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Diana Borsa

Publications and source records attributed to Diana Borsa.

21 records · Page 2Linked to original sources

Observational Learning by Reinforcement Learning

Observational learning is a type of learning that occurs as a function of observing, retaining and possibly replicating or imitating the behaviour of another agent. It is a core mechanism appearing in various instances of social learning and has been found to be employed in several intelligent species, including humans. In this paper, we investigate to what extent the explicit modelling of other agents is necessary to achieve observational learning through machine learning. Especially, we argue that observational learning can emerge from pure Reinforcement Learning (RL), potentially coupled with memory. Through simple scenarios, we demonstrate that an RL agent can leverage the information provided by the observations of an other agent performing a task in a shared environment. The other agent is only observed through the effect of its actions on the environment and never explicitly modeled. Two key aspects are borrowed from observational learning: i) the observer behaviour needs to change as a result of viewing a 'teacher' (another agent) and ii) the observer needs to be motivated somehow to engage in making use of the other agent's behaviour. The later is naturally modeled by RL, by correlating the learning agent's reward with the teacher agent's behaviour.

cs.LG↗

Learning Shared Representations in Multi-task Reinforcement Learning

We investigate a paradigm in multi-task reinforcement learning (MT-RL) in which an agent is placed in an environment and needs to learn to perform a series of tasks, within this space. Since the environment does not change, there is potentially a lot of common ground amongst tasks and learning to solve them individually seems extremely wasteful. In this paper, we explicitly model and learn this shared structure as it arises in the state-action value space. We will show how one can jointly learn optimal value-functions by modifying the popular Value-Iteration and Policy-Iteration procedures to accommodate this shared representation assumption and leverage the power of multi-task supervised learning. Finally, we demonstrate that the proposed model and training procedures, are able to infer good value functions, even under low samples regimes. In addition to data efficiency, we will show in our analysis, that learning abstractions of the state space jointly across tasks leads to more robust, transferable representations with the potential for better generalization. this shared representation assumption and leverage the power of multi-task supervised learning. Finally, we demonstrate that the proposed model and training procedures, are able to infer good value functions, even under low samples regimes. In addition to data efficiency, we will show in our analysis, that learning abstractions of the state space jointly across tasks leads to more robust, transferable representations with the potential for better generalization.

cs.AI↗

The Wreath Process: A totally generative model of geometric shape based on nested symmetries

We consider the problem of modelling noisy but highly symmetric shapes that can be viewed as hierarchies of whole-part relationships in which higher level objects are composed of transformed collections of lower level objects. To this end, we propose the stochastic wreath process, a fully generative probabilistic model of drawings. Following Leyton's "Generative Theory of Shape", we represent shapes as sequences of transformation groups composed through a wreath product. This representation emphasizes the maximization of transfer --- the idea that the most compact and meaningful representation of a given shape is achieved by maximizing the re-use of existing building blocks or parts. The proposed stochastic wreath process extends Leyton's theory by defining a probability distribution over geometric shapes in terms of noise processes that are aligned with the generative group structure of the shape. We propose an inference scheme for recovering the generative history of given images in terms of the wreath process using reversible jump Markov chain Monte Carlo methods and Approximate Bayesian Computation. In the context of sketching we demonstrate the feasibility and limitations of this approach on model-generated and real data.

cs.AI↗