SearcharxivSearch

arXiv subjects

Diego Royo

Publications and source records attributed to Diego Royo.

5 recordsLinked to original sources

Memory-efficient GPU pipelines for real-time non-line-of-sight reconstruction

Non-line-of-sight (NLOS) imaging reconstructs scenes hidden around a corner from indirect light recorded by a single-photon avalanche diode (SPAD). A single reconstruction is a large inverse problem: billions of photon timestamps must be binned, moved through memory, transformed and inverted. As SPAD arrays raise acquisition throughput, reconstruction becomes the limiting stage. We rebuild the GPU execution of two established wave-based algorithms, f-k migration and phasor-fields, for both streaming and offline processing. On the phasor-fields side we assemble the ring-and-radius kernels of previous work once and offline, using the analytic Fourier transform of a ring, so the propagation kernel never exists in dense form at runtime, reducing the memory and bandwidth. We reorganize the pipeline of both algorithms with fused kernels, warp-level photon binning, batched transforms, CUDA graph replay, and FP16 storage applied only where it reduces the actual bottleneck. Our implementations are up to 42x faster than the reference streaming pipeline and up to 14x faster than the fastest published GPU baseline, all while using a fraction of the memory (down to 2.5%), enabling vastly larger and finer reconstructions on the same hardware, or comparable ones within a much lower memory budget. We report an ablation of each implementation choice and propose three denoising strategies enabled by the resulting frame budget for next-generation NLOS video processing.

cs.DC

Mapping Dark-Matter Clusters via Physics-Guided Diffusion Models

Galaxy clusters are powerful probes of astrophysics and cosmology through gravitational lensing: the clusters' mass, dominated by 85% dark matter, distorts background light. Yet, mass reconstruction lacks the scalability and large-scale benchmarks to process the hundreds of thousands of clusters expected from forthcoming wide-field surveys. We introduce a fully automated method to reconstruct cluster surface mass density from photometry and gravitational lensing observables. Central to our approach is DarkClusters-15k, our new dataset of 15,000 simulated clusters with paired mass and photometry maps, the largest benchmark to date, spanning multiple redshifts and simulation frameworks. We train a plug-and-play diffusion prior on DarkClusters-15k that learns the statistical relationship between mass and light, and draw posterior samples constrained by weak- and strong-lensing observables; this yields principled reconstructions driven by explicit physics, alongside well-calibrated uncertainties. Our approach requires no expert tuning, runs in minutes rather than hours, achieves higher accuracy, and matches expertly-tuned reconstructions of the MACS 1206 cluster. We release our method and DarkClusters-15k to support development and benchmarking for upcoming wide-field cosmological surveys.

cs.CV

mitransient: Transient light transport in Mitsuba 3

mitransient is a light transport simulation tool that extends Mitsuba 3 with support for time-resolved simulations. In essence, mitransient extends conventional rendering by adding a temporal dimension which accounts for the time of flight of light. This allows rapid prototyping of novel transient imaging systems without the need of costly or difficult-to-operate hardware. Our code is trivially easy to install through pip, and consists of Python modules that can run both in CPU and GPU by leveraging the JIT capabilities of Mitsuba 3. It provides physically-based simulations of complex phenomena, including a wide variety of realistic materials and participating media such as fog or smoke. In addition, we extend Mitsuba 3's functionality to support time-resolved polarization tracking of light and transient differentiable rendering. Finally, we also include tools that simplify the use of our simulations for non-line-of-sight imaging, enabling realistic scene setups with capture noise to be simulated in just seconds of minutes. Altogether, we hope that mitransient will support the research community in developing novel algorithms for transient imaging.

cs.GR

Structure-Aware Parametric Representations for Time-Resolved Light Transport

Time-resolved illumination provides rich spatio-temporal information for applications such as accurate depth sensing or hidden geometry reconstruction, becoming a useful asset for prototyping and as input for data-driven approaches. However, time-resolved illumination measurements are high-dimensional and have a low signal-to-noise ratio, hampering their applicability in real scenarios. We propose a novel method to compactly represent time-resolved illumination using mixtures of exponentially-modified Gaussians that are robust to noise and preserve structural information. Our method yields representations two orders of magnitude smaller than discretized data, providing consistent results in applications such as hidden scene reconstruction and depth estimation, and quantitative improvements over previous approaches.

eess.SP

Virtual Mirrors: Non-Line-of-Sight Imaging Beyond the Third Bounce

Non-line-of-sight (NLOS) imaging methods are capable of reconstructing complex scenes that are not visible to an observer using indirect illumination. However, they assume only third-bounce illumination, so they are currently limited to single-corner configurations, and present limited visibility when imaging surfaces at certain orientations. To reason about and tackle these limitations, we make the key observation that planar diffuse surfaces behave specularly at wavelengths used in the computational wave-based NLOS imaging domain. We call such surfaces virtual mirrors. We leverage this observation to expand the capabilities of NLOS imaging using illumination beyond the third bounce, addressing two problems: imaging single-corner objects at limited visibility angles, and imaging objects hidden behind two corners. To image objects at limited visibility angles, we first analyze the reflections of the known illuminated point on surfaces of the scene as an estimator of the position and orientation of objects with limited visibility. We then image those limited visibility objects by computationally building secondary apertures at other surfaces that observe the target object from a direct visibility perspective. Beyond single-corner NLOS imaging, we exploit the specular behavior of virtual mirrors to image objects hidden behind a second corner by imaging the space behind such virtual mirrors, where the mirror image of objects hidden around two corners is formed. No specular surfaces were involved in the making of this paper.

cs.CV