Searcharxiv⌕ Search

arXiv subjects

Dimitrios Antos

Publications and source records attributed to Dimitrios Antos.

3 recordsLinked to original sources

A prospective randomized study of patient-centered AI for clinical visit preparation

Patients often arrive at brief, time-constrained clinical visits unsure of what to expect or ask, and millions of adults now turn to general-purpose AI chatbots to prepare beforehand. Yet whether conversational AI improves visit readiness remains unclear. We designed a large language model (LLM)-based visit preparation agent to guide patients before an appointment by gathering clinical context, setting visit expectations, providing relevant health information, building a prioritized list of questions for their clinician, and generating a summary. In a prospective consented randomized study in the Google Health app, 802 U.S. adults held 866 health-related conversations with the visit preparation agent (standard or concise variant) or a minimally prompted control chatbot built on the same LLM. The visit preparation agent significantly outperformed the control across blinded clinician evaluations and patient self-reports. In clinician reviews of completed sessions (n = 272), the agent achieved a 16.6% higher rate of comprehensive preparation (67.2% vs. 50.6%; P < 0.05) and an 8.5% higher rate of alignment with patients' health context (98.9% vs. 90.4%; P < 0.01), while maintaining high medical safety and appropriateness across all study arms. Patient post-surveys (n = 460) showed 16.8% higher visit preparedness (73.8% vs. 57.0%; P < 0.01), 14.3% higher confidence in knowing what to ask (81.4% vs. 67.1%; P < 0.01), and 12.0% higher overall satisfaction (74.0% vs. 62.0%; P < 0.05). Clinician and participant metrics were not significantly correlated, indicating that expert review and patient self-assessment capture complementary dimensions of patient-facing AI. These findings suggest that LLM chatbots can safely help patients prepare for clinical visits, with greater benefit when following a structured workflow, and motivate future studies on in-visit communication and clinical outcomes.

cs.HC↗

SymptomAI: Toward a Conversational AI Agent for Everyday Symptom Assessment

Language models excel at diagnostic assessments on curated medical case-studies and vignettes, performing on par with, or better than, clinical professionals. However, existing studies focus on complex scenarios with rich context making it difficult to draw conclusions about how these systems perform for patients reporting symptoms in everyday life. We deployed SymptomAI, a set of conversational AI agents for end-to-end patient interviewing and differential diagnosis (DDx), via the Fitbit app in a study that randomized participants (N=13,917) to interact with five AI agents. This corpus captures diverse communication and a realistic distribution of illnesses from a real world population. A subset of 1,228 participants reported a clinician-provided diagnosis, and 517 of these were further evaluated by a panel of clinicians during over 250 hours of annotation. SymptomAI DDx were significantly more accurate (OR = 2.56, p < 0.001) than those from independent clinicians given the same dialogue in a blinded randomized comparison. Moreover, agentic strategies which conduct a dedicated symptom interview that elicit additional symptom information before providing a diagnosis, perform substantially better than baseline, user-guided conversations (p < 0.001). An auxiliary analysis on 1,509 conversations from a general US population panel validated that these results generalize beyond wearable device users. We used SymptomAI diagnoses as labels for all 13,917 participants to analyze over 500,000 days of wearable metrics across nearly 400 unique conditions. We identified strong associations between acute infections and physiological shifts (e.g., OR > 7 for influenza). While limited by self-reported ground truth, these results demonstrate the benefits of a dedicated and complete symptom interview compared to a user-guided symptom discussion, which is the default of most consumer LLMs.

cs.AI↗

Identifying reasoning patterns in games

We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) representation. If the decision of an agent participates in no reasoning patterns, then we can effectively ignore that decision for the purpose of calculating a Nash equilibrium for the game. In some cases, this can lead to exponential time savings in the process of equilibrium calculation. Moreover, our algorithm can be used to enumerate the reasoning patterns in a game, which can be useful for constructing more effective computerized agents interacting with humans.

cs.GT↗