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Dimitris N. Metaxas

Publications and source records attributed to Dimitris N. Metaxas.

At least 127 records · Page 7Linked to original sources

Greedy AutoAugment

A major problem in data augmentation is to ensure that the generated new samples cover the search space. This is a challenging problem and requires exploration for data augmentation policies to ensure their effectiveness in covering the search space. In this paper, we propose Greedy AutoAugment as a highly efficient search algorithm to find the best augmentation policies. We use a greedy approach to reduce the exponential growth of the number of possible trials to linear growth. The Greedy Search also helps us to lead the search towards the sub-policies with better results, which eventually helps to increase the accuracy. The proposed method can be used as a reliable addition to the current artifitial neural networks. Our experiments on four datasets (Tiny ImageNet, CIFAR-10, CIFAR-100, and SVHN) show that Greedy AutoAugment provides better accuracy, while using 360 times fewer computational resources.

cs.LG↗

Learning Trailer Moments in Full-Length Movies

A movie's key moments stand out of the screenplay to grab an audience's attention and make movie browsing efficient. But a lack of annotations makes the existing approaches not applicable to movie key moment detection. To get rid of human annotations, we leverage the officially-released trailers as the weak supervision to learn a model that can detect the key moments from full-length movies. We introduce a novel ranking network that utilizes the Co-Attention between movies and trailers as guidance to generate the training pairs, where the moments highly corrected with trailers are expected to be scored higher than the uncorrelated moments. Additionally, we propose a Contrastive Attention module to enhance the feature representations such that the comparative contrast between features of the key and non-key moments are maximized. We construct the first movie-trailer dataset, and the proposed Co-Attention assisted ranking network shows superior performance even over the supervised approach. The effectiveness of our Contrastive Attention module is also demonstrated by the performance improvement over the state-of-the-art on the public benchmarks.

cs.CV↗

Weakly Supervised Deep Nuclei Segmentation Using Partial Points Annotation in Histopathology Images

Nuclei segmentation is a fundamental task in histopathology image analysis. Typically, such segmentation tasks require significant effort to manually generate accurate pixel-wise annotations for fully supervised training. To alleviate such tedious and manual effort, in this paper we propose a novel weakly supervised segmentation framework based on partial points annotation, i.e., only a small portion of nuclei locations in each image are labeled. The framework consists of two learning stages. In the first stage, we design a semi-supervised strategy to learn a detection model from partially labeled nuclei locations. Specifically, an extended Gaussian mask is designed to train an initial model with partially labeled data. Then, selftraining with background propagation is proposed to make use of the unlabeled regions to boost nuclei detection and suppress false positives. In the second stage, a segmentation model is trained from the detected nuclei locations in a weakly-supervised fashion. Two types of coarse labels with complementary information are derived from the detected points and are then utilized to train a deep neural network. The fully-connected conditional random field loss is utilized in training to further refine the model without introducing extra computational complexity during inference. The proposed method is extensively evaluated on two nuclei segmentation datasets. The experimental results demonstrate that our method can achieve competitive performance compared to the fully supervised counterpart and the state-of-the-art methods while requiring significantly less annotation effort.

cs.CV↗

Knowledge as Priors: Cross-Modal Knowledge Generalization for Datasets without Superior Knowledge

Cross-modal knowledge distillation deals with transferring knowledge from a model trained with superior modalities (Teacher) to another model trained with weak modalities (Student). Existing approaches require paired training examples exist in both modalities. However, accessing the data from superior modalities may not always be feasible. For example, in the case of 3D hand pose estimation, depth maps, point clouds, or stereo images usually capture better hand structures than RGB images, but most of them are expensive to be collected. In this paper, we propose a novel scheme to train the Student in a Target dataset where the Teacher is unavailable. Our key idea is to generalize the distilled cross-modal knowledge learned from a Source dataset, which contains paired examples from both modalities, to the Target dataset by modeling knowledge as priors on parameters of the Student. We name our method "Cross-Modal Knowledge Generalization" and demonstrate that our scheme results in competitive performance for 3D hand pose estimation on standard benchmark datasets.

cs.CV↗

Semantic Graph Convolutional Networks for 3D Human Pose Regression

In this paper, we study the problem of learning Graph Convolutional Networks (GCNs) for regression. Current architectures of GCNs are limited to the small receptive field of convolution filters and shared transformation matrix for each node. To address these limitations, we propose Semantic Graph Convolutional Networks (SemGCN), a novel neural network architecture that operates on regression tasks with graph-structured data. SemGCN learns to capture semantic information such as local and global node relationships, which is not explicitly represented in the graph. These semantic relationships can be learned through end-to-end training from the ground truth without additional supervision or hand-crafted rules. We further investigate applying SemGCN to 3D human pose regression. Our formulation is intuitive and sufficient since both 2D and 3D human poses can be represented as a structured graph encoding the relationships between joints in the skeleton of a human body. We carry out comprehensive studies to validate our method. The results prove that SemGCN outperforms state of the art while using 90% fewer parameters.

cs.CV↗

Vertebra-Focused Landmark Detection for Scoliosis Assessment

Adolescent idiopathic scoliosis (AIS) is a lifetime disease that arises in children. Accurate estimation of Cobb angles of the scoliosis is essential for clinicians to make diagnosis and treatment decisions. The Cobb angles are measured according to the vertebrae landmarks. Existing regression-based methods for the vertebra landmark detection typically suffer from large dense mapping parameters and inaccurate landmark localization. The segmentation-based methods tend to predict connected or corrupted vertebra masks. In this paper, we propose a novel vertebra-focused landmark detection method. Our model first localizes the vertebra centers, based on which it then traces the four corner landmarks of the vertebra through the learned corner offset. In this way, our method is able to keep the order of the landmarks. The comparison results demonstrate the merits of our method in both Cobb angle measurement and landmark detection on low-contrast and ambiguous X-ray images. Code is available at: \url{https://github.com/yijingru/Vertebra-Landmark-Detection}.

eess.IV↗

Object-Guided Instance Segmentation for Biological Images

Instance segmentation of biological images is essential for studying object behaviors and properties. The challenges, such as clustering, occlusion, and adhesion problems of the objects, make instance segmentation a non-trivial task. Current box-free instance segmentation methods typically rely on local pixel-level information. Due to a lack of global object view, these methods are prone to over- or under-segmentation. On the contrary, the box-based instance segmentation methods incorporate object detection into the segmentation, performing better in identifying the individual instances. In this paper, we propose a new box-based instance segmentation method. Mainly, we locate the object bounding boxes from their center points. The object features are subsequently reused in the segmentation branch as a guide to separate the clustered instances within an RoI patch. Along with the instance normalization, the model is able to recover the target object distribution and suppress the distribution of neighboring attached objects. Consequently, the proposed model performs excellently in segmenting the clustered objects while retaining the target object details. The proposed method achieves state-of-the-art performances on three biological datasets: cell nuclei, plant phenotyping dataset, and neural cells.

cs.CV↗

Rethinking Kernel Methods for Node Representation Learning on Graphs

Graph kernels are kernel methods measuring graph similarity and serve as a standard tool for graph classification. However, the use of kernel methods for node classification, which is a related problem to graph representation learning, is still ill-posed and the state-of-the-art methods are heavily based on heuristics. Here, we present a novel theoretical kernel-based framework for node classification that can bridge the gap between these two representation learning problems on graphs. Our approach is motivated by graph kernel methodology but extended to learn the node representations capturing the structural information in a graph. We theoretically show that our formulation is as powerful as any positive semidefinite kernels. To efficiently learn the kernel, we propose a novel mechanism for node feature aggregation and a data-driven similarity metric employed during the training phase. More importantly, our framework is flexible and complementary to other graph-based deep learning models, e.g., Graph Convolutional Networks (GCNs). We empirically evaluate our approach on a number of standard node classification benchmarks, and demonstrate that our model sets the new state of the art.

cs.LG↗

ASSD: Attentive Single Shot Multibox Detector

This paper proposes a new deep neural network for object detection. The proposed network, termed ASSD, builds feature relations in the spatial space of the feature map. With the global relation information, ASSD learns to highlight useful regions on the feature maps while suppressing the irrelevant information, thereby providing reliable guidance for object detection. Compared to methods that rely on complicated CNN layers to refine the feature maps, ASSD is simple in design and is computationally efficient. Experimental results show that ASSD competes favorably with the state-of-the-arts, including SSD, DSSD, FSSD and RetinaNet.

cs.CV↗

2nd Place Solution to the GQA Challenge 2019

We present a simple method that achieves unexpectedly superior performance for Complex Reasoning involved Visual Question Answering. Our solution collects statistical features from high-frequency words of all the questions asked about an image and use them as accurate knowledge for answering further questions of the same image. We are fully aware that this setting is not ubiquitously applicable, and in a more common setting one should assume the questions are asked separately and they cannot be gathered to obtain a knowledge base. Nonetheless, we use this method as an evidence to demonstrate our observation that the bottleneck effect is more severe on the feature extraction part than it is on the knowledge reasoning part. We show significant gaps when using the same reasoning model with 1) ground-truth features; 2) statistical features; 3) detected features from completely learned detectors, and analyze what these gaps mean to researches on visual reasoning topics. Our model with the statistical features achieves the 2nd place in the GQA Challenge 2019.

cs.CV↗

Collaborative Multi-agent Learning for MR Knee Articular Cartilage Segmentation

The 3D morphology and quantitative assessment of knee articular cartilages (i.e., femoral, tibial, and patellar cartilage) in magnetic resonance (MR) imaging is of great importance for knee radiographic osteoarthritis (OA) diagnostic decision making. However, effective and efficient delineation of all the knee articular cartilages in large-sized and high-resolution 3D MR knee data is still an open challenge. In this paper, we propose a novel framework to solve the MR knee cartilage segmentation task. The key contribution is the adversarial learning based collaborative multi-agent segmentation network. In the proposed network, we use three parallel segmentation agents to label cartilages in their respective region of interest (ROI), and then fuse the three cartilages by a novel ROI-fusion layer. The collaborative learning is driven by an adversarial sub-network. The ROI-fusion layer not only fuses the individual cartilages from multiple agents, but also backpropagates the training loss from the adversarial sub-network to each agent to enable joint learning of shape and spatial constraints. Extensive evaluations are conducted on a dataset including hundreds of MR knee volumes with diverse populations, and the proposed method shows superior performance.

eess.IV↗

Sharpen Focus: Learning with Attention Separability and Consistency

Recent developments in gradient-based attention modeling have seen attention maps emerge as a powerful tool for interpreting convolutional neural networks. Despite good localization for an individual class of interest, these techniques produce attention maps with substantially overlapping responses among different classes, leading to the problem of visual confusion and the need for discriminative attention. In this paper, we address this problem by means of a new framework that makes class-discriminative attention a principled part of the learning process. Our key innovations include new learning objectives for attention separability and cross-layer consistency, which result in improved attention discriminability and reduced visual confusion. Extensive experiments on image classification benchmarks show the effectiveness of our approach in terms of improved classification accuracy, including CIFAR-100 (+3.33%), Caltech-256 (+1.64%), ILSVRC2012 (+0.92%), CUB-200-2011 (+4.8%) and PASCAL VOC2012 (+5.73%).

cs.CV↗

Multi-scale Cell Instance Segmentation with Keypoint Graph based Bounding Boxes

Most existing methods handle cell instance segmentation problems directly without relying on additional detection boxes. These methods generally fails to separate touching cells due to the lack of global understanding of the objects. In contrast, box-based instance segmentation solves this problem by combining object detection with segmentation. However, existing methods typically utilize anchor box-based detectors, which would lead to inferior instance segmentation performance due to the class imbalance issue. In this paper, we propose a new box-based cell instance segmentation method. In particular, we first detect the five pre-defined points of a cell via keypoints detection. Then we group these points according to a keypoint graph and subsequently extract the bounding box for each cell. Finally, cell segmentation is performed on feature maps within the bounding boxes. We validate our method on two cell datasets with distinct object shapes, and empirically demonstrate the superiority of our method compared to other instance segmentation techniques. Code is available at: https://github.com/yijingru/KG_Instance_Segmentation.

cs.CV↗

Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attention

We propose a Dynamic Graph-Based Spatial-Temporal Attention (DG-STA) method for hand gesture recognition. The key idea is to first construct a fully-connected graph from a hand skeleton, where the node features and edges are then automatically learned via a self-attention mechanism that performs in both spatial and temporal domains. We further propose to leverage the spatial-temporal cues of joint positions to guarantee robust recognition in challenging conditions. In addition, a novel spatial-temporal mask is applied to significantly cut down the computational cost by 99%. We carry out extensive experiments on benchmarks (DHG-14/28 and SHREC'17) and prove the superior performance of our method compared with the state-of-the-art methods. The source code can be found at https://github.com/yuxiaochen1103/DG-STA.

cs.CV↗

Cartoonish sketch-based face editing in videos using identity deformation transfer

We address the problem of using hand-drawn sketches to create exaggerated deformations to faces in videos, such as enlarging the shape or modifying the position of eyes or mouth. This task is formulated as a 3D face model reconstruction and deformation problem. We first recover the facial identity and expressions from the video by fitting a face morphable model for each frame. At the same time, user's editing intention is recognized from input sketches as a set of facial modifications. Then a novel identity deformation algorithm is proposed to transfer these facial deformations from 2D space to the 3D facial identity directly while preserving the facial expressions. After an optional stage for further refining the 3D face model, these changes are propagated to the whole video with the modified identity. Both the user study and experimental results demonstrate that our sketching framework can help users effectively edit facial identities in videos, while high consistency and fidelity are ensured at the same time.

cs.CV↗

CU-Net: Coupled U-Nets

We design a new connectivity pattern for the U-Net architecture. Given several stacked U-Nets, we couple each U-Net pair through the connections of their semantic blocks, resulting in the coupled U-Nets (CU-Net). The coupling connections could make the information flow more efficiently across U-Nets. The feature reuse across U-Nets makes each U-Net very parameter efficient. We evaluate the coupled U-Nets on two benchmark datasets of human pose estimation. Both the accuracy and model parameter number are compared. The CU-Net obtains comparable accuracy as state-of-the-art methods. However, it only has at least 60% fewer parameters than other approaches.

cs.CV↗

CR-GAN: Learning Complete Representations for Multi-view Generation

Generating multi-view images from a single-view input is an essential yet challenging problem. It has broad applications in vision, graphics, and robotics. Our study indicates that the widely-used generative adversarial network (GAN) may learn "incomplete" representations due to the single-pathway framework: an encoder-decoder network followed by a discriminator network. We propose CR-GAN to address this problem. In addition to the single reconstruction path, we introduce a generation sideway to maintain the completeness of the learned embedding space. The two learning pathways collaborate and compete in a parameter-sharing manner, yielding considerably improved generalization ability to "unseen" dataset. More importantly, the two-pathway framework makes it possible to combine both labeled and unlabeled data for self-supervised learning, which further enriches the embedding space for realistic generations. The experimental results prove that CR-GAN significantly outperforms state-of-the-art methods, especially when generating from "unseen" inputs in wild conditions.

cs.CV↗

Scenarios: A New Representation for Complex Scene Understanding

The ability for computational agents to reason about the high-level content of real world scene images is important for many applications. Existing attempts at addressing the problem of complex scene understanding lack representational power, efficiency, and the ability to create robust meta-knowledge about scenes. In this paper, we introduce scenarios as a new way of representing scenes. The scenario is a simple, low-dimensional, data-driven representation consisting of sets of frequently co-occurring objects and is useful for a wide range of scene understanding tasks. We learn scenarios from data using a novel matrix factorization method which we integrate into a new neural network architecture, the ScenarioNet. Using ScenarioNet, we can recover semantic information about real world scene images at three levels of granularity: 1) scene categories, 2) scenarios, and 3) objects. Training a single ScenarioNet model enables us to perform scene classification, scenario recognition, multi-object recognition, content-based scene image retrieval, and content-based image comparison. In addition to solving many tasks in a single, unified framework, ScenarioNet is more computationally efficient than other CNNs because it requires significantly fewer parameters while achieving similar performance on benchmark tasks and is more interpretable because it produces explanations when making decisions. We validate the utility of scenarios and ScenarioNet on a diverse set of scene understanding tasks on several benchmark datasets.

cs.CV↗