Searcharxiv⌕ Search

arXiv subjects

Diego Gomez-Zara

Publications and source records attributed to Diego Gomez-Zara.

At least 19 recordsLinked to original sources

CoBranchMR: Supporting Parallel Design and Conflict Resolution in Mixed Reality

We present CoBranchMR, a mixed reality (MR) system that enables distributed collaborators to work in parallel from different locations on the same digital representation of a physical object. CoBranchMR lets users branch an object into editable virtual copies, customize them independently, and then merge their work back into a shared object. When merging copies, the system displays potential conflicts on the object's surface and provides several resolution options. By adopting branch-and-merge workflows for embodied spatial collaboration, CoBranchMR introduces a new collaborative interaction model that supports parallel design, conflict resolution, and negotiation in remote creative work.

cs.HC↗

Report of the 2026 Workshop on Next-Generation Ecosystems for Scientific Computing: Harnessing Community, Software, and AI for Cross-Disciplinary Team Science

Scientific computing is undergoing rapid transformation as advances in artificial intelligence, heterogeneous computing, automation, and data-intensive research reshape not only computational tools but also the institutions, workforce models, and collaborative practices that support scientific discovery. This report synthesizes insights from the 2026 Workshop on Next-Generation Ecosystems for Scientific Computing, the second in a three-year series focused on strengthening scientific computing ecosystems through socio-technical co-design. Workshop discussions identified four interdependent strategic themes: software ecosystems for AI-enabled scientific discovery; trust, validation, and traceability; human-AI teaming and paradigm shifts; and workforce, pedagogy, and governance. The report translates these themes into eight priorities for community action spanning shared research infrastructure, trust and traceability, user experience, human-AI teaming, workforce development, cross-sector coordination, stewardship and sustainability, and evaluation of scientific value. Together, these priorities outline directions for building scientific computing ecosystems that remain trustworthy, sustainable, innovative, and resilient as AI assumes a growing role in scientific work.

cs.CE↗

Framing War Across Languages: Power, Agency, and Sentiment in Wikipedia's Multilingual War Narratives

While Wikipedia promotes a neutral point of view on historical conflicts, its language editions are written by editors from distinct linguistic and cultural communities. In this study, we analyze 158 wars since 1900 to examine how the descriptions of combatants vary across 20 Wikipedia language editions. Using connotation frames---which assess power, agency, and sentiment toward an entity---we examine how each language portrays the parties involved in the conflict. We find systematic differences when language editions describe wars involving their own communities, although the direction of these asymmetries varies across languages. However, when language editions describe conflicts that do not involve their own linguistic communities, their narrative structures exhibit high cross-linguistic similarity. These findings show how linguistic communities influence war narratives on Wikipedia, revealing that shared historical accounts remain shaped by the perspectives of the language communities that produce them.

cs.CY↗

Shaping Collaborations with Algorithms: How Agency and Heterogeneity Criteria Influence Team Formation and Outcomes

Across professional, scientific, entrepreneurial, and workplace collaboration platforms, algorithms increasingly shape how individuals find and connect with collaborators. These systems create tensions between user agency and organizational values: Should algorithms organize individuals directly in line with organizational goals, allow individuals to choose freely, or nudge choices toward those goals while preserving agency? This study examines how team formation algorithms that vary in user agency and incorporate organizational values--specifically, promoting teams with different expertise and backgrounds--influence collaborator selection, team composition, team processes, and team outcomes. We conducted a 2 x 2 between-subjects laboratory experiment using a team-formation recommendation system, manipulating user agency (assignment vs. choice) and heterogeneity criteria (included vs. not included). Across four conditions, 332 participants either selected collaborators through the system or were assigned to teams by the system, and then worked as members of 83 teams. Results show that modest differences in algorithm design can systematically reshape team composition and collaboration decisions, often without users fully perceiving the system's influence. While allowing user agency reinforced homophily, nudging by reordering recommendations based on heterogeneity criteria increased the selection of different collaborators and produced teams that performed better than those formed through unconstrained choice. Nevertheless, nudging operated without users' awareness, raising questions about transparency and autonomy. Our findings demonstrate that algorithms embedded in collaboration platforms constitute a distinct mode of algorithmic governance, where resolving tensions between user agency and organizational values raises questions about transparency, access, and control over collaboration.

cs.HC↗

MultEval: Supporting Collaborative Alignment for LLM-as-a-Judge Evaluation Criteria

LLM-as-a-judge approaches have emerged as a scalable solution for evaluating model behaviors, yet they rely on evaluation criteria often created by a single individual, embedding that person's assumptions, priorities, and interpretive lens. In practice, defining such criteria is a collaborative and contested process involving multiple stakeholders with different values, interpretations, and priorities; an aspect largely unsupported by existing tools. To examine this problem in depth, we present a formative study examining how stakeholders collaboratively create, negotiate, and refine evaluation criteria for LLM-as-a-judge systems. Our findings reveal challenges in human oversight, including difficulties in establishing shared understanding, aligning values across stakeholders with different expertise and priorities, and translating nuanced human judgments into criteria that are interpretable and actionable for LLM judges. Based on these insights, we developed MultEval, a system that supports collaborative criteria by enabling multiple evaluators to surface and diagnose disagreements using consensus-building theory, iteratively revise criteria with attached examples and proposal history, and maintain transparency over how judgments are encoded into an automated evaluator. We further report a case study in which a team of domain experts used MultEval to collaboratively author criteria, illustrating how coordination and collaborative consensus-making shape criteria evolution.

cs.HC↗

Revisiting Framing Codebooks with AI: Employing Large Language Models as Analytical Collaborators in Deductive Content Analysis

Codebooks are central to framing research, providing theoretically grounded criteria for analyzing news content. While traditionally codebooks are built from theoretical frameworks and researchers' knowledge, applying these codebooks to large news corpora often exposes ambiguities, borderline cases, and underspecified rules that are difficult to resolve through theory alone. Moreover, news corpora evolve over time and differ across cultures, necessitating that researchers revisit the theoretical frameworks underlying these codebooks. In this article, we propose a workflow that uses Large Language Models (LLMs) to augment the creation and refinement of framing codebooks by combining theoretical frameworks with data-driven exploration. Rather than treating LLMs as automated classifiers, this approach positions them as analytic collaborators that help externalize decision rules, surface latent dimensions, and support iterative revisions of codebooks through dialogues between researchers and their data. We illustrate this workflow using a dataset of Latin American news coverage, demonstrating how the application of LLMs' capabilities has led to the surfacing of latent patterns, the generation of frame distinctions, and the adaptation of frameworks to new contexts. This method provides an LLM-assisted strategy that supports methodology creativity while preserving researchers' interpretative authority.

cs.HC↗

ViT-Explainer: An Interactive Walkthrough of the Vision Transformer Pipeline

Transformer-based architectures have become the shared backbone of natural language processing and computer vision. However, understanding how these models operate remains challenging, particularly in vision settings, where images are processed as sequences of patch tokens. Existing interpretability tools often focus on isolated components or expert-oriented analysis, leaving a gap in guided, end-to-end understanding of the full inference pipeline. To bridge this gap, we present ViT-Explainer, a web-based interactive system that provides an integrated visualization of Vision Transformer inference, from patch tokenization to final classification. The system combines animated walkthroughs, patch-level attention overlays, and a vision-adapted Logit Lens within both guided and free exploration modes. A user study with six participants suggests that ViT-Explainer is easy to learn and use, helping users interpret and understand Vision Transformer behavior.

cs.CV↗

"Feeling that I was Collaborating with Them:" A 20-year Scoping Review of Social Virtual Reality Leveraging Collaboration

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR provides immersive, spatial, and three-dimensional social interactions, making it a potential tool for enhancing remote collaborations. Despite the growing interest in Social VR, research on its role in collaboration remains fragmented, calling for a synthesis to identify research gaps and future directions. We conducted a 20-year scoping review, screening 2,035 articles and identifying 62 articles that addressed how Social VR has supported collaboration. Our analysis shows three key levels of support: Social VR can enhance individual perceptions and experiences within their groups, foster team dynamics with virtual elements that enable realistic interactions, and employ the unique affordances of VR to augment users' spaces. We discuss how future research in Social VR should move beyond replicating physical-world interactions and explore how immersive environments can cultivate long-term collaboration, trust, and more diverse and inclusive participation. This review highlights the current practices and challenges, highlighting new opportunities for theorizing and designing Social VR systems that responsibly support remote collaborations.

cs.HC↗

Practicing a Second Language Without Fear: Mixed Reality Agents for Interactive Group Conversation

Developing speaking proficiency in a second language can be cognitively demanding and emotionally taxing, often triggering fear of making mistakes or being excluded from larger groups. While current learning tools show promise for speaking practice, most focus on dyadic, scripted scenarios, limiting opportunities for dynamic group interactions. To address this gap, we present ConversAR, a Mixed Reality system that leverages Generative AI and XR to support situated and personalized group conversations. It integrates embodied AI agents, scene recognition, and generative 3D props anchored to real-world surroundings. Based on a formative study with experts in language acquisition, we developed and tested this system with a user study with 21 second-language learners. Results indicate that the system enhanced learner engagement, increased willingness to communicate, and offered a safe space for speaking. We discuss the implications for integrating Generative AI and XR into the design of future language learning applications.

cs.HC↗

Simulating Teams with LLM Agents: Interactive 2D Environments for Studying Human-AI Dynamics

Enabling users to create their own simulations offers a powerful way to study team dynamics and performance. We introduce VirTLab, a system that allows researchers and practitioners to design interactive, customizable simulations of team dynamics with LLM-based agents situated in 2D spatial environments. Unlike prior frameworks that restrict scenarios to predefined or static tasks, our approach enables users to build scenarios, assign roles, and observe how agents coordinate, move, and adapt over time. By bridging team cognition behaviors with scalable agent-based modeling, our system provides a testbed for investigating how environments influence coordination, collaboration, and emergent team behaviors. We demonstrate its utility by aligning simulated outcomes with empirical evaluations and a user study, underscoring the importance of customizable environments for advancing research on multi-agent simulations. This work contributes to making simulations accessible to both technical and non-technical users, supporting the design, execution, and analysis of complex multi-agent experiments.

cs.HC↗

Report of the 2025 Workshop on Next-Generation Ecosystems for Scientific Computing: Harnessing Community, Software, and AI for Cross-Disciplinary Team Science

This report summarizes insights from the 2025 Workshop on Next-Generation Ecosystems for Scientific Computing: Harnessing Community, Software, and AI for Cross-Disciplinary Team Science, which convened more than 40 experts from national laboratories, academia, industry, and community organizations to chart a path toward more powerful, sustainable, and collaborative scientific software ecosystems. To address urgent challenges at the intersection of high-performance computing (HPC), AI, and scientific software, participants envisioned agile, robust ecosystems built through socio-technical co-design--the intentional integration of social and technical components as interdependent parts of a unified strategy. This approach combines advances in AI, HPC, and software with new models for cross-disciplinary collaboration, training, and workforce development. Key recommendations include building modular, trustworthy AI-enabled scientific software systems; enabling scientific teams to integrate AI systems into their workflows while preserving human creativity, trust, and scientific rigor; and creating innovative training pipelines that keep pace with rapid technological change. Pilot projects were identified as near-term catalysts, with initial priorities focused on hybrid AI/HPC infrastructure, cross-disciplinary collaboration and pedagogy, responsible AI guidelines, and prototyping of public-private partnerships. This report presents a vision of next-generation ecosystems for scientific computing where AI, software, hardware, and human expertise are interwoven to drive discovery, expand access, strengthen the workforce, and accelerate scientific progress.

cs.CE↗

When Technologies Are Not Enough: Understanding How Domestic Workers Employ (and Avoid) Online Technologies in Their Work Practices

Although domestic work is often viewed as manual labor, it involves significant interaction with online technologies. However, the detailed exploration of how domestic workers use these technologies remains limited. This study examines the impact of online technologies on domestic workers' work practices, perceptions, and relationships with customers and employers. We interviewed 30 domestic workers residing in the United States, who provided examples that highlight the insufficient transformative role of current online technologies in their work. By conducting a thematic analysis, we characterize how they approach and avoid these digital tools at different stages of their work. Through these findings, we investigate the limitations of technology and identify challenges and opportunities that could inform the design of more suitable tools to improve the conditions of this marginalized group.

cs.HC↗

VirtLab: An AI-Powered System for Flexible, Customizable, and Large-scale Team Simulations

Simulating how team members collaborate within complex environments using Agentic AI is a promising approach to explore hypotheses grounded in social science theories and study team behaviors. We introduce VirtLab, a user-friendly, customizable, multi-agent, and scalable team simulation system that enables testing teams with LLM-based agents in spatial and temporal settings. This system addresses the current frameworks' design and technical limitations that do not consider flexible simulation scenarios and spatial settings. VirtLab contains a simulation engine and a web interface that enables both technical and non-technical users to formulate, run, and analyze team simulations without programming. We demonstrate the system's utility by comparing ground truth data with simulated scenarios.

cs.HC↗

tAIfa: Enhancing Team Effectiveness and Cohesion with AI-Generated Automated Feedback

Providing timely and actionable feedback is crucial for effective collaboration, learning, and coordination within teams. However, many teams face challenges in receiving feedback that aligns with their goals and promotes cohesion. We introduce tAIfa (``Team AI Feedback Assistant''), an AI agent that uses Large Language Models (LLMs) to provide personalized, automated feedback to teams and their members. tAIfa analyzes team interactions, identifies strengths and areas for improvement, and delivers targeted feedback based on communication patterns. We conducted a between-subjects study with 18 teams testing whether using tAIfa impacted their teamwork. Our findings show that tAIfa improved communication and contributions within the teams. This paper contributes to the Human-AI Interaction literature by presenting a computational framework that integrates LLMs to provide automated feedback, introducing tAIfa as a tool to enhance team engagement and cohesion, and providing insights into future AI applications to support team collaboration.

cs.HC↗

Augmenting Teamwork through AI Agents as Spatial Collaborators

As Augmented Reality (AR) and Artificial Intelligence (AI) continue to converge, new opportunities emerge for AI agents to actively support human collaboration in immersive environments. While prior research has primarily focused on dyadic human-AI interactions, less attention has been given to Human-AI Teams (HATs) in AR, where AI acts as an adaptive teammate rather than a static tool. This position paper takes the perspective of team dynamics and work organization to propose that AI agents in AR should not only interact with individuals but also recognize and respond to team-level needs in real time. We argue that spatially aware AI agents should dynamically generate the resources necessary for effective collaboration, such as virtual blackboards for brainstorming, mental map models for shared understanding, and memory recall of spatial configurations to enhance knowledge retention and task coordination. This approach moves beyond predefined AI assistance toward context-driven AI interventions that optimize team performance and decision-making.

cs.HC↗

The Role of Organizations in Networked Mobilization: Examining the 2011 Chilean Student Movement Through The Logic of Connective Action

This study examines the communication mechanisms that shape the formation of digitally-enabled mobilization networks. Informed by the logic of connective action, we postulate that the emergence of networks enabled by organizations and individuals is differentiated by network and framing mechanisms. From a case comparison within two mobilization networks -- one crowd-enabled and one organizationally-enabled -- of the 2011 Chilean student movement, we analyze their network structures and users' communication roles. We found that organizationally-enabled networks are likely to form from hierarchical cascades and crowd-enabled networks are likely to form from triadic closure mechanisms. Moreover, we found that organizations are essential for both kinds of networks: compared to individuals, organizations spread more messages among unconnected users, and organizations' messages are more likely to be spread. We discuss our findings in light of the network mechanisms and participation of organizations and influential users.

cs.SI↗

sMoRe: Enhancing Object Manipulation and Organization in Mixed Reality Spaces with LLMs and Generative AI

In mixed reality (MR) environments, understanding space and creating virtual objects is crucial to providing an intuitive and rich user experience. This paper introduces sMoRe (Spatial Mapping and Object Rendering Environment), an MR application that combines Generative AI (GenAI) with large language models (LLMs) to assist users in creating, placing, and managing virtual objects within physical spaces. sMoRe allows users to use voice or typed text commands to create and place virtual objects using GenAI while specifying spatial constraints. The system leverages LLMs to interpret users' commands, analyze the current scene, and identify optimal locations. Additionally, sMoRe integrates text-to-3D generative AI to dynamically create 3D objects based on users' descriptions. Our user study demonstrates the effectiveness of sMoRe in enhancing user comprehension, interaction, and organization of the MR environment.

cs.HC↗

The Evolution of Emojis for Sharing Emotions: A Systematic Review of the HCI Literature

With the prevalence of instant messaging and social media platforms, emojis have become important artifacts for expressing emotions and feelings in our daily lives. We ask how HCI researchers have examined the role and evolution of emojis in sharing emotions over the past 10 years. We conducted a systematic literature review of papers addressing emojis employed for emotion communication between users. After screening more than 1,000 articles, we identified 42 articles of studies analyzing ways and systems that enable users to share emotions with emojis. Two main themes described how these papers have (1) improved how users select the right emoji from an increasing emoji lexicon, and (2) employed emojis in new ways and digital materials to enhance communication. We also discovered an increasingly broad scope of functionality across appearance, medium, and affordance. We discuss and offer insights into potential opportunities and challenges emojis will bring for HCI research.

cs.HC↗