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Dimitri P. Bertsekas

Publications and source records attributed to Dimitri P. Bertsekas.

15 recordsLinked to original sources

Model Predictive Control For Trade Execution

We address the problem of executing large client orders in continuous double-auction markets under time and liquidity constraints. We propose a model predictive control (MPC) framework that balances three competing objectives: order completion, market impact, and opportunity cost. Our algorithm is guided by a trading schedule (such as time-weighted average price or volume-weighted average price) but allows for deviations to reduce the expected execution cost, with due regard to risk. Our MPC algorithm executes the order progressively, and at each decision step it solves a fast quadratic program that trades off expected transaction cost against schedule deviation, while incorporating a residual cost term derived from a simple base policy. Approximate schedule adherence is maintained through explicit bounds, while variance constraints on deviation provide direct risk control. The resulting system is modular, data-driven, and suitable for deployment in production trading infrastructure. Using six months of NASDAQ 'level 3' data and simulated orders, we show that our MPC approach reduces schedule shortfall by approximately 40-50% relative to spread-crossing benchmarks and achieves significant reductions in slippage. Moreover, augmenting the base policy with predictive price information further enhances performance, highlighting the framework's flexibility for integration with forecasting components.

q-fin.TR

Model Predictive Control and Reinforcement Learning: A Unified Framework Based on Dynamic Programming

In this paper we describe a new conceptual framework that connects approximate Dynamic Programming (DP), Model Predictive Control (MPC), and Reinforcement Learning (RL). This framework centers around two algorithms, which are designed largely independently of each other and operate in synergy through the powerful mechanism of Newton's method. We call them the off-line training and the on-line play algorithms. The names are borrowed from some of the major successes of RL involving games; primary examples are the recent (2017) AlphaZero program (which plays chess, [SHS17], [SSS17]), and the similarly structured and earlier (1990s) TD-Gammon program (which plays backgammon, [Tes94], [Tes95], [TeG96]). In these game contexts, the off-line training algorithm is the method used to teach the program how to evaluate positions and to generate good moves at any given position, while the on-line play algorithm is the method used to play in real time against human or computer opponents. Significantly, the synergy between off-line training and on-line play also underlies MPC (as well as other major classes of sequential decision problems), and indeed the MPC design architecture is very similar to the one of AlphaZero and TD-Gammon. This conceptual insight provides a vehicle for bridging the cultural gap between RL and MPC, and sheds new light on some fundamental issues in MPC. These include the enhancement of stability properties through rollout, the treatment of uncertainty through the use of certainty equivalence, the resilience of MPC in adaptive control settings that involve changing system parameters, and the insights provided by the superlinear performance bounds implied by Newton's method.

eess.SY

Distributed Online Rollout for Multivehicle Routing in Unmapped Environments

In this work we consider a generalization of the well-known multivehicle routing problem: given a network, a set of agents occupying a subset of its nodes, and a set of tasks, we seek a minimum cost sequence of movements subject to the constraint that each task is visited by some agent at least once. The classical version of this problem assumes a central computational server that observes the entire state of the system perfectly and directs individual agents according to a centralized control scheme. In contrast, we assume that there is no centralized server and that each agent is an individual processor with no a priori knowledge of the underlying network (including task and agent locations). Moreover, our agents possess strictly local communication and sensing capabilities (restricted to a fixed radius around their respective locations), aligning more closely with several real-world multiagent applications. These restrictions introduce many challenges that are overcome through local information sharing and direct coordination between agents. We present a fully distributed, online, and scalable reinforcement learning algorithm for this problem whereby agents self-organize into local clusters and independently apply a multiagent rollout scheme locally to each cluster. We demonstrate empirically via extensive simulations that there exists a critical sensing radius beyond which the distributed rollout algorithm begins to improve over a greedy base policy. This critical sensing radius grows proportionally to the $\log^*$ function of the size of the network, and is, therefore, a small constant for any relevant network. Our decentralized reinforcement learning algorithm achieves approximately a factor of two cost improvement over the base policy for a range of radii bounded from below and above by two and three times the critical sensing radius, respectively.

cs.DC

Data-driven Rollout for Deterministic Optimal Control

We consider deterministic infinite horizon optimal control problems with nonnegative stage costs. We draw inspiration from learning model predictive control scheme designed for continuous dynamics and iterative tasks, and propose a rollout algorithm that relies on sampled data generated by some base policy. The proposed algorithm is based on value and policy iteration ideas, and applies to deterministic problems with arbitrary state and control spaces, and arbitrary dynamics. It admits extensions to problems with trajectory constraints, and a multiagent structure.

math.OC

Proper Policies in Infinite-State Stochastic Shortest Path Problems

We consider stochastic shortest path problems with infinite state and control spaces, a nonnegative cost per stage, and a termination state. We extend the notion of a proper policy, a policy that terminates within a finite expected number of steps, from the context of finite state space to the context of infinite state space. We consider the optimal cost function $J^*$, and the optimal cost function $\hat J$ over just the proper policies. We show that $J^*$ and $\hat J$ are the smallest and largest solutions of Bellman's equation, respectively, within a suitable class of Lyapounov-like functions. If the cost per stage is bounded, these functions are those that are bounded over the effective domain of $\hat J$. The standard value iteration algorithm may be attracted to either $J^*$ or $\hat J$, depending on the initial condition.

math.OC

Feature-Based Aggregation and Deep Reinforcement Learning: A Survey and Some New Implementations

In this paper we discuss policy iteration methods for approximate solution of a finite-state discounted Markov decision problem, with a focus on feature-based aggregation methods and their connection with deep reinforcement learning schemes. We introduce features of the states of the original problem, and we formulate a smaller "aggregate" Markov decision problem, whose states relate to the features. We discuss properties and possible implementations of this type of aggregation, including a new approach to approximate policy iteration. In this approach the policy improvement operation combines feature-based aggregation with feature construction using deep neural networks or other calculations. We argue that the cost function of a policy may be approximated much more accurately by the nonlinear function of the features provided by aggregation, than by the linear function of the features provided by neural network-based reinforcement learning, thereby potentially leading to more effective policy improvement.

cs.LG

Stable Optimal Control and Semicontractive Dynamic Programming

We consider discrete-time infinite horizon deterministic optimal control problems with nonnegative cost per stage, and a destination that is cost-free and absorbing. The classical linear-quadratic regulator problem is a special case. Our assumptions are very general, and allow the possibility that the optimal policy may not be stabilizing the system, e.g., may not reach the destination either asymptotically or in a finite number of steps. We introduce a new unifying notion of stable feedback policy, based on perturbation of the cost per stage, which in addition to implying convergence of the generated states to the destination, quantifies the speed of convergence. We consider the properties of two distinct cost functions: $\jstar$, the overall optimal, and $\hat J$, the restricted optimal over just the stable policies. Different classes of stable policies (with different speeds of convergence) may yield different values of $\hat J$. We show that for any class of stable policies, $\hat J$ is a solution of Bellman's equation, and we characterize the smallest and the largest solutions: they are $\jstar$, and $J^+$, the restricted optimal cost function over the class of (finitely) terminating policies. We also characterize the regions of convergence of various modified versions of value and policy iteration algorithms, as substitutes for the standard algorithms, which may not work in general.

math.OC

Proximal Algorithms and Temporal Differences for Large Linear Systems: Extrapolation, Approximation, and Simulation

We consider large linear and nonlinear fixed point problems, and solution with proximal algorithms. We show that there is a close connection between two seemingly different types of methods from distinct fields: 1) Proximal iterations for linear systems of equations, which are prominent in numerical analysis and convex optimization, and 2) Temporal difference (TD) type methods, such as TD(lambda), LSTD(lambda), and LSPE(lambda), which are central in simulation-based approximate dynamic programming/reinforcement learning (DP/RL), and its recent prominent successes in large-scale game contexts, among others. One benefit of this connection is a new and simple way to accelerate the standard proximal algorithm by extrapolation towards the TD iteration, which generically has a faster convergence rate. Another benefit is the potential integration into the proximal algorithmic context of several new ideas that have emerged in the DP/RL context. We discuss some of the possibilities, and in particular, algorithms that project each proximal iterate onto the subspace spanned by a small number of basis functions, using low-dimensional calculations and simulation. A third benefit is that insights and analysis from proximal algorithms can be brought to bear on the enhancement of TD methods. The linear fixed point methodology can be extended to nonlinear fixed point problems involving a contraction, thus providing guaranteed and potentially substantial acceleration of the proximal and forward backward splitting algorithms at no extra cost. Moreover, the connection of proximal and TD methods can be extended to nonlinear (nondifferentiable) fixed point problems through new proximal-like algorithms that involve successive linearization, similar to policy iteration in DP.

math.NA

Regular Policies in Abstract Dynamic Programming

We consider challenging dynamic programming models where the associated Bellman equation, and the value and policy iteration algorithms commonly exhibit complex and even pathological behavior. Our analysis is based on the new notion of regular policies. These are policies that are well-behaved with respect to value and policy iteration, and are patterned after proper policies, which are central in the theory of stochastic shortest path problems. We show that the optimal cost function over regular policies may have favorable value and policy iteration properties, which the optimal cost function over all policies need not have. We accordingly develop a unifying methodology to address long standing analytical and algorithmic issues in broad classes of undiscounted models, including stochastic and minimax shortest path problems, as well as positive cost, negative cost, risk-sensitive, and multiplicative cost problems.

math.OC

Incremental Aggregated Proximal and Augmented Lagrangian Algorithms

We consider minimization of the sum of a large number of convex functions, and we propose an incremental aggregated version of the proximal algorithm, which bears similarity to the incremental aggregated gradient and subgradient methods that have received a lot of recent attention. Under cost function differentiability and strong convexity assumptions, we show linear convergence for a sufficiently small constant stepsize. This result also applies to distributed asynchronous variants of the method, involving bounded interprocessor communication delays. We then consider dual versions of incremental proximal algorithms, which are incremental augmented Lagrangian methods for separable equality-constrained optimization problems. Contrary to the standard augmented Lagrangian method, these methods admit decomposition in the minimization of the augmented Lagrangian, and update the multipliers far more frequently. Our incremental aggregated augmented Lagrangian methods bear similarity to several known decomposition algorithms, including the alternating direction method of multipliers (ADMM) and more recent variations. We compare these methods in terms of their properties, and highlight their potential advantages and limitations. We also address the solution of separable inequality-constrained optimization problems through the use of nonquadratic augmented Lagrangiias such as the exponential, and we dually consider a corresponding incremental aggregated version of the proximal algorithm that uses nonquadratic regularization, such as an entropy function. We finally propose a closely related linearly convergent method for minimization of large differentiable sums subject to an orthant constraint, which may be viewed as an incremental aggregated version of the mirror descent method.

eess.SY

Value and Policy Iteration in Optimal Control and Adaptive Dynamic Programming

In this paper, we consider discrete-time infinite horizon problems of optimal control to a terminal set of states. These are the problems that are often taken as the starting point for adaptive dynamic programming. Under very general assumptions, we establish the uniqueness of solution of Bellman's equation, and we provide convergence results for value and policy iteration.

eess.SY

Lambda-Policy Iteration: A Review and a New Implementation

In this paper we discuss $\l$-policy iteration, a method for exact and approximate dynamic programming. It is intermediate between the classical value iteration (VI) and policy iteration (PI) methods, and it is closely related to optimistic (also known as modified) PI, whereby each policy evaluation is done approximately, using a finite number of VI. We review the theory of the method and associated questions of bias and exploration arising in simulation-based cost function approximation. We then discuss various implementations, which offer advantages over well-established PI methods that use LSPE($\l$), LSTD($\l$), or TD($\l$) for policy evaluation with cost function approximation. One of these implementations is based on a new simulation scheme, called geometric sampling, which uses multiple short trajectories rather than a single infinitely long trajectory.

eess.SY

Incremental Gradient, Subgradient, and Proximal Methods for Convex Optimization: A Survey

We survey incremental methods for minimizing a sum $\sum_{i=1}^mf_i(x)$ consisting of a large number of convex component functions $f_i$. Our methods consist of iterations applied to single components, and have proved very effective in practice. We introduce a unified algorithmic framework for a variety of such methods, some involving gradient and subgradient iterations, which are known, and some involving combinations of subgradient and proximal methods, which are new and offer greater flexibility in exploiting the special structure of $f_i$. We provide an analysis of the convergence and rate of convergence properties of these methods, including the advantages offered by randomization in the selection of components. We also survey applications in inference/machine learning, signal processing, and large-scale and distributed optimization.

eess.SY

Centralized and Distributed Newton Methods for Network Optimization and Extensions

We consider Newton methods for common types of single commodity and multi-commodity network flow problems. Despite the potentially very large dimension of the problem, they can be implemented using the conjugate gradient method and low-dimensional network operations, as shown nearly thirty years ago. We revisit these methods, compare them to more recent proposals, and describe how they can be implemented in a distributed computing system. We also discuss generalizations, including the treatment of arc gains, linear side constraints, and related special structures.

math.NA

A Mixed Value and Policy Iteration Method for Stochastic Control with Universally Measurable Policies

We consider stochastic control models with Borel spaces and universally measurable policies. For such models the standard policy iteration is known to have difficult measurability issues and cannot be carried out in general. We present a mixed value and policy iteration method that circumvents this difficulty. The method allows the use of stationary policies in computing the optimal cost function, in a manner that resembles policy iteration. It can also be used to address similar difficulties of policy iteration in the context of upper and lower semicontinuous models. We analyze the convergence of the method in infinite horizon total cost problems, for the discounted case where the one-stage costs are bounded, and for the undiscounted case where the one-stage costs are nonpositive or nonnegative. For undiscounted total cost problems with nonnegative one-stage costs, we also give a new convergence theorem for value iteration, which shows that value iteration converges whenever it is initialized with a function that is above the optimal cost function and yet bounded by a multiple of the optimal cost function. This condition resembles Whittle's bridging condition and is partly motivated by it. The theorem is also partly motivated by a result of Maitra and Sudderth, which showed that value iteration, when initialized with the constant function zero, could require a transfinite number of iterations to converge. We use the new convergence theorem for value iteration to establish the convergence of our mixed value and policy iteration method for the nonnegative cost case.

math.OC