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Dian Shao

Publications and source records attributed to Dian Shao.

18 recordsLinked to original sources

Beyond Agent Harnesses: Cross-Substrate Authority for Multi-Agent Systems

Agentic systems persist model-visible memory while mutating workspaces, while a runtime, registry, or approval service may hold authority state outside both. Identical final files can then require opposite safe actions. We call this the cross-substrate authority gap: decision- relevant authorization information resides outside the planner-visible workspace or memory state. Across two controlled mini-benchmark families, three experiments compare planner-observation augmentation with an execution-time authority check using real Git lineage, durably recorded agent execution attempts, deterministic oracles, and two model routes. Experiment 1 is a 128-cell controlled evidence ablation: authority-blind candidate evidence obtains 0/32 final semantic success, while raw receipts and a typed relation both obtain 32/32. The missing authority fact accounts for the gain; typed packaging provides no observed planning-accuracy gain over equal raw information. Experiment 2 uses 96 planning calls: workspace-visible evidence yields 12/16 unsafe publication decisions, and planning with the typed relation remains unreliable (15/32 first actions correct; 11/32 invalid or absent). Experiment 3 replays the same 32 fixed model-generated first-action intents with zero additional model calls; a deterministic execution guard prevents all six unsafe intents from becoming effects and permits all 12 valid authorized publish intents. These results position authority enforcement at the mutation boundary as the operational endpoint of memory governance.

cs.MA

Agent-UCT: Upper Confidence Bounds Applied to Trees for Agentic Workflow Optimization with Cost-Awareness

Optimizing agentic workflows, such as retrieval-augmented generation (RAG) pipelines, requires navigating a combinatorial space of discrete component choices under tight evaluation budgets. Existing approaches - heuristic search, black-box optimization, and standard tree search methods - do not explicitly exploit the compositional structure of these workflows, leading to redundant computation and inefficient budget allocation. We introduce Agent-UCT (Agent-based Cost-Aware Upper Confidence Bounds Applied to Trees), a tree search algorithm that extends UCT with a reuse-aware regularization term derived from a bipartite prefix reuse graph. Agent-UCT biases selection toward branches that leverage previously materialized configuration prefixes, reducing redundant execution while maintaining effective exploration. Our framework, RAGSpace, unifies heterogeneous RAG components from LongRAG, LightRAG, and Self-RAG into a five-dimensional configuration space, enabling systematic cross-framework recombination. WTB (Workflow Test Bench) provides deterministic replay, content-addressable caching, and transactional consistency, ensuring that intermediate states are materialized once and reused across the search. Experiments on HotpotQA and UltraDomain demonstrate that Agent-UCT identifies configurations with the highest out-of-sample performance among the evaluated fixed framework presets. Under full-pool evaluation, bipartite prefix reuse reduces logical search cost by 73.6% relative to the no-prefix-sharing cost upper bound. Compared with full-pool evaluation, sampling-based evaluation further achieves a 4.2x wall-clock speedup. Agent-UCT, RAGSpace, and WTB together provide a unified framework for cost-aware, reproducible, and compositionally efficient agentic workflow optimization.

cs.AI

Knowing the Self, Understanding the World: A Dual-Cognition Benchmark for UAV Spatio-temporal Reasoning with MLLMs

Multimodal large language models have achieved strong performance across diverse vision-language tasks, yet their capabilities in UAV scenarios remain insufficiently explored. Recent UAV-oriented benchmarks have begun to evaluate MLLMs in aerial scenarios, but they typically focus on scene understanding, event recognition, or navigation completion, rather than jointly assessing the dual-cognition capability required for UAV agents: reasoning about both the UAV's own state and the external environment in multiview spatio-temporal contexts. To address this gap, we present UAV-DualCog, a benchmark for aerial multiview spatio-temporal reasoning built on this dual-cognition perspective. UAV-DualCog includes both image and video tasks to jointly evaluate self-state and environment-state reasoning, while requiring spatial or temporal grounding beyond discrete answer prediction. We also develop an automated pipeline that constructs data from scene-level semantic point clouds, yielding a scalable benchmark with diverse scenes, hundreds of landmarks, and thousands of QA samples. Extensive evaluations show that current MLLMs remain far from reliable in UAV dual cognition. Self-state reasoning, viewpoint transformation, precise spatial grounding, and temporal interval localization are persistent bottlenecks, and additional validation with thinking/frontier models and a human baseline confirms that the benchmark is understandable to humans but challenging for existing models. We further construct UAV-DualCog-Train from disjoint scenes and show through a lightweight optimization probe that it provides useful structured supervision, suggesting its value not only as an evaluation benchmark but also as a data resource for advancing MLLM-based UAV agents. Project website and supplementary materials: https://uav-dualcog.lozumi.com

cs.CV

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation

UAV vision-language navigation (VLN) requires an agent to navigate complex 3D environments from an egocentric perspective while following ambiguous multi-step instructions over long horizons. Existing zero-shot methods remain limited, as they often rely on large base models, generic prompts, and loosely coordinated modules. In this work, we propose FineCog-Nav, a top-down framework inspired by human cognition that organizes navigation into fine-grained modules for language processing, perception, attention, memory, imagination, reasoning, and decision-making. Each module is driven by a moderate-sized foundation model with role-specific prompts and structured input-output protocols, enabling effective collaboration and improved interpretability. To support fine-grained evaluation, we construct AerialVLN-Fine, a curated benchmark of 300 trajectories derived from AerialVLN, with sentence-level instruction-trajectory alignment and refined instructions containing explicit visual endpoints and landmark references. Experiments show that FineCog-Nav consistently outperforms zero-shot baselines in instruction adherence, long-horizon planning, and generalization to unseen environments. These results suggest the effectiveness of fine-grained cognitive modularization for zero-shot aerial navigation. Project page: https://smartdianlab.github.io/projects-FineCogNav.

cs.CV

V-Dreamer: Automating Robotic Simulation and Trajectory Synthesis via Video Generation Priors

Training generalist robots demands large-scale, diverse manipulation data, yet real-world collection is prohibitively expensive, and existing simulators are often constrained by fixed asset libraries and manual heuristics. To bridge this gap, we present V-Dreamer, a fully automated framework that generates open-vocabulary, simulation-ready manipulation environments and executable expert trajectories directly from natural language instructions. V-Dreamer employs a novel generative pipeline that constructs physically grounded 3D scenes using large language models and 3D generative models, validated by geometric constraints to ensure stable, collision-free layouts. Crucially, for behavior synthesis, we leverage video generation models as rich motion priors. These visual predictions are then mapped into executable robot trajectories via a robust Sim-to-Gen visual-kinematic alignment module utilizing CoTracker3 and VGGT. This pipeline supports high visual diversity and physical fidelity without manual intervention. To evaluate the generated data, we train imitation learning policies on synthesized trajectories encompassing diverse object and environment variations. Extensive evaluations on tabletop manipulation tasks using the Piper robotic arm demonstrate that our policies robustly generalize to unseen objects in simulation and achieve effective sim-to-real transfer, successfully manipulating novel real-world objects.

cs.RO

FineTec: Fine-Grained Action Recognition Under Temporal Corruption via Skeleton Decomposition and Sequence Completion

Recognizing fine-grained actions from temporally corrupted skeleton sequences remains a significant challenge, particularly in real-world scenarios where online pose estimation often yields substantial missing data. Existing methods often struggle to accurately recover temporal dynamics and fine-grained spatial structures, resulting in the loss of subtle motion cues crucial for distinguishing similar actions. To address this, we propose FineTec, a unified framework for Fine-grained action recognition under Temporal Corruption. FineTec first restores a base skeleton sequence from corrupted input using context-aware completion with diverse temporal masking. Next, a skeleton-based spatial decomposition module partitions the skeleton into five semantic regions, further divides them into dynamic and static subgroups based on motion variance, and generates two augmented skeleton sequences via targeted perturbation. These, along with the base sequence, are then processed by a physics-driven estimation module, which utilizes Lagrangian dynamics to estimate joint accelerations. Finally, both the fused skeleton position sequence and the fused acceleration sequence are jointly fed into a GCN-based action recognition head. Extensive experiments on both coarse-grained (NTU-60, NTU-120) and fine-grained (Gym99, Gym288) benchmarks show that FineTec significantly outperforms previous methods under various levels of temporal corruption. Specifically, FineTec achieves top-1 accuracies of 89.1% and 78.1% on the challenging Gym99-severe and Gym288-severe settings, respectively, demonstrating its robustness and generalizability. Code and datasets could be found at https://smartdianlab.github.io/projects-FineTec/.

cs.CV

FineQuest: Adaptive Knowledge-Assisted Sports Video Understanding via Agent-of-Thoughts Reasoning

Video Question Answering (VideoQA) based on Large Language Models (LLMs) has shown potential in general video understanding but faces significant challenges when applied to the inherently complex domain of sports videos. In this work, we propose FineQuest, the first training-free framework that leverages dual-mode reasoning inspired by cognitive science: i) Reactive Reasoning for straightforward sports queries and ii) Deliberative Reasoning for more complex ones. To bridge the knowledge gap between general-purpose models and domain-specific sports understanding, FineQuest incorporates SSGraph, a multimodal sports knowledge scene graph spanning nine sports, which encodes both visual instances and domain-specific terminology to enhance reasoning accuracy. Furthermore, we introduce two new sports VideoQA benchmarks, Gym-QA and Diving-QA, derived from the FineGym and FineDiving datasets, enabling diverse and comprehensive evaluation. FineQuest achieves state-of-the-art performance on these benchmarks as well as the existing SPORTU dataset, while maintains strong general VideoQA capabilities.

cs.CV

FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidance

Despite significant advances in video generation, synthesizing physically plausible human actions remains a persistent challenge, particularly in modeling fine-grained semantics and complex temporal dynamics. For instance, generating gymnastics routines such as "switch leap with 0.5 turn" poses substantial difficulties for current methods, often yielding unsatisfactory results. To bridge this gap, we propose FinePhys, a Fine-grained human action generation framework that incorporates Physics to obtain effective skeletal guidance. Specifically, FinePhys first estimates 2D poses in an online manner and then performs 2D-to-3D dimension lifting via in-context learning. To mitigate the instability and limited interpretability of purely data-driven 3D poses, we further introduce a physics-based motion re-estimation module governed by Euler-Lagrange equations, calculating joint accelerations via bidirectional temporal updating. The physically predicted 3D poses are then fused with data-driven ones, offering multi-scale 2D heatmap guidance for the diffusion process. Evaluated on three fine-grained action subsets from FineGym (FX-JUMP, FX-TURN, and FX-SALTO), FinePhys significantly outperforms competitive baselines. Comprehensive qualitative results further demonstrate FinePhys's ability to generate more natural and plausible fine-grained human actions.

cs.CV

PraNet-V2: Dual-Supervised Reverse Attention for Medical Image Segmentation

Accurate medical image segmentation is essential for effective diagnosis and treatment. Previously, PraNet-V1 was proposed to enhance polyp segmentation by introducing a reverse attention (RA) module that utilizes background information. However, PraNet-V1 struggles with multi-class segmentation tasks. To address this limitation, we propose PraNet-V2, which, compared to PraNet-V1, effectively performs a broader range of tasks including multi-class segmentation. At the core of PraNet-V2 is the Dual-Supervised Reverse Attention (DSRA) module, which incorporates explicit background supervision, independent background modeling, and semantically enriched attention fusion. Our PraNet-V2 framework demonstrates strong performance on four polyp segmentation datasets. Additionally, by integrating DSRA to iteratively enhance foreground segmentation results in three state-of-the-art semantic segmentation models, we achieve up to a 1.36% improvement in mean Dice score. Code is available at: https://github.com/ai4colonoscopy/PraNet-V2/tree/main/binary_seg/jittor.

cs.CV

SeFAR: Semi-supervised Fine-grained Action Recognition with Temporal Perturbation and Learning Stabilization

Human action understanding is crucial for the advancement of multimodal systems. While recent developments, driven by powerful large language models (LLMs), aim to be general enough to cover a wide range of categories, they often overlook the need for more specific capabilities. In this work, we address the more challenging task of Fine-grained Action Recognition (FAR), which focuses on detailed semantic labels within shorter temporal duration (e.g., "salto backward tucked with 1 turn"). Given the high costs of annotating fine-grained labels and the substantial data needed for fine-tuning LLMs, we propose to adopt semi-supervised learning (SSL). Our framework, SeFAR, incorporates several innovative designs to tackle these challenges. Specifically, to capture sufficient visual details, we construct Dual-level temporal elements as more effective representations, based on which we design a new strong augmentation strategy for the Teacher-Student learning paradigm through involving moderate temporal perturbation. Furthermore, to handle the high uncertainty within the teacher model's predictions for FAR, we propose the Adaptive Regulation to stabilize the learning process. Experiments show that SeFAR achieves state-of-the-art performance on two FAR datasets, FineGym and FineDiving, across various data scopes. It also outperforms other semi-supervised methods on two classical coarse-grained datasets, UCF101 and HMDB51. Further analysis and ablation studies validate the effectiveness of our designs. Additionally, we show that the features extracted by our SeFAR could largely promote the ability of multimodal foundation models to understand fine-grained and domain-specific semantics.

cs.CV

Just a Hint: Point-Supervised Camouflaged Object Detection

Camouflaged Object Detection (COD) demands models to expeditiously and accurately distinguish objects which conceal themselves seamlessly in the environment. Owing to the subtle differences and ambiguous boundaries, COD is not only a remarkably challenging task for models but also for human annotators, requiring huge efforts to provide pixel-wise annotations. To alleviate the heavy annotation burden, we propose to fulfill this task with the help of only one point supervision. Specifically, by swiftly clicking on each object, we first adaptively expand the original point-based annotation to a reasonable hint area. Then, to avoid partial localization around discriminative parts, we propose an attention regulator to scatter model attention to the whole object through partially masking labeled regions. Moreover, to solve the unstable feature representation of camouflaged objects under only point-based annotation, we perform unsupervised contrastive learning based on differently augmented image pairs (e.g. changing color or doing translation). On three mainstream COD benchmarks, experimental results show that our model outperforms several weakly-supervised methods by a large margin across various metrics.

cs.CV

FineCLIPER: Multi-modal Fine-grained CLIP for Dynamic Facial Expression Recognition with AdaptERs

Dynamic Facial Expression Recognition (DFER) is crucial for understanding human behavior. However, current methods exhibit limited performance mainly due to the scarcity of high-quality data, the insufficient utilization of facial dynamics, and the ambiguity of expression semantics, etc. To this end, we propose a novel framework, named Multi-modal Fine-grained CLIP for Dynamic Facial Expression Recognition with AdaptERs (FineCLIPER), incorporating the following novel designs: 1) To better distinguish between similar facial expressions, we extend the class labels to textual descriptions from both positive and negative aspects, and obtain supervision by calculating the cross-modal similarity based on the CLIP model; 2) Our FineCLIPER adopts a hierarchical manner to effectively mine useful cues from DFE videos. Specifically, besides directly embedding video frames as input (low semantic level), we propose to extract the face segmentation masks and landmarks based on each frame (middle semantic level) and utilize the Multi-modal Large Language Model (MLLM) to further generate detailed descriptions of facial changes across frames with designed prompts (high semantic level). Additionally, we also adopt Parameter-Efficient Fine-Tuning (PEFT) to enable efficient adaptation of large pre-trained models (i.e., CLIP) for this task. Our FineCLIPER achieves SOTA performance on the DFEW, FERV39k, and MAFW datasets in both supervised and zero-shot settings with few tunable parameters. Project Page: https://haroldchen19.github.io/FineCLIPER-Page/

cs.CV

GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting

The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily centers on garment-body shape compatibility, a topic extensively covered in 2D VTON. Thanks to advances in 3D scene editing, a 2D diffusion model has now been adapted for 3D editing via multi-viewpoint editing. In this work, we propose GaussianVTON, an innovative 3D VTON pipeline integrating Gaussian Splatting (GS) editing with 2D VTON. To facilitate a seamless transition from 2D to 3D VTON, we propose, for the first time, the use of only images as editing prompts for 3D editing. To further address issues, e.g., face blurring, garment inaccuracy, and degraded viewpoint quality during editing, we devise a three-stage refinement strategy to gradually mitigate potential issues. Furthermore, we introduce a new editing strategy termed Edit Recall Reconstruction (ERR) to tackle the limitations of previous editing strategies in leading to complex geometric changes. Our comprehensive experiments demonstrate the superiority of GaussianVTON, offering a novel perspective on 3D VTON while also establishing a novel starting point for image-prompting 3D scene editing.

cs.CV

Tracking without Label: Unsupervised Multiple Object Tracking via Contrastive Similarity Learning

Unsupervised learning is a challenging task due to the lack of labels. Multiple Object Tracking (MOT), which inevitably suffers from mutual object interference, occlusion, etc., is even more difficult without label supervision. In this paper, we explore the latent consistency of sample features across video frames and propose an Unsupervised Contrastive Similarity Learning method, named UCSL, including three contrast modules: self-contrast, cross-contrast, and ambiguity contrast. Specifically, i) self-contrast uses intra-frame direct and inter-frame indirect contrast to obtain discriminative representations by maximizing self-similarity. ii) Cross-contrast aligns cross- and continuous-frame matching results, mitigating the persistent negative effect caused by object occlusion. And iii) ambiguity contrast matches ambiguous objects with each other to further increase the certainty of subsequent object association through an implicit manner. On existing benchmarks, our method outperforms the existing unsupervised methods using only limited help from ReID head, and even provides higher accuracy than lots of fully supervised methods.

cs.CV

DIRV: Dense Interaction Region Voting for End-to-End Human-Object Interaction Detection

Recent years, human-object interaction (HOI) detection has achieved impressive advances. However, conventional two-stage methods are usually slow in inference. On the other hand, existing one-stage methods mainly focus on the union regions of interactions, which introduce unnecessary visual information as disturbances to HOI detection. To tackle the problems above, we propose a novel one-stage HOI detection approach DIRV in this paper, based on a new concept called interaction region for the HOI problem. Unlike previous methods, our approach concentrates on the densely sampled interaction regions across different scales for each human-object pair, so as to capture the subtle visual features that is most essential to the interaction. Moreover, in order to compensate for the detection flaws of a single interaction region, we introduce a novel voting strategy that makes full use of those overlapped interaction regions in place of conventional Non-Maximal Suppression (NMS). Extensive experiments on two popular benchmarks: V-COCO and HICO-DET show that our approach outperforms existing state-of-the-arts by a large margin with the highest inference speed and lightest network architecture. We achieved 56.1 mAP on V-COCO without addtional input. Our code is publicly available at: https://github.com/MVIG-SJTU/DIRV

cs.CV

DecAug: Augmenting HOI Detection via Decomposition

Human-object interaction (HOI) detection requires a large amount of annotated data. Current algorithms suffer from insufficient training samples and category imbalance within datasets. To increase data efficiency, in this paper, we propose an efficient and effective data augmentation method called DecAug for HOI detection. Based on our proposed object state similarity metric, object patterns across different HOIs are shared to augment local object appearance features without changing their state. Further, we shift spatial correlation between humans and objects to other feasible configurations with the aid of a pose-guided Gaussian Mixture Model while preserving their interactions. Experiments show that our method brings up to 3.3 mAP and 1.6 mAP improvements on V-COCO and HICODET dataset for two advanced models. Specifically, interactions with fewer samples enjoy more notable improvement. Our method can be easily integrated into various HOI detection models with negligible extra computational consumption. Our code will be made publicly available.

cs.CV

Intra- and Inter-Action Understanding via Temporal Action Parsing

Current methods for action recognition primarily rely on deep convolutional networks to derive feature embeddings of visual and motion features. While these methods have demonstrated remarkable performance on standard benchmarks, we are still in need of a better understanding as to how the videos, in particular their internal structures, relate to high-level semantics, which may lead to benefits in multiple aspects, e.g. interpretable predictions and even new methods that can take the recognition performances to a next level. Towards this goal, we construct TAPOS, a new dataset developed on sport videos with manual annotations of sub-actions, and conduct a study on temporal action parsing on top. Our study shows that a sport activity usually consists of multiple sub-actions and that the awareness of such temporal structures is beneficial to action recognition. We also investigate a number of temporal parsing methods, and thereon devise an improved method that is capable of mining sub-actions from training data without knowing the labels of them. On the constructed TAPOS, the proposed method is shown to reveal intra-action information, i.e. how action instances are made of sub-actions, and inter-action information, i.e. one specific sub-action may commonly appear in various actions.

cs.CV

FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding

On public benchmarks, current action recognition techniques have achieved great success. However, when used in real-world applications, e.g. sport analysis, which requires the capability of parsing an activity into phases and differentiating between subtly different actions, their performances remain far from being satisfactory. To take action recognition to a new level, we develop FineGym, a new dataset built on top of gymnastic videos. Compared to existing action recognition datasets, FineGym is distinguished in richness, quality, and diversity. In particular, it provides temporal annotations at both action and sub-action levels with a three-level semantic hierarchy. For example, a "balance beam" event will be annotated as a sequence of elementary sub-actions derived from five sets: "leap-jump-hop", "beam-turns", "flight-salto", "flight-handspring", and "dismount", where the sub-action in each set will be further annotated with finely defined class labels. This new level of granularity presents significant challenges for action recognition, e.g. how to parse the temporal structures from a coherent action, and how to distinguish between subtly different action classes. We systematically investigate representative methods on this dataset and obtain a number of interesting findings. We hope this dataset could advance research towards action understanding.

cs.CV