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Dhruva Dixith Kurra

Publications and source records attributed to Dhruva Dixith Kurra.

4 recordsLinked to original sources

GeoWAM: Visual Geometry World Action Models for Autonomous Driving

World action models (WAMs) have recently gained increasing attention as a framework for jointly modeling scene evolution and ego actions in autonomous driving. Most existing WAMs learn scene dynamics in pixel space by combining a video-generation backbone for future-observation prediction with an action head for ego-trajectory prediction. Pixels, however, provide only an indirect representation of these dynamics: they entangle geometry and motion with appearance, texture, and illumination, forcing the model to infer three-dimensional transformations from two-dimensional observations. We argue that point-based geometry provides a more natural state space for driving. It explicitly captures spatial structure and both rigid and non-rigid scene dynamics while remaining aligned with the 3D space of driving actions. Building on this insight, we introduce GeoWAM, a visual geometry world action model for autonomous driving. Rather than predicting future images, GeoWAM is pretrained to forecast future scene geometry, yielding representations that jointly encode spatial structure and temporal evolution. A geometry-conditioned action head then leverages these learned geometric dynamics to predict future ego-trajectories. Extensive experiments show that GeoWAM outperforms image-based alternatives, achieving a combined EPDMS of 36.6 on navhard without PDMS supervision and strong zero-shot generalization to nuScenes, with a collision rate of 0.24%. Scaling geometry pretraining with unlabeled data further improves performance, increasing the navhard score by 8.2% to 39.6 and strengthening zero-shot transfer to nuScenes, where the collision rate is reduced by 50% to 0.12%. Together, these results establish geometry as an effective state representation for autonomous driving and geometry pretraining as a general, scalable strategy for downstream planning.

cs.CV↗

DragonCrawl: A Generative, Intent-Based Framework for Scalable Mobile End-to-End Testing

As mobile applications grow in complexity, traditional End-to-End (E2E) testing frameworks struggle with UI volatility, maintenance overhead, and cross-platform scalability. This paper presents DragonCrawl, an AI-driven mobile testing system for continuous regression testing that has evolved from embedding-based similarity matching to generative intent-based reasoning using large language models. Unlike prior LLM-based testing research focused on exploratory testing and crash detection, DragonCrawl validates specific user flows on every code change, blocking commits that break critical functionality. By leveraging GPT-4o's multimodal capabilities, DragonCrawl achieves 91.6% pass rate on iOS and 92.2% on Android across 1,013 automated tests running continuously in CI/CD pipelines. The system reduces test onboarding time from 96-120 hours to under 4 hours and has saved an estimated 27 developer years in test maintenance effort. We present the architectural evolution from V1 (semantic embedding matching) to V2 (generative intent-based reasoning), discuss implementation challenges including token explosion and memory constraints, and report operational experience from production deployment. The integration of multimodal vision for end-state detection and tool calling for backend state transitions enables comprehensive regression testing that bridges UI interactions with system state. Our results demonstrate that AI-driven testing can maintain stability while eliminating the brittleness of traditional automated tests, enabling continuous quality assurance at scale.

cs.SE↗

VLGA: Vision-Language-Geometry-Action Models for Autonomous Driving

Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them. Existing approaches either inject features from a frozen 3D foundation model without an objective that ensures the policy uses them, or constrain geometry with sparse box and map losses that provide no dense spatial signal. We introduce VLGA, the first vision-language-action model supervised to reconstruct the dense 3D world it drives through. VLGA introduces geometry as a fourth modality alongside vision, language, and action through a dedicated expert supervised by a per-pixel pointmap regression loss against LiDAR. Extensive experiments conducted on challenging nuScenes and Bench2Drive datasets for open-loop and closed-loop evaluations, respectively, show the superiority of VLGA over counterpart VLA methods. In particular, on open-loop nuScenes, VLGA sets a new state of the art among VLA methods without ego status, with the lowest L2 (0.50\,m average) and 3-second collision rate (0.18\%). On closed-loop Bench2Drive, VLGA attains the state-of-the-art driving score of 79.08, +0.71 over the strongest prior VLA, at comparable efficiency and comfort.

cs.CV↗

Handling Large-scale Cardinality in building recommendation systems

Effective recommendation systems rely on capturing user preferences, often requiring incorporating numerous features such as universally unique identifiers (UUIDs) of entities. However, the exceptionally high cardinality of UUIDs poses a significant challenge in terms of model degradation and increased model size due to sparsity. This paper presents two innovative techniques to address the challenge of high cardinality in recommendation systems. Specifically, we propose a bag-of-words approach, combined with layer sharing, to substantially decrease the model size while improving performance. Our techniques were evaluated through offline and online experiments on Uber use cases, resulting in promising results demonstrating our approach's effectiveness in optimizing recommendation systems and enhancing their overall performance.

cs.IR↗