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Dieter Büchler

Publications and source records attributed to Dieter Büchler.

At least 19 recordsLinked to original sources

Efficient Reinforcement Learning by Guiding World Models with Non-Curated Data

Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL). This paper expands the pool of usable data for offline-to-online RL by leveraging abundant non-curated data that is reward-free, of mixed quality, and collected across multiple embodiments. Although learning a world model appears promising for utilizing such data, we find that naive fine-tuning fails to accelerate RL training on many tasks. Through careful investigation, we attribute this failure to the distributional shift between offline and online data during fine-tuning. To address this issue and effectively use the offline data, we propose two techniques: \emph{i)} experience rehearsal and \emph{ii)} execution guidance. With these modifications, the non-curated offline data substantially improves RL's sample efficiency. Under limited sample budgets, our method achieves nearly twice the aggregate score of learning-from-scratch baselines across 72 visuomotor tasks spanning 6 embodiments. On challenging tasks such as locomotion and robotic manipulation, it outperforms prior methods that utilize offline data by a decent margin.

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Sim-to-Real Transfer for Muscle-Actuated Robots via Generalized Actuator Networks

Tendon drives paired with soft muscle actuation enable faster and safer robots while potentially accelerating skill acquisition. Still, these systems are rarely used in practice due to inherent nonlinearities, friction, and hysteresis, which complicate modeling and control. So far, these challenges have hindered policy transfer from simulation to real systems. To bridge this gap, we propose a sim-to-real pipeline that learns a neural network model of this complex actuation and leverages established rigid body simulation for the arm dynamics and interactions with the environment. Our method, called Generalized Actuator Network (GenAN), enables actuation model identification across a wide range of robots by learning directly from joint position trajectories rather than requiring torque sensors. Using GenAN on PAMY2, a tendon-driven robot powered by pneumatic artificial muscles, we successfully deploy dynamic but precise goal-reaching, ball-in-a-cup, and table tennis policies, trained entirely in simulation. To the best of our knowledge, this result constitutes the first successful sim-to-real transfer for a four-degrees-of-freedom muscle-actuated robot arm.

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Dexterous Robotic Piano Playing at Scale

Endowing robot hands with human-level dexterity has been a long-standing goal in robotics. Bimanual robotic piano playing represents a particularly challenging task: it is high-dimensional, contact-rich, and requires fast, precise control. We present OmniPianist, the first agent capable of performing nearly one thousand music pieces via scalable, human-demonstration-free learning. Our approach is built on three core components. First, we introduce an automatic fingering strategy based on Optimal Transport (OT), allowing the agent to autonomously discover efficient piano-playing strategies from scratch without demonstrations. Second, we conduct large-scale Reinforcement Learning (RL) by training more than 2,000 agents, each specialized in distinct music pieces, and aggregate their experience into a dataset named RP1M++, consisting of over one million trajectories for robotic piano playing. Finally, we employ a Flow Matching Transformer to leverage RP1M++ through large-scale imitation learning, resulting in the OmniPianist agent capable of performing a wide range of musical pieces. Extensive experiments and ablation studies highlight the effectiveness and scalability of our approach, advancing dexterous robotic piano playing at scale.

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Learning Nonlinear Causal Reductions to Explain Reinforcement Learning Policies

Why do reinforcement learning (RL) policies fail or succeed? This is a challenging question due to the complex, high-dimensional nature of agent-environment interactions. In this work, we take a causal perspective on explaining the behavior of RL policies by viewing the states, actions, and rewards as variables in a low-level causal model. We introduce random perturbations to policy actions during execution and observe their effects on the cumulative reward, learning a simplified high-level causal model that explains these relationships. To this end, we develop a nonlinear Causal Model Reduction framework that ensures approximate interventional consistency, meaning the simplified high-level model responds to interventions in a similar way as the original complex system. We prove that for a class of nonlinear causal models, there exists a unique solution that achieves exact interventional consistency, ensuring learned explanations reflect meaningful causal patterns. Experiments on both synthetic causal models and practical RL tasks-including pendulum control and robot table tennis-demonstrate that our approach can uncover important behavioral patterns, biases, and failure modes in trained RL policies.

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Open X-Embodiment: Robotic Learning Datasets and RT-X Models

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website https://robotics-transformer-x.github.io.

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RP1M: A Large-Scale Motion Dataset for Piano Playing with Bi-Manual Dexterous Robot Hands

It has been a long-standing research goal to endow robot hands with human-level dexterity. Bi-manual robot piano playing constitutes a task that combines challenges from dynamic tasks, such as generating fast while precise motions, with slower but contact-rich manipulation problems. Although reinforcement learning based approaches have shown promising results in single-task performance, these methods struggle in a multi-song setting. Our work aims to close this gap and, thereby, enable imitation learning approaches for robot piano playing at scale. To this end, we introduce the Robot Piano 1 Million (RP1M) dataset, containing bi-manual robot piano playing motion data of more than one million trajectories. We formulate finger placements as an optimal transport problem, thus, enabling automatic annotation of vast amounts of unlabeled songs. Benchmarking existing imitation learning approaches shows that such approaches reach state-of-the-art robot piano playing performance by leveraging RP1M.

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Safe & Accurate at Speed with Tendons: A Robot Arm for Exploring Dynamic Motion

Operating robots precisely and at high speeds has been a long-standing goal of robotics research. Balancing these competing demands is key to enabling the seamless collaboration of robots and humans and increasing task performance. However, traditional motor-driven systems often fall short in this balancing act. Due to their rigid and often heavy design exacerbated by positioning the motors into the joints, faster motions of such robots transfer high forces at impact. To enable precise and safe dynamic motions, we introduce a four degree-of-freedom~(DoF) tendon-driven robot arm. Tendons allow placing the actuation at the base to reduce the robot's inertia, which we show significantly reduces peak collision forces compared to conventional robots with motors placed near the joints. Pairing our robot with pneumatic muscles allows generating high forces and highly accelerated motions, while benefiting from impact resilience through passive compliance. Since tendons are subject to additional friction and hence prone to wear and tear, we validate the reliability of our robotic arm on various experiments, including long-term dynamic motions. We also demonstrate its ease of control by quantifying the nonlinearities of the system and the performance on a challenging dynamic table tennis task learned from scratch using reinforcement learning. We open-source the entire hardware design, which can be largely 3D printed, the control software, and a proprioceptive dataset of 25 days of diverse robot motions at webdav.tuebingen.mpg.de/pamy2.

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Identifying Policy Gradient Subspaces

Policy gradient methods hold great potential for solving complex continuous control tasks. Still, their training efficiency can be improved by exploiting structure within the optimization problem. Recent work indicates that supervised learning can be accelerated by leveraging the fact that gradients lie in a low-dimensional and slowly-changing subspace. In this paper, we conduct a thorough evaluation of this phenomenon for two popular deep policy gradient methods on various simulated benchmark tasks. Our results demonstrate the existence of such gradient subspaces despite the continuously changing data distribution inherent to reinforcement learning. These findings reveal promising directions for future work on more efficient reinforcement learning, e.g., through improving parameter-space exploration or enabling second-order optimization.

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Learning to Control Emulated Muscles in Real Robots: Towards Exploiting Bio-Inspired Actuator Morphology

Recent studies have demonstrated the immense potential of exploiting muscle actuator morphology for natural and robust movement -- in simulation. A validation on real robotic hardware is yet missing. In this study, we emulate muscle actuator properties on hardware in real-time, taking advantage of modern and affordable electric motors. We demonstrate that our setup can emulate a simplified muscle model on a real robot while being controlled by a learned policy. We improve upon an existing muscle model by deriving a damping rule that ensures that the model is not only performant and stable but also tuneable for the real hardware. Our policies are trained by reinforcement learning entirely in simulation, where we show that previously reported benefits of muscles extend to the case of quadruped locomotion and hopping: the learned policies are more robust and exhibit more regular gaits. Finally, we confirm that the learned policies can be executed on real hardware and show that sim-to-real transfer with real-time emulated muscles on a quadruped robot is possible. These results show that artificial muscles can be highly beneficial actuators for future generations of robust legged robots.

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Investigating the Impact of Action Representations in Policy Gradient Algorithms

Reinforcement learning~(RL) is a versatile framework for learning to solve complex real-world tasks. However, influences on the learning performance of RL algorithms are often poorly understood in practice. We discuss different analysis techniques and assess their effectiveness for investigating the impact of action representations in RL. Our experiments demonstrate that the action representation can significantly influence the learning performance on popular RL benchmark tasks. The analysis results indicate that some of the performance differences can be attributed to changes in the complexity of the optimization landscape. Finally, we discuss open challenges of analysis techniques for RL algorithms.

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Data-Efficient Online Learning of Ball Placement in Robot Table Tennis

We present an implementation of an online optimization algorithm for hitting a predefined target when returning ping-pong balls with a table tennis robot. The online algorithm optimizes over so-called interception policies, which define the manner in which the robot arm intercepts the ball. In our case, these are composed of the state of the robot arm (position and velocity) at interception time. Gradient information is provided to the optimization algorithm via the mapping from the interception policy to the landing point of the ball on the table, which is approximated with a black-box and a grey-box approach. Our algorithm is applied to a robotic arm with four degrees of freedom that is driven by pneumatic artificial muscles. As a result, the robot arm is able to return the ball onto any predefined target on the table after about 2-5 iterations. We highlight the robustness of our approach by showing rapid convergence with both the black-box and the grey-box gradients. In addition, the small number of iterations required to reach close proximity to the target also underlines the sample efficiency. A demonstration video can be found here: https://youtu.be/VC3KJoCss0k.

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Synchronizing Machine Learning Algorithms, Realtime Robotic Control and Simulated Environment with o80

Robotic applications require the integration of various modalities, encompassing perception, control of real robots and possibly the control of simulated environments. While the state-of-the-art robotic software solutions such as ROS 2 provide most of the required features, flexible synchronization between algorithms, data streams and control loops can be tedious. o80 is a versatile C++ framework for robotics which provides a shared memory model and a command framework for real-time critical systems. It enables expert users to set up complex robotic systems and generate Python bindings for scientists. o80's unique feature is its flexible synchronization between processes, including the traditional blocking commands and the novel ``bursting mode'', which allows user code to control the execution of the lower process control loop. This makes it particularly useful for setups that mix real and simulated environments.

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DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems

Muscle-actuated organisms are capable of learning an unparalleled diversity of dexterous movements despite their vast amount of muscles. Reinforcement learning (RL) on large musculoskeletal models, however, has not been able to show similar performance. We conjecture that ineffective exploration in large overactuated action spaces is a key problem. This is supported by the finding that common exploration noise strategies are inadequate in synthetic examples of overactuated systems. We identify differential extrinsic plasticity (DEP), a method from the domain of self-organization, as being able to induce state-space covering exploration within seconds of interaction. By integrating DEP into RL, we achieve fast learning of reaching and locomotion in musculoskeletal systems, outperforming current approaches in all considered tasks in sample efficiency and robustness.

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AIMY: An Open-source Table Tennis Ball Launcher for Versatile and High-fidelity Trajectory Generation

To approach the level of advanced human players in table tennis with robots, generating varied ball trajectories in a reproducible and controlled manner is essential. Current ball launchers used in robot table tennis either do not provide an interface for automatic control or are limited in their capabilities to adapt speed, direction, and spin of the ball. For these reasons, we present AIMY, a three-wheeled open-hardware and open-source table tennis ball launcher, which can generate ball speeds and spins of up to 15.4 ms-1 and 192 s-1, respectively, which are comparable to advanced human players. The wheel speeds, launch orientation and time can be fully controlled via an open Ethernet or Wi-Fi interface. We provide a detailed overview of the core design features, as well as open source the software to encourage distribution and duplication within and beyond the robot table tennis research community. We also extensively evaluate the ball launcher's accuracy for different system settings and learn to launch a ball to desired locations. With this ball launcher, we enable long-duration training of robot table tennis approaches where the complexity of the ball trajectory can be automatically adjusted, enabling large-scale real-world online reinforcement learning for table tennis robots.

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Hindsight States: Blending Sim and Real Task Elements for Efficient Reinforcement Learning

Reinforcement learning has shown great potential in solving complex tasks when large amounts of data can be generated with little effort. In robotics, one approach to generate training data builds on simulations based on dynamics models derived from first principles. However, for tasks that, for instance, involve complex soft robots, devising such models is substantially more challenging. Being able to train effectively in increasingly complicated scenarios with reinforcement learning enables to take advantage of complex systems such as soft robots. Here, we leverage the imbalance in complexity of the dynamics to learn more sample-efficiently. We (i) abstract the task into distinct components, (ii) off-load the simple dynamics parts into the simulation, and (iii) multiply these virtual parts to generate more data in hindsight. Our new method, Hindsight States (HiS), uses this data and selects the most useful transitions for training. It can be used with an arbitrary off-policy algorithm. We validate our method on several challenging simulated tasks and demonstrate that it improves learning both alone and when combined with an existing hindsight algorithm, Hindsight Experience Replay (HER). Finally, we evaluate HiS on a physical system and show that it boosts performance on a complex table tennis task with a muscular robot. Videos and code of the experiments can be found on webdav.tuebingen.mpg.de/his/.

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Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Tasks

Humans are able to outperform robots in terms of robustness, versatility, and learning of new tasks in a wide variety of movements. We hypothesize that highly nonlinear muscle dynamics play a large role in providing inherent stability, which is favorable to learning. While recent advances have been made in applying modern learning techniques to muscle-actuated systems both in simulation as well as in robotics, so far, no detailed analysis has been performed to show the benefits of muscles when learning from scratch. Our study closes this gap and showcases the potential of muscle actuators for core robotics challenges in terms of data-efficiency, hyperparameter sensitivity, and robustness.

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Hierarchical Reinforcement Learning with Timed Subgoals

Hierarchical reinforcement learning (HRL) holds great potential for sample-efficient learning on challenging long-horizon tasks. In particular, letting a higher level assign subgoals to a lower level has been shown to enable fast learning on difficult problems. However, such subgoal-based methods have been designed with static reinforcement learning environments in mind and consequently struggle with dynamic elements beyond the immediate control of the agent even though they are ubiquitous in real-world problems. In this paper, we introduce Hierarchical reinforcement learning with Timed Subgoals (HiTS), an HRL algorithm that enables the agent to adapt its timing to a dynamic environment by not only specifying what goal state is to be reached but also when. We discuss how communicating with a lower level in terms of such timed subgoals results in a more stable learning problem for the higher level. Our experiments on a range of standard benchmarks and three new challenging dynamic reinforcement learning environments show that our method is capable of sample-efficient learning where an existing state-of-the-art subgoal-based HRL method fails to learn stable solutions.

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Learning to Play Table Tennis From Scratch using Muscular Robots

Dynamic tasks like table tennis are relatively easy to learn for humans but pose significant challenges to robots. Such tasks require accurate control of fast movements and precise timing in the presence of imprecise state estimation of the flying ball and the robot. Reinforcement Learning (RL) has shown promise in learning of complex control tasks from data. However, applying step-based RL to dynamic tasks on real systems is safety-critical as RL requires exploring and failing safely for millions of time steps in high-speed regimes. In this paper, we demonstrate that safe learning of table tennis using model-free Reinforcement Learning can be achieved by using robot arms driven by pneumatic artificial muscles (PAMs). Softness and back-drivability properties of PAMs prevent the system from leaving the safe region of its state space. In this manner, RL empowers the robot to return and smash real balls with 5 m\s and 12m\s on average to a desired landing point. Our setup allows the agent to learn this safety-critical task (i) without safety constraints in the algorithm, (ii) while maximizing the speed of returned balls directly in the reward function (iii) using a stochastic policy that acts directly on the low-level controls of the real system and (iv) trains for thousands of trials (v) from scratch without any prior knowledge. Additionally, we present HYSR, a practical hybrid sim and real training that avoids playing real balls during training by randomly replaying recorded ball trajectories in simulation and applying actions to the real robot. This work is the first to (a) fail-safe learn of a safety-critical dynamic task using anthropomorphic robot arms, (b) learn a precision-demanding problem with a PAM-driven system despite the control challenges and (c) train robots to play table tennis without real balls. Videos and datasets are available at muscularTT.embodied.ml.

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