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Di Fu

Publications and source records attributed to Di Fu.

33 records · Page 2Linked to original sources

Shot Segmentation Based on Von Neumann Entropy for Key Frame Extraction

Video key frame extraction is important in various fields, such as video summary, retrieval, and compression. Therefore, we suggest a video key frame extraction algorithm based on shot segmentation using Von Neumann entropy. The segmentation of shots is achieved through the computation of Von Neumann entropy of the similarity matrix among frames within the video sequence. The initial frame of each shot is selected as key frames, which combines the temporal sequence information of frames. The experimental results show the extracted key frames can fully and accurately represent the original video content while minimizing the number of repeated frames.

cs.CV

Decoupled Prompt-Adapter Tuning for Continual Activity Recognition

Action recognition technology plays a vital role in enhancing security through surveillance systems, enabling better patient monitoring in healthcare, providing in-depth performance analysis in sports, and facilitating seamless human-AI collaboration in domains such as manufacturing and assistive technologies. The dynamic nature of data in these areas underscores the need for models that can continuously adapt to new video data without losing previously acquired knowledge, highlighting the critical role of advanced continual action recognition. To address these challenges, we propose Decoupled Prompt-Adapter Tuning (DPAT), a novel framework that integrates adapters for capturing spatial-temporal information and learnable prompts for mitigating catastrophic forgetting through a decoupled training strategy. DPAT uniquely balances the generalization benefits of prompt tuning with the plasticity provided by adapters in pretrained vision models, effectively addressing the challenge of maintaining model performance amidst continuous data evolution without necessitating extensive finetuning. DPAT consistently achieves state-of-the-art performance across several challenging action recognition benchmarks, thus demonstrating the effectiveness of our model in the domain of continual action recognition.

cs.CV

Direct Preference Optimization of Video Large Multimodal Models from Language Model Reward

Preference modeling techniques, such as direct preference optimization (DPO), has shown effective in enhancing the generalization abilities of large language model (LLM). However, in tasks involving video instruction-following, providing informative feedback, especially for detecting hallucinations in generated responses, remains a significant challenge. Previous studies have explored using large large multimodal models (LMMs) as reward models to guide preference modeling, but their ability to accurately assess the factuality of generated responses compared to corresponding videos has not been conclusively established. This paper introduces a novel framework that utilizes detailed video captions as a proxy of video content, enabling language models to incorporate this information as supporting evidence for scoring video Question Answering (QA) predictions. Our approach demonstrates robust alignment with OpenAI GPT-4V model's reward mechanism, which directly takes video frames as input. Furthermore, we show that applying this tailored reward through DPO significantly improves the performance of video LMMs on video QA tasks.

cs.CV

Human Impression of Humanoid Robots Mirroring Social Cues

Mirroring non-verbal social cues such as affect or movement can enhance human-human and human-robot interactions in the real world. The robotic platforms and control methods also impact people's perception of human-robot interaction. However, limited studies have compared robot imitation across different platforms and control methods. Our research addresses this gap by conducting two experiments comparing people's perception of affective mirroring between the iCub and Pepper robots and movement mirroring between vision-based iCub control and Inertial Measurement Unit (IMU)-based iCub control. We discovered that the iCub robot was perceived as more humanlike than the Pepper robot when mirroring affect. A vision-based controlled iCub outperformed the IMU-based controlled one in the movement mirroring task. Our findings suggest that different robotic platforms impact people's perception of robots' mirroring during HRI. The control method also contributes to the robot's mirroring performance. Our work sheds light on the design and application of different humanoid robots in the real world.

cs.RO

Wrapyfi: A Python Wrapper for Integrating Robots, Sensors, and Applications across Multiple Middleware

Message oriented and robotics middleware play an important role in facilitating robot control, abstracting complex functionality, and unifying communication patterns between sensors and devices. However, using multiple middleware frameworks presents a challenge in integrating different robots within a single system. To address this challenge, we present Wrapyfi, a Python wrapper supporting multiple message oriented and robotics middleware, including ZeroMQ, YARP, ROS, and ROS 2. Wrapyfi also provides plugins for exchanging deep learning framework data, without additional encoding or preprocessing steps. Using Wrapyfi eases the development of scripts that run on multiple machines, thereby enabling cross-platform communication and workload distribution. We finally present the three communication schemes that form the cornerstone of Wrapyfi's communication model, along with examples that demonstrate their applicability.

cs.RO

The Emotional Dilemma: Influence of a Human-like Robot on Trust and Cooperation

Increasing anthropomorphic robot behavioral design could affect trust and cooperation positively. However, studies have shown contradicting results and suggest a task-dependent relationship between robots that display emotions and trust. Therefore, this study analyzes the effect of robots that display human-like emotions on trust, cooperation, and participants' emotions. In the between-group study, participants play the coin entrustment game with an emotional and a non-emotional robot. The results show that the robot that displays emotions induces more anxiety than the neutral robot. Accordingly, the participants trust the emotional robot less and are less likely to cooperate. Furthermore, the perceived intelligence of a robot increases trust, while a desire to outcompete the robot can reduce trust and cooperation. Thus, the design of robots expressing emotions should be task dependent to avoid adverse effects that reduce trust and cooperation.

cs.RO

The Robot in the Room: Influence of Robot Facial Expressions and Gaze on Human-Human-Robot Collaboration

Robot facial expressions and gaze are important factors for enhancing human-robot interaction (HRI), but their effects on human collaboration and perception are not well understood, for instance, in collaborative game scenarios. In this study, we designed a collaborative triadic HRI game scenario, where two participants worked together to insert objects into a shape sorter. One participant assumed the role of a guide. The guide instructed the other participant, who played the role of an actor, by placing occluded objects into the sorter. A humanoid robot issued instructions, observed the interaction, and displayed social cues to elicit changes in the two participants' behavior. We measured human collaboration as a function of task completion time and the participants' perceptions of the robot by rating its behavior as intelligent or random. Participants also evaluated the robot by filling out the Godspeed questionnaire. We found that human collaboration was higher when the robot displayed a happy facial expression at the beginning of the game compared to a neutral facial expression. We also found that participants perceived the robot as more intelligent when it displayed a positive facial expression at the end of the game. The robot's behavior was also perceived as intelligent when directing its gaze toward the guide at the beginning of the interaction, not the actor. These findings provide insights into how robot facial expressions and gaze influence human behavior and perception in collaboration.

cs.RO

A trained humanoid robot can perform human-like crossmodal social attention and conflict resolution

To enhance human-robot social interaction, it is essential for robots to process multiple social cues in a complex real-world environment. However, incongruency of input information across modalities is inevitable and could be challenging for robots to process. To tackle this challenge, our study adopted the neurorobotic paradigm of crossmodal conflict resolution to make a robot express human-like social attention. A behavioural experiment was conducted on 37 participants for the human study. We designed a round-table meeting scenario with three animated avatars to improve ecological validity. Each avatar wore a medical mask to obscure the facial cues of the nose, mouth, and jaw. The central avatar shifted its eye gaze while the peripheral avatars generated sound. Gaze direction and sound locations were either spatially congruent or incongruent. We observed that the central avatar's dynamic gaze could trigger crossmodal social attention responses. In particular, human performances are better under the congruent audio-visual condition than the incongruent condition. Our saliency prediction model was trained to detect social cues, predict audio-visual saliency, and attend selectively for the robot study. After mounting the trained model on the iCub, the robot was exposed to laboratory conditions similar to the human experiment. While the human performances were overall superior, our trained model demonstrated that it could replicate attention responses similar to humans.

cs.RO

Can AI detect pain and express pain empathy? A review from emotion recognition and a human-centered AI perspective

Sensory and emotional experiences such as pain and empathy are essential for mental and physical health. Cognitive neuroscience has been working on revealing mechanisms underlying pain and empathy. Furthermore, as trending research areas, computational pain recognition and empathic artificial intelligence (AI) show progress and promise for healthcare or human-computer interaction. Although AI research has recently made it increasingly possible to create artificial systems with affective processing, most cognitive neuroscience and AI research do not jointly address the issues of empathy in AI and cognitive neuroscience. The main aim of this paper is to introduce key advances, cognitive challenges and technical barriers in computational pain recognition and the implementation of artificial empathy. Our discussion covers the following topics: How can AI recognize pain from unimodal and multimodal information? Is it crucial for AI to be empathic? What are the benefits and challenges of empathic AI? Despite some consensus on the importance of AI, including empathic recognition and responses, we also highlight future challenges for artificial empathy and possible paths from interdisciplinary perspectives. Furthermore, we discuss challenges for responsible evaluation of cognitive methods and computational techniques and show approaches to future work to contribute to affective assistants capable of empathy.

cs.AI

Judging by the Look: The Impact of Robot Gaze Strategies on Human Cooperation

Human eye gaze plays an important role in delivering information, communicating intent, and understanding others' mental states. Previous research shows that a robot's gaze can also affect humans' decision-making and strategy during an interaction. However, limited studies have trained humanoid robots on gaze-based data in human-robot interaction scenarios. Considering gaze impacts the naturalness of social exchanges and alters the decision process of an observer, it should be regarded as a crucial component in human-robot interaction. To investigate the impact of robot gaze on humans, we propose an embodied neural model for performing human-like gaze shifts. This is achieved by extending a social attention model and training it on eye-tracking data, collected by watching humans playing a game. We will compare human behavioral performances in the presence of a robot adopting different gaze strategies in a human-human cooperation game.

cs.RO

What can computational models learn from human selective attention? A review from an audiovisual crossmodal perspective

Selective attention plays an essential role in information acquisition and utilization from the environment. In the past 50 years, research on selective attention has been a central topic in cognitive science. Compared with unimodal studies, crossmodal studies are more complex but necessary to solve real-world challenges in both human experiments and computational modeling. Although an increasing number of findings on crossmodal selective attention have shed light on humans' behavioral patterns and neural underpinnings, a much better understanding is still necessary to yield the same benefit for computational intelligent agents. This article reviews studies of selective attention in unimodal visual and auditory and crossmodal audiovisual setups from the multidisciplinary perspectives of psychology and cognitive neuroscience, and evaluates different ways to simulate analogous mechanisms in computational models and robotics. We discuss the gaps between these fields in this interdisciplinary review and provide insights about how to use psychological findings and theories in artificial intelligence from different perspectives.

cs.CV

Deep Predictive Coding Network with Local Recurrent Processing for Object Recognition

Inspired by "predictive coding" - a theory in neuroscience, we develop a bi-directional and dynamic neural network with local recurrent processing, namely predictive coding network (PCN). Unlike feedforward-only convolutional neural networks, PCN includes both feedback connections, which carry top-down predictions, and feedforward connections, which carry bottom-up errors of prediction. Feedback and feedforward connections enable adjacent layers to interact locally and recurrently to refine representations towards minimization of layer-wise prediction errors. When unfolded over time, the recurrent processing gives rise to an increasingly deeper hierarchy of non-linear transformation, allowing a shallow network to dynamically extend itself into an arbitrarily deep network. We train and test PCN for image classification with SVHN, CIFAR and ImageNet datasets. Despite notably fewer layers and parameters, PCN achieves competitive performance compared to classical and state-of-the-art models. Further analysis shows that the internal representations in PCN converge over time and yield increasingly better accuracy in object recognition. Errors of top-down prediction also reveal visual saliency or bottom-up attention.

cs.CV

Assessing the Contribution of Semantic Congruency to Multisensory Integration and Conflict Resolution

The efficient integration of multisensory observations is a key property of the brain that yields the robust interaction with the environment. However, artificial multisensory perception remains an open issue especially in situations of sensory uncertainty and conflicts. In this work, we extend previous studies on audio-visual (AV) conflict resolution in complex environments. In particular, we focus on quantitatively assessing the contribution of semantic congruency during an AV spatial localization task. In addition to conflicts in the spatial domain (i.e. spatially misaligned stimuli), we consider gender-specific conflicts with male and female avatars. Our results suggest that while semantically related stimuli affect the magnitude of the visual bias (perceptually shifting the location of the sound towards a semantically congruent visual cue), humans still strongly rely on environmental statistics to solve AV conflicts. Together with previously reported results, this work contributes to a better understanding of how multisensory integration and conflict resolution can be modelled in artificial agents and robots operating in real-world environments.

cs.AI

A Neurorobotic Experiment for Crossmodal Conflict Resolution in Complex Environments

Crossmodal conflict resolution is crucial for robot sensorimotor coupling through the interaction with the environment, yielding swift and robust behaviour also in noisy conditions. In this paper, we propose a neurorobotic experiment in which an iCub robot exhibits human-like responses in a complex crossmodal environment. To better understand how humans deal with multisensory conflicts, we conducted a behavioural study exposing 33 subjects to congruent and incongruent dynamic audio-visual cues. In contrast to previous studies using simplified stimuli, we designed a scenario with four animated avatars and observed that the magnitude and extension of the visual bias are related to the semantics embedded in the scene, i.e., visual cues that are congruent with environmental statistics (moving lips and vocalization) induce the strongest bias. We implement a deep learning model that processes stereophonic sound, facial features, and body motion to trigger a discrete behavioural response. After training the model, we exposed the iCub to the same experimental conditions as the human subjects, showing that the robot can replicate similar responses in real time. Our interdisciplinary work provides important insights into how crossmodal conflict resolution can be modelled in robots and introduces future research directions for the efficient combination of sensory observations with internally generated knowledge and expectations.

cs.RO

Expectation Learning for Adaptive Crossmodal Stimuli Association

The human brain is able to learn, generalize, and predict crossmodal stimuli. Learning by expectation fine-tunes crossmodal processing at different levels, thus enhancing our power of generalization and adaptation in highly dynamic environments. In this paper, we propose a deep neural architecture trained by using expectation learning accounting for unsupervised learning tasks. Our learning model exhibits a self-adaptable behavior, setting the first steps towards the development of deep learning architectures for crossmodal stimuli association.

cs.LG