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Di Huang

Publications and source records attributed to Di Huang.

At least 109 records · Page 6Linked to original sources

Dark Matter Search Results from 1.54 Tonne$\cdot$Year Exposure of PandaX-4T

In this letter, we report the dark matter search results from the commissioning run and the first science run of the PandaX-4T experiment. A blind analysis is carried out on the entire data set. The data processing is improved compared to previous work, unifying the low-level signal reconstruction in a wide energy range up to 120 keV. With a total exposure of 1.54 tonne$\cdot$year, no significant excess of nuclear recoil events is found. The lowest 90% confidence level exclusion on the spin-independent cross section is $1.6 \times 10^{-47}\,\mathrm{cm}^2$ at a dark matter mass of 40 GeV$/c^2$. Our results represent the most stringent constraint for a dark matter mass above 100 GeV$/c^2$.

hep-ex↗

Exploring New Physics with PandaX-4T Low Energy Electronic Recoil Data

New particles beyond the standard model of particle physics, such as axions, can be effectively searched through their interactions with electrons. We use the large liquid xenon detector PandaX-4T to search for novel electronic recoil signals induced by solar axions, neutrinos with anomalous magnetic moment, axionlike particles, dark photons, and light fermionic dark matter. A detailed background model is established using the latest datasets with 1.54 $\rm ton \cdot yr$ exposure. No significant excess above the background has been observed, and we have obtained competitive constraints for axion couplings, neutrino magnetic moment, and fermionic dark matter interactions.

hep-ex↗

Skewed Memorization in Large Language Models: Quantification and Decomposition

Memorization in Large Language Models (LLMs) poses privacy and security risks, as models may unintentionally reproduce sensitive or copyrighted data. Existing analyses focus on average-case scenarios, often neglecting the highly skewed distribution of memorization. This paper examines memorization in LLM supervised fine-tuning (SFT), exploring its relationships with training duration, dataset size, and inter-sample similarity. By analyzing memorization probabilities over sequence lengths, we link this skewness to the token generation process, offering insights for estimating memorization and comparing it to established metrics. Through theoretical analysis and empirical evaluation, we provide a comprehensive understanding of memorization behaviors and propose strategies to detect and mitigate risks, contributing to more privacy-preserving LLMs.

cs.AI↗

Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images

3D reconstruction from unconstrained image collections presents substantial challenges due to varying appearances and transient occlusions. In this paper, we introduce Micro-macro Wavelet-based Gaussian Splatting (MW-GS), a novel approach designed to enhance 3D reconstruction by disentangling scene representations into global, refined, and intrinsic components. The proposed method features two key innovations: Micro-macro Projection, which allows Gaussian points to capture details from feature maps across multiple scales with enhanced diversity; and Wavelet-based Sampling, which leverages frequency domain information to refine feature representations and significantly improve the modeling of scene appearances. Additionally, we incorporate a Hierarchical Residual Fusion Network to seamlessly integrate these features. Extensive experiments demonstrate that MW-GS delivers state-of-the-art rendering performance, surpassing existing methods.

cs.CV↗

AGON: Automated Design Framework for Customizing Processors from ISA Documents

Customized processors are attractive solutions for vast domain-specific applications due to their high energy efficiency. However, designing a processor in traditional flows is time-consuming and expensive. To address this, researchers have explored methods including the use of agile development tools like Chisel or SpinalHDL, high-level synthesis (HLS) from programming languages like C or SystemC, and more recently, leveraging large language models (LLMs) to generate hardware description language (HDL) code from natural language descriptions. However, each method has limitations in terms of expressiveness, correctness, and performance, leading to a persistent contradiction between the level of automation and the effectiveness of the design. Overall, how to automatically design highly efficient and practical processors with minimal human effort remains a challenge. In this paper, we propose AGON, a novel framework designed to leverage LLMs for the efficient design of out-of-order (OoO) customized processors with minimal human effort. Central to AGON is the nano-operator function (nOP function) based Intermediate Representation (IR), which bridges high-level descriptions and hardware implementations while decoupling functionality from performance optimization, thereby providing an automatic design framework that is expressive and efficient, has correctness guarantees, and enables PPA (Power, Performance, and Area) optimization. Experimental results show that superior to previous LLM-assisted automatic design flows, AGON facilitates designing a series of customized OoO processors that achieve on average 2.35 $\times$ speedup compared with BOOM, a general-purpose CPU designed by experts, with minimal design effort.

cs.AR↗

Transforming Vision Transformer: Towards Efficient Multi-Task Asynchronous Learning

Multi-Task Learning (MTL) for Vision Transformer aims at enhancing the model capability by tackling multiple tasks simultaneously. Most recent works have predominantly focused on designing Mixture-of-Experts (MoE) structures and in tegrating Low-Rank Adaptation (LoRA) to efficiently perform multi-task learning. However, their rigid combination hampers both the optimization of MoE and the ef fectiveness of reparameterization of LoRA, leading to sub-optimal performance and low inference speed. In this work, we propose a novel approach dubbed Efficient Multi-Task Learning (EMTAL) by transforming a pre-trained Vision Transformer into an efficient multi-task learner during training, and reparameterizing the learned structure for efficient inference. Specifically, we firstly develop the MoEfied LoRA structure, which decomposes the pre-trained Transformer into a low-rank MoE structure and employ LoRA to fine-tune the parameters. Subsequently, we take into account the intrinsic asynchronous nature of multi-task learning and devise a learning Quality Retaining (QR) optimization mechanism, by leveraging the historical high-quality class logits to prevent a well-trained task from performance degradation. Finally, we design a router fading strategy to integrate the learned parameters into the original Transformer, archiving efficient inference. Extensive experiments on public benchmarks demonstrate the superiority of our method, compared to the state-of-the-art multi-task learning approaches.

cs.CV↗

Training-Free Point Cloud Recognition Based on Geometric and Semantic Information Fusion

The trend of employing training-free methods for point cloud recognition is becoming increasingly popular due to its significant reduction in computational resources and time costs. However, existing approaches are limited as they typically extract either geometric or semantic features. To address this limitation, we are the first to propose a novel training-free method that integrates both geometric and semantic features. For the geometric branch, we adopt a non-parametric strategy to extract geometric features. In the semantic branch, we leverage a model aligned with text features to obtain semantic features. Additionally, we introduce the GFE module to complement the geometric information of point clouds and the MFF module to improve performance in few-shot settings. Experimental results demonstrate that our method outperforms existing state-of-the-art training-free approaches on mainstream benchmark datasets, including ModelNet and ScanObiectNN.

cs.CV↗

Valley-mediated singlet- and triplet-polaron interactions and quantum dynamics in a doped WSe$_2$ monolayer

In doped transition metal dichalcogenides, optically created excitons (bound electron-hole pairs) can strongly interact with a Fermi sea of electrons to form Fermi polaron quasiparticles. When there are two distinct Fermi seas, as is the case in WSe$_2$, there are two flavors of lowest-energy (attractive) polarons -- singlet and triplet -- where the exciton is coupled to the Fermi sea in the same or opposite valley, respectively. Using two-dimensional coherent electronic spectroscopy, we analyze how their quantum decoherence evolves with doping density and determine the condition under which stable Fermi polarons form. Because of the large oscillator strength associated with these resonances, intrinsic quantum dynamics of polarons as well as valley coherence between coupled singlet- and triplet polarons occur on sub-picosecond time scales. Surprisingly, we find that a dark-to-bright state conversion process leads to a particularly long-lived singlet polaron valley polarization, persisting up to 200-800 ps. Valley coherence between the singlet- and triplet polaron is correlated with their energy fluctuations. Our finding provides valuable guidance for the electrical and optical control of spin and valley indexes in atomically thin semiconductors.

cond-mat.mes-hall↗

Generating Editable Head Avatars with 3D Gaussian GANs

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photorealistic and view-consistent 3D head synthesis. However, these methods face limitations in deformation flexibility and editability, hindering the creation of lifelike and easily modifiable 3D heads. We propose a novel approach that enhances the editability and animation control of 3D head avatars by incorporating 3D Gaussian Splatting (3DGS) as an explicit 3D representation. This method enables easier illumination control and improved editability. Central to our approach is the Editable Gaussian Head (EG-Head) model, which combines a 3D Morphable Model (3DMM) with texture maps, allowing precise expression control and flexible texture editing for accurate animation while preserving identity. To capture complex non-facial geometries like hair, we use an auxiliary set of 3DGS and tri-plane features. Extensive experiments demonstrate that our approach delivers high-quality 3D-aware synthesis with state-of-the-art controllability. Our code and models are available at https://github.com/liguohao96/EGG3D.

cs.CV↗

Deep Common Feature Mining for Efficient Video Semantic Segmentation

Recent advancements in video semantic segmentation have made substantial progress by exploiting temporal correlations. Nevertheless, persistent challenges, including redundant computation and the reliability of the feature propagation process, underscore the need for further innovation. In response, we present Deep Common Feature Mining (DCFM), a novel approach strategically designed to address these challenges by leveraging the concept of feature sharing. DCFM explicitly decomposes features into two complementary components. The common representation extracted from a key-frame furnishes essential high-level information to neighboring non-key frames, allowing for direct re-utilization without feature propagation. Simultaneously, the independent feature, derived from each video frame, captures rapidly changing information, providing frame-specific clues crucial for segmentation. To achieve such decomposition, we employ a symmetric training strategy tailored for sparsely annotated data, empowering the backbone to learn a robust high-level representation enriched with common information. Additionally, we incorporate a self-supervised loss function to reinforce intra-class feature similarity and enhance temporal consistency. Experimental evaluations on the VSPW and Cityscapes datasets demonstrate the effectiveness of our method, showing a superior balance between accuracy and efficiency. The implementation is available at https://github.com/BUAAHugeGun/DCFM.

cs.CV↗

Align-DETR: Enhancing End-to-end Object Detection with Aligned Loss

DETR has set up a simple end-to-end pipeline for object detection by formulating this task as a set prediction problem, showing promising potential. Despite its notable advancements, this paper identifies two key forms of misalignment within the model: classification-regression misalignment and cross-layer target misalignment. Both issues impede DETR's convergence and degrade its overall performance. To tackle both issues simultaneously, we introduce a novel loss function, termed as Align Loss, designed to resolve the discrepancy between the two tasks. Align Loss guides the optimization of DETR through a joint quality metric, strengthening the connection between classification and regression. Furthermore, it incorporates an exponential down-weighting term to facilitate a smooth transition from positive to negative samples. Align-DETR also employs many-to-one matching for supervision of intermediate layers, akin to the design of H-DETR, which enhances robustness against instability. We conducted extensive experiments, yielding highly competitive results. Notably, our method achieves a 49.3% (+0.6) AP on the H-DETR baseline with the ResNet-50 backbone. It also sets a new state-of-the-art performance, reaching 50.5% AP in the 1x setting and 51.7% AP in the 2x setting, surpassing several strong competitors. Our code is available at https://github.com/FelixCaae/AlignDETR.

cs.CV↗

NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction

Signed Distance Function (SDF)-based volume rendering has demonstrated significant capabilities in surface reconstruction. Although promising, SDF-based methods often fail to capture detailed geometric structures, resulting in visible defects. By comparing SDF-based volume rendering to density-based volume rendering, we identify two main factors within the SDF-based approach that degrade surface quality: SDF-to-density representation and geometric regularization. These factors introduce challenges that hinder the optimization of the SDF field. To address these issues, we introduce NeuRodin, a novel two-stage neural surface reconstruction framework that not only achieves high-fidelity surface reconstruction but also retains the flexible optimization characteristics of density-based methods. NeuRodin incorporates innovative strategies that facilitate transformation of arbitrary topologies and reduce artifacts associated with density bias. Extensive evaluations on the Tanks and Temples and ScanNet++ datasets demonstrate the superiority of NeuRodin, showing strong reconstruction capabilities for both indoor and outdoor environments using solely posed RGB captures. Project website: https://open3dvlab.github.io/NeuRodin/

cs.CV↗

GraphSeqLM: A Unified Graph Language Framework for Omic Graph Learning

The integration of multi-omic data is pivotal for understanding complex diseases, but its high dimensionality and noise present significant challenges. Graph Neural Networks (GNNs) offer a robust framework for analyzing large-scale signaling pathways and protein-protein interaction networks, yet they face limitations in expressivity when capturing intricate biological relationships. To address this, we propose Graph Sequence Language Model (GraphSeqLM), a framework that enhances GNNs with biological sequence embeddings generated by Large Language Models (LLMs). These embeddings encode structural and biological properties of DNA, RNA, and proteins, augmenting GNNs with enriched features for analyzing sample-specific multi-omic data. By integrating topological, sequence-derived, and biological information, GraphSeqLM demonstrates superior predictive accuracy and outperforms existing methods, paving the way for more effective multi-omic data integration in precision medicine.

q-bio.QM↗

Searching for Neutrinoless Double-Beta Decay of $^{136}$Xe with PandaX-4T

We report the search for neutrinoless double-beta decay of $^{136}$Xe from the PandaX-4T experiment with a 3.7-tonne natural xenon target. The data reconstruction and the background modeling are optimized in the MeV energy region. A blind analysis is performed with data from the commissioning run and the first science run. No significant excess of signal over the background is observed. A lower limit on the half-life of $^{136}$Xe neutrinoless double-beta decay is established to be $2.1 \times 10^{24}$~yr at the 90\% confidence level, with a $^{136}$Xe exposure of 44.6~kg$\cdot$year. Our result represents the most stringent constraint from a natural xenon detector to date.

nucl-ex↗

InverseCoder: Self-improving Instruction-Tuned Code LLMs with Inverse-Instruct

Recent advancements in open-source code large language models (LLMs) have been driven by fine-tuning on the data generated from powerful closed-source LLMs, which are expensive to obtain. This paper explores whether it is possible to use a fine-tuned open-source model to generate additional data to augment its instruction-tuning dataset. We make two observations: (1) A code snippet can serve as the response to different instructions. (2) Instruction-tuned code LLMs perform better at translating code into instructions than the reverse. Based on these observations, we propose Inverse-Instruct, a data augmentation technique that uses a fine-tuned LLM to generate additional instructions of code responses from its own training dataset. The additional instruction-response pairs are added to the original dataset, and a stronger code LLM can be obtained by fine-tuning on the augmented dataset. We empirically validate Inverse-Instruct on a range of open-source code models (e.g. CodeLlama-Python and DeepSeek-Coder) and benchmarks (e.g., HumanEval(+), MBPP(+), DS-1000 and MultiPL-E), showing it consistently improves the base models.

cs.CL↗

3D$^2$-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling

Advancements in neural implicit representations and differentiable rendering have markedly improved the ability to learn animatable 3D avatars from sparse multi-view RGB videos. However, current methods that map observation space to canonical space often face challenges in capturing pose-dependent details and generalizing to novel poses. While diffusion models have demonstrated remarkable zero-shot capabilities in 2D image generation, their potential for creating animatable 3D avatars from 2D inputs remains underexplored. In this work, we introduce 3D$^2$-Actor, a novel approach featuring a pose-conditioned 3D-aware human modeling pipeline that integrates iterative 2D denoising and 3D rectifying steps. The 2D denoiser, guided by pose cues, generates detailed multi-view images that provide the rich feature set necessary for high-fidelity 3D reconstruction and pose rendering. Complementing this, our Gaussian-based 3D rectifier renders images with enhanced 3D consistency through a two-stage projection strategy and a novel local coordinate representation. Additionally, we propose an innovative sampling strategy to ensure smooth temporal continuity across frames in video synthesis. Our method effectively addresses the limitations of traditional numerical solutions in handling ill-posed mappings, producing realistic and animatable 3D human avatars. Experimental results demonstrate that 3D$^2$-Actor excels in high-fidelity avatar modeling and robustly generalizes to novel poses. Code is available at: https://github.com/silence-tang/GaussianActor.

cs.CV↗

PandaX-xT: a Multi-ten-tonne Liquid Xenon Observatory at the China Jinping Underground Laboratory

We propose a major upgrade to the existing PandaX-4T experiment in the China Jinping Underground Laboratory. The new experiment, PandaX-xT, will be a multi-ten-tonne liquid xenon, ultra-low background, and general-purpose observatory. The full-scaled PandaX-xT contains a 43-tonne liquid xenon active target. Such an experiment will significantly advance our fundamental understanding of particle physics and astrophysics. The sensitivity of dark matter direct detection will be improved by nearly two orders of magnitude compared to the current best limits, approaching the so-called "neutrino floor" for a dark matter mass above 10 GeV/$c^2$, providing a decisive test to the Weakly Interacting Massive Particle paradigm. By searching for the neutrinoless double beta decay of $^{136}$Xe isotope in the detector, the effective Majorana neutrino mass can be measured to a [10 -- 41] meV/$c^2$ sensitivity, providing a key test to the Dirac/Majorana nature of neutrino s. Astrophysical neutrinos and other ultra-rare interactions can also be measured and searched for with an unprecedented background level, opening up new windows of discovery. Depending on the findings, PandaX-xT will seek the next stage upgrade utilizing isotopic separation on natural xenon.

hep-ex↗

DATAP-SfM: Dynamic-Aware Tracking Any Point for Robust Structure from Motion in the Wild

This paper proposes a concise, elegant, and robust pipeline to estimate smooth camera trajectories and obtain dense point clouds for casual videos in the wild. Traditional frameworks, such as ParticleSfM~\cite{zhao2022particlesfm}, address this problem by sequentially computing the optical flow between adjacent frames to obtain point trajectories. They then remove dynamic trajectories through motion segmentation and perform global bundle adjustment. However, the process of estimating optical flow between two adjacent frames and chaining the matches can introduce cumulative errors. Additionally, motion segmentation combined with single-view depth estimation often faces challenges related to scale ambiguity. To tackle these challenges, we propose a dynamic-aware tracking any point (DATAP) method that leverages consistent video depth and point tracking. Specifically, our DATAP addresses these issues by estimating dense point tracking across the video sequence and predicting the visibility and dynamics of each point. By incorporating the consistent video depth prior, the performance of motion segmentation is enhanced. With the integration of DATAP, it becomes possible to estimate and optimize all camera poses simultaneously by performing global bundle adjustments for point tracking classified as static and visible, rather than relying on incremental camera registration. Extensive experiments on dynamic sequences, e.g., Sintel and TUM RGBD dynamic sequences, and on the wild video, e.g., DAVIS, demonstrate that the proposed method achieves state-of-the-art performance in terms of camera pose estimation even in complex dynamic challenge scenes.

cs.CV↗