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Di Zhang

Publications and source records attributed to Di Zhang.

At least 145 records · Page 8Linked to original sources

VIVID-10M: A Dataset and Baseline for Versatile and Interactive Video Local Editing

Diffusion-based image editing models have made remarkable progress in recent years. However, achieving high-quality video editing remains a significant challenge. One major hurdle is the absence of open-source, large-scale video editing datasets based on real-world data, as constructing such datasets is both time-consuming and costly. Moreover, video data requires a significantly larger number of tokens for representation, which substantially increases the training costs for video editing models. Lastly, current video editing models offer limited interactivity, often making it difficult for users to express their editing requirements effectively in a single attempt. To address these challenges, this paper introduces a dataset VIVID-10M and a baseline model VIVID. VIVID-10M is the first large-scale hybrid image-video local editing dataset aimed at reducing data construction and model training costs, which comprises 9.7M samples that encompass a wide range of video editing tasks. VIVID is a Versatile and Interactive VIdeo local eDiting model trained on VIVID-10M, which supports entity addition, modification, and deletion. At its core, a keyframe-guided interactive video editing mechanism is proposed, enabling users to iteratively edit keyframes and propagate it to other frames, thereby reducing latency in achieving desired outcomes. Extensive experimental evaluations show that our approach achieves state-of-the-art performance in video local editing, surpassing baseline methods in both automated metrics and user studies. The VIVID-10M dataset are open-sourced at https://kwaivgi.github.io/VIVID/.

cs.CV↗

Leanabell-Prover: Posttraining Scaling in Formal Reasoning

Recent advances in automated theorem proving (ATP) through LLMs have highlighted the potential of formal reasoning with Lean 4 codes. However, ATP has not yet be revolutionized by the recent posttraining scaling as demonstrated by Open AI O1/O3 and Deepseek R1. In this work, we investigate the entire posttraining of ATP, aiming to align it with breakthroughs in reasoning models in natural languages. To begin, we continual train current ATP models with a hybrid dataset, which consists of numerous statement-proof pairs, and additional data aimed at incorporating cognitive behaviors that emulate human reasoning and hypothesis refinement. Next, we explore reinforcement learning with the use of outcome reward returned by Lean 4 compiler. Through our designed continual training and reinforcement learning processes, we have successfully improved existing formal provers, including both DeepSeek-Prover-v1.5 and Goedel-Prover, achieving state-of-the-art performance in the field of whole-proof generation. For example, we achieve a 59.8% pass rate (pass@32) on MiniF2F. This is an on-going project and we will progressively update our findings, release our data and training details.

cs.AI↗

An Alternating Approach to Approximate Dynamic Programming

In this paper, we give a new approximate dynamic programming (ADP) method to solve large-scale Markov decision programming (MDP) problem. In comparison with many classic ADP methods which have large number of constraints, we formulate an alternating ADP (AADP) which have both small number of constraints and small number of variables by approximating the decision variables (instead of the objective functions in classic ADP) and write the dual of the exact LP. Also, to get the basis functions, we use kernel approximation instead of empirical choice of basis functions, which can efficiently learn nonlinear functions while retaining the expressive power. By treating option pricing as an large-scale MDP problem, we apply the AADP method to give an empirical proof that American call option will not be exercised earlier if the underlying stock has no dividend payment, which is a classic result proved by Black-Scholes model. We also make comparison of pricing options in high-dimensional with some benchmark option pricing papers which use the classic ADP to give upper and lower bound of the option price.

math.OC↗

GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation

Creating high-quality, generalizable speech-driven 3D talking heads remains a persistent challenge. Previous methods achieve satisfactory results for fixed viewpoints and small-scale audio variations, but they struggle with large head rotations and out-of-distribution (OOD) audio. Moreover, they are constrained by the need for time-consuming, identity-specific training. We believe the core issue lies in the lack of sufficient 3D priors, which limits the extrapolation capabilities of synthesized talking heads. To address this, we propose GGTalker, which synthesizes talking heads through a combination of generalizable priors and identity-specific adaptation. We introduce a two-stage Prior-Adaptation training strategy to learn Gaussian head priors and adapt to individual characteristics. We train Audio-Expression and Expression-Visual priors to capture the universal patterns of lip movements and the general distribution of head textures. During the Customized Adaptation, individual speaking styles and texture details are precisely modeled. Additionally, we introduce a color MLP to generate fine-grained, motion-aligned textures and a Body Inpainter to blend rendered results with the background, producing indistinguishable, photorealistic video frames. Comprehensive experiments show that GGTalker achieves state-of-the-art performance in rendering quality, 3D consistency, lip-sync accuracy, and training efficiency.

cs.CV↗

ReCamMaster: Camera-Controlled Generative Rendering from A Single Video

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism--its capability is often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments show that our method substantially outperforms existing state-of-the-art approaches. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Our code and dataset are publicly available at: https://github.com/KwaiVGI/ReCamMaster.

cs.CV↗

MODA: MOdular Duplex Attention for Multimodal Perception, Cognition, and Emotion Understanding

Multimodal large language models (MLLMs) recently showed strong capacity in integrating data among multiple modalities, empowered by a generalizable attention architecture. Advanced methods predominantly focus on language-centric tuning while less exploring multimodal tokens mixed through attention, posing challenges in high-level tasks that require fine-grained cognition and emotion understanding. In this work, we identify the attention deficit disorder problem in multimodal learning, caused by inconsistent cross-modal attention and layer-by-layer decayed attention activation. To address this, we propose a novel attention mechanism, termed MOdular Duplex Attention (MODA), simultaneously conducting the inner-modal refinement and inter-modal interaction. MODA employs a correct-after-align strategy to effectively decouple modality alignment from cross-layer token mixing. In the alignment phase, tokens are mapped to duplex modality spaces based on the basis vectors, enabling the interaction between visual and language modality. Further, the correctness of attention scores is ensured through adaptive masked attention, which enhances the model's flexibility by allowing customizable masking patterns for different modalities. Extensive experiments on 21 benchmark datasets verify the effectiveness of MODA in perception, cognition, and emotion tasks. Source code and demo are available in https://zzcheng.top/MODA.

cs.CV↗

3DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generation

This paper aims to manipulate multi-entity 3D motions in video generation. Previous methods on controllable video generation primarily leverage 2D control signals to manipulate object motions and have achieved remarkable synthesis results. However, 2D control signals are inherently limited in expressing the 3D nature of object motions. To overcome this problem, we introduce 3DTrajMaster, a robust controller that regulates multi-entity dynamics in 3D space, given user-desired 6DoF pose (location and rotation) sequences of entities. At the core of our approach is a plug-and-play 3D-motion grounded object injector that fuses multiple input entities with their respective 3D trajectories through a gated self-attention mechanism. In addition, we exploit an injector architecture to preserve the video diffusion prior, which is crucial for generalization ability. To mitigate video quality degradation, we introduce a domain adaptor during training and employ an annealed sampling strategy during inference. To address the lack of suitable training data, we construct a 360-Motion Dataset, which first correlates collected 3D human and animal assets with GPT-generated trajectory and then captures their motion with 12 evenly-surround cameras on diverse 3D UE platforms. Extensive experiments show that 3DTrajMaster sets a new state-of-the-art in both accuracy and generalization for controlling multi-entity 3D motions. Project page: http://fuxiao0719.github.io/projects/3dtrajmaster

cs.CV↗

Beyond First-Order: Training LLMs with Stochastic Conjugate Subgradients and AdamW

Stochastic gradient-based descent (SGD), have long been central to training large language models (LLMs). However, their effectiveness is increasingly being questioned, particularly in large-scale applications where empirical evidence suggests potential performance limitations. In response, this paper proposes a stochastic conjugate subgradient method together with adaptive sampling tailored specifically for training LLMs. The method not only achieves faster convergence per iteration but also demonstrates improved scalability compared to traditional SGD techniques. It leverages sample complexity analysis to adaptively choose the sample size, employs a stochastic conjugate subgradient approach to determine search directions and utilizing an AdamW-like algorithm to adaptively adjust step sizes. This approach preserves the key advantages of first-order methods while effectively addressing the nonconvexity and non-smoothness inherent in LLMs training. Additionally, we provide a detailed analysis of the advantage of the algorithm. Experimental results show that the proposed method not only maintains, but in many cases surpasses, the scalability of traditional SGD techniques, significantly enhancing both the speed and accuracy of the optimization process.

cs.LG↗

The interplay of ferroelectricity and magneto-transport in non-magnetic moiré superlattices

The coupling of ferroelectricity and magnetic order provides rich tunability for engineering material properties and demonstrates great potential for uncovering novel quantum phenomena and multifunctional devices. Here, we report interfacial ferroelectricity in moiré superlattices constructed from graphene and hexagonal boron nitride. We observe ferroelectric polarization in an across-layer moiré superlattice with an intercalated layer, demonstrating a remnant polarization comparable to its non-intercalated counterpart. Remarkably, we reveal a magnetic-field enhancement of ferroelectric polarization that persists up to room temperature, showcasing an unconventional amplification of ferroelectricity in materials lacking magnetic elements. This phenomenon, consistent across devices with varying layer configurations, arises purely from electronic rather than ionic contributions. Furthermore, the ferroelectric polarization in turn modulates quantum transport characteristics, suppressing Shubnikov-de Haas oscillations and altering quantum Hall states in polarized phases. This interplay between ferroelectricity and magneto-transport in non-magnetic materials is crucial for exploring magnetoelectric effects and advancing two-dimensional memory and logic applications.

cond-mat.mtrl-sci↗

VMoBA: Mixture-of-Block Attention for Video Diffusion Models

The quadratic complexity of full attention mechanisms poses a significant bottleneck for Video Diffusion Models (VDMs) aiming to generate long-duration, high-resolution videos. While various sparse attention methods have been proposed, many are designed as training-free inference accelerators or do not optimally capture the unique spatio-temporal characteristics inherent in video data when trained natively. This paper introduces Video Mixture of Block Attention (VMoBA), a novel sparse attention mechanism specifically adapted for VDMs. Motivated by an in-depth analysis of attention patterns within pre-trained video transformers, which revealed strong spatio-temporal locality, varying query importance, and head-specific concentration levels, VMoBA enhances the original MoBA framework with three key modifications: (1) a layer-wise recurrent block partition scheme (1D-2D-3D) to dynamically adapt to diverse spatio-temporal attention patterns and improve efficiency; (2) global block selection to prioritize the most salient query-key block interactions across an entire attention head; and (3) threshold-based block selection to dynamically determine the number of attended blocks based on their cumulative similarity. Extensive experiments demonstrate that VMoBA significantly accelerates the training of VDMs on longer sequences, achieving 2.92x FLOPs and 1.48x latency speedup, while attaining comparable or even superior generation quality to full attention. Furthermore, VMoBA exhibits competitive performance in training-free inference, offering 2.40x FLOPs and 1.35x latency speedup for high-res video generation.

cs.CV↗

Asymptotic analysis and design of shell-based thermal lattice metamaterials

We present a rigorous asymptotic analysis framework for investigating the thermal conductivity of shell lattice metamaterials, extending prior work from mechanical stiffness to heat transfer. Central to our analysis is a new metric, the asymptotic directional conductivity (ADC), which captures the leading-order influence of the middle surface geometry on the effective thermal conductivity in the vanishing-thickness limit. A convergence theorem is established for evaluating ADC, along with a sharp upper bound and the necessary and sufficient condition for achieving this bound. These results provide the first theoretical justification for the optimal thermal conductivity of triply periodic minimal surfaces. Furthermore, we show that ADC yields a third-order approximation to the effective conductivity of shell lattices at low volume fractions. To support practical design applications, we develop a discrete algorithm for computing and optimizing ADC over arbitrary periodic surfaces. Numerical results confirm the theoretical predictions and demonstrate the robustness and effectiveness of the proposed optimization algorithm.

math.AP↗

Asymmetric Graph Error Control with Low Complexity in Causal Bandits

In this paper, the causal bandit problem is investigated, with the objective of maximizing the long-term reward by selecting an optimal sequence of interventions on nodes in an unknown causal graph. It is assumed that both the causal topology and the distribution of interventions are unknown. First, based on the difference between the two types of graph identification errors (false positives and negatives), a causal graph learning method is proposed. Numerical results suggest that this method has a much lower sample complexity relative to the prior art by learning sub-graphs. However, we note that a sample complexity analysis for the new algorithm has not been undertaken, as of yet. Under the assumption of minimum-mean squared error weight estimation, a new uncertainty bound tailored to the causal bandit problem is derived. This uncertainty bound drives an upper confidence bound-based intervention selection to optimize the reward. Further, we consider a particular instance of non-stationary bandits wherein both the causal topology and interventional distributions can change. Our solution is the design of a sub-graph change detection mechanism that requires a modest number of samples. Numerical results compare the new methodology to existing schemes and show a substantial performance improvement in stationary and non-stationary settings. Averaged over 100 randomly generated causal bandits, the proposed scheme takes significantly fewer samples to learn the causal structure and achieves a reward gain of 85% compared to existing approaches.

cs.LG↗

Kling-Foley: Multimodal Diffusion Transformer for High-Quality Video-to-Audio Generation

We propose Kling-Foley, a large-scale multimodal Video-to-Audio generation model that synthesizes high-quality audio synchronized with video content. In Kling-Foley, we introduce multimodal diffusion transformers to model the interactions between video, audio, and text modalities, and combine it with a visual semantic representation module and an audio-visual synchronization module to enhance alignment capabilities. Specifically, these modules align video conditions with latent audio elements at the frame level, thereby improving semantic alignment and audio-visual synchronization. Together with text conditions, this integrated approach enables precise generation of video-matching sound effects. In addition, we propose a universal latent audio codec that can achieve high-quality modeling in various scenarios such as sound effects, speech, singing, and music. We employ a stereo rendering method that imbues synthesized audio with a spatial presence. At the same time, in order to make up for the incomplete types and annotations of the open-source benchmark, we also open-source an industrial-level benchmark Kling-Audio-Eval. Our experiments show that Kling-Foley trained with the flow matching objective achieves new audio-visual SOTA performance among public models in terms of distribution matching, semantic alignment, temporal alignment and audio quality.

eess.AS↗

LettinGo: Explore User Profile Generation for Recommendation System

User profiling is pivotal for recommendation systems, as it transforms raw user interaction data into concise and structured representations that drive personalized recommendations. While traditional embedding-based profiles lack interpretability and adaptability, recent advances with large language models (LLMs) enable text-based profiles that are semantically richer and more transparent. However, existing methods often adhere to fixed formats that limit their ability to capture the full diversity of user behaviors. In this paper, we introduce LettinGo, a novel framework for generating diverse and adaptive user profiles. By leveraging the expressive power of LLMs and incorporating direct feedback from downstream recommendation tasks, our approach avoids the rigid constraints imposed by supervised fine-tuning (SFT). Instead, we employ Direct Preference Optimization (DPO) to align the profile generator with task-specific performance, ensuring that the profiles remain adaptive and effective. LettinGo operates in three stages: (1) exploring diverse user profiles via multiple LLMs, (2) evaluating profile quality based on their impact in recommendation systems, and (3) aligning the profile generation through pairwise preference data derived from task performance. Experimental results demonstrate that our framework significantly enhances recommendation accuracy, flexibility, and contextual awareness. This work enhances profile generation as a key innovation for next-generation recommendation systems.

cs.IR↗

FilMaster: Bridging Cinematic Principles and Generative AI for Automated Film Generation

AI-driven content creation has shown potential in film production. However, existing film generation systems struggle to implement cinematic principles and thus fail to generate professional-quality films, particularly lacking diverse camera language and cinematic rhythm. This results in templated visuals and unengaging narratives. To address this, we introduce FilMaster, an end-to-end AI system that integrates real-world cinematic principles for professional-grade film generation, yielding editable, industry-standard outputs. FilMaster is built on two key principles: (1) learning cinematography from extensive real-world film data and (2) emulating professional, audience-centric post-production workflows. Inspired by these principles, FilMaster incorporates two stages: a Reference-Guided Generation Stage which transforms user input to video clips, and a Generative Post-Production Stage which transforms raw footage into audiovisual outputs by orchestrating visual and auditory elements for cinematic rhythm. Our generation stage highlights a Multi-shot Synergized RAG Camera Language Design module to guide the AI in generating professional camera language by retrieving reference clips from a vast corpus of 440,000 film clips. Our post-production stage emulates professional workflows by designing an Audience-Centric Cinematic Rhythm Control module, including Rough Cut and Fine Cut processes informed by simulated audience feedback, for effective integration of audiovisual elements to achieve engaging content. The system is empowered by generative AI models like (M)LLMs and video generation models. Furthermore, we introduce FilmEval, a comprehensive benchmark for evaluating AI-generated films. Extensive experiments show FilMaster's superior performance in camera language design and cinematic rhythm control, advancing generative AI in professional filmmaking.

cs.CV↗

PlanMoGPT: Flow-Enhanced Progressive Planning for Text to Motion Synthesis

Recent advances in large language models (LLMs) have enabled breakthroughs in many multimodal generation tasks, but a significant performance gap still exists in text-to-motion generation, where LLM-based methods lag far behind non-LLM methods. We identify the granularity of motion tokenization as a critical bottleneck: fine-grained tokenization induces local dependency issues, where LLMs overemphasize short-term coherence at the expense of global semantic alignment, while coarse-grained tokenization sacrifices motion details. To resolve this issue, we propose PlanMoGPT, an LLM-based framework integrating progressive planning and flow-enhanced fine-grained motion tokenization. First, our progressive planning mechanism leverages LLMs' autoregressive capabilities to hierarchically generate motion tokens by starting from sparse global plans and iteratively refining them into full sequences. Second, our flow-enhanced tokenizer doubles the downsampling resolution and expands the codebook size by eight times, minimizing detail loss during discretization, while a flow-enhanced decoder recovers motion nuances. Extensive experiments on text-to-motion benchmarks demonstrate that it achieves state-of-the-art performance, improving FID scores by 63.8% (from 0.380 to 0.141) on long-sequence generation while enhancing motion diversity by 49.9% compared to existing methods. The proposed framework successfully resolves the diversity-quality trade-off that plagues current non-LLM approaches, establishing new standards for text-to-motion generation.

cs.CV↗

SELT: Self-Evaluation Tree Search for LLMs with Task Decomposition

While Large Language Models (LLMs) have achieved remarkable success in a wide range of applications, their performance often degrades in complex reasoning tasks. In this work, we introduce SELT (Self-Evaluation LLM Tree Search), a novel framework that leverages a modified Monte Carlo Tree Search (MCTS) to enhance LLM reasoning without relying on external reward models. By redefining the Upper Confidence Bound scoring to align with intrinsic self-evaluation capabilities of LLMs and decomposing the inference process into atomic subtasks augmented with semantic clustering at each node, SELT effectively balances exploration and exploitation, reduces redundant reasoning paths, and mitigates hallucination. We validate our approach on challenging benchmarks, including the knowledge-based MMLU and the Tool Learning dataset Seal-Tools, where SELT achieves significant improvements in answer accuracy and reasoning robustness compared to baseline methods. Notably, our framework operates without task-specific fine-tuning, demonstrating strong generalizability across diverse reasoning tasks. Relevant results and code are available at https://github.com/fairyshine/SELT .

cs.CL↗

HAIC: Improving Human Action Understanding and Generation with Better Captions for Multi-modal Large Language Models

Recent Multi-modal Large Language Models (MLLMs) have made great progress in video understanding. However, their performance on videos involving human actions is still limited by the lack of high-quality data. To address this, we introduce a two-stage data annotation pipeline. First, we design strategies to accumulate videos featuring clear human actions from the Internet. Second, videos are annotated in a standardized caption format that uses human attributes to distinguish individuals and chronologically details their actions and interactions. Through this pipeline, we curate two datasets, namely HAICTrain and HAICBench. \textbf{HAICTrain} comprises 126K video-caption pairs generated by Gemini-Pro and verified for training purposes. Meanwhile, \textbf{HAICBench} includes 412 manually annotated video-caption pairs and 2,000 QA pairs, for a comprehensive evaluation of human action understanding. Experimental results demonstrate that training with HAICTrain not only significantly enhances human understanding abilities across 4 benchmarks, but can also improve text-to-video generation results. Both the HAICTrain and HAICBench are released at https://huggingface.co/datasets/KuaishouHAIC/HAIC.

cs.CV↗