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Dieter Mitsche

Publications and source records attributed to Dieter Mitsche.

At least 55 records · Page 3Linked to original sources

The diameter of Inhomogeneous random graphs

In this paper we study the diameter of Inhomogeneous random graphs $G(n,κ,p)$ that are induced by irreducible kernels $κ$. The kernels we consider act on separable metric spaces and are almost everywhere continuous. We generalize results known for the Erdős-Rényi model $G(n,p)$ for several ranges of $p$. We find upper and lower bounds for the diameter of $G(n,κ,p)$ in terms of the expansion factor and two explicit constants that depend on the behavior of the kernel over partitions of the metric space.

math.PR↗

On-line list colouring of random graphs

In this paper, the on-line list colouring of binomial random graphs G(n,p) is studied. We show that the on-line choice number of G(n,p) is asymptotically almost surely asymptotic to the chromatic number of G(n,p), provided that the average degree d=p(n-1) tends to infinity faster than (log log n)^1/3(log n)^2n^(2/3). For sparser graphs, we are slightly less successful; we show that if d>(log n)^(2+epsilon) for some epsilon>0, then the on-line choice number is larger than the chromatic number by at most a multiplicative factor of C, where C in [2,4], depending on the range of d. Also, for d=O(1), the on-line choice number is by at most a multiplicative constant factor larger than the chromatic number.

math.CO↗

Burning graphs - a probabilistic perspective

In this paper, we study a graph parameter that was recently introduced, the burning number, focusing on a few probabilistic aspects of the problem. The original burning number is revisited and analyzed for binomial random graphs G(n,p), random geometric graphs, and the Cartesian product of paths. Moreover, new variants of the burning number are introduced in which a burning sequence of vertices is selected according to some probabilistic rules. We analyze these new graph parameters for paths.

math.CO↗

A probabilistic version of the game of Zombies and Survivors on graphs

We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies randomly choose their initial location, and during the course of the game, move directly toward the survivor. At each round, they move to the neighbouring vertex that minimizes the distance to the survivor; if there is more than one such vertex, then they choose one uniformly at random. The survivor attempts to escape from the zombies by moving to a neighbouring vertex or staying on his current vertex. The zombies win if eventually one of them eats the survivor by landing on their vertex; otherwise, the survivor wins. The zombie number of a graph is the minimum number of zombies needed to play such that the probability that they win is strictly greater than 1/2. We present asymptotic results for the zombie numbers of several graph families, such as cycles, hypercubes, incidence graphs of projective planes, and Cartesian and toroidal grids.

cs.DM↗

Strong-majority bootstrap percolation on regular graphs with low dissemination threshold

Consider the following model of strong-majority bootstrap percolation on a graph. Let r be some positive integer, and p in [0,1]. Initially, every vertex is active with probability p, independently from all other vertices. Then, at every step of the process, each vertex v of degree deg(v) becomes active if at least (deg(v)+r)/2 of its neighbours are active. Given any arbitrarily small p>0 and any integer r, we construct a family of d=d(p,r)-regular graphs such that with high probability all vertices become active in the end. In particular, the case r=1 answers a question and disproves a conjecture of Rapaport, Suchan, Todinca, and Verstraete (Algorithmica, 2011).

math.CO↗

On rigidity, orientability and cores of random graphs with sliders

Suppose that you add rigid bars between points in the plane, and suppose that a constant fraction $q$ of the points moves freely in the whole plane; the remaining fraction is constrained to move on fixed lines called sliders. When does a giant rigid cluster emerge? Under a genericity condition, the answer only depends on the graph formed by the points (vertices) and the bars (edges). We find for the random graph $G \in \mathcal{G}(n,c/n)$ the threshold value of $c$ for the appearance of a linear-sized rigid component as a function of $q$, generalizing results of Kasiviswanathan et al. We show that this appearance of a giant component undergoes a continuous transition for $q \leq 1/2$ and a discontinuous transition for $q > 1/2$. In our proofs, we introduce a generalized notion of orientability interpolating between 1- and 2-orientability, of cores interpolating between 2-core and 3-core, and of extended cores interpolating between 2+1-core and 3+2-core; we find the precise expressions for the respective thresholds and the sizes of the different cores above the threshold. In particular, this proves a conjecture of Kasiviswanathan et al. about the size of the 3+2-core. We also derive some structural properties of rigidity with sliders (matroid and decomposition into components) which can be of independent interest.

math.CO↗

The set chromatic number of random graphs

In this paper we study the set chromatic number of a random graph $G(n,p)$ for a wide range of $p=p(n)$. We show that the set chromatic number, as a function of $p$, forms an intriguing zigzag shape.

math.CO↗

On the limiting distribution of the metric dimension for random forests

The metric dimension of a graph G is the minimum size of a subset S of vertices of G such that all other vertices are uniquely determined by their distances to the vertices in S. In this paper we investigate the metric dimension for two different models of random forests, in each case obtaining normal limit distributions for this parameter.

math.CO↗

The domination number of on-line social networks and random geometric graphs

We consider the domination number for on-line social networks, both in a stochastic network model, and for real-world, networked data. Asymptotic sublinear bounds are rigorously derived for the domination number of graphs generated by the memoryless geometric protean random graph model. We establish sublinear bounds for the domination number of graphs in the Facebook 100 data set, and these bounds are well-correlated with those predicted by the stochastic model. In addition, we derive the asymptotic value of the domination number in classical random geometric graphs.

cs.SI↗

A bound for the diameter of random hyperbolic graphs

Random hyperbolic graphs were recently introduced by Krioukov et. al. [KPKVB10] as a model for large networks. Gugelmann, Panagiotou, and Peter [GPP12] then initiated the rigorous study of random hyperbolic graphs using the following model: for $α> \tfrac{1}{2}$, $C\in\mathbb{R}$, $n\in\mathbb{N}$, set $R=2\ln n+C$ and build the graph $G=(V,E)$ with $|V|=n$ as follows: For each $v\in V$, generate i.i.d. polar coordinates $(r_{v},θ_{v})$ using the joint density function $f(r,θ)$, with $θ_{v}$ chosen uniformly from $[0,2π)$ and $r_{v}$ with density $f(r)=\frac{α\sinh(αr)}{\cosh(αR)-1}$ for $0\leq r< R$. Then, join two vertices by an edge, if their hyperbolic distance is at most $R$. We prove that in the range $\tfrac{1}{2} < α< 1$ a.a.s. for any two vertices of the same component, their graph distance is $O(\log^{C_0+1+o(1)}n)$, where $C_0=2/(\tfrac{1}{2}-\frac{3}{4}α+\tfrac{α^2}{4})$, thus answering a question raised in [GPP12] concerning the diameter of such random graphs. As a corollary from our proof we obtain that the second largest component has size $O(\log^{2C_0+1+o(1)}n)$, thus answering a question of Bode, Fountoulakis and Müller [BFM13]. We also show that a.a.s. there exist isolated components forming a path of length $Ω(\log n)$, thus yielding a lower bound on the size of the second largest component.

math.CO↗

Revolutionaries and spies on random graphs

Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of $r$ revolutionaries tries to hold an unguarded meeting consisting of $m$ revolutionaries. A team of $s$ spies wants to prevent this forever. For given $r$ and $m$, the minimum number of spies required to win on a graph $G$ is the spy number $σ(G,r,m)$. We present asymptotic results for the game played on random graphs $G(n,p)$ for a large range of $p = p(n), r=r(n)$, and $m=m(n)$. The behaviour of the spy number is analyzed completely for dense graphs (that is, graphs with average degree at least $n^{1/2+\eps}$ for some $\eps > 0$). For sparser graphs, some bounds are provided.

math.CO↗

Dimensionality of social networks using motifs and eigenvalues

We consider the dimensionality of social networks, and develop experiments aimed at predicting that dimension. We find that a social network model with nodes and links sampled from an $m$-dimensional metric space with power-law distributed influence regions best fits samples from real-world networks when $m$ scales logarithmically with the number of nodes of the network. This supports a logarithmic dimension hypothesis, and we provide evidence with two different social networks, Facebook and LinkedIn. Further, we employ two different methods for confirming the hypothesis: the first uses the distribution of motif counts, and the second exploits the eigenvalue distribution.

cs.SI↗

On the relation between graph distance and Euclidean distance in random geometric graphs

Given any two vertices u, v of a random geometric graph, denote by d_E(u,v) their Euclidean distance and by d_G(u,v) their graph distance. The problem of finding upper bounds on d_G(u,v) in terms of d_E(u,v) has received a lot of attention in the literature. In this paper, we improve these upper bounds for values of r=omega(sqrt(log n)) (i.e. for r above the connectivity threshold). Our result also improves the best-known estimates on the diameter of random geometric graphs. We also provide a lower bound on d_G(u,v) in terms of d_E(u,v).

cs.DM↗

The Role of Visibility in Pursuit / Evasion Games

The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known to the robber (evader) and vice versa. Many variants of the classic game can be defined: the robber can be invisible and also the robber can be either adversarial (tries to avoid capture) or drunk (performs a random walk). Furthermore, the cops and robber can reside in either nodes or edges of G. Several of these variants are relevant as models or robotic pursuit / evasion. In this paper, we first define carefully several of the variants mentioned above and related quantities such as the cop number and the capture time. Then we introduce and study the cost of visibility (COV), a quantitative measure of the increase in difficulty (from the cops' point of view) when the robber is invisible. In addition to our theoretical results, we present algorithms which can be used to compute capture times and COV of graphs which are analytically intractable. Finally, we present the results of applying these algorithms to the numerical computation of COV.

cs.DM↗

Vertex-pursuit in random directed acyclic graphs

We examine a dynamic model for the disruption of information flow in hierarchical social networks by considering the vertex-pursuit game Seepage played in directed acyclic graphs (DAGs). In Seepage, agents attempt to block the movement of an intruder who moves downward from the source node to a sink. The minimum number of such agents required to block the intruder is called the green number. We propose a generalized stochastic model for DAGs with given expected total degree sequence. Seepage and the green number is analyzed in stochastic DAGs in both the cases of a regular and power law degree sequence. For each such sequence, we give asymptotic bounds (and in certain instances, precise values) for the green number.

math.CO↗

Independence densities of hypergraphs

We consider the number of independent sets in hypergraphs, which allows us to define the independence density of countable hypergraphs. Hypergraph independence densities include a broad family of densities over graphs and relational structures, such as $F$-free densities of graphs for a given graph $F.$ In the case of $k$-uniform hypergraphs, we prove that the independence density is always rational. In the case of finite but unbounded hyperedges, we show that the independence density can be any real number in $[0,1].$ Finally, we extend the notion of independence density via independence polynomials.

math.CO↗

The robber strikes back

We consider the new game of Cops and Attacking Robbers, which is identical to the usual Cops and Robbers game except that if the robber moves to a vertex containing a single cop, then that cop is removed from the game. We study the minimum number of cops needed to capture a robber on a graph $G$, written $cc(G)$. We give bounds on $cc(G)$ in terms of the cop number of $G$ in the classes of bipartite graphs and diameter two, $K_{1,m}$-free graphs.

math.CO↗

The Power of Mediation in an Extended El Farol Game

A mediator implements a correlated equilibrium when it proposes a strategy to each player confidentially such that the mediator's proposal is the best interest for every player to follow. In this paper, we present a mediator that implements the best correlated equilibrium for an extended El Farol game with symmetric players. The extended El Farol game we consider incorporates both negative and positive network effects. We study the degree to which this type of mediator can decrease the overall social cost. In particular, we give an exact characterization of Mediation Value (MV) and Enforcement Value (EV) for this game. MV is the ratio of the minimum social cost over all Nash equilibria to the minimum social cost over all mediators, and EV is the ratio of the minimum social cost over all mediators to the optimal social cost. This sort of exact characterization is uncommon for games with both kinds of network effects. An interesting outcome of our results is that both the MV and EV values can be unbounded for our game.

cs.GT↗