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Dillon J Lohr

Publications and source records attributed to Dillon J Lohr.

4 recordsLinked to original sources

Temporal Persistence and Intercorrelation of Embeddings Learned by an End-to-End Deep Learning Eye Movement-driven Biometrics Pipeline

What qualities make a feature useful for biometric performance? In prior research, pre-dating the advent of deep learning (DL) approaches to biometric analysis, a strong relationship between temporal persistence, as indexed by the intraclass correlation coefficient (ICC), and biometric performance (Equal Error Rate, EER) was noted. More generally, the claim was made that good biometric performance resulted from a relatively large set of weakly intercorrelated features with high ICC. The present study aimed to determine whether the same relationships are found in a state-of-the-art DL-based eye movement biometric system (``Eye-Know-You-Too''), as applied to two publicly available eye movement datasets. To this end, we manipulate various aspects of eye-tracking signal quality, which produces variation in biometric performance, and relate that performance to the temporal persistence and intercorrelation of the resulting embeddings. Data quality indices were related to EER with either linear or logarithmic fits, and the resulting model R^2 was noted. As a general matter, we found that temporal persistence was an important predictor of DL-based biometric performance, and also that DL-learned embeddings were generally weakly intercorrelated.

cs.CV

Evaluating Eye Movement Biometrics in Virtual Reality: A Comparative Analysis of VR Headset and High-End Eye-Tracker Collected Dataset

Previous studies have shown that eye movement data recorded at 1000 Hz can be used to authenticate individuals. This study explores the effectiveness of eye movement-based biometrics (EMB) by utilizing data from an eye-tracking (ET)-enabled virtual reality (VR) headset (GazeBaseVR) and compares it to the performance using data from a high-end eye tracker (GazeBase) that has been downsampled to 250 Hz. The research also aims to assess the biometric potential of both binocular and monocular eye movement data. GazeBaseVR dataset achieves an equal error rate (EER) of 1.67% and a false rejection rate (FRR) at 10^-4 false acceptance rate (FAR) of 22.73% in a binocular configuration. This study underscores the biometric viability of data obtained from eye-tracking-enabled VR headset.

cs.HC

Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro

We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal quality metrics--spatial accuracy, spatial precision and linearity--in ideal settings, we also study the impact of background luminance and headset slippage on device performance. We additionally present a user-centered analysis of eye tracking signal quality, where we highlight the potential differences in user experience as a function of device performance. This work contributes to a growing understanding of eye tracking signal quality in virtual reality headsets, where the performance of applications such as gaze-based interaction, foveated rendering, and social gaze are directly dependent on the quality of eye tracking signal.

cs.HC

A Mechanistic Transform Model for Synthesizing Eye Movement Data with Improved Realism

This manuscript demonstrates an improved model-based approach for synthetic degradation of previously captured eye movement signals. Signals recorded on a high-quality eye tracking sensor are transformed such that their resulting eye tracking signal quality is similar to recordings captured on a low-quality target device. The proposed model improves the realism of the degraded signals versus prior approaches by introducing a mechanism for degrading spatial accuracy and temporal precision. Moreover, a percentile-matching technique is demonstrated for mimicking the relative distributional structure of the signal quality characteristics of the target data set. The model is demonstrated to improve realism on a per-feature and per-recording basis using data from an EyeLink 1000 eye tracker and an SMI eye tracker embedded within a virtual reality platform. The model improves the median classification accuracy performance metric by 35.7% versus the benchmark model towards the ideal metric of 50%. This paper also expands the literature by providing an application-agnostic realism assessment workflow for synthetically generated eye movement signals.

cs.HC