collaborative filtering setting -- the question is can we design algorithms with significantly lower sample complexity compared to the ones that learn the MDP individually for each user. Our main contribution is an algorithm which explores rewards collaboratively with $N$ user-specific MDPs and can learn rewards efficiently in two key settings: tabular MDPs and linear MDPs. When $N$ is large and the rank is constant, the sample complexity per MDP depends logarithmically over the size of the state-space, which represents an exponential reduction (in the state-space size) when compared to the standard ``non-collaborative'' algorithms.

cs.LG

Indexability is Not Enough for Whittle: Improved, Near-Optimal Algorithms for Restless Bandits

We study the problem of planning restless multi-armed bandits (RMABs) with multiple actions. This is a popular model for multi-agent systems with applications like multi-channel communication, monitoring and machine maintenance tasks, and healthcare. Whittle index policies, which are based on Lagrangian relaxations, are widely used in these settings due to their simplicity and near-optimality under certain conditions. In this work, we first show that Whittle index policies can fail in simple and practically relevant RMAB settings, even when the RMABs are indexable. We discuss why the optimality guarantees fail and why asymptotic optimality may not translate well to practically relevant planning horizons. We then propose an alternate planning algorithm based on the mean-field method, which can provably and efficiently obtain near-optimal policies with a large number of arms, without the stringent structural assumptions required by the Whittle index policies. This borrows ideas from existing research with some improvements: our approach is hyper-parameter free, and we provide an improved non-asymptotic analysis which has: (a) no requirement for exogenous hyper-parameters and tighter polynomial dependence on known problem parameters; (b) high probability bounds which show that the reward of the policy is reliable; and (c) matching sub-optimality lower bounds for this algorithm with respect to the number of arms, thus demonstrating the tightness of our bounds. Our extensive experimental analysis shows that the mean-field approach matches or outperforms other baselines.

cs.MA

Introspective Experience Replay: Look Back When Surprised

In reinforcement learning (RL), experience replay-based sampling techniques play a crucial role in promoting convergence by eliminating spurious correlations. However, widely used methods such as uniform experience replay (UER) and prioritized experience replay (PER) have been shown to have sub-optimal convergence and high seed sensitivity respectively. To address these issues, we propose a novel approach called IntrospectiveExperience Replay (IER) that selectively samples batches of data points prior to surprising events. Our method builds upon the theoretically sound reverse experience replay (RER) technique, which has been shown to reduce bias in the output of Q-learning-type algorithms with linear function approximation. However, this approach is not always practical or reliable when using neural function approximation. Through empirical evaluations, we demonstrate that IER with neural function approximation yields reliable and superior performance compared toUER, PER, and hindsight experience replay (HER) across most tasks.

cs.LG