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Dimitar Chakarov

Publications and source records attributed to Dimitar Chakarov.

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On the Power of Deception in Repeated Games

In repeated games, opponents often predict what we'll do next by looking at what we have done so far. This allows us to deceive them: we can deliberately behave one way for a period of time to shape their expectations, then switch strategies to profit from the induced response. We study deception in repeated two-player normal-form games against count-based learners, whose behavior depends only on how often we have played each action in the past. We formalize deceptive and non-deceptive play, and introduce the notion of a deception bonus, the payoff gain of the best deceptive strategy over the best fixed mixed strategy. We establish structural results on deception in general-sum games. We design exact dynamic programs for optimizing against any count-based learner when the action space or opponent's memory is small, and develop approximation algorithms for settings where the opponent's memory or the time horizon is large. We also provide an approximation algorithm for learning to deceive an opponent whose count-based learning rule is unknown. To complement our algorithmic results, we show that approximating the optimal deceptive payoff against the classic Empirical Risk Minimization (ERM) learning rule is NP-hard, including obtaining any constant-factor approximation or even a $T^\alpha$-additive approximation for any $0 < \alpha < 1$. Finally, we empirically measure the deception bonus in random games with i.i.d. payoffs.

cs.GT

On Incentivized Exploration beyond Bayesianism and Full-Information

We extend Incentive Compatible Exploration beyond the Bayesian full-information setting of Kremer et al. [2014]. We consider agents that may possess external information unknown to the principal. We show such settings require new notions of incentivized exploration, as well as going beyond a Bayesian perspective, and we introduce a definition where agents choose any reasonable (undominated) action. Furthermore, our framework provides for a more robust treatment of ties, and extends to settings where agents lack a single common prior and instead only know that reward distributions belong to a collection of potential priors.

cs.GT

Incentivizing Truthful Collaboration in Heterogeneous Federated Learning

Federated learning (FL) is a distributed collaborative learning method, where multiple clients learn together by sharing gradient updates instead of raw data. However, it is well-known that FL is vulnerable to manipulated updates from clients. In this work we study the impact of data heterogeneity on clients' incentives to manipulate their updates. First, we present heterogeneous collaborative learning scenarios where a client can modify their updates to be better off, and show that these manipulations can lead to diminishing model performance. To prevent such modifications, we formulate a game in which clients may misreport their gradient updates in order to "steer" the server model to their advantage. We develop a payment rule that provably disincentivizes sending modified updates under the FedSGD protocol. We derive explicit bounds on the clients' payments and the convergence rate of the global model, which allows us to study the trade-off between heterogeneity, payments and convergence. Finally, we provide an experimental evaluation of the effectiveness of our payment rule in the FedSGD, median-based aggregation FedSGD and FedAvg protocols on three tasks in computer vision and natural language processing. In all cases we find that our scheme successfully disincentivizes modifications.

cs.LG