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Diandian Gu

Publications and source records attributed to Diandian Gu.

7 recordsLinked to original sources

Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and application coverage. For geometry, a coarse-to-fine two-stage pipeline decouples global structure learning from high-frequency detail recovery, while a locality-aware VAE achieves higher spatial compression and more efficient decoding. For texture and material generation, we replace the cascaded pipeline of Seed3D 1.0 with a unified PBR model that directly generates multi-view albedo and metallic-roughness maps, enhanced by Mixture-of-Experts scaling and VLM-based semantic conditioning for improved material precision and visual fidelity. Beyond single-object generation, Seed3D 2.0 introduces a simulation-ready model suite comprising scene layout planning, part-aware decomposition, and training-free articulation generation, enabling coherent scene construction and part-level physical interaction across physics and graphics engines. A large-scale human preference study against five recent commercial models shows that Seed3D 2.0 achieves consistent win rates of 69.0% to 89.9% in textured 3D asset generation. Seed3D 2.0 is available on https://exp.volcengine.com/ark/vision?_vtm_=0.0.c70961.d701978.0&mode=vision&modelId=doubao-seed3d-2-0-260328&tab=Gen3D

cs.GR

Seedance 2.0: Advancing Video Generation for World Complexity

Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.

cs.CV

Drawing of Weakly Viscoelastic Fluid Tubes

We explore the drawing of an axisymmetric viscoelastic tube subject to inertial and surface tension effects. We adopt the Giesekus constitutive model and derive asymptotic long-wave equations for weakly viscoelastic effects. Intuitively, one might imagine that the elastic stresses should act to prevent hole closure during the drawing process. Surprisingly, our results show that the hole closure at the outlet is enhanced by elastic effects for most parameter values. However, the opposite is true if the tube has a very large hole size at the inlet of the device or if the axial stretching is very weak. We explain the physical mechanism underlying this phenomenon by examining how the second normal stress difference induced by elastic effects modifies the hole evolution process. We also determine how viscoelasticity affects the stability of the drawing process and show that elastic effects are always destabilizing for negligible inertia. This is in direct contrast to the case of a thread without a hole for which elastic effects are always stabilizing. On the other hand, our results show that if the inertia is non-zero, elastic effects can be either stabilizing or destabilizing depending on the parameters.

physics.flu-dyn

LoongTrain: Efficient Training of Long-Sequence LLMs with Head-Context Parallelism

Efficiently training LLMs with long sequences is important yet challenged by the massive computation and memory requirements. Sequence parallelism has been proposed to tackle these problems, but existing methods suffer from scalability or efficiency issues. We propose LoongTrain, a novel system to efficiently train LLMs with long sequences at scale. The core of LoongTrain is the 2D-Attention mechanism, which combines both head-parallel and context-parallel techniques to break the scalability constraints while maintaining efficiency. We introduce Double-Ring-Attention and analyze the performance of device placement strategies to further speed up training. We implement LoongTrain with the hybrid ZeRO and Selective Checkpoint++ techniques. Experiment results show that LoongTrain outperforms state-of-the-art baselines, i.e., DeepSpeed-Ulysses and Megatron Context Parallelism, in both end-to-end training speed and scalability, and improves Model FLOPs Utilization (MFU) by up to 2.88x.

cs.DC

InternEvo: Efficient Long-sequence Large Language Model Training via Hybrid Parallelism and Redundant Sharding

Large language models (LLMs) with long sequences begin to power more and more fundamentally new applications we use every day. Existing methods for long-sequence LLM training are neither efficient nor compatible with commonly-used training algorithms such as FlashAttention. We design InternEvo to address these issues. InternEvo decouples all of the sharding dimensions into a new hierarchical space, and systematically analyzes the memory and communication cost of LLM training. Then, it generates an effective hybrid parallelism strategy. We design a new selective overlap mechanism to mitigate the communication overhead introduced by the hybrid parallelism. We also implement memory management techniques to reduce GPU memory fragmentation. Evaluation results show that InternEvo generates parallelization strategies that match or outperform existing methods in model FLOPs utilization.

cs.DC

Energy-Efficient GPU Clusters Scheduling for Deep Learning

Training deep neural networks (DNNs) is a major workload in datacenters today, resulting in a tremendously fast growth of energy consumption. It is important to reduce the energy consumption while completing the DL training jobs early in data centers. In this paper, we propose PowerFlow, a GPU clusters scheduler that reduces the average Job Completion Time (JCT) under an energy budget. We first present performance models for DL training jobs to predict the throughput and energy consumption performance with different configurations. Based on the performance models, PowerFlow dynamically allocates GPUs and adjusts the GPU-level or job-level configurations of DL training jobs. PowerFlow applies network packing and buddy allocation to job placement, thus avoiding extra energy consumed by cluster fragmentations. Evaluation results show that under the same energy consumption, PowerFlow improves the average JCT by 1.57 - 3.39 x at most, compared to competitive baselines.

cs.DC

Rise of Distributed Deep Learning Training in the Big Model Era: From a Software Engineering Perspective

Deep learning (DL) has become a key component of modern software. In the "big model" era, the rich features of DL-based software substantially rely on powerful DL models, e.g., BERT, GPT-3, and the recently emerging GPT-4, which are trained on the powerful cloud with large datasets. Hence, training effective DL models has become a vital stage in the whole software lifecycle. When training deep learning models, especially those big models, developers need to parallelize and distribute the computation and memory resources amongst multiple devices in the training process, which is known as distributed deep learning training, or distributed training for short. However, the unique challenges that developers encounter in distributed training process have not been studied in the software engineering community. Given the increasingly heavy dependence of current DL-based software on distributed training, this paper aims to fill in the knowledge gap and presents the first comprehensive study on developers' issues in distributed training. To this end, we analyze 1,131 real-world developers' issues about using these frameworks reported on Stack Overflow and GitHub. We construct a fine-grained taxonomy consisting of 30 categories regarding the fault symptoms and summarize common fix patterns for different symptoms. Based on the results, we suggest actionable implications on research avenues that can potentially facilitate the distributed training to develop DL-based software, such as focusing on the frequent and common fix patterns when designing testing or debugging tools, developing efficient testing and debugging techniques for communication configuration along with the synthesis of network configuration analysis, designing new multi-device checkpoint-and-replay techniques to help reproduction, and designing serverless APIs for cloud platforms.

cs.SE