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Diederik M. Roijers

Publications and source records attributed to Diederik M. Roijers.

At least 19 recordsLinked to original sources

It's a matter of timescale: non-linear utility in successor features and multi-objective planning and learning

Time is of the essence when dealing with multiple reward signals and non-linear utility. In this paper we argue that the current main approaches in multi-objective RL (SER and ESR), and successor features, are insufficient. While each approach deals with non-linear effects on user utility on different timescales, none of them take into account that different effects happening on different timescales can happen within the same decision problem. We motivate that this can indeed be the case by an example, both intuitively and numerically, leading to a new perspective, and a significant and non-trivial gap in the literature.

cs.LG↗

Preference Guided Iterated Pareto Referent Optimisation for Accessible Route Planning

We propose the Preference Guided Iterated Pareto Referent Optimisation (PG-IPRO) for urban route planning for people with different accessibility requirements and preferences. With this algorithm the user can interact with the system by giving feedback on a route, i.e., the user can say which objective should be further minimized, or conversely can be relaxed. This leads to intuitive user interaction, that is especially effective during early iterations compared to information-gain-based interaction. Furthermore, due to PG-IPRO's iterative nature, the full set of alternative, possibly optimal policies (the Pareto front), is never computed, leading to higher computational efficiency and shorter waiting times for users.

cs.AI↗

Scalable Multi-Objective Reinforcement Learning with Fairness Guarantees using Lorenz Dominance

Multi-Objective Reinforcement Learning (MORL) aims to learn a set of policies that optimize trade-offs between multiple, often conflicting objectives. MORL is computationally more complex than single-objective RL, particularly as the number of objectives increases. Additionally, when objectives involve the preferences of agents or groups, incorporating fairness becomes both important and socially desirable. This paper introduces a principled algorithm that incorporates fairness into MORL while improving scalability to many-objective problems. We propose using Lorenz dominance to identify policies with equitable reward distributions and introduce lambda-Lorenz dominance to enable flexible fairness preferences. We release a new, large-scale real-world transport planning environment and demonstrate that our method encourages the discovery of fair policies, showing improved scalability in two large cities (Xi'an and Amsterdam). Our methods outperform common multi-objective approaches, particularly in high-dimensional objective spaces.

cs.LG↗

Divide and Conquer: Provably Unveiling the Pareto Front with Multi-Objective Reinforcement Learning

An important challenge in multi-objective reinforcement learning is obtaining a Pareto front of policies to attain optimal performance under different preferences. We introduce Iterated Pareto Referent Optimisation (IPRO), which decomposes finding the Pareto front into a sequence of constrained single-objective problems. This enables us to guarantee convergence while providing an upper bound on the distance to undiscovered Pareto optimal solutions at each step. We evaluate IPRO using utility-based metrics and its hypervolume and find that it matches or outperforms methods that require additional assumptions. By leveraging problem-specific single-objective solvers, our approach also holds promise for applications beyond multi-objective reinforcement learning, such as planning and pathfinding.

cs.LG↗

Deep Multi-Objective Reinforcement Learning for Utility-Based Infrastructural Maintenance Optimization

In this paper, we introduce Multi-Objective Deep Centralized Multi-Agent Actor-Critic (MO- DCMAC), a multi-objective reinforcement learning (MORL) method for infrastructural maintenance optimization, an area traditionally dominated by single-objective reinforcement learning (RL) approaches. Previous single-objective RL methods combine multiple objectives, such as probability of collapse and cost, into a singular reward signal through reward-shaping. In contrast, MO-DCMAC can optimize a policy for multiple objectives directly, even when the utility function is non-linear. We evaluated MO-DCMAC using two utility functions, which use probability of collapse and cost as input. The first utility function is the Threshold utility, in which MO-DCMAC should minimize cost so that the probability of collapse is never above the threshold. The second is based on the Failure Mode, Effects, and Criticality Analysis (FMECA) methodology used by asset managers to asses maintenance plans. We evaluated MO-DCMAC, with both utility functions, in multiple maintenance environments, including ones based on a case study of the historical quay walls of Amsterdam. The performance of MO-DCMAC was compared against multiple rule-based policies based on heuristics currently used for constructing maintenance plans. Our results demonstrate that MO-DCMAC outperforms traditional rule-based policies across various environments and utility functions.

cs.AI↗

MOMAland: A Set of Benchmarks for Multi-Objective Multi-Agent Reinforcement Learning

Many challenging tasks such as managing traffic systems, electricity grids, or supply chains involve complex decision-making processes that must balance multiple conflicting objectives and coordinate the actions of various independent decision-makers (DMs). One perspective for formalising and addressing such tasks is multi-objective multi-agent reinforcement learning (MOMARL). MOMARL broadens reinforcement learning (RL) to problems with multiple agents each needing to consider multiple objectives in their learning process. In reinforcement learning research, benchmarks are crucial in facilitating progress, evaluation, and reproducibility. The significance of benchmarks is underscored by the existence of numerous benchmark frameworks developed for various RL paradigms, including single-agent RL (e.g., Gymnasium), multi-agent RL (e.g., PettingZoo), and single-agent multi-objective RL (e.g., MO-Gymnasium). To support the advancement of the MOMARL field, we introduce MOMAland, the first collection of standardised environments for multi-objective multi-agent reinforcement learning. MOMAland addresses the need for comprehensive benchmarking in this emerging field, offering over 10 diverse environments that vary in the number of agents, state representations, reward structures, and utility considerations. To provide strong baselines for future research, MOMAland also includes algorithms capable of learning policies in such settings.

cs.MA↗

Online Planning in POMDPs with State-Requests

In key real-world problems, full state information is sometimes available but only at a high cost, like activating precise yet energy-intensive sensors or consulting humans, thereby compelling the agent to operate under partial observability. For this scenario, we propose AEMS-SR (Anytime Error Minimization Search with State Requests), a principled online planning algorithm tailored for POMDPs with state requests. By representing the search space as a graph instead of a tree, AEMS-SR avoids the exponential growth of the search space originating from state requests. Theoretical analysis demonstrates AEMS-SR's $\varepsilon$-optimality, ensuring solution quality, while empirical evaluations illustrate its effectiveness compared with AEMS and POMCP, two SOTA online planning algorithms. AEMS-SR enables efficient planning in domains characterized by partial observability and costly state requests offering practical benefits across various applications.

cs.LG↗

Utility-Based Reinforcement Learning: Unifying Single-objective and Multi-objective Reinforcement Learning

Research in multi-objective reinforcement learning (MORL) has introduced the utility-based paradigm, which makes use of both environmental rewards and a function that defines the utility derived by the user from those rewards. In this paper we extend this paradigm to the context of single-objective reinforcement learning (RL), and outline multiple potential benefits including the ability to perform multi-policy learning across tasks relating to uncertain objectives, risk-aware RL, discounting, and safe RL. We also examine the algorithmic implications of adopting a utility-based approach.

cs.LG↗

What Lies beyond the Pareto Front? A Survey on Decision-Support Methods for Multi-Objective Optimization

We present a review that unifies decision-support methods for exploring the solutions produced by multi-objective optimization (MOO) algorithms. As MOO is applied to solve diverse problems, approaches for analyzing the trade-offs offered by MOO algorithms are scattered across fields. We provide an overview of the advances on this topic, including methods for visualization, mining the solution set, and uncertainty exploration as well as emerging research directions, including interactivity, explainability, and ethics. We synthesize these methods drawing from different fields of research to build a unified approach, independent of the application. Our goals are to reduce the entry barrier for researchers and practitioners on using MOO algorithms and to provide novel research directions.

cs.AI↗

Local Advantage Networks for Cooperative Multi-Agent Reinforcement Learning

Many recent successful off-policy multi-agent reinforcement learning (MARL) algorithms for cooperative partially observable environments focus on finding factorized value functions, leading to convoluted network structures. Building on the structure of independent Q-learners, our LAN algorithm takes a radically different approach, leveraging a dueling architecture to learn for each agent a decentralized best-response policies via individual advantage functions. The learning is stabilized by a centralized critic whose primary objective is to reduce the moving target problem of the individual advantages. The critic, whose network's size is independent of the number of agents, is cast aside after learning. Evaluation on the StarCraft II multi-agent challenge benchmark shows that LAN reaches state-of-the-art performance and is highly scalable with respect to the number of agents, opening up a promising alternative direction for MARL research.

cs.LG↗

The Wasserstein Believer: Learning Belief Updates for Partially Observable Environments through Reliable Latent Space Models

Partially Observable Markov Decision Processes (POMDPs) are used to model environments where the full state cannot be perceived by an agent. As such the agent needs to reason taking into account the past observations and actions. However, simply remembering the full history is generally intractable due to the exponential growth in the history space. Maintaining a probability distribution that models the belief over what the true state is can be used as a sufficient statistic of the history, but its computation requires access to the model of the environment and is often intractable. While SOTA algorithms use Recurrent Neural Networks to compress the observation-action history aiming to learn a sufficient statistic, they lack guarantees of success and can lead to sub-optimal policies. To overcome this, we propose the Wasserstein Belief Updater, an RL algorithm that learns a latent model of the POMDP and an approximation of the belief update. Our approach comes with theoretical guarantees on the quality of our approximation ensuring that our outputted beliefs allow for learning the optimal value function.

cs.LG↗

Distributional Multi-Objective Decision Making

For effective decision support in scenarios with conflicting objectives, sets of potentially optimal solutions can be presented to the decision maker. We explore both what policies these sets should contain and how such sets can be computed efficiently. With this in mind, we take a distributional approach and introduce a novel dominance criterion relating return distributions of policies directly. Based on this criterion, we present the distributional undominated set and show that it contains optimal policies otherwise ignored by the Pareto front. In addition, we propose the convex distributional undominated set and prove that it comprises all policies that maximise expected utility for multivariate risk-averse decision makers. We propose a novel algorithm to learn the distributional undominated set and further contribute pruning operators to reduce the set to the convex distributional undominated set. Through experiments, we demonstrate the feasibility and effectiveness of these methods, making this a valuable new approach for decision support in real-world problems.

cs.AI↗

Sample-Efficient Multi-Objective Learning via Generalized Policy Improvement Prioritization

Multi-objective reinforcement learning (MORL) algorithms tackle sequential decision problems where agents may have different preferences over (possibly conflicting) reward functions. Such algorithms often learn a set of policies (each optimized for a particular agent preference) that can later be used to solve problems with novel preferences. We introduce a novel algorithm that uses Generalized Policy Improvement (GPI) to define principled, formally-derived prioritization schemes that improve sample-efficient learning. They implement active-learning strategies by which the agent can (i) identify the most promising preferences/objectives to train on at each moment, to more rapidly solve a given MORL problem; and (ii) identify which previous experiences are most relevant when learning a policy for a particular agent preference, via a novel Dyna-style MORL method. We prove our algorithm is guaranteed to always converge to an optimal solution in a finite number of steps, or an $ε$-optimal solution (for a bounded $ε$) if the agent is limited and can only identify possibly sub-optimal policies. We also prove that our method monotonically improves the quality of its partial solutions while learning. Finally, we introduce a bound that characterizes the maximum utility loss (with respect to the optimal solution) incurred by the partial solutions computed by our method throughout learning. We empirically show that our method outperforms state-of-the-art MORL algorithms in challenging multi-objective tasks, both with discrete and continuous state and action spaces.

cs.LG↗

Bridging the Gap Between Single and Multi Objective Games

A classic model to study strategic decision making in multi-agent systems is the normal-form game. This model can be generalised to allow for an infinite number of pure strategies leading to continuous games. Multi-objective normal-form games are another generalisation that model settings where players receive separate payoffs in more than one objective. We bridge the gap between the two models by providing a theoretical guarantee that a game from one setting can always be transformed to a game in the other. We extend the theoretical results to include guaranteed equivalence of Nash equilibria. The mapping makes it possible to apply algorithms from one field to the other. We demonstrate this by introducing a fictitious play algorithm for multi-objective games and subsequently applying it to two well-known continuous games. We believe the equivalence relation will lend itself to new insights by translating the theoretical guarantees from one formalism to another. Moreover, it may lead to new computational approaches for continuous games when a problem is more naturally solved in the succinct format of multi-objective games.

cs.GT↗

Monte Carlo Tree Search Algorithms for Risk-Aware and Multi-Objective Reinforcement Learning

In many risk-aware and multi-objective reinforcement learning settings, the utility of the user is derived from a single execution of a policy. In these settings, making decisions based on the average future returns is not suitable. For example, in a medical setting a patient may only have one opportunity to treat their illness. Making decisions using just the expected future returns -- known in reinforcement learning as the value -- cannot account for the potential range of adverse or positive outcomes a decision may have. Therefore, we should use the distribution over expected future returns differently to represent the critical information that the agent requires at decision time by taking both the future and accrued returns into consideration. In this paper, we propose two novel Monte Carlo tree search algorithms. Firstly, we present a Monte Carlo tree search algorithm that can compute policies for nonlinear utility functions (NLU-MCTS) by optimising the utility of the different possible returns attainable from individual policy executions, resulting in good policies for both risk-aware and multi-objective settings. Secondly, we propose a distributional Monte Carlo tree search algorithm (DMCTS) which extends NLU-MCTS. DMCTS computes an approximate posterior distribution over the utility of the returns, and utilises Thompson sampling during planning to compute policies in risk-aware and multi-objective settings. Both algorithms outperform the state-of-the-art in multi-objective reinforcement learning for the expected utility of the returns.

cs.AI↗

Determining Accessible Sidewalk Width by Extracting Obstacle Information from Point Clouds

Obstacles on the sidewalk often block the path, limiting passage and resulting in frustration and wasted time, especially for citizens and visitors who use assistive devices (wheelchairs, walkers, strollers, canes, etc). To enable equal participation and use of the city, all citizens should be able to perform and complete their daily activities in a similar amount of time and effort. Therefore, we aim to offer accessibility information regarding sidewalks, so that citizens can better plan their routes, and to help city officials identify the location of bottlenecks and act on them. In this paper we propose a novel pipeline to estimate obstacle-free sidewalk widths based on 3D point cloud data of the city of Amsterdam, as the first step to offer a more complete set of information regarding sidewalk accessibility.

cs.CV↗

On Nash Equilibria in Normal-Form Games With Vectorial Payoffs

We provide an in-depth study of Nash equilibria in multi-objective normal form games (MONFGs), i.e., normal form games with vectorial payoffs. Taking a utility-based approach, we assume that each player's utility can be modelled with a utility function that maps a vector to a scalar utility. In the case of a mixed strategy, it is meaningful to apply such a scalarisation both before calculating the expectation of the payoff vector as well as after. This distinction leads to two optimisation criteria. With the first criterion, players aim to optimise the expected value of their utility function applied to the payoff vectors obtained in the game. With the second criterion, players aim to optimise the utility of expected payoff vectors given a joint strategy. Under this latter criterion, it was shown that Nash equilibria need not exist. Our first contribution is to provide a sufficient condition under which Nash equilibria are guaranteed to exist. Secondly, we show that when Nash equilibria do exist under both criteria, no equilibrium needs to be shared between the two criteria, and even the number of equilibria can differ. Thirdly, we contribute a study of pure strategy Nash equilibria under both criteria. We show that when assuming quasiconvex utility functions for players, the sets of pure strategy Nash equilibria under both optimisation criteria are equivalent. This result is further extended to games in which players adhere to different optimisation criteria. Finally, given these theoretical results, we construct an algorithm to compute all pure strategy Nash equilibria in MONFGs where players have a quasiconvex utility function.

cs.GT↗

Multi-Objective Coordination Graphs for the Expected Scalarised Returns with Generative Flow Models

Many real-world problems contain multiple objectives and agents, where a trade-off exists between objectives. Key to solving such problems is to exploit sparse dependency structures that exist between agents. For example, in wind farm control a trade-off exists between maximising power and minimising stress on the systems components. Dependencies between turbines arise due to the wake effect. We model such sparse dependencies between agents as a multi-objective coordination graph (MO-CoG). In multi-objective reinforcement learning a utility function is typically used to model a users preferences over objectives, which may be unknown a priori. In such settings a set of optimal policies must be computed. Which policies are optimal depends on which optimality criterion applies. If the utility function of a user is derived from multiple executions of a policy, the scalarised expected returns (SER) must be optimised. If the utility of a user is derived from a single execution of a policy, the expected scalarised returns (ESR) criterion must be optimised. For example, wind farms are subjected to constraints and regulations that must be adhered to at all times, therefore the ESR criterion must be optimised. For MO-CoGs, the state-of-the-art algorithms can only compute a set of optimal policies for the SER criterion, leaving the ESR criterion understudied. To compute a set of optimal polices under the ESR criterion, also known as the ESR set, distributions over the returns must be maintained. Therefore, to compute a set of optimal policies under the ESR criterion for MO-CoGs, we present a novel distributional multi-objective variable elimination (DMOVE) algorithm. We evaluate DMOVE in realistic wind farm simulations. Given the returns in real-world wind farm settings are continuous, we utilise a model known as real-NVP to learn the continuous return distributions to calculate the ESR set.

cs.AI↗