Searcharxiv⌕ Search

arXiv subjects

Dieter Kranzlmüller

Publications and source records attributed to Dieter Kranzlmüller.

22 records · Page 2Linked to original sources

Methods to Evaluate Lifecycle Models for Research Data Management

Lifecycle models for research data are often abstract and simple. This comes at the danger of oversimplifying the complex concepts of research data management. The analysis of 90 different lifecycle models lead to two approaches to assess the quality of these models. While terminological issues make direct comparisons of models hard, an empirical evaluation seems possible.

cs.DL↗

How FAIR can you get? Image Retrieval as a Use Case to calculate FAIR Metrics

A large number of services for research data management strive to adhere to the FAIR guiding principles for scientific data management and stewardship. To evaluate these services and to indicate possible improvements, use-case-centric metrics are needed as an addendum to existing metric frameworks. The retrieval of spatially and temporally annotated images can exemplify such a use case. The prototypical implementation indicates that currently no research data repository achieves the full score. Suggestions on how to increase the score include automatic annotation based on the metadata inside the image file and support for content negotiation to retrieve the images. These and other insights can lead to an improvement of data integration workflows, resulting in a better and more FAIR approach to manage research data.

cs.CY↗

Extreme Scale-out SuperMUC Phase 2 - lessons learned

In spring 2015, the Leibniz Supercomputing Centre (Leibniz-Rechenzentrum, LRZ), installed their new Peta-Scale System SuperMUC Phase2. Selected users were invited for a 28 day extreme scale-out block operation during which they were allowed to use the full system for their applications. The following projects participated in the extreme scale-out workshop: BQCD (Quantum Physics), SeisSol (Geophysics, Seismics), GPI-2/GASPI (Toolkit for HPC), Seven-League Hydro (Astrophysics), ILBDC (Lattice Boltzmann CFD), Iphigenie (Molecular Dynamic), FLASH (Astrophysics), GADGET (Cosmological Dynamics), PSC (Plasma Physics), waLBerla (Lattice Boltzmann CFD), Musubi (Lattice Boltzmann CFD), Vertex3D (Stellar Astrophysics), CIAO (Combustion CFD), and LS1-Mardyn (Material Science). The projects were allowed to use the machine exclusively during the 28 day period, which corresponds to a total of 63.4 million core-hours, of which 43.8 million core-hours were used by the applications, resulting in a utilization of 69%. The top 3 users were using 15.2, 6.4, and 4.7 million core-hours, respectively.

cs.DC↗

VR-Stepper: A Do-It-Yourself Game Interface For Locomotion In Virtual Environments

Compared to real world tasks, completing tasks in a virtual environment (VE) seldom involves the whole spectrum of skills the human body offers. User input in a VE is commonly accomplished through simple finger gestures, such as walking in a scene by simply pressing a button, even if this kind of interaction is not very suitable. In order to create a more intuitive and natural interaction, diverse projects try to tackle the problem of locomotion in VEs by trying to enable a natural walking movement, which is also supposed to increase the level of immersion. Existing solutions such as treadmills are still expensive and need additional fixation of the body. In this paper, we describe a simple and inexpensive way to build a useful locomotion interface using a conventional sports stepper and an Arduino. This device enables control in a VE by walking-in-place and without the need for any additional fixation gadgets. We conducted a user study with 10 participants to evaluate the impression on the joy and ease of use, immersion and reliability in comparison to other interfaces used for locomotion, such as the Wii Balance Board and a Wand Joystick. We found out that the stepper is experienced slightly better in terms of immersion and joy of use. Furthermore, found that pressing buttons on a Joystick was perceived to be more reliable.

cs.HC↗