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Dick Botteldooren

Publications and source records attributed to Dick Botteldooren.

At least 19 recordsLinked to original sources

Oscillatory Hierarchical Reservoirs for Human-like Rhythm Perception and Anticipation

Rhythm is a fundamental aspect of human behaviour, present from infancy and deeply embedded in cultural practices. Rhythm anticipation often occurs before surface event onsets, yet most neuroscience and artificial intelligence studies focus on metronome-based tasks, with less attention to complex musical rhythms. To address this gap, we propose a hierarchical oscillator-based computational model for selected aspects of complex rhythm perception. The model uses coupled neurons that generate oscillations across four layers corresponding to Tatum, Tactus, Motor, and Higher Cognition levels. We evaluate the model using representative rhythm patterns spanning different tempi and perceptual ranges. The model maintains stable entrainment and exhibits selected rhythm-relevant behaviours, including anticipatory movement-timing predictions, timing deviations under tactus-surface conflict, and suppression of movement-timing predictions at anticipated-but-silent tatum-level pulses. In addition, Motor Layer beta-band activity shows rhythm- and tempo-dependent modulation, which we report as a qualitative exploratory comparison with human beta activity.

q-bio.NC

NAACA: Training-Free NeuroAuditory Attentive Cognitive Architecture with Oscillatory Working Memory for Salience-Driven Attention Gating

Audio provides critical situational cues, yet current Audio Language Models (ALMs) face an attention bottleneck in long-form recordings where dominant background patterns can dilute rare, salient events. We introduce NAACA, a training-free NeuroAuditory Attentive Cognitive Architecture that reframes attention allocation as an auditory salience filtering problem. At its core is OWM, a neuro-inspired Oscillatory Working Memory that maintains stable attractor-like states and triggers higher-cognition ALM processing only when adaptive energy fluctuations signal perceptual salience, triggering higher-level reasoning. On XD-Violence, NAACA improves AudioQwen's average precision (AP) from 53.50% to 70.60% while reducing unnecessary ALM invocations. Furthermore, qualitative case studies on the Urban Soundscapes of the World (USoW) dataset show that OWM captures novel events and subcategory shifts while remaining robust to transient pauses and ambient urban noise.

cs.SD

Geo-ATBench: A Benchmark for Geospatial Audio Tagging with Geospatial Semantic Context

Environmental sound understanding in computational auditory scene analysis (CASA) is often formulated as an audio-only recognition problem. This formulation leaves a persistent drawback in multi-label audio tagging (AT): acoustic similarity can make certain events difficult to separate from waveforms alone. In such cases, disambiguating cues often lie outside the waveform. Geospatial semantic context (GSC), derived from geographic information system data, e.g., points of interest (POI), provides location-tied environmental priors that can help reduce this ambiguity. A systematic study of this direction is enabled through the proposed geospatial audio tagging (Geo-AT) task, which conditions multi-label sound event tagging on GSC alongside audio. To benchmark Geo-AT, Geo-ATBench is introduced as a polyphonic audio benchmark with geographical annotations, containing 10.71 hours of audio across 28 event categories; each clip is paired with a GSC representation from 11 semantic context categories. GeoFusion-AT is proposed as a unified geo-audio fusion framework that evaluates feature-, representation-, and decision-level fusion on representative audio backbones, with audio- and GSC-only baselines. Results show that incorporating GSC improves AT performance, especially on acoustically confounded labels, indicating geospatial semantics provide effective priors beyond audio alone. A crowdsourced listening study with 10 participants on 579 samples shows that there is no significant difference in performance between models on Geo-ATBench labels and aggregated human labels, supporting Geo-ATBench as a human-aligned benchmark. The Geo-AT task, benchmark Geo-ATBench, and reproducible geo-audio fusion framework GeoFusion-AT provide a foundation for studying AT with geospatial semantic context within the CASA community. Dataset, code, models are on homepage (https://github.com/WuYanru2002/Geo-ATBench).

eess.AS

Batch Normalization-Free Fully Integer Quantized Neural Networks via Progressive Tandem Learning

Quantised neural networks (QNNs) shrink models and reduce inference energy through low-bit arithmetic, yet most still depend on a running statistics batch normalisation (BN) layer, preventing true integer-only deployment. Prior attempts remove BN by parameter folding or tailored initialisation; while helpful, they rarely recover BN's stability and accuracy and often impose bespoke constraints. We present a BN-free, fully integer QNN trained via a progressive, layer-wise distillation scheme that slots into existing low-bit pipelines. Starting from a pretrained BN-enabled teacher, we use layer-wise targets and progressive compensation to train a student that performs inference exclusively with integer arithmetic and contains no BN operations. On ImageNet with AlexNet, the BN-free model attains competitive Top-1 accuracy under aggressive quantisation. The procedure integrates directly with standard quantisation workflows, enabling end-to-end integer-only inference for resource-constrained settings such as edge and embedded devices.

cs.LG

Parallel Delayed Memory Units for Enhanced Temporal Modeling in Biomedical and Bioacoustic Signal Analysis

Advanced deep learning architectures, particularly recurrent neural networks (RNNs), have been widely applied in audio, bioacoustic, and biomedical signal analysis, especially in data-scarce environments. While gated RNNs remain effective, they can be relatively over-parameterised and less training-efficient in some regimes, while linear RNNs tend to fall short in capturing the complexity inherent in bio-signals. To address these challenges, we propose the Parallel Delayed Memory Unit (PDMU), a {delay-gated state-space module for short-term temporal credit assignment} targeting audio and bioacoustic signals, which enhances short-term temporal state interactions and memory efficiency via a gated delay-line mechanism. Unlike previous Delayed Memory Units (DMU) that embed temporal dynamics into the delay-line architecture, the PDMU further compresses temporal information into vector representations using Legendre Memory Units (LMU). This design serves as a form of causal attention, allowing the model to dynamically adjust its reliance on past states and improve real-time learning performance. Notably, in low-information scenarios, the gating mechanism behaves similarly to skip connections by bypassing state decay and preserving early representations, thereby facilitating long-term memory retention. The PDMU is modular, supporting parallel training and sequential inference, and can be easily integrated into existing linear RNN frameworks. Furthermore, we introduce bidirectional, efficient, and spiking variants of the architecture, each offering additional gains in performance or energy efficiency. Experimental results on diverse audio and biomedical benchmarks demonstrate that the PDMU significantly enhances both memory capacity and overall model performance.

cs.SD

BioOSS: A Bio-Inspired Oscillatory State System with Spatio-Temporal Dynamics

Today's deep learning architectures are primarily based on perceptron models, which do not capture the oscillatory dynamics characteristic of biological neurons. Although oscillatory systems have recently gained attention for their closer resemblance to neural behavior, they still fall short of modeling the intricate spatio-temporal interactions observed in natural neural circuits. In this paper, we propose a bio-inspired oscillatory state system (BioOSS) designed to emulate the wave-like propagation dynamics critical to neural processing, particularly in the prefrontal cortex (PFC), where complex activity patterns emerge. BioOSS comprises two interacting populations of neurons: p neurons, which represent simplified membrane-potential-like units inspired by pyramidal cells in cortical columns, and o neurons, which govern propagation velocities and modulate the lateral spread of activity. Through local interactions, these neurons produce wave-like propagation patterns. The model incorporates trainable parameters for damping and propagation speed, enabling flexible adaptation to task-specific spatio-temporal structures. We evaluate BioOSS on both synthetic and real-world tasks, demonstrating superior performance and enhanced interpretability compared to alternative architectures.

cs.LG

Soundscape Captioning using Sound Affective Quality Network and Large Language Model

We live in a rich and varied acoustic world, which is experienced by individuals or communities as a soundscape. Computational auditory scene analysis, disentangling acoustic scenes by detecting and classifying events, focuses on objective attributes of sounds, such as their category and temporal characteristics, ignoring their effects on people, such as the emotions they evoke within a context. To fill this gap, we propose the affective soundscape captioning (ASSC) task, which enables automated soundscape analysis, thus avoiding labour-intensive subjective ratings and surveys in conventional methods. With soundscape captioning, context-aware descriptions are generated for soundscape by capturing the acoustic scenes (ASs), audio events (AEs) information, and the corresponding human affective qualities (AQs). To this end, we propose an automatic soundscape captioner (SoundSCaper) system composed of an acoustic model, i.e. SoundAQnet, and a large language model (LLM). SoundAQnet simultaneously models multi-scale information about ASs, AEs, and perceived AQs, while the LLM describes the soundscape with captions by parsing the information captured with SoundAQnet. SoundSCaper is assessed by two juries of 32 people. In expert evaluation, the average score of SoundSCaper-generated captions is slightly lower than that of two soundscape experts on the evaluation set D1 and the external mixed dataset D2, but not statistically significant. In layperson evaluation, SoundSCaper outperforms soundscape experts in several metrics. In addition to human evaluation, compared to other automated audio captioning systems with and without LLM, SoundSCaper performs better on the ASSC task in several NLP-based metrics. Overall, SoundSCaper performs well in human subjective evaluation and various objective captioning metrics, and the generated captions are comparable to those annotated by soundscape experts.

eess.AS

A General Close-loop Predictive Coding Framework for Auditory Working Memory

Auditory working memory is essential for various daily activities, such as language acquisition, conversation. It involves the temporary storage and manipulation of information that is no longer present in the environment. While extensively studied in neuroscience and cognitive science, research on its modeling within neural networks remains limited. To address this gap, we propose a general framework based on a close-loop predictive coding paradigm to perform short auditory signal memory tasks. The framework is evaluated on two widely used benchmark datasets for environmental sound and speech, demonstrating high semantic similarity across both datasets.

cs.SD

Sound-Based Recognition of Touch Gestures and Emotions for Enhanced Human-Robot Interaction

Emotion recognition and touch gesture decoding are crucial for advancing human-robot interaction (HRI), especially in social environments where emotional cues and tactile perception play important roles. However, many humanoid robots, such as Pepper, Nao, and Furhat, lack full-body tactile skin, limiting their ability to engage in touch-based emotional and gesture interactions. In addition, vision-based emotion recognition methods usually face strict GDPR compliance challenges due to the need to collect personal facial data. To address these limitations and avoid privacy issues, this paper studies the potential of using the sounds produced by touching during HRI to recognise tactile gestures and classify emotions along the arousal and valence dimensions. Using a dataset of tactile gestures and emotional interactions from 28 participants with the humanoid robot Pepper, we design an audio-only lightweight touch gesture and emotion recognition model with only 0.24M parameters, 0.94MB model size, and 0.7G FLOPs. Experimental results show that the proposed sound-based touch gesture and emotion recognition model effectively recognises the arousal and valence states of different emotions, as well as various tactile gestures, when the input audio length varies. The proposed model is low-latency and achieves similar results as well-known pretrained audio neural networks (PANNs), but with much smaller FLOPs, parameters, and model size.

cs.HC

Delayed Memory Unit: Modelling Temporal Dependency Through Delay Gate

Recurrent Neural Networks (RNNs) are widely recognized for their proficiency in modeling temporal dependencies, making them highly prevalent in sequential data processing applications. Nevertheless, vanilla RNNs are confronted with the well-known issue of gradient vanishing and exploding, posing a significant challenge for learning and establishing long-range dependencies. Additionally, gated RNNs tend to be over-parameterized, resulting in poor computational efficiency and network generalization. To address these challenges, this paper proposes a novel Delayed Memory Unit (DMU). The DMU incorporates a delay line structure along with delay gates into vanilla RNN, thereby enhancing temporal interaction and facilitating temporal credit assignment. Specifically, the DMU is designed to directly distribute the input information to the optimal time instant in the future, rather than aggregating and redistributing it over time through intricate network dynamics. Our proposed DMU demonstrates superior temporal modeling capabilities across a broad range of sequential modeling tasks, utilizing considerably fewer parameters than other state-of-the-art gated RNN models in applications such as speech recognition, radar gesture recognition, ECG waveform segmentation, and permuted sequential image classification.

cs.NE

Exploring Differences between Human Perception and Model Inference in Audio Event Recognition

Audio Event Recognition (AER) traditionally focuses on detecting and identifying audio events. Most existing AER models tend to detect all potential events without considering their varying significance across different contexts. This makes the AER results detected by existing models often have a large discrepancy with human auditory perception. Although this is a critical and significant issue, it has not been extensively studied by the Detection and Classification of Sound Scenes and Events (DCASE) community because solving it is time-consuming and labour-intensive. To address this issue, this paper introduces the concept of semantic importance in AER, focusing on exploring the differences between human perception and model inference. This paper constructs a Multi-Annotated Foreground Audio Event Recognition (MAFAR) dataset, which comprises audio recordings labelled by 10 professional annotators. Through labelling frequency and variance, the MAFAR dataset facilitates the quantification of semantic importance and analysis of human perception. By comparing human annotations with the predictions of ensemble pre-trained models, this paper uncovers a significant gap between human perception and model inference in both semantic identification and existence detection of audio events. Experimental results reveal that human perception tends to ignore subtle or trivial events in the event semantic identification, while model inference is easily affected by events with noises. Meanwhile, in event existence detection, models are usually more sensitive than humans.

eess.AS

A Dynamic Systems Approach to Modelling Human-Machine Rhythm Interaction

In exploring the simulation of human rhythmic perception and synchronization capabilities, this study introduces a computational model inspired by the physical and biological processes underlying rhythm processing. Utilizing a reservoir computing framework that simulates the function of cerebellum, the model features a dual-neuron classification and incorporates parameters to modulate information transfer, reflecting biological neural network characteristics. Our findings demonstrate the model's ability to accurately perceive and adapt to rhythmic patterns within the human perceptible range, exhibiting behavior closely aligned with human rhythm interaction. By incorporating fine-tuning mechanisms and delay-feedback, the model enables continuous learning and precise rhythm prediction. The introduction of customized settings further enhances its capacity to stimulate diverse human rhythmic behaviors, underscoring the potential of this architecture in temporal cognitive task modeling and the study of rhythm synchronization and prediction in artificial and biological systems. Therefore, our model is capable of transparently modelling cognitive theories that elucidate the dynamic processes by which the brain generates rhythm-related behavior.

q-bio.NC

A novel Reservoir Architecture for Periodic Time Series Prediction

This paper introduces a novel approach to predicting periodic time series using reservoir computing. The model is tailored to deliver precise forecasts of rhythms, a crucial aspect for tasks such as generating musical rhythm. Leveraging reservoir computing, our proposed method is ultimately oriented towards predicting human perception of rhythm. Our network accurately predicts rhythmic signals within the human frequency perception range. The model architecture incorporates primary and intermediate neurons tasked with capturing and transmitting rhythmic information. Two parameter matrices, denoted as c and k, regulate the reservoir's overall dynamics. We propose a loss function to adapt c post-training and introduce a dynamic selection (DS) mechanism that adjusts $k$ to focus on areas with outstanding contributions. Experimental results on a diverse test set showcase accurate predictions, further improved through real-time tuning of the reservoir via c and k. Comparative assessments highlight its superior performance compared to conventional models.

cs.NE

No More Mumbles: Enhancing Robot Intelligibility through Speech Adaptation

Spoken language interaction is at the heart of interpersonal communication, and people flexibly adapt their speech to different individuals and environments. It is surprising that robots, and by extension other digital devices, are not equipped to adapt their speech and instead rely on fixed speech parameters, which often hinder comprehension by the user. We conducted a speech comprehension study involving 39 participants who were exposed to different environmental and contextual conditions. During the experiment, the robot articulated words using different vocal parameters, and the participants were tasked with both recognising the spoken words and rating their subjective impression of the robot's speech. The experiment's primary outcome shows that spaces with good acoustic quality positively correlate with intelligibility and user experience. However, increasing the distance between the user and the robot exacerbated the user experience, while distracting background sounds significantly reduced speech recognition accuracy and user satisfaction. We next built an adaptive voice for the robot. For this, the robot needs to know how difficult it is for a user to understand spoken language in a particular setting. We present a prediction model that rates how annoying the ambient acoustic environment is and, consequentially, how hard it is to understand someone in this setting. Then, we develop a convolutional neural network model to adapt the robot's speech parameters to different users and spaces, while taking into account the influence of ambient acoustics on intelligibility. Finally, we present an evaluation with 27 users, demonstrating superior intelligibility and user experience with adaptive voice parameters compared to fixed voice.

cs.RO

EEG decoding with conditional identification information

Decoding EEG signals is crucial for unraveling human brain and advancing brain-computer interfaces. Traditional machine learning algorithms have been hindered by the high noise levels and inherent inter-person variations in EEG signals. Recent advances in deep neural networks (DNNs) have shown promise, owing to their advanced nonlinear modeling capabilities. However, DNN still faces challenge in decoding EEG samples of unseen individuals. To address this, this paper introduces a novel approach by incorporating the conditional identification information of each individual into the neural network, thereby enhancing model representation through the synergistic interaction of EEG and personal traits. We test our model on the WithMe dataset and demonstrated that the inclusion of these identifiers substantially boosts accuracy for both subjects in the training set and unseen subjects. This enhancement suggests promising potential for improving for EEG interpretability and understanding of relevant identification features.

eess.SP

Multi-level graph learning for audio event classification and human-perceived annoyance rating prediction

WHO's report on environmental noise estimates that 22 M people suffer from chronic annoyance related to noise caused by audio events (AEs) from various sources. Annoyance may lead to health issues and adverse effects on metabolic and cognitive systems. In cities, monitoring noise levels does not provide insights into noticeable AEs, let alone their relations to annoyance. To create annoyance-related monitoring, this paper proposes a graph-based model to identify AEs in a soundscape, and explore relations between diverse AEs and human-perceived annoyance rating (AR). Specifically, this paper proposes a lightweight multi-level graph learning (MLGL) based on local and global semantic graphs to simultaneously perform audio event classification (AEC) and human annoyance rating prediction (ARP). Experiments show that: 1) MLGL with 4.1 M parameters improves AEC and ARP results by using semantic node information in local and global context aware graphs; 2) MLGL captures relations between coarse and fine-grained AEs and AR well; 3) Statistical analysis of MLGL results shows that some AEs from different sources significantly correlate with AR, which is consistent with previous research on human perception of these sound sources.

eess.AS

AI-based soundscape analysis: Jointly identifying sound sources and predicting annoyance

Soundscape studies typically attempt to capture the perception and understanding of sonic environments by surveying users. However, for long-term monitoring or assessing interventions, sound-signal-based approaches are required. To this end, most previous research focused on psycho-acoustic quantities or automatic sound recognition. Few attempts were made to include appraisal (e.g., in circumplex frameworks). This paper proposes an artificial intelligence (AI)-based dual-branch convolutional neural network with cross-attention-based fusion (DCNN-CaF) to analyze automatic soundscape characterization, including sound recognition and appraisal. Using the DeLTA dataset containing human-annotated sound source labels and perceived annoyance, the DCNN-CaF is proposed to perform sound source classification (SSC) and human-perceived annoyance rating prediction (ARP). Experimental findings indicate that (1) the proposed DCNN-CaF using loudness and Mel features outperforms the DCNN-CaF using only one of them. (2) The proposed DCNN-CaF with cross-attention fusion outperforms other typical AI-based models and soundscape-related traditional machine learning methods on the SSC and ARP tasks. (3) Correlation analysis reveals that the relationship between sound sources and annoyance is similar for humans and the proposed AI-based DCNN-CaF model. (4) Generalization tests show that the proposed model's ARP in the presence of model-unknown sound sources is consistent with expert expectations and can explain previous findings from the literature on sound-scape augmentation.

eess.AS

Audio Event-Relational Graph Representation Learning for Acoustic Scene Classification

Most deep learning-based acoustic scene classification (ASC) approaches identify scenes based on acoustic features converted from audio clips containing mixed information entangled by polyphonic audio events (AEs). However, these approaches have difficulties in explaining what cues they use to identify scenes. This paper conducts the first study on disclosing the relationship between real-life acoustic scenes and semantic embeddings from the most relevant AEs. Specifically, we propose an event-relational graph representation learning (ERGL) framework for ASC to classify scenes, and simultaneously answer clearly and straightly which cues are used in classifying. In the event-relational graph, embeddings of each event are treated as nodes, while relationship cues derived from each pair of nodes are described by multi-dimensional edge features. Experiments on a real-life ASC dataset show that the proposed ERGL achieves competitive performance on ASC by learning embeddings of only a limited number of AEs. The results show the feasibility of recognizing diverse acoustic scenes based on the audio event-relational graph. Visualizations of graph representations learned by ERGL are available here (https://github.com/Yuanbo2020/ERGL).

eess.AS