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Dheeraj Rajagopal

Publications and source records attributed to Dheeraj Rajagopal.

22 records · Page 2Linked to original sources

EIGEN: Event Influence GENeration using Pre-trained Language Models

Reasoning about events and tracking their influences is fundamental to understanding processes. In this paper, we present EIGEN - a method to leverage pre-trained language models to generate event influences conditioned on a context, nature of their influence, and the distance in a reasoning chain. We also derive a new dataset for research and evaluation of methods for event influence generation. EIGEN outperforms strong baselines both in terms of automated evaluation metrics (by 10 ROUGE points) and human judgments on closeness to reference and relevance of generations. Furthermore, we show that the event influences generated by EIGEN improve the performance on a "what-if" Question Answering (WIQA) benchmark (over 3% F1), especially for questions that require background knowledge and multi-hop reasoning.

cs.CL↗

What-if I ask you to explain: Explaining the effects of perturbations in procedural text

We address the task of explaining the effects of perturbations in procedural text, an important test of process comprehension. Consider a passage describing a rabbit's life-cycle: humans can easily explain the effect on the rabbit population if a female rabbit becomes ill -- i.e., the female rabbit would not become pregnant, and as a result not have babies leading to a decrease in rabbit population. We present QUARTET, a system that constructs such explanations from paragraphs, by modeling the explanation task as a multitask learning problem. QUARTET provides better explanations (based on the sentences in the procedural text) compared to several strong baselines on a recent process comprehension benchmark. We also present a surprising secondary effect: our model also achieves a new SOTA with a 7% absolute F1 improvement on a downstream QA task. This illustrates that good explanations do not have to come at the expense of end task performance.

cs.CL↗

Simple and Effective Semi-Supervised Question Answering

Recent success of deep learning models for the task of extractive Question Answering (QA) is hinged on the availability of large annotated corpora. However, large domain specific annotated corpora are limited and expensive to construct. In this work, we envision a system where the end user specifies a set of base documents and only a few labelled examples. Our system exploits the document structure to create cloze-style questions from these base documents; pre-trains a powerful neural network on the cloze style questions; and further fine-tunes the model on the labeled examples. We evaluate our proposed system across three diverse datasets from different domains, and find it to be highly effective with very little labeled data. We attain more than 50% F1 score on SQuAD and TriviaQA with less than a thousand labelled examples. We are also releasing a set of 3.2M cloze-style questions for practitioners to use while building QA systems.

cs.CL↗

Gated-Attention Architectures for Task-Oriented Language Grounding

To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called task-oriented language grounding. We propose an end-to-end trainable neural architecture for task-oriented language grounding in 3D environments which assumes no prior linguistic or perceptual knowledge and requires only raw pixels from the environment and the natural language instruction as input. The proposed model combines the image and text representations using a Gated-Attention mechanism and learns a policy to execute the natural language instruction using standard reinforcement and imitation learning methods. We show the effectiveness of the proposed model on unseen instructions as well as unseen maps, both quantitatively and qualitatively. We also introduce a novel environment based on a 3D game engine to simulate the challenges of task-oriented language grounding over a rich set of instructions and environment states.

cs.LG↗