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Diederik M. Roijers

Publications and source records attributed to Diederik M. Roijers.

40 records · Page 3Linked to original sources

Reinforcement Learning in POMDPs with Memoryless Options and Option-Observation Initiation Sets

Many real-world reinforcement learning problems have a hierarchical nature, and often exhibit some degree of partial observability. While hierarchy and partial observability are usually tackled separately (for instance by combining recurrent neural networks and options), we show that addressing both problems simultaneously is simpler and more efficient in many cases. More specifically, we make the initiation set of options conditional on the previously-executed option, and show that options with such Option-Observation Initiation Sets (OOIs) are at least as expressive as Finite State Controllers (FSCs), a state-of-the-art approach for learning in POMDPs. OOIs are easy to design based on an intuitive description of the task, lead to explainable policies and keep the top-level and option policies memoryless. Our experiments show that OOIs allow agents to learn optimal policies in challenging POMDPs, while being much more sample-efficient than a recurrent neural network over options.

cs.AI↗

Multi-Objective Deep Reinforcement Learning

We propose Deep Optimistic Linear Support Learning (DOL) to solve high-dimensional multi-objective decision problems where the relative importances of the objectives are not known a priori. Using features from the high-dimensional inputs, DOL computes the convex coverage set containing all potential optimal solutions of the convex combinations of the objectives. To our knowledge, this is the first time that deep reinforcement learning has succeeded in learning multi-objective policies. In addition, we provide a testbed with two experiments to be used as a benchmark for deep multi-objective reinforcement learning.

cs.AI↗

Structure in the Value Function of Two-Player Zero-Sum Games of Incomplete Information

Zero-sum stochastic games provide a rich model for competitive decision making. However, under general forms of state uncertainty as considered in the Partially Observable Stochastic Game (POSG), such decision making problems are still not very well understood. This paper makes a contribution to the theory of zero-sum POSGs by characterizing structure in their value function. In particular, we introduce a new formulation of the value function for zs-POSGs as a function of the "plan-time sufficient statistics" (roughly speaking the information distribution in the POSG), which has the potential to enable generalization over such information distributions. We further delineate this generalization capability by proving a structural result on the shape of value function: it exhibits concavity and convexity with respect to appropriately chosen marginals of the statistic space. This result is a key pre-cursor for developing solution methods that may be able to exploit such structure. Finally, we show how these results allow us to reduce a zs-POSG to a "centralized" model with shared observations, thereby transferring results for the latter, narrower class, to games with individual (private) observations.

cs.AI↗

Solving Transition-Independent Multi-agent MDPs with Sparse Interactions (Extended version)

In cooperative multi-agent sequential decision making under uncertainty, agents must coordinate to find an optimal joint policy that maximises joint value. Typical algorithms exploit additive structure in the value function, but in the fully-observable multi-agent MDP setting (MMDP) such structure is not present. We propose a new optimal solver for transition-independent MMDPs, in which agents can only affect their own state but their reward depends on joint transitions. We represent these dependencies compactly in conditional return graphs (CRGs). Using CRGs the value of a joint policy and the bounds on partially specified joint policies can be efficiently computed. We propose CoRe, a novel branch-and-bound policy search algorithm building on CRGs. CoRe typically requires less runtime than the available alternatives and finds solutions to problems previously unsolvable.

cs.AI↗