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Di Huang

Publications and source records attributed to Di Huang.

At least 163 records · Page 9Linked to original sources

A Survey on Long Video Generation: Challenges, Methods, and Prospects

Video generation is a rapidly advancing research area, garnering significant attention due to its broad range of applications. One critical aspect of this field is the generation of long-duration videos, which presents unique challenges and opportunities. This paper presents the first survey of recent advancements in long video generation and summarises them into two key paradigms: divide and conquer temporal autoregressive. We delve into the common models employed in each paradigm, including aspects of network design and conditioning techniques. Furthermore, we offer a comprehensive overview and classification of the datasets and evaluation metrics which are crucial for advancing long video generation research. Concluding with a summary of existing studies, we also discuss the emerging challenges and future directions in this dynamic field. We hope that this survey will serve as an essential reference for researchers and practitioners in the realm of long video generation.

cs.CV↗

MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators

Generating realistic human motion from given action descriptions has experienced significant advancements because of the emerging requirement of digital humans. While recent works have achieved impressive results in generating motion directly from textual action descriptions, they often support only a single modality of the control signal, which limits their application in the real digital human industry. This paper presents a Motion General-Purpose generaTor (MotionGPT) that can use multimodal control signals, e.g., text and single-frame poses, for generating consecutive human motions by treating multimodal signals as special input tokens in large language models (LLMs). Specifically, we first quantize multimodal control signals into discrete codes and then formulate them in a unified prompt instruction to ask the LLMs to generate the motion answer. Our MotionGPT demonstrates a unified human motion generation model with multimodal control signals by tuning a mere 0.4% of LLM parameters. To the best of our knowledge, MotionGPT is the first method to generate human motion by multimodal control signals, which we hope can shed light on this new direction. Visit our webpage at https://qiqiapink.github.io/MotionGPT/.

cs.CV↗

Sim-to-Real Grasp Detection with Global-to-Local RGB-D Adaptation

This paper focuses on the sim-to-real issue of RGB-D grasp detection and formulates it as a domain adaptation problem. In this case, we present a global-to-local method to address hybrid domain gaps in RGB and depth data and insufficient multi-modal feature alignment. First, a self-supervised rotation pre-training strategy is adopted to deliver robust initialization for RGB and depth networks. We then propose a global-to-local alignment pipeline with individual global domain classifiers for scene features of RGB and depth images as well as a local one specifically working for grasp features in the two modalities. In particular, we propose a grasp prototype adaptation module, which aims to facilitate fine-grained local feature alignment by dynamically updating and matching the grasp prototypes from the simulation and real-world scenarios throughout the training process. Due to such designs, the proposed method substantially reduces the domain shift and thus leads to consistent performance improvements. Extensive experiments are conducted on the GraspNet-Planar benchmark and physical environment, and superior results are achieved which demonstrate the effectiveness of our method.

cs.RO↗

Agent3D-Zero: An Agent for Zero-shot 3D Understanding

The ability to understand and reason the 3D real world is a crucial milestone towards artificial general intelligence. The current common practice is to finetune Large Language Models (LLMs) with 3D data and texts to enable 3D understanding. Despite their effectiveness, these approaches are inherently limited by the scale and diversity of the available 3D data. Alternatively, in this work, we introduce Agent3D-Zero, an innovative 3D-aware agent framework addressing the 3D scene understanding in a zero-shot manner. The essence of our approach centers on reconceptualizing the challenge of 3D scene perception as a process of understanding and synthesizing insights from multiple images, inspired by how our human beings attempt to understand 3D scenes. By consolidating this idea, we propose a novel way to make use of a Large Visual Language Model (VLM) via actively selecting and analyzing a series of viewpoints for 3D understanding. Specifically, given an input 3D scene, Agent3D-Zero first processes a bird's-eye view image with custom-designed visual prompts, then iteratively chooses the next viewpoints to observe and summarize the underlying knowledge. A distinctive advantage of Agent3D-Zero is the introduction of novel visual prompts, which significantly unleash the VLMs' ability to identify the most informative viewpoints and thus facilitate observing 3D scenes. Extensive experiments demonstrate the effectiveness of the proposed framework in understanding diverse and previously unseen 3D environments.

cs.CV↗

DrFER: Learning Disentangled Representations for 3D Facial Expression Recognition

Facial Expression Recognition (FER) has consistently been a focal point in the field of facial analysis. In the context of existing methodologies for 3D FER or 2D+3D FER, the extraction of expression features often gets entangled with identity information, compromising the distinctiveness of these features. To tackle this challenge, we introduce the innovative DrFER method, which brings the concept of disentangled representation learning to the field of 3D FER. DrFER employs a dual-branch framework to effectively disentangle expression information from identity information. Diverging from prior disentanglement endeavors in the 3D facial domain, we have carefully reconfigured both the loss functions and network structure to make the overall framework adaptable to point cloud data. This adaptation enhances the capability of the framework in recognizing facial expressions, even in cases involving varying head poses. Extensive evaluations conducted on the BU-3DFE and Bosphorus datasets substantiate that DrFER surpasses the performance of other 3D FER methods.

cs.CV↗

Detecting Neutrinos from Supernova Bursts in PandaX-4T

Neutrinos from core-collapse supernovae are essential for the understanding of neutrino physics and stellar evolution. The dual-phase xenon dark matter detectors can provide a way to track explosions of galactic supernovae by detecting neutrinos through coherent elastic neutrino-nucleus scatterings. In this study, a variation of progenitor masses as well as explosion models are assumed to predict the neutrino fluxes and spectra, which result in the number of expected neutrino events ranging from 6.6 to 13.7 at a distance of 10 kpc over a 10-second duration with negligible backgrounds at PandaX-4T. Two specialized triggering alarms for monitoring supernova burst neutrinos are built. The efficiency of detecting supernova explosions at various distances in the Milky Way is estimated. These alarms will be implemented in the real-time supernova monitoring system at PandaX-4T in the near future, providing the astronomical communities with supernova early warnings.

hep-ex↗

Multi-Grained Cross-modal Alignment for Learning Open-vocabulary Semantic Segmentation from Text Supervision

Recently, learning open-vocabulary semantic segmentation from text supervision has achieved promising downstream performance. Nevertheless, current approaches encounter an alignment granularity gap owing to the absence of dense annotations, wherein they learn coarse image/region-text alignment during training yet perform group/pixel-level predictions at inference. Such discrepancy leads to suboptimal learning efficiency and inferior zero-shot segmentation results. In this paper, we introduce a Multi-Grained Cross-modal Alignment (MGCA) framework, which explicitly learns pixel-level alignment along with object- and region-level alignment to bridge the granularity gap without any dense annotations. Specifically, MGCA ingeniously constructs pseudo multi-granular semantic correspondences upon image-text pairs and collaborates with hard sampling strategies to facilitate fine-grained cross-modal contrastive learning. Further, we point out the defects of existing group and pixel prediction units in downstream segmentation and develop an adaptive semantic unit which effectively mitigates their dilemmas including under- and over-segmentation. Training solely on CC3M, our method achieves significant advancements over state-of-the-art methods, demonstrating its effectiveness and efficiency.

cs.CV↗

NeRF-Det++: Incorporating Semantic Cues and Perspective-aware Depth Supervision for Indoor Multi-View 3D Detection

NeRF-Det has achieved impressive performance in indoor multi-view 3D detection by innovatively utilizing NeRF to enhance representation learning. Despite its notable performance, we uncover three decisive shortcomings in its current design, including semantic ambiguity, inappropriate sampling, and insufficient utilization of depth supervision. To combat the aforementioned problems, we present three corresponding solutions: 1) Semantic Enhancement. We project the freely available 3D segmentation annotations onto the 2D plane and leverage the corresponding 2D semantic maps as the supervision signal, significantly enhancing the semantic awareness of multi-view detectors. 2) Perspective-aware Sampling. Instead of employing the uniform sampling strategy, we put forward the perspective-aware sampling policy that samples densely near the camera while sparsely in the distance, more effectively collecting the valuable geometric clues. 3)Ordinal Residual Depth Supervision. As opposed to directly regressing the depth values that are difficult to optimize, we divide the depth range of each scene into a fixed number of ordinal bins and reformulate the depth prediction as the combination of the classification of depth bins as well as the regression of the residual depth values, thereby benefiting the depth learning process. The resulting algorithm, NeRF-Det++, has exhibited appealing performance in the ScanNetV2 and ARKITScenes datasets. Notably, in ScanNetV2, NeRF-Det++ outperforms the competitive NeRF-Det by +1.9% in mAP@0.25 and +3.5% in mAP@0.50$. The code will be publicly at https://github.com/mrsempress/NeRF-Detplusplus.

cs.CV↗

Assessing and Understanding Creativity in Large Language Models

In the field of natural language processing, the rapid development of large language model (LLM) has attracted more and more attention. LLMs have shown a high level of creativity in various tasks, but the methods for assessing such creativity are inadequate. The assessment of LLM creativity needs to consider differences from humans, requiring multi-dimensional measurement while balancing accuracy and efficiency. This paper aims to establish an efficient framework for assessing the level of creativity in LLMs. By adapting the modified Torrance Tests of Creative Thinking, the research evaluates the creative performance of various LLMs across 7 tasks, emphasizing 4 criteria including Fluency, Flexibility, Originality, and Elaboration. In this context, we develop a comprehensive dataset of 700 questions for testing and an LLM-based evaluation method. In addition, this study presents a novel analysis of LLMs' responses to diverse prompts and role-play situations. We found that the creativity of LLMs primarily falls short in originality, while excelling in elaboration. Besides, the use of prompts and the role-play settings of the model significantly influence creativity. Additionally, the experimental results also indicate that collaboration among multiple LLMs can enhance originality. Notably, our findings reveal a consensus between human evaluations and LLMs regarding the personality traits that influence creativity. The findings underscore the significant impact of LLM design on creativity and bridges artificial intelligence and human creativity, offering insights into LLMs' creativity and potential applications.

cs.CL↗

Search for Dark-Matter-Nucleon Interactions with a Dark Mediator in PandaX-4T

We report results of a search for dark-matter-nucleon interactions via a dark mediator using optimized low-energy data from the PandaX-4T liquid xenon experiment. With the ionization-signal-only data and utilizing the Migdal effect, we set the most stringent limits on the cross section for dark matter masses ranging from 30~$\rm{MeV/c^2}$ to 2~$\rm{GeV/c^2}$. Under the assumption that the dark mediator is a dark photon that decays into scalar dark matter pairs in the early Universe, we rule out significant parameter space of such thermal relic dark-matter model.

hep-ex↗

Towards Generalizable Referring Image Segmentation via Target Prompt and Visual Coherence

Referring image segmentation (RIS) aims to segment objects in an image conditioning on free-from text descriptions. Despite the overwhelming progress, it still remains challenging for current approaches to perform well on cases with various text expressions or with unseen visual entities, limiting its further application. In this paper, we present a novel RIS approach, which substantially improves the generalization ability by addressing the two dilemmas mentioned above. Specially, to deal with unconstrained texts, we propose to boost a given expression with an explicit and crucial prompt, which complements the expression in a unified context, facilitating target capturing in the presence of linguistic style changes. Furthermore, we introduce a multi-modal fusion aggregation module with visual guidance from a powerful pretrained model to leverage spatial relations and pixel coherences to handle the incomplete target masks and false positive irregular clumps which often appear on unseen visual entities. Extensive experiments are conducted in the zero-shot cross-dataset settings and the proposed approach achieves consistent gains compared to the state-of-the-art, e.g., 4.15\%, 5.45\%, and 4.64\% mIoU increase on RefCOCO, RefCOCO+ and ReferIt respectively, demonstrating its effectiveness. Additionally, the results on GraspNet-RIS show that our approach also generalizes well to new scenarios with large domain shifts.

cs.CV↗

ANPL: Towards Natural Programming with Interactive Decomposition

Though LLMs are capable of generating plausible programs, it's challenging to interact with the LLMs further to revise the program, especially if the user's specific requirements are different from the initial proposal. In this paper, we introduce ANPL, an interactive programming system that ensures users can always refine the generated code towards their specific programmatic intents via structured decompositions. Borrowing the paradigm of sketching from program synthesis, an ANPL program consists of a set of input-outputs that it must satisfy, a ``sketch'' -- control/data flow expressed in precise code (e.g. Python), and ``holes'' -- sub-modules to be implemented by the LLM specified with natural language. The user revises an ANPL program by either modifying the sketch, changing the language used to describe the holes, or providing additional input-outputs to a particular hole, turning it into a sub-ANPL program that can be solved recursively. This workflow allows the users to offload programming burdens to the LLM as much as possible while retaining the ability to pinpoint and resolve bugs locally, without exposing the rest of the program to the LLM. We deploy ANPL on the Abstraction and Reasoning Corpus (ARC), a set of unique tasks that are challenging for state-of-the-art AI systems, showing it outperforms baseline programming systems that (a) without the ability to decompose tasks interactively and (b) without the guarantee that the modules can be correctly composed together. Additional evaluations on APPS, HumanEval, and real-world programming tasks have validated that the ANPL framework is applicable to multiple programming domains. We release the ANPL solutions to the ARC tasks as a dataset, providing insights into how humans decompose novel tasks programmatically. See our code at https://iprc-dip.github.io/ANPL/.

cs.PL↗

Emergent Communication for Rules Reasoning

Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication under perception-oriented environmental settings, that forces agents to describe low-level perceptual features intra image or symbol contexts. In this work, inspired by the classic human reasoning test (namely Raven's Progressive Matrix), we propose the Reasoning Game, a cognition-oriented environment that encourages agents to reason and communicate high-level rules, rather than perceived low-level contexts. Moreover, we propose 1) an unbiased dataset (namely rule-RAVEN) as a benchmark to avoid overfitting, 2) and a two-stage curriculum agent training method as a baseline for more stable convergence in the Reasoning Game, where contexts and semantics are bilaterally drifting. Experimental results show that, in the Reasoning Game, a semantically stable and compositional language emerges to solve reasoning problems. The emerged language helps agents apply the extracted rules to the generalization of unseen context attributes, and to the transfer between different context attributes or even tasks.

cs.AI↗

BirdSAT: Cross-View Contrastive Masked Autoencoders for Bird Species Classification and Mapping

We propose a metadata-aware self-supervised learning~(SSL)~framework useful for fine-grained classification and ecological mapping of bird species around the world. Our framework unifies two SSL strategies: Contrastive Learning~(CL) and Masked Image Modeling~(MIM), while also enriching the embedding space with metadata available with ground-level imagery of birds. We separately train uni-modal and cross-modal ViT on a novel cross-view global bird species dataset containing ground-level imagery, metadata (location, time), and corresponding satellite imagery. We demonstrate that our models learn fine-grained and geographically conditioned features of birds, by evaluating on two downstream tasks: fine-grained visual classification~(FGVC) and cross-modal retrieval. Pre-trained models learned using our framework achieve SotA performance on FGVC of iNAT-2021 birds and in transfer learning settings for CUB-200-2011 and NABirds datasets. Moreover, the impressive cross-modal retrieval performance of our model enables the creation of species distribution maps across any geographic region. The dataset and source code will be released at https://github.com/mvrl/BirdSAT}.

cs.CV↗

Ponder: Point Cloud Pre-training via Neural Rendering

We propose a novel approach to self-supervised learning of point cloud representations by differentiable neural rendering. Motivated by the fact that informative point cloud features should be able to encode rich geometry and appearance cues and render realistic images, we train a point-cloud encoder within a devised point-based neural renderer by comparing the rendered images with real images on massive RGB-D data. The learned point-cloud encoder can be easily integrated into various downstream tasks, including not only high-level tasks like 3D detection and segmentation, but low-level tasks like 3D reconstruction and image synthesis. Extensive experiments on various tasks demonstrate the superiority of our approach compared to existing pre-training methods.

cs.CV↗

Seeing is not always believing: Benchmarking Human and Model Perception of AI-Generated Images

Photos serve as a way for humans to record what they experience in their daily lives, and they are often regarded as trustworthy sources of information. However, there is a growing concern that the advancement of artificial intelligence (AI) technology may produce fake photos, which can create confusion and diminish trust in photographs. This study aims to comprehensively evaluate agents for distinguishing state-of-the-art AI-generated visual content. Our study benchmarks both human capability and cutting-edge fake image detection AI algorithms, using a newly collected large-scale fake image dataset Fake2M. In our human perception evaluation, titled HPBench, we discovered that humans struggle significantly to distinguish real photos from AI-generated ones, with a misclassification rate of 38.7%. Along with this, we conduct the model capability of AI-Generated images detection evaluation MPBench and the top-performing model from MPBench achieves a 13% failure rate under the same setting used in the human evaluation. We hope that our study can raise awareness of the potential risks of AI-generated images and facilitate further research to prevent the spread of false information. More information can refer to https://github.com/Inf-imagine/Sentry.

cs.AI↗

Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning

Large language models (LLMs) show their powerful automatic reasoning and planning capability with a wealth of semantic knowledge about the human world. However, the grounding problem still hinders the applications of LLMs in the real-world environment. Existing studies try to fine-tune the LLM or utilize pre-defined behavior APIs to bridge the LLMs and the environment, which not only costs huge human efforts to customize for every single task but also weakens the generality strengths of LLMs. To autonomously ground the LLM onto the environment, we proposed the Self-Driven Grounding (SDG) framework to automatically and progressively ground the LLM with self-driven skill learning. SDG first employs the LLM to propose the hypothesis of sub-goals to achieve tasks and then verify the feasibility of the hypothesis via interacting with the underlying environment. Once verified, SDG can then learn generalized skills with the guidance of these successfully grounded subgoals. These skills can be further utilized to accomplish more complex tasks which fail to pass the verification phase. Verified in the famous instruction following task set-BabyAI, SDG achieves comparable performance in the most challenging tasks compared with imitation learning methods that cost millions of demonstrations, proving the effectiveness of learned skills and showing the feasibility and efficiency of our framework.

cs.CL↗

DR-Tune: Improving Fine-tuning of Pretrained Visual Models by Distribution Regularization with Semantic Calibration

The visual models pretrained on large-scale benchmarks encode general knowledge and prove effective in building more powerful representations for downstream tasks. Most existing approaches follow the fine-tuning paradigm, either by initializing or regularizing the downstream model based on the pretrained one. The former fails to retain the knowledge in the successive fine-tuning phase, thereby prone to be over-fitting, and the latter imposes strong constraints to the weights or feature maps of the downstream model without considering semantic drift, often incurring insufficient optimization. To deal with these issues, we propose a novel fine-tuning framework, namely distribution regularization with semantic calibration (DR-Tune). It employs distribution regularization by enforcing the downstream task head to decrease its classification error on the pretrained feature distribution, which prevents it from over-fitting while enabling sufficient training of downstream encoders. Furthermore, to alleviate the interference by semantic drift, we develop the semantic calibration (SC) module to align the global shape and class centers of the pretrained and downstream feature distributions. Extensive experiments on widely used image classification datasets show that DR-Tune consistently improves the performance when combing with various backbones under different pretraining strategies. Code is available at: https://github.com/weeknan/DR-Tune.

cs.CV↗