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Didem Gürdür Broo

Publications and source records attributed to Didem Gürdür Broo.

3 recordsLinked to original sources

MORPH: Self-Organising Multi-Robot Task Allocation via Neuroplasticity-Inspired Adaptive Topology

Multi-robot task allocation (MRTA) in dynamic environments faces a fundamental tension: effective coordination requires learned structure, but that structure must adapt when conditions change. Existing methods resolve this by assuming prior task knowledge, a utility function, a cost matrix, or a trained policy making them brittle when deployed without such knowledge or when task distributions shift. We present MORPH(Multi-agent Online Rewiring through Plasticity-guided Hierarchy), a training-free MRTA framework where global allocation quality emerges from 4 local plasticity rules (synaptic, homeostatic, structural, and metaplasticity) applied to a directed pairwise preference matrix updated from runtime co-occurrence and task-completion feedback. MORPH requires no task model, no bid computation, and no offline training; response decisions use learned AGV-to-Picker preferences rather than a fixed proximity rule. Within the Gerkey-Mataric MRTA taxonomy, MORPH is the first method in the single-task, single-robot, instantaneous-assignment class to learn directed pairwise allocation preferences online. Evaluated on the TA-RWARE warehouse benchmark (8-24 agents, 4 maps, 800 steps per episode, 5 seeds), MORPH achieves 110% of all-to-all throughput at N=24 while using only 21% of possible coordination links as an efficiency advantage that grows monotonically with fleet size. Under spatial task distribution shift, MORPH degrades 3x less than proximity-based methods while its learned preferences remain uncorrelated with Manhattan distance. Systematic ablation confirms all four plasticity rules contribute measurably. Two allocation properties emerge without programming: cross-type preference dominance and progressive preference sparsification, mirroring the developmental refinement of biological neural circuits. Learned preferences are driven by task co-occurrence history, not spatial proximity.

cs.RO↗

Lightweight Visual Reasoning for Socially-Aware Robots

Robots operating in shared human environments must not only navigate, interact, and detect their surroundings, they must also interpret and respond to dynamic, and often unpredictable, human behaviours. Although recent advances have shown promise in enhancing robotic perception and instruction-following using Vision-Language Models (VLMs), they remain limited in addressing the complexities of multimodal human-robot interactions (HRI). Motivated by this challenge, we introduce a lightweight language-to-vision feedback module that closes the loop between an LLM and the vision encoder in VLMs. The module projects image-token hidden states through a gated Multi-Layer Perceptron (MLP) back into the encoder input, prompting a second pass that reinterprets the scene under text context. We evaluate this approach on three robotics-centred tasks: navigation in a simulated environment (Habitat), sequential scene description (Mementos-Robotics), and human-intention recognition (our HRI dataset). Results show that our method improves Qwen 2.5 (7B) by $3.3\%$ (less distance), $+0.057$ description score, and $+2.93\%$ accuracy, with less than $3\%$ extra parameters; Gemma 3 (4B) and LLaVA OV 1.5 (4B) show mixed navigation results but gains $+0.111,+0.055$ and $+10.81\%,+4.79\%$ on the latter two tasks. Code is available at https://github.com/alessioGalatolo/VLM-Reasoning-for-Robotics

cs.RO↗

A Collaborative Crowdsourcing Method for Designing External Interfaces for Autonomous Vehicles

Participatory design effectively engages stakeholders in technology development but is often constrained by small, resource-intensive activities. This study explores a scalable complementary method, enabling broad pattern identification in the design for interfaces in autonomous vehicles. We implemented a human-centered, iterative process that combined crowd creativity, structured participatory principles, and expert feedback. Across iterations, participant concepts evolved from simple cues to multimodal systems. Novel suggestions ranged from personalized features, like tracking lights, to inclusive elements like haptic feedback, progressively refining designs toward greater contextual awareness. To assess outcomes, we compared representative designs: a popular-design, reflecting the most frequently proposed ideas, and an innovative-design, merging participant innovations with expert input. Both were evaluated against a benchmark through video-based simulations. Results show that the popular-design outperformed the alternatives on both interpretability and user experience, with expert-validated innovations performing second best. These findings highlight the potential of scalable participatory methods for shaping emerging technologies.

cs.HC↗