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Difan Liu

Publications and source records attributed to Difan Liu.

At least 19 recordsLinked to original sources

VectorArk: Learning Practical Image Vectorization with Rounded Polygon Representation

Recent vision-language model (VLM)-based approaches have achieved impressive results on image vectorization tasks. However, they are typically evaluated on synthetic benchmarks, where clean SVGs are rasterized at high resolution and then re-vectorized. As a result, these methods generalize poorly to real-world scenarios, such as images with unknown rasterization methods or those generated by text-to-image models. We introduce VectorArk, a new VLM-based model designed for robust and practical image vectorization. VectorArk employs a novel rounded polygon representation that simplifies the learning process while naturally producing smooth, visually appealing primitives. We also propose a degradation model that enhances robustness across diverse and imperfect inputs. Our experiments show that, in contrast to previous methods, VectorArk achieves superior geometric completeness and artifact suppression across multiple datasets, with comprehensive ablations validating the contribution of each component.

cs.CV

DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance

Recent vision-language model (VLM)-based approaches have achieved impressive results on SVG generation. However, because they generate only text and lack visual signals during decoding, they often struggle with complex semantics and fail to produce visually appealing or geometrically coherent SVGs. We introduce DuetSVG, a unified multimodal model that jointly generates image tokens and corresponding SVG tokens in an end-to-end manner. DuetSVG is trained on both image and SVG datasets. At inference, we apply a novel test-time scaling strategy that leverages the model's native visual predictions as guidance to improve SVG decoding quality. Extensive experiments show that our method outperforms existing methods, producing visually faithful, semantically aligned, and syntactically clean SVGs across a wide range of applications.

cs.CV

Rethinking Prompt Design for Inference-time Scaling in Text-to-Visual Generation

Achieving precise alignment between user intent and generated visuals remains a central challenge in text-to-visual generation, as a single attempt often fails to produce the desired output. To handle this, prior approaches mainly scale the visual generation process (e.g., increasing sampling steps or seeds), but this quickly leads to a quality plateau. This limitation arises because the prompt, crucial for guiding generation, is kept fixed. To address this, we propose Prompt Redesign for Inference-time Scaling, coined PRIS, a framework that adaptively revises the prompt during inference in response to the scaled visual generations. The core idea of PRIS is to review the generated visuals, identify recurring failure patterns across visuals, and redesign the prompt accordingly before regenerating the visuals with the revised prompt. To provide precise alignment feedback for prompt revision, we introduce a new verifier, element-level factual correction, which evaluates the alignment between prompt attributes and generated visuals at a fine-grained level, achieving more accurate and interpretable assessments than holistic measures. Extensive experiments on both text-to-image and text-to-video benchmarks demonstrate the effectiveness of our approach, including a 15% gain on VBench 2.0. These results highlight that jointly scaling prompts and visuals is key to fully leveraging scaling laws at inference-time. Visualizations are available at the website: https://subin-kim-cv.github.io/PRIS.

cs.CV

Rethinking Layered Graphic Design Generation with a Top-Down Approach

Graphic design is crucial for conveying ideas and messages. Designers usually organize their work into objects, backgrounds, and vectorized text layers to simplify editing. However, this workflow demands considerable expertise. With the rise of GenAI methods, an endless supply of high-quality graphic designs in pixel format has become more accessible, though these designs often lack editability. Despite this, non-layered designs still inspire human designers, influencing their choices in layouts and text styles, ultimately guiding the creation of layered designs. Motivated by this observation, we propose Accordion, a graphic design generation framework taking the first attempt to convert AI-generated designs into editable layered designs, meanwhile refining nonsensical AI-generated text with meaningful alternatives guided by user prompts. It is built around a vision language model (VLM) playing distinct roles in three curated stages. For each stage, we design prompts to guide the VLM in executing different tasks. Distinct from existing bottom-up methods (e.g., COLE and Open-COLE) that gradually generate elements to create layered designs, our approach works in a top-down manner by using the visually harmonious reference image as global guidance to decompose each layer. Additionally, it leverages multiple vision experts such as SAM and element removal models to facilitate the creation of graphic layers. We train our method using the in-house graphic design dataset Design39K, augmented with AI-generated design images coupled with refined ground truth created by a customized inpainting model. Experimental results and user studies by designers show that Accordion generates favorable results on the DesignIntention benchmark, including tasks such as text-to-template, adding text to background, and text de-rendering, and also excels in creating design variations.

cs.CV

Diffusion Transformer-to-Mamba Distillation for High-Resolution Image Generation

The quadratic computational complexity of self-attention in diffusion transformers (DiT) introduces substantial computational costs in high-resolution image generation. While the linear-complexity Mamba model emerges as a potential alternative, direct Mamba training remains empirically challenging. To address this issue, this paper introduces diffusion transformer-to-mamba distillation (T2MD), forming an efficient training pipeline that facilitates the transition from the self-attention-based transformer to the linear complexity state-space model Mamba. We establish a diffusion self-attention and Mamba hybrid model that simultaneously achieves efficiency and global dependencies. With the proposed layer-level teacher forcing and feature-based knowledge distillation, T2MD alleviates the training difficulty and high cost of a state space model from scratch. Starting from the distilled 512$\times$512 resolution base model, we push the generation towards 2048$\times$2048 images via lightweight adaptation and high-resolution fine-tuning. Experiments demonstrate that our training path leads to low overhead but high-quality text-to-image generation. Importantly, our results also justify the feasibility of using sequential and causal Mamba models for generating non-causal visual output, suggesting the potential for future exploration.

cs.CV

Visual Persona: Foundation Model for Full-Body Human Customization

We introduce Visual Persona, a foundation model for text-to-image full-body human customization that, given a single in-the-wild human image, generates diverse images of the individual guided by text descriptions. Unlike prior methods that focus solely on preserving facial identity, our approach captures detailed full-body appearance, aligning with text descriptions for body structure and scene variations. Training this model requires large-scale paired human data, consisting of multiple images per individual with consistent full-body identities, which is notoriously difficult to obtain. To address this, we propose a data curation pipeline leveraging vision-language models to evaluate full-body appearance consistency, resulting in Visual Persona-500K, a dataset of 580k paired human images across 100k unique identities. For precise appearance transfer, we introduce a transformer encoder-decoder architecture adapted to a pre-trained text-to-image diffusion model, which augments the input image into distinct body regions, encodes these regions as local appearance features, and projects them into dense identity embeddings independently to condition the diffusion model for synthesizing customized images. Visual Persona consistently surpasses existing approaches, generating high-quality, customized images from in-the-wild inputs. Extensive ablation studies validate design choices, and we demonstrate the versatility of Visual Persona across various downstream tasks.

cs.CV

How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies

Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with labeled real videos. In this work, we extend the ability of such models to animate images of characters with more diverse skeletal topologies. Given a small number (3-5) of example frames showing the character in different poses with corresponding skeletal information, our model quickly infers a rig for that character that can generate images corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly. We use it, along with a novel skeleton representation, to train our model on articulated shapes spanning a large space of textures and topologies. Then during fine-tuning, our model rapidly adapts to unseen target characters and generalizes well to rendering new poses, both for realistic and more stylized cartoon appearances. To better evaluate performance on this novel and challenging task, we create the first 2D video dataset that contains both humanoid and non-humanoid subjects with per-frame keypoint annotations. With extensive experiments, we demonstrate the superior quality of our results. Project page: https://traindragondiffusion.github.io/

cs.GR

VEGGIE: Instructional Editing and Reasoning Video Concepts with Grounded Generation

Recent video diffusion models have enhanced video editing, but it remains challenging to handle instructional editing and diverse tasks (e.g., adding, removing, changing) within a unified framework. In this paper, we introduce VEGGIE, a Video Editor with Grounded Generation from Instructions, a simple end-to-end framework that unifies video concept editing, grounding, and reasoning based on diverse user instructions. Specifically, given a video and text query, VEGGIE first utilizes an MLLM to interpret user intentions in instructions and ground them to the video contexts, generating frame-specific grounded task queries for pixel-space responses. A diffusion model then renders these plans and generates edited videos that align with user intent. To support diverse tasks and complex instructions, we employ a curriculum learning strategy: first aligning the MLLM and video diffusion model with large-scale instructional image editing data, followed by end-to-end fine-tuning on high-quality multitask video data. Additionally, we introduce a novel data synthesis pipeline to generate paired instructional video editing data for model training. It transforms static image data into diverse, high-quality video editing samples by leveraging Image-to-Video models to inject dynamics. VEGGIE shows strong performance in instructional video editing with different editing skills, outperforming the best instructional baseline as a versatile model, while other models struggle with multi-tasking. VEGGIE also excels in video object grounding and reasoning segmentation, where other baselines fail. We further reveal how the multiple tasks help each other and highlight promising applications like zero-shot multimodal instructional and in-context video editing.

cs.CV

Mean-Shift Distillation for Diffusion Mode Seeking

We present mean-shift distillation, a novel diffusion distillation technique that provides a provably good proxy for the gradient of the diffusion output distribution. This is derived directly from mean-shift mode seeking on the distribution, and we show that its extrema are aligned with the modes. We further derive an efficient product distribution sampling procedure to evaluate the gradient. Our method is formulated as a drop-in replacement for score distillation sampling (SDS), requiring neither model retraining nor extensive modification of the sampling procedure. We show that it exhibits superior mode alignment as well as improved convergence in both synthetic and practical setups, yielding higher-fidelity results when applied to both text-to-image and text-to-3D applications with Stable Diffusion.

cs.LG

DOLLAR: Few-Step Video Generation via Distillation and Latent Reward Optimization

Diffusion probabilistic models have shown significant progress in video generation; however, their computational efficiency is limited by the large number of sampling steps required. Reducing sampling steps often compromises video quality or generation diversity. In this work, we introduce a distillation method that combines variational score distillation and consistency distillation to achieve few-step video generation, maintaining both high quality and diversity. We also propose a latent reward model fine-tuning approach to further enhance video generation performance according to any specified reward metric. This approach reduces memory usage and does not require the reward to be differentiable. Our method demonstrates state-of-the-art performance in few-step generation for 10-second videos (128 frames at 12 FPS). The distilled student model achieves a score of 82.57 on VBench, surpassing the teacher model as well as baseline models Gen-3, T2V-Turbo, and Kling. One-step distillation accelerates the teacher model's diffusion sampling by up to 278.6 times, enabling near real-time generation. Human evaluations further validate the superior performance of our 4-step student models compared to teacher model using 50-step DDIM sampling.

cs.CV

Move-in-2D: 2D-Conditioned Human Motion Generation

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which restricts applications to specific motion types and global scene matching. We propose Move-in-2D, a novel approach to generate human motion sequences conditioned on a scene image, allowing for diverse motion that adapts to different scenes. Our approach utilizes a diffusion model that accepts both a scene image and text prompt as inputs, producing a motion sequence tailored to the scene. To train this model, we collect a large-scale video dataset featuring single-human activities, annotating each video with the corresponding human motion as the target output. Experiments demonstrate that our method effectively predicts human motion that aligns with the scene image after projection. Furthermore, we show that the generated motion sequence improves human motion quality in video synthesis tasks.

cs.CV

HARIVO: Harnessing Text-to-Image Models for Video Generation

We present a method to create diffusion-based video models from pretrained Text-to-Image (T2I) models. Recently, AnimateDiff proposed freezing the T2I model while only training temporal layers. We advance this method by proposing a unique architecture, incorporating a mapping network and frame-wise tokens, tailored for video generation while maintaining the diversity and creativity of the original T2I model. Key innovations include novel loss functions for temporal smoothness and a mitigating gradient sampling technique, ensuring realistic and temporally consistent video generation despite limited public video data. We have successfully integrated video-specific inductive biases into the architecture and loss functions. Our method, built on the frozen StableDiffusion model, simplifies training processes and allows for seamless integration with off-the-shelf models like ControlNet and DreamBooth. project page: https://kwonminki.github.io/HARIVO

cs.CV

Progressive Autoregressive Video Diffusion Models

Current frontier video diffusion models have demonstrated remarkable results at generating high-quality videos. However, they can only generate short video clips, normally around 10 seconds or 240 frames, due to computation limitations during training. Existing methods naively achieve autoregressive long video generation by directly placing the ending of the previous clip at the front of the attention window as conditioning, which leads to abrupt scene changes, unnatural motion, and error accumulation. In this work, we introduce a more natural formulation of autoregressive long video generation by revisiting the noise level assumption in video diffusion models. Our key idea is to 1. assign the frames with per-frame, progressively increasing noise levels rather than a single noise level and 2. denoise and shift the frames in small intervals rather than all at once. This allows for smoother attention correspondence among frames with adjacent noise levels, larger overlaps between the attention windows, and better propagation of information from the earlier to the later frames. Video diffusion models equipped with our progressive noise schedule can autoregressively generate long videos with much improved fidelity compared to the baselines and minimal quality degradation over time. We present the first results on text-conditioned 60-second (1440 frames) long video generation at a quality close to frontier models. Code and video results are available at https://desaixie.github.io/pa-vdm/.

cs.CV

SNED: Superposition Network Architecture Search for Efficient Video Diffusion Model

While AI-generated content has garnered significant attention, achieving photo-realistic video synthesis remains a formidable challenge. Despite the promising advances in diffusion models for video generation quality, the complex model architecture and substantial computational demands for both training and inference create a significant gap between these models and real-world applications. This paper presents SNED, a superposition network architecture search method for efficient video diffusion model. Our method employs a supernet training paradigm that targets various model cost and resolution options using a weight-sharing method. Moreover, we propose the supernet training sampling warm-up for fast training optimization. To showcase the flexibility of our method, we conduct experiments involving both pixel-space and latent-space video diffusion models. The results demonstrate that our framework consistently produces comparable results across different model options with high efficiency. According to the experiment for the pixel-space video diffusion model, we can achieve consistent video generation results simultaneously across 64 x 64 to 256 x 256 resolutions with a large range of model sizes from 640M to 1.6B number of parameters for pixel-space video diffusion models.

cs.CV

NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation

The success of denoising diffusion models in representing rich data distributions over 2D raster images has prompted research on extending them to other data representations, such as vector graphics. Unfortunately due to their variable structure and scarcity of vector training data, directly applying diffusion models on this domain remains a challenging problem. Using workarounds like optimization via Score Distillation Sampling (SDS) is also fraught with difficulty, as vector representations are non trivial to directly optimize and tend to result in implausible geometries such as redundant or self-intersecting shapes. NIVeL addresses these challenges by reinterpreting the problem on an alternative, intermediate domain which preserves the desirable properties of vector graphics -- mainly sparsity of representation and resolution-independence. This alternative domain is based on neural implicit fields expressed in a set of decomposable, editable layers. Based on our experiments, NIVeL produces text-to-vector graphics results of significantly better quality than the state-of-the-art.

cs.CV

VecFusion: Vector Font Generation with Diffusion

We present VecFusion, a new neural architecture that can generate vector fonts with varying topological structures and precise control point positions. Our approach is a cascaded diffusion model which consists of a raster diffusion model followed by a vector diffusion model. The raster model generates low-resolution, rasterized fonts with auxiliary control point information, capturing the global style and shape of the font, while the vector model synthesizes vector fonts conditioned on the low-resolution raster fonts from the first stage. To synthesize long and complex curves, our vector diffusion model uses a transformer architecture and a novel vector representation that enables the modeling of diverse vector geometry and the precise prediction of control points. Our experiments show that, in contrast to previous generative models for vector graphics, our new cascaded vector diffusion model generates higher quality vector fonts, with complex structures and diverse styles.

cs.CV

Attention-Driven Training-Free Efficiency Enhancement of Diffusion Models

Diffusion Models (DMs) have exhibited superior performance in generating high-quality and diverse images. However, this exceptional performance comes at the cost of expensive architectural design, particularly due to the attention module heavily used in leading models. Existing works mainly adopt a retraining process to enhance DM efficiency. This is computationally expensive and not very scalable. To this end, we introduce the Attention-driven Training-free Efficient Diffusion Model (AT-EDM) framework that leverages attention maps to perform run-time pruning of redundant tokens, without the need for any retraining. Specifically, for single-denoising-step pruning, we develop a novel ranking algorithm, Generalized Weighted Page Rank (G-WPR), to identify redundant tokens, and a similarity-based recovery method to restore tokens for the convolution operation. In addition, we propose a Denoising-Steps-Aware Pruning (DSAP) approach to adjust the pruning budget across different denoising timesteps for better generation quality. Extensive evaluations show that AT-EDM performs favorably against prior art in terms of efficiency (e.g., 38.8% FLOPs saving and up to 1.53x speed-up over Stable Diffusion XL) while maintaining nearly the same FID and CLIP scores as the full model. Project webpage: https://atedm.github.io.

cs.CV

VideoGigaGAN: Towards Detail-rich Video Super-Resolution

Video super-resolution (VSR) approaches have shown impressive temporal consistency in upsampled videos. However, these approaches tend to generate blurrier results than their image counterparts as they are limited in their generative capability. This raises a fundamental question: can we extend the success of a generative image upsampler to the VSR task while preserving the temporal consistency? We introduce VideoGigaGAN, a new generative VSR model that can produce videos with high-frequency details and temporal consistency. VideoGigaGAN builds upon a large-scale image upsampler -- GigaGAN. Simply inflating GigaGAN to a video model by adding temporal modules produces severe temporal flickering. We identify several key issues and propose techniques that significantly improve the temporal consistency of upsampled videos. Our experiments show that, unlike previous VSR methods, VideoGigaGAN generates temporally consistent videos with more fine-grained appearance details. We validate the effectiveness of VideoGigaGAN by comparing it with state-of-the-art VSR models on public datasets and showcasing video results with $8\times$ super-resolution.

cs.CV