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Dinesh Manocha

Publications and source records attributed to Dinesh Manocha.

At least 19 recordsLinked to original sources

DuplexSpeechBench-IFEval: Evaluating Implicit Instruction Following in Full-Duplex Voice Agents

Full-duplex voice agents must continuously decide when to listen, backchannel, interrupt, handle speech overlaps, take the floor, and yield. Existing benchmarks largely test these behaviors through explicit turn-management instructions, while deployed agents are often configured through roles or personas from which the appropriate conversational behavior must be inferred. We introduce DuplexSpeechBench-IFEval (DSB-IFEval) for evaluating implicit instruction-following in real-time spoken interaction. (DSB-IFEval) comprises 1,038 test cases spanning eight diverse assistant roles and evaluates five conditioning protocols for instruction-following: default behavior, explicit behavioral instructions, persona-implied behavior, combined persona--rule conditioning, and instruction conflict. We measure real-time floor management using a deterministic Instruction Adherence Score (IAS) and persona-consistent content using LLM-judged Persona Adherence Score (PAS). Across six real-time speech systems, we find architecture-dependent trade-offs. Full duplex models like F-Actor and PersonaPlex are more sensitive to whether conversational behavior is stated explicitly or must be inferred from a persona, with adherence dropping by 9.7% and 4.5%, respectively, under persona-only conditioning. In contrast, GPT-Realtime, MiniCPM-o, and Fun-Audio-Chat strongly adhere to persona-consistent content, but their floor behavior does not adapt across explicit and persona-only instructions and remains constrained on several proactive actions. We further find that even if systems reliably follow conflicting directives to their prescribed persona, they still struggle to override them under safety conflict. These results show that inferring the behavior implied by a role, executing it at the appropriate conversational moment, and resolving competing instructions remain distinct challenges for full-duplex voice agents.

cs.AI

VIBE: Video Instruction-aligned Background music gEneration

Current video-to-music (V2M) models lack semantic control and fail to penalize instruction violations, largely due to their reliance on reconstruction objectives and the representational bottleneck of static cross-modal conditioning in Diffusion Autoregressive (DAR) architectures. To resolve this, we introduce VIBE, a novel text-and-video-to-music (T+V2M) generation model that leverages: (1) Conditioning Connection, a depth-wise cross-layer conditioning mechanism that dynamically bridges the planning and diffusion refinement heads and (2) a comprehensive reward modeling taxonomy, optimizing for both hard, verifiable constraints (e.g., tempo, key) and soft, subjective qualities (e.g., musicality, multimodal alignment) with a structured 5-stage training curriculum. Upon evaluation using audio-visual alignment, instruction following, and audio quality metrics, along with a subjective human evaluation study, we observe that VIBE demonstrates enhanced controllability and instruction adherence while performing comparably to most evaluated baselines on generation fidelity and multimodal alignment.

cs.SD

TEMPO: Temporally-grounded Multi-task Post-training for Large Audio-Language Models

Large audio-language models (LALMs) describe audio at the clip level but cannot assign timestamps to the events, speakers, or sounds they identify. Despite being essential for downstream tasks like speech recognition and dense audio captioning, timestamping remains a key limitation of most LALMs. We present TEMPO (Temporally-grounded Multi-task Post-training), the first unified model to handle audio, speech, and music timestamping tasks. Our core contribution is a supervised fine-tuning (SFT) stage built on three innovations: atomic timestamp tokens, a time-aware projector that injects sinusoidal wall-clock encodings into audio frame embeddings, and a distance-aware Gaussian loss. Our training is based on a synthetic-to-real curriculum. We further introduce, to our knowledge, the first application of reinforcement learning to unified audio timestamping, using GRPO with verifiable temporal rewards that directly optimize the evaluation objectives. Rather than serving as the primary source of performance gains, GRPO acts as a refinement stage on top of the SFT checkpoint, providing modest additional improvements. To support this work, we build a training dataset containing 119K samples and an evaluation benchmark containing 10K samples, drawn from established corpora across five tasks. On this benchmark, TEMPO outperforms Audio Flamingo Next and Qwen3-Omni, two state-of-the-art LALMs explicitly trained on timestamped data. Experiments confirm that SFT delivers most of these gains, with GRPO providing consistent but moderate refinements.

cs.SD

DuplexWorld: Can voice agents help you get through the day?

Speech-to-speech (S2S) voice agents are increasingly being incorporated into enterprise for customer care and as daily companions for consumers owing to the ease of the conversational modality over text. However, existing benchmarks fail to holistically evaluate voice agents along axes that really matter and are shaped as tests of agentic tool calling against a database. We believe they fail to adequately account for the diversity of conversational dialogue that mundane activities introduce and further, never test how faithfully an agent can assist on tasks that move beyond database manipulation. To tackle this DuplexWorld introduces six worlds where voice agents are especially useful: banking, insurance, travel, healthcare and logistics, and Pathfinding. Agents are evaluated on eleven different types of conversations across 156 scenarios (350+ hours of conversation), each testing conversational and analytical capability to varying degrees. Through extensive evaluation comprising agentic, conversational and speech-naturalness metrics, we show that even the best voice agents leave substantial room for improvement on all 3 axes (Pass@1: 0.490, turn-taking: 0.653, DNSMOS: 3.378). We perform extensive analysis on agentic v conversational performance, world- and conversation type-wise performance, failure modes exploring the explore v exploit lens for Pathfinding conversations and voice agent reliability over all six worlds.

cs.SD

ThinkRetrieve: Retrieval-Augmented Reasoning Traces for Test-Time Scaling

Large Reasoning Models (LRMs) improve performance by allocating additional inference-time compute to generate extended chain-of-thought reasoning. However, recent studies reveal that sequential test-time scaling often yields diminishing or even negative returns, as longer traces exhibit increased uncertainty, error compounding, and drift from the original problem. We propose ThinkRetrieve, a test-time scaling framework that augments the reasoning traces of LRMs with dynamically retrieved solved examples at each reasoning step. Given an external corpus of problems paired with step-by-step solutions, ThinkRetrieve retrieves relevant exemplars at each intermediate step and injects them directly into the thinking trace, providing the model with guidance on how to reason rather than merely what facts are relevant. Experiments across five reasoning models (1.5B--8B parameters) on GSM-8K, MATH-500, AIME 2025, and SciQ demonstrate that ThinkRetrieve consistently improves accuracy over standard test-time scaling, with relative gains of up to $60\%$ on AIME 2025.

cs.AI

Omni2LoRA: Coherence-Preserving Parametric Memory for Efficient Omni Language Models

Omnimodal language models (OLMs) enable unified audio-visual understanding, but processing long joint token sequences makes inference computationally prohibitive. While recent token compression methods attempt to alleviate this burden, compressing modalities in isolation often destroys the temporal cross-modal anchors necessary for coherent reasoning. We introduce Omni2LoRA, a two-stage framework for efficient parametric memory compression via coherence-preserving context distillation that bypasses the token bottleneck entirely. First, a Perceiver hypernetwork processes intermediate representations from a frozen OLM to encode the multimodal context into a full-rank Low-Rank Adaptation (LoRA) adapter in a single forward pass. To prevent the resulting parameter footprint from scaling linearly with recording length, we optimize a discrete rank allocation policy via Group Relative Policy Optimization (GRPO) that uses a modality-ablated counterfactual reward to explicitly penalize the loss of audio-visual coherence, forcing the model to allocate its fixed sub-linear rank budget to synergistic cross-modal anchors rather than isolated visual features. Across three omnimodal backbones, Omni2LoRA operating at a 30% rank budget outperforms direct full-context inference and strong token-compression baselines (OmniZip, OMAC, O-MARC) on four audio-visual question answering benchmarks, improving average accuracy by 8-12% over the strongest baseline and remaining stable under compression ratios as tight as 75%, where token-pruning methods degrade sharply. By converting multimodal memory into a fixed-budget, reusable parameter state, our method drives answer-time multimodal-token load to zero, cutting per-query Time to First Token (TTFT) by up to 12x relative to full-context inference and amortizing to under 0.5s after a handful of queries.

cs.AI

CyberForge: Verified Vulnerability Injection at Repository Level for Cybersecurity Agent Training

Despite recent advances, frontier large language model (LLM) agents remain limited in discovering and patching complex vulnerabilities in real-world software. Generally available agents can already aid attackers, who only need to find one exploitable weakness, while defenders must continuously identify and patch all vulnerabilities across fast-growing codebases. Stronger defensive agents would help close this gap, yet the scarcity of security training data with reproducible build and execution environments remains a bottleneck. We present CyberForge, a framework that synthesizes executable, repository-level security training data by injecting vulnerabilities into real C/C++ projects. It validates each instance dynamically: the injected build must pass the project's unit tests, and generated proof-of-vulnerability (PoV) must trigger on the injected build and not on the clean one. CyberForge is not limited by the availability of disclosed vulnerabilities, therefore it can scale in comparison to data augmentation techniques which rely on historic CVE data. The resulting corpus holds 1034 validated vulnerabilities across 80 projects and 63 weakness categories, with edit locality similar to real CVE patches under a real-versus-real noise floor. Fine-tuning on trajectories collected over this corpus improves SEC-bench patch repair by +3.3 to +14.7 points, in all six configurations of three model scales and two teachers, with the 31B student reaching its GPT-5.4-mini teacher, 72.7% against 74.0%. These gains generalize out of distribution to PatchEval, a corpus containing other programming languages, where every configuration also improves and the 31B student passes its teacher.

cs.CR

TORUS: A Test of Rendering-Understanding Self-Coherence for Unified Audio Models

Unified audio models capable of audio understanding, audio generation and, increasingly, audio editing are proliferating rapidly. Yet a basic question about them remains unanswered: do the two heads of a unified model agree about the same audio? Current practice evaluates each capability in isolation on specialized benchmarks, and never asks whether a model can make sense of its own generations. We present TORUS, the first self-coherence test for audio-native unified models. TORUS comprises 48 three-stage self-coherence tests carrying 432 six-option questions spanning speech, sound and music across five task families. We holistically evaluate five open unified models alongside a Cascaded Baseline that combines state-of-the-art specialized generation, editing and understanding models. The best unified model answers 50.5% of questions against the Cascaded Baseline's 63.2% and a 16.7% chance floor. Models struggle on audio editing. Among the evaluated audio models (specialized and unified), we observe limited self-coherence, and thus position self-coherence as an essential test for future audio systems.

cs.SD

Audio-Visual Flamingo: Open Audio-Visual Intelligence for Long and Complex Videos

We present Audio-Visual Flamingo (AV-Flamingo), a fully open state-of-the-art audio-visual large language model (AV-LLM) for joint understanding and reasoning over audio, images, and long-form videos. Unlike prior AV-LLMs that primarily focus on short clips, AV-Flamingo is designed for understanding and reasoning over long and complex real-world (audio-visual) videos. To support this, we make three key contributions: (i) Audio-Visual-Skills, a large-scale collection of real-world videos with ~7M caption and question-answer training instances designed to emphasize temporal, compositional, and cross-modal audio-visual reasoning; (ii) a novel three-stage curriculum that progressively trains the model from short-range perception to long-horizon multi-event reasoning; and (iii) Temporal Audio-Visual Interleaved Chain-of-Thought, a reasoning framework that explicitly grounds intermediate reasoning steps to timestamps in long audio-visual streams, improving temporal alignment and interpretability. Extensive experiments across 15+ audio-visual, omni-modal, audio, and vision benchmarks show that AV-Flamingo outperforms similarly sized open models by clear margins and remains highly competitive with, and in some cases surpasses, much larger open-weight and closed models, particularly on long and complex real-world audio-visual understanding and reasoning tasks. Beyond benchmark performance, AV-Flamingo exhibits strong real-world utility and transfers well to unseen tasks, highlighting its robustness and generalization ability.

eess.AS

A Survey on Foundations and Frontiers of Multimodal Agentic Frameworks: Techniques and Applications

Advances in large language models (LLMs) have fueled a wave of research into agency: the ability to reason, plan, and act. This effort has produced agentic frameworks that orchestrate perception, memory, and decision-making around powerful LLM backbones. With the advent of large multimodal models (LMMs), these systems can process and integrate diverse modalities, including images, audio, and video, thereby improving their real-world applicability. Yet, while surveys of LLM-based agents exist, the role of multimodality in shaping agency has not been systematically examined in recent years. This survey fills the gap by analyzing the impact of multimodality across the core functional modules of the agentic framework: perception, reasoning, planning, memory, and action. Using this lens, we trace the evolution from text-centric agents to multimodal frameworks, examine how modalities are integrated through delegated, late-fusion, and early-fusion architectures, and assess the emergence of agentic behaviors enabled by grounded perception and multimodal reasoning. We organize existing work through a modality-centric taxonomy that links architectural design choices to agent capabilities. Moreover, we review multimodal agentic systems across various application domains, including Robotics, GUI & Web Navigation, Multimedia Content Generation & Editing, and Long-form Video Understanding & Retrieval. Beyond capabilities, we analyze performance across these settings and discuss efficiency-scalability trade-offs, including training and inference costs, latency, and deployment constraints. By focusing on the impact of multimodality in agentic design, we aim to identify key gaps and chart a roadmap toward robust and general-purpose intelligent systems.

cs.AI

A Closer Look at Failure Modes in Temporal Understanding of Large Audio-Language Models

Large Audio Language Models (LALMs) achieve strong performance on a variety of audio understanding tasks but continue to struggle with temporal reasoning, a fundamental capability central to human auditory perception. Understanding the causes of these failures remains challenging as existing benchmarks report performance gaps without probing underlying mechanisms. To address this, we introduce a benchmark with 1,657 questions across three foundational tasks designed specifically for mechanistic analysis. Examining model outputs across varying input settings (behavioral analysis) reveals that models often under-utilize audio when textual cues are available. We also provide the first causal mechanistic analysis of temporal reasoning failures in LALMs. Comparing attention upweighting against scaling, we find that redistributing attention across audio tokens is more effective than increasing audio attention. Targeting task-relevant tokens yields further gains. These findings suggest that modality imbalance alone cannot explain failures. Attention scaling at bottleneck layers improves accuracy from 55.9% to 59.1% without fine-tuning, demonstrating a promising direction for future work.

cs.SD

VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision

We introduce VEGA, an approach for training navigation VisionLanguage-Action (VLA) models from unlabeled egocentric navigation videos. Internet-scale egocentric videos provide a scalable source of navigation-relevant visual observations, capturing cluttered scenes, close-range obstacles, and natural human motion through real-world spaces. However, these videos are not directly usable for policy learning because they do not provide obstacle-aware trajectories conditioned on explicit navigation goals in the robot's coordinate frame. VEGA addresses this gap by reconstructing local scene geometry from monocular video, sampling navigation goals (represented as text, image, or spatial waypoints) and generating obstacle-aware trajectories using the constructed geometry. The resulting trajectory distribution is then used to train a flow-matching VLA navigation policy. By using geometry exclusively during training, VEGA distills obstacle-aware planning directly into a vision-based policy. Furthermore, we introduce VEGA-Bench, a benchmark containing 250k scenes and approximately 5 million navigation goals paired with scene geometry, designed to evaluate goal progress, collision avoidance, and obstacle clearance of VLAs. Our evaluation shows that VEGA achieves competitive goal progress while reducing collisions by 33.0% and improving obstacle clearance by 17.9% over the strongest baseline on VEGABench, while improving success by at least 150.0%, reducing collisions by at least 66.7%, and improving obstacle clearance by at least 60.0% in real-world trials. Ultimately, we demonstrate that video-derived geometric supervision provides a scalable and effective signal for training obstacle-aware navigation VLAs. The code and benchmark will be released at the time of publication.

cs.RO

VISA: VLM-Guided Instance Semantic Auditing for 3D Occupancy World Models

Semantic 3D occupancy provides a voxelized world state for autonomous driving and robot decision making, but object and rare-class errors can affect free-space interpretation, collision checking, and temporal state propagation. We show that a common VLM strategy, aligning 3D voxel or object features with crop-caption embeddings, improves text-space similarity without reliably improving closed-set occupancy mIoU. Motivated by this mismatch, we propose VISA, a training-time semantic auditing approach for existing occupancy world models. VISA queries an offline VLM on a representative crop of each physical object instance, obtains a structured audit with class hypotheses, plausible confusions, reliability, attributes, and evidence, and propagates it along the object track. The audit is grounded to matched 3D object voxels and distilled into semantic logits through reliability-weighted taxonomy, attribute-factor, and scene-level audit graph losses, while inference remains unchanged and requires no VLM. On nuScenes, averaged across three runs, VISA improves OccWorld from 19.06 to 20.05 mIoU and GaussianWorld from 21.36 to 21.91 mIoU; on GaussianWorld, object mIoU improves from 18.18 to 19.16 and rare-class mIoU from 15.60 to 16.79. These results suggest that VLMs are better suited to closed-set occupancy as reliability-aware semantic auditors than as generic caption-embedding targets.

cs.CV

Act on What You See: Unlocking Safe Social Navigation in Vision-Language-Action Models

Safe social navigation requires robots to distinguish people from ordinary obstacles and to react before danger becomes imminent. We show that pretrained Vision-Language-Action (VLA) models already encode pedestrian-object distinctions and future collision signals in their internal representations, but behavior cloning fails to translate these signals into socially appropriate actions. To address this mismatch, we propose SALSA, a two-stage annotation-free post-training framework: (1) social behavioral alignment bridges intermediate-layer social features to the action head and trains on counterfactual human-object scene pairs to break visual saliency shortcuts; (2) temporal safety alignment provides automatically generated future-risk supervision to enable anticipatory collision avoidance. On SCAND and real-world deployment, SALSA reduces near-collisions by 86.4% and improves social counterfactual accuracy from 53% to 93%, demonstrating that safer social navigation can be achieved by teaching VLA policies to act on representations they already possess. These results show that pretrained VLA policies can be adapted for safer social navigation by better aligning their latent representations with action generation.

cs.RO

FIGMA: Towards FIne-Grained Music retrievAl

Retrieving music using natural language descriptions has improved with contrastive audio-text models such as CLAP, but current systems remain limited to coarse semantic queries. When descriptions specify fine-grained musical attributes such as tempo, key, chord progression, or rhythmic structure, existing models often fail to retrieve the correct audio. We show that this limitation stems from the contrastive learning objective itself: despite being trained on long captions, CLAP-based models effectively utilize only the first few tokens, discarding much of the information encoded in detailed prompts. Then, we propose FIGMA (FIne-Grained Music RetrievAl), a multi-view contrastive architecture that addresses this limitation by jointly optimizing global audio-text alignment and frame-level, token-wise alignment. This design enables FIGMA to capture both high-level semantic context and fine-grained musical attributes within a unified representation space. Moreover, we formalize the task of Fine-Grained Music Retrieval and construct Fine-Grained Music Caption dataset (FGMCaps), a large-scale dataset of 380K music-caption pairs for training along with a 10K test set, both annotated with tempo, key, chord progression, beat count, as well as genre and mood. Extensive experiments demonstrate that FIGMA consistently outperforms existing CLAP-based music retrieval models across multiple music retrieval benchmarks, including out-of-domain evaluations, with relative improvements of up to 73.3%.

cs.SD

Frames2LoRA: Parametric Video Internalization for Vision-Language Models

Processing video in vision-language models is expensive: each frame occupies hundreds of tokens, and inference cost scales with every frame and every repeated query. We introduce Frames2LoRA, a method for parametric video internalization. A perceiver hypernetwork reads the intermediate representations produced layer-by-layer as a frozen VLM encodes a video, and generates a Low-Rank Adaptation (LoRA) adapter in a single forward pass. Unlike standard LoRA fine-tuning, which requires iterative gradient updates, Frames2LoRA predicts these weights directly from the video. Trained for SmolVLM2 500M and 2.2B on video summarization and captioning, Frames2LoRA enables the same frozen VLM to answer queries from the adapter alone, with zero visual tokens in its context at query time. Frames2LoRA is statistically non-inferior and equivalent to direct video-in-context inference across all five captioning benchmarks at both model scales, and across seven of eight video question answering benchmark-scale pairings. Although trained only on 12 frames at 384px, it remains stable up to 1,024 frames and 1024px, where direct video-in-context inference often degenerates. Across this sweep, it reduces answer-time visual-token load by up to 1,500x and query TTFT by 6-80x, while preserving video-faithful outputs. We also find that independently generated adapters for non-overlapping video segments can compose in rank space, suggesting a path toward chunked long-video internalization.

cs.CV

Minimizing the Hidden Cost of Scales: Graph-Guided Ultra-Low-Bit Quantization for Large Language Models

Post-training quantization (PTQ) is critical for the efficient deployment of large language models (LLMs). Recent ultra-low-bit PTQ methods rely on rigid weight-saliency assumptions or position heuristics, introducing substantial hidden scaling overhead. We propose SAGE-PTQ (Saliency-Aware Graph-guided Efficient PTQ), a novel ultra-low-bit quantization framework for LLMs that minimizes hidden scaling cost. SAGE-PTQ separates salient and unsalient weights using distributional statistics, then models subsampled unsalient weights as a sparse graph to estimate the optimal number of groups per layer. SAGE-PTQ applies dual-mode quantization, assigning multi-bit precision to salient weights and binarizing unsalient weights. To reduce scaling overhead, SAGE-PTQ uses one per-channel scale for salient weights and one scalar per unsalient group. Finally, SAGE-PTQ implements adaptive saliency thresholding to select the optimal saliency ratio per matrix. SAGE-PTQ achieves 1.03 weight bits and only 0.004 scaling bits per matrix on average, outperforming state-of-the-art methods such as BiLLM and PB-LLM. On LLaMA-3-8B, SAGE-PTQ achieves 6.74 WikiText2 perplexity, compared to 55.8 for BiLLM, while using less than 50% of BiLLM's GPU memory. On LLaMA-2-70B, SAGE-PTQ provides 1.5x faster decoding on one NVIDIA L40 GPU, demonstrating practical inference efficiency.

cs.AI

VLM-Based Advanced Rider Assistance System for Motorcycle Safety

Motorcycles face disproportionately high crash risks compared to cars due to limited protection and heightened sensitivity to surface hazards, yet Advanced Rider Assistance Systems (ARAS) remain underdeveloped relative to Advanced Driver Assistance Systems (ADAS). We propose a novel ARAS that enhances motorcycle safety through semantic perception and risk-aware planning. Our approach leverages Vision-Language Models (VLMs) for contextual hazard reasoning and integrates them with segmentation-based detection to construct dense risk maps. These maps encode both semantic characteristics (e.g., pothole severity, puddle slipperiness) and physical attributes (e.g., size, depth), which produce per-pixel hazard costs that capture motorcycle-specific risks. These maps are used by a sampling-based planner tailored to motorcycle dynamics to recommend throttle and steering actions that minimize hazard exposure while advancing toward the destination. We evaluate our system in different scenarios in the CARLA simulator. Compared to the baseline method, our method achieves higher success rates and lower hazard exposure, while qualitative results demonstrate interpretable risk maps and safe trajectory recommendations.

cs.RO