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Dimitrios Kollias

Publications and source records attributed to Dimitrios Kollias.

At least 55 records · Page 3Linked to original sources

Analysing Affective Behavior in the second ABAW2 Competition

The Affective Behavior Analysis in-the-wild (ABAW2) 2021 Competition is the second -- following the first very successful ABAW Competition held in conjunction with IEEE FG 2020- Competition that aims at automatically analyzing affect. ABAW2 is split into three Challenges, each one addressing one of the three main behavior tasks of valence-arousal estimation, basic expression classification and action unit detection. All three Challenges are based on a common benchmark database, Aff-Wild2, which is a large scale in-the-wild database and the first one to be annotated for all these three tasks. In this paper, we describe this Competition, to be held in conjunction with ICCV 2021. We present the three Challenges, with the utilized Competition corpora. We outline the evaluation metrics and present the baseline system with its results. More information regarding the Competition is provided in the Competition site: https://ibug.doc.ic.ac.uk/resources/iccv-2021-2nd-abaw.

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MIA-COV19D: COVID-19 Detection through 3-D Chest CT Image Analysis

Early and reliable COVID-19 diagnosis based on chest 3-D CT scans can assist medical specialists in vital circumstances. Deep learning methodologies constitute a main approach for chest CT scan analysis and disease prediction. However, large annotated databases are necessary for developing deep learning models that are able to provide COVID-19 diagnosis across various medical environments in different countries. Due to privacy issues, publicly available COVID-19 CT datasets are highly difficult to obtain, which hinders the research and development of AI-enabled diagnosis methods of COVID-19 based on CT scans. In this paper we present the COV19-CT-DB database which is annotated for COVID-19, consisting of about 5,000 3-D CT scans, We have split the database in training, validation and test datasets. The former two datasets can be used for training and validation of machine learning models, while the latter will be used for evaluation of the developed models. We also present a deep learning approach, based on a CNN-RNN network and report its performance on the COVID19-CT-DB database.

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Distribution Matching for Heterogeneous Multi-Task Learning: a Large-scale Face Study

Multi-Task Learning has emerged as a methodology in which multiple tasks are jointly learned by a shared learning algorithm, such as a DNN. MTL is based on the assumption that the tasks under consideration are related; therefore it exploits shared knowledge for improving performance on each individual task. Tasks are generally considered to be homogeneous, i.e., to refer to the same type of problem. Moreover, MTL is usually based on ground truth annotations with full, or partial overlap across tasks. In this work, we deal with heterogeneous MTL, simultaneously addressing detection, classification & regression problems. We explore task-relatedness as a means for co-training, in a weakly-supervised way, tasks that contain little, or even non-overlapping annotations. Task-relatedness is introduced in MTL, either explicitly through prior expert knowledge, or through data-driven studies. We propose a novel distribution matching approach, in which knowledge exchange is enabled between tasks, via matching of their predictions' distributions. Based on this approach, we build FaceBehaviorNet, the first framework for large-scale face analysis, by jointly learning all facial behavior tasks. We develop case studies for: i) continuous affect estimation, action unit detection, basic emotion recognition; ii) attribute detection, face identification. We illustrate that co-training via task relatedness alleviates negative transfer. Since FaceBehaviorNet learns features that encapsulate all aspects of facial behavior, we conduct zero-/few-shot learning to perform tasks beyond the ones that it has been trained for, such as compound emotion recognition. By conducting a very large experimental study, utilizing 10 databases, we illustrate that our approach outperforms, by large margins, the state-of-the-art in all tasks and in all databases, even in these which have not been used in its training.

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Affect Analysis in-the-wild: Valence-Arousal, Expressions, Action Units and a Unified Framework

Affect recognition based on subjects' facial expressions has been a topic of major research in the attempt to generate machines that can understand the way subjects feel, act and react. In the past, due to the unavailability of large amounts of data captured in real-life situations, research has mainly focused on controlled environments. However, recently, social media and platforms have been widely used. Moreover, deep learning has emerged as a means to solve visual analysis and recognition problems. This paper exploits these advances and presents significant contributions for affect analysis and recognition in-the-wild. Affect analysis and recognition can be seen as a dual knowledge generation problem, involving: i) creation of new, large and rich in-the-wild databases and ii) design and training of novel deep neural architectures that are able to analyse affect over these databases and to successfully generalise their performance on other datasets. The paper focuses on large in-the-wild databases, i.e., Aff-Wild and Aff-Wild2 and presents the design of two classes of deep neural networks trained with these databases. The first class refers to uni-task affect recognition, focusing on prediction of the valence and arousal dimensional variables. The second class refers to estimation of all main behavior tasks, i.e. valence-arousal prediction; categorical emotion classification in seven basic facial expressions; facial Action Unit detection. A novel multi-task and holistic framework is presented which is able to jointly learn and effectively generalize and perform affect recognition over all existing in-the-wild databases. Large experimental studies illustrate the achieved performance improvement over the existing state-of-the-art in affect recognition.

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Face Behavior a la carte: Expressions, Affect and Action Units in a Single Network

Automatic facial behavior analysis has a long history of studies in the intersection of computer vision, physiology and psychology. However it is only recently, with the collection of large-scale datasets and powerful machine learning methods such as deep neural networks, that automatic facial behavior analysis started to thrive. Three of its iconic tasks are automatic recognition of basic expressions (e.g. happy, sad, surprised), estimation of continuous emotions (e.g., valence and arousal), and detection of facial action units (activations of e.g. upper/inner eyebrows, nose wrinkles). Up until now these tasks have been mostly studied independently collecting a dataset for the task. We present the first and the largest study of all facial behaviour tasks learned jointly in a single multi-task, multi-domain and multi-label network, which we call FaceBehaviorNet. For this we utilize all publicly available datasets in the community (around 5M images) that study facial behaviour tasks in-the-wild. We demonstrate that training jointly an end-to-end network for all tasks has consistently better performance than training each of the single-task networks. Furthermore, we propose two simple strategies for coupling the tasks during training, co-annotation and distribution matching, and show the advantages of this approach. Finally we show that FaceBehaviorNet has learned features that encapsulate all aspects of facial behaviour, and can be successfully applied to perform tasks (compound emotion recognition) beyond the ones that it has been trained in a zero- and few-shot learning setting.

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Analysing Affective Behavior in the First ABAW 2020 Competition

The Affective Behavior Analysis in-the-wild (ABAW) 2020 Competition is the first Competition aiming at automatic analysis of the three main behavior tasks of valence-arousal estimation, basic expression recognition and action unit detection. It is split into three Challenges, each one addressing a respective behavior task. For the Challenges, we provide a common benchmark database, Aff-Wild2, which is a large scale in-the-wild database and the first one annotated for all these three tasks. In this paper, we describe this Competition, to be held in conjunction with the IEEE Conference on Face and Gesture Recognition, May 2020, in Buenos Aires, Argentina. We present the three Challenges, with the utilized Competition corpora. We outline the evaluation metrics, present both the baseline system and the top-3 performing teams' methodologies per Challenge and finally present their obtained results. More information regarding the Competition, the leaderboard of each Challenge and details for accessing the utilized database, are provided in the Competition site: http://ibug.doc.ic.ac.uk/resources/fg-2020-competition-affective-behavior-analysis.

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Exploiting multi-CNN features in CNN-RNN based Dimensional Emotion Recognition on the OMG in-the-wild Dataset

This paper presents a novel CNN-RNN based approach, which exploits multiple CNN features for dimensional emotion recognition in-the-wild, utilizing the One-Minute Gradual-Emotion (OMG-Emotion) dataset. Our approach includes first pre-training with the relevant and large in size, Aff-Wild and Aff-Wild2 emotion databases. Low-, mid- and high-level features are extracted from the trained CNN component and are exploited by RNN subnets in a multi-task framework. Their outputs constitute an intermediate level prediction; final estimates are obtained as the mean or median values of these predictions. Fusion of the networks is also examined for boosting the obtained performance, at Decision-, or at Model-level; in the latter case a RNN was used for the fusion. Our approach, although using only the visual modality, outperformed state-of-the-art methods that utilized audio and visual modalities. Some of our developments have been submitted to the OMG-Emotion Challenge, ranking second among the technologies which used only visual information for valence estimation; ranking third overall. Through extensive experimentation, we further show that arousal estimation is greatly improved when low-level features are combined with high-level ones.

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A Multi-component CNN-RNN Approach for Dimensional Emotion Recognition in-the-wild

This paper presents our approach to the One-Minute Gradual-Emotion Recognition (OMG-Emotion) Challenge, focusing on dimensional emotion recognition through visual analysis of the provided emotion videos. The approach is based on a Convolutional and Recurrent (CNN-RNN) deep neural architecture we have developed for the relevant large AffWild Emotion Database. We extended and adapted this architecture, by letting a combination of multiple features generated in the CNN component be explored by RNN subnets. Our target has been to obtain best performance on the OMG-Emotion visual validation data set, while learning the respective visual training data set. Extended experimentation has led to best architectures for the estimation of the values of the valence and arousal emotion dimensions over these data sets.

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Aff-Wild2: Extending the Aff-Wild Database for Affect Recognition

Automatic understanding of human affect using visual signals is a problem that has attracted significant interest over the past 20 years. However, human emotional states are quite complex. To appraise such states displayed in real-world settings, we need expressive emotional descriptors that are capable of capturing and describing this complexity. The circumplex model of affect, which is described in terms of valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the activation of the emotion), can be used for this purpose. Recent progress in the emotion recognition domain has been achieved through the development of deep neural architectures and the availability of very large training databases. To this end, Aff-Wild has been the first large-scale "in-the-wild" database, containing around 1,200,000 frames. In this paper, we build upon this database, extending it with 260 more subjects and 1,413,000 new video frames. We call the union of Aff-Wild with the additional data, Aff-Wild2. The videos are downloaded from Youtube and have large variations in pose, age, illumination conditions, ethnicity and profession. Both database-specific as well as cross-database experiments are performed in this paper, by utilizing the Aff-Wild2, along with the RECOLA database. The developed deep neural architectures are based on the joint training of state-of-the-art convolutional and recurrent neural networks with attention mechanism; thus exploiting both the invariant properties of convolutional features, while modeling temporal dynamics that arise in human behaviour via the recurrent layers. The obtained results show premise for utilization of the extended Aff-Wild, as well as of the developed deep neural architectures for visual analysis of human behaviour in terms of continuous emotion dimensions.

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A Multi-Task Learning & Generation Framework: Valence-Arousal, Action Units & Primary Expressions

Over the past few years many research efforts have been devoted to the field of affect analysis. Various approaches have been proposed for: i) discrete emotion recognition in terms of the primary facial expressions; ii) emotion analysis in terms of facial Action Units (AUs), assuming a fixed expression intensity; iii) dimensional emotion analysis, in terms of valence and arousal (VA). These approaches can only be effective, if they are developed using large, appropriately annotated databases, showing behaviors of people in-the-wild, i.e., in uncontrolled environments. Aff-Wild has been the first, large-scale, in-the-wild database (including around 1,200,000 frames of 300 videos), annotated in terms of VA. In the vast majority of existing emotion databases, their annotation is limited to either primary expressions, or valence-arousal, or action units. In this paper, we first annotate a part (around $234,000$ frames) of the Aff-Wild database in terms of $8$ AUs and another part (around $288,000$ frames) in terms of the $7$ basic emotion categories, so that parts of this database are annotated in terms of VA, as well as AUs, or primary expressions. Then, we set up and tackle multi-task learning for emotion recognition, as well as for facial image generation. Multi-task learning is performed using: i) a deep neural network with shared hidden layers, which learns emotional attributes by exploiting their inter-dependencies; ii) a discriminator of a generative adversarial network (GAN). On the other hand, image generation is implemented through the generator of the GAN. For these two tasks, we carefully design loss functions that fit the examined set-up. Experiments are presented which illustrate the good performance of the proposed approach when applied to the new annotated parts of the Aff-Wild database.

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Aff-Wild Database and AffWildNet

In the context of HCI, building an automatic system to recognize affect of human facial expression in real-world condition is very crucial to make machine interact naturallisticaly with a man. However, existing facial emotion databases usually contain expression in the limited scenario under well-controlled condition. Aff-Wild is currently the largest database consisting of spontaneous facial expression in the wild annotated with valence and arousal. The first contribution of this project is the completion of extending Aff-Wild database which is fulfilled by collecting videos from YouTube on which the videos have spontaneous facial expressions in the wild, annotating videos with valence and arousal ranging in [-1,1], detecting faces in frames using FFLD2 detector and partitioning the whole data set into train, validate and test set, with 527056, 94223 and 135145 frames. The diversity is guaranteed regarding age, ethnicity and values of valence and arousal. The ratio of male to female is close to 1. Regarding the techniques used to build the automatic system, deep learning is outstanding since almost all winning methods in emotion challenges adopt DNN techniques. The second contribution of this project is that an end-to-end DNN is constructed to have joint CNN and RNN block and gives the estimation on valence and arousal for each frame in sequential data. VGGFace, ResNet, DenseNet with the corresponding pre-trained model for CNN block and LSTM, GRU, IndRNN, Attention mechanism for RNN block are experimented aiming to find the best combination. Fine tuning and transfer learning techniques are also tried out. By comparing the CCC evaluation value on test data, the best model is found to be pre-trained VGGFace connected with 2 layers GRU with attention mechanism. The models test performance is 0.555 CCC for valence with sequence length 80 and 0.499 CCC for arousal with sequence length 70.

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AffWild Net and Aff-Wild Database

Emotions recognition is the task of recognizing people's emotions. Usually it is achieved by analyzing expression of peoples faces. There are two ways for representing emotions: The categorical approach and the dimensional approach by using valence and arousal values. Valence shows how negative or positive an emotion is and arousal shows how much it is activated. Recent deep learning models, that have to do with emotions recognition, are using the second approach, valence and arousal. Moreover, a more interesting concept, which is useful in real life is the "in the wild" emotions recognition. "In the wild" means that the images analyzed for the recognition task, come from from real life sources(online videos, online photos, etc.) and not from staged experiments. So, they introduce unpredictable situations in the images, that have to be modeled. The purpose of this project is to study the previous work that was done for the "in the wild" emotions recognition concept, design a new dataset which has as a standard the "Aff-wild" database, implement new deep learning models and evaluate the results. First, already existing databases and deep learning models are presented. Then, inspired by them a new database is created which includes 507.208 frames in total from 106 videos, which were gathered from online sources. Then, the data are tested in a CNN model based on CNN-M architecture, in order to be sure about their usability. Next, the main model of this project is implemented. That is a Regression GAN which can execute unsupervised and supervised learning at the same time. More specifically, it keeps the main functionality of GANs, which is to produce fake images that look as good as the real ones, while it can also predict valence and arousal values for both real and fake images. Finally, the database created earlier is applied to this model and the results are presented and evaluated.

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Image Generation and Recognition (Emotions)

Generative Adversarial Networks (GANs) were proposed in 2014 by Goodfellow et al., and have since been extended into multiple computer vision applications. This report provides a thorough survey of recent GAN research, outlining the various architectures and applications, as well as methods for training GANs and dealing with latent space. This is followed by a discussion of potential areas for future GAN research, including: evaluating GANs, better understanding GANs, and techniques for training GANs. The second part of this report outlines the compilation of a dataset of images `in the wild' representing each of the 7 basic human emotions, and analyses experiments done when training a StarGAN on this dataset combined with the FER2013 dataset.

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Interpretable Deep Neural Networks for Dimensional and Categorical Emotion Recognition in-the-wild

Emotions play an important role in people's life. Understanding and recognising is not only important for interpersonal communication, but also has promising applications in Human-Computer Interaction, automobile safety and medical research. This project focuses on extending the emotion recognition database, and training the CNN + RNN emotion recognition neural networks with emotion category representation and valence \& arousal representation. The combined models are constructed by training the two representations simultaneously. The comparison and analysis between the three types of model are discussed. The inner-relationship between two emotion representations and the interpretability of the neural networks are investigated. The findings suggest that categorical emotion recognition performance can benefit from training with a combined model. And the mapping of emotion category and valence \& arousal values can explain this phenomenon.

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Interpretable Deep Neural Networks for Facial Expression and Dimensional Emotion Recognition in-the-wild

In this project, we created a database with two types of annotations used in the emotion recognition domain : Action Units and Valence Arousal to try to achieve better results than with only one model. The originality of the approach is also based on the type of architecture used to perform the prediction of the emotions : a categorical Generative Adversarial Network. This kind of dual network can generate images based on the pictures from the new dataset thanks to its generative network and decide if an image is fake or real thanks to its discriminative network as well as help to predict the annotations for Action Units and Valence Arousal due to its categorical nature. GANs were trained on the Action Units model only, then the Valence Arousal model only and then on both the Action Units model and Valence Arousal model in order to test different parameters and understand their influence. The generative and discriminative aspects of the GANs have performed interesting results.

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Emotion Generation and Recognition: A StarGAN Approach

The main idea of this ISO is to use StarGAN (A type of GAN model) to perform training and testing on an emotion dataset resulting in a emotion recognition which can be generated by the valence arousal score of the 7 basic expressions. We have created an entirely new dataset consisting of 4K videos. This dataset consists of all the basic 7 types of emotions: Happy, Sad, Angry, Surprised, Fear, Disgust, Neutral. We have performed face detection and alignment followed by annotating basic valence arousal values to the frames/images in the dataset depending on the emotions manually. Then the existing StarGAN model is trained on our created dataset after which some manual subjects were chosen to test the efficiency of the trained StarGAN model.

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Expression, Affect, Action Unit Recognition: Aff-Wild2, Multi-Task Learning and ArcFace

Affective computing has been largely limited in terms of available data resources. The need to collect and annotate diverse in-the-wild datasets has become apparent with the rise of deep learning models, as the default approach to address any computer vision task. Some in-the-wild databases have been recently proposed. However: i) their size is small, ii) they are not audiovisual, iii) only a small part is manually annotated, iv) they contain a small number of subjects, or v) they are not annotated for all main behavior tasks (valence-arousal estimation, action unit detection and basic expression classification). To address these, we substantially extend the largest available in-the-wild database (Aff-Wild) to study continuous emotions such as valence and arousal. Furthermore, we annotate parts of the database with basic expressions and action units. As a consequence, for the first time, this allows the joint study of all three types of behavior states. We call this database Aff-Wild2. We conduct extensive experiments with CNN and CNN-RNN architectures that use visual and audio modalities; these networks are trained on Aff-Wild2 and their performance is then evaluated on 10 publicly available emotion databases. We show that the networks achieve state-of-the-art performance for the emotion recognition tasks. Additionally, we adapt the ArcFace loss function in the emotion recognition context and use it for training two new networks on Aff-Wild2 and then re-train them in a variety of diverse expression recognition databases. The networks are shown to improve the existing state-of-the-art. The database, emotion recognition models and source code are available at http://ibug.doc.ic.ac.uk/resources/aff-wild2.

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Deep Neural Network Augmentation: Generating Faces for Affect Analysis

This paper presents a novel approach for synthesizing facial affect; either in terms of the six basic expressions (i.e., anger, disgust, fear, joy, sadness and surprise), or in terms of valence (i.e., how positive or negative is an emotion) and arousal (i.e., power of the emotion activation). The proposed approach accepts the following inputs: i) a neutral 2D image of a person; ii) a basic facial expression or a pair of valence-arousal (VA) emotional state descriptors to be generated, or a path of affect in the 2D VA Space to be generated as an image sequence. In order to synthesize affect in terms of VA, for this person, $600,000$ frames from the 4DFAB database were annotated. The affect synthesis is implemented by fitting a 3D Morphable Model on the neutral image, then deforming the reconstructed face and adding the inputted affect, and blending the new face with the given affect into the original image. Qualitative experiments illustrate the generation of realistic images, when the neutral image is sampled from thirteen well known lab-controlled or in-the-wild databases, including Aff-Wild, AffectNet, RAF-DB; comparisons with Generative Adversarial Networks (GANs) show the higher quality achieved by the proposed approach. Then, quantitative experiments are conducted, in which the synthesized images are used for data augmentation in training Deep Neural Networks to perform affect recognition over all databases; greatly improved performances are achieved when compared with state-of-the-art methods, as well as with GAN-based data augmentation, in all cases.

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